From fd8ead61f6993f54e2f932f8bbdd183f78b72651 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 14 Jun 2007 10:16:28 +0000 Subject: Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite) Rearranged some of the methods in ClientView.API. --- OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs | 38 +++++++++++----------- OpenSim/OpenSim.Region/Scene/Scene.cs | 6 +++- 2 files changed, 24 insertions(+), 20 deletions(-) (limited to 'OpenSim/OpenSim.Region') diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs index aa747d3..f3972af 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs @@ -245,26 +245,26 @@ namespace OpenSim.Region /// /// /// - public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) { - this.primData.PathBegin = addPacket.PathBegin; - this.primData.PathEnd = addPacket.PathEnd; - this.primData.PathScaleX = addPacket.PathScaleX; - this.primData.PathScaleY = addPacket.PathScaleY; - this.primData.PathShearX = addPacket.PathShearX; - this.primData.PathShearY = addPacket.PathShearY; - this.primData.PathSkew = addPacket.PathSkew; - this.primData.ProfileBegin = addPacket.ProfileBegin; - this.primData.ProfileEnd = addPacket.ProfileEnd; - this.primData.PathCurve = addPacket.PathCurve; - this.primData.ProfileCurve = addPacket.ProfileCurve; - this.primData.ProfileHollow = addPacket.ProfileHollow; - this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; - this.primData.PathRevolutions = addPacket.PathRevolutions; - this.primData.PathTaperX = addPacket.PathTaperX; - this.primData.PathTaperY = addPacket.PathTaperY; - this.primData.PathTwist = addPacket.PathTwist; - this.primData.PathTwistBegin = addPacket.PathTwistBegin; + this.primData.PathBegin = updatePacket.PathBegin; + this.primData.PathEnd = updatePacket.PathEnd; + this.primData.PathScaleX = updatePacket.PathScaleX; + this.primData.PathScaleY = updatePacket.PathScaleY; + this.primData.PathShearX = updatePacket.PathShearX; + this.primData.PathShearY = updatePacket.PathShearY; + this.primData.PathSkew = updatePacket.PathSkew; + this.primData.ProfileBegin = updatePacket.ProfileBegin; + this.primData.ProfileEnd = updatePacket.ProfileEnd; + this.primData.PathCurve = updatePacket.PathCurve; + this.primData.ProfileCurve = updatePacket.ProfileCurve; + this.primData.ProfileHollow = updatePacket.ProfileHollow; + this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; + this.primData.PathRevolutions = updatePacket.PathRevolutions; + this.primData.PathTaperX = updatePacket.PathTaperX; + this.primData.PathTaperY = updatePacket.PathTaperY; + this.primData.PathTwist = updatePacket.PathTwist; + this.primData.PathTwistBegin = updatePacket.PathTwistBegin; } /// diff --git a/OpenSim/OpenSim.Region/Scene/Scene.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs index 6b27f8f..9f0ab93 100644 --- a/OpenSim/OpenSim.Region/Scene/Scene.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.cs @@ -312,7 +312,6 @@ namespace OpenSim.Region #endregion - #region Regenerate Terrain /// @@ -638,6 +637,11 @@ namespace OpenSim.Region return result; } + /// + /// Request a Avatar by UUID + /// + /// + /// public Avatar RequestAvatar(LLUUID avatarID) { if (this.Avatars.ContainsKey(avatarID)) -- cgit v1.1