From 95676b298819d6b2d1df74d1f52668e2549a2c2f Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 15 Jun 2007 13:11:26 +0000 Subject: Preliminary movement added to sugilite, forwards walking only and no animations. --- OpenSim/OpenSim.RegionServer/ClientView.API.cs | 99 +++++++++++++++++++++++++- 1 file changed, 98 insertions(+), 1 deletion(-) (limited to 'OpenSim/OpenSim.RegionServer/ClientView.API.cs') diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index 484ecc1..33727c4 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs @@ -47,7 +47,7 @@ namespace OpenSim public event GenericCall OnRequestWearables; public event SetAppearance OnSetAppearance; public event GenericCall2 OnCompleteMovementToRegion; - public event GenericCall3 OnAgentUpdate; + public event UpdateAgent OnAgentUpdate; public event StartAnim OnStartAnim; public event GenericCall OnRequestAvatarsData; public event LinkObjects OnLinkObjects; @@ -393,6 +393,26 @@ namespace OpenSim } + /// + /// + /// + /// + /// + /// + /// + /// + public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) + { + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = regionHandle; + terse.RegionData.TimeDilation = timeDilation; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + + this.OutPacket(terse); + } + #endregion #region Primitive Packet/data Sending Methods @@ -491,6 +511,83 @@ namespace OpenSim #region Helper Methods + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity) + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + + uint ID = localID; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + + internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z); + + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + /// /// /// -- cgit v1.1