From 96c09a66c4d6019bd9e06cba141591b0faeb4a70 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 10 Jun 2007 12:37:51 +0000 Subject: More rearranging. --- OpenSim/OpenSim.Region/World/Avatar.Client.cs | 48 ++ OpenSim/OpenSim.Region/World/Avatar.Update.cs | 121 ++++ OpenSim/OpenSim.Region/World/Avatar.cs | 206 +++++++ OpenSim/OpenSim.Region/World/AvatarAnimations.cs | 73 +++ OpenSim/OpenSim.Region/World/Entity.cs | 138 +++++ OpenSim/OpenSim.Region/World/Primitive.cs | 491 ++++++++++++++++ OpenSim/OpenSim.Region/World/SceneObject.cs | 100 ++++ .../OpenSim.Region/World/World.PacketHandlers.cs | 219 +++++++ OpenSim/OpenSim.Region/World/World.Scripting.cs | 157 +++++ OpenSim/OpenSim.Region/World/World.cs | 634 +++++++++++++++++++++ OpenSim/OpenSim.Region/World/WorldBase.cs | 111 ++++ .../World/scripting/IScriptContext.cs | 13 + .../World/scripting/IScriptEntity.cs | 19 + .../World/scripting/IScriptHandler.cs | 98 ++++ OpenSim/OpenSim.Region/World/scripting/Script.cs | 26 + .../World/scripting/ScriptFactory.cs | 8 + .../World/scripting/Scripts/FollowRandomAvatar.cs | 37 ++ OpenSim/OpenSim.Region/World/types/Mesh.cs | 41 ++ OpenSim/OpenSim.Region/World/types/Triangle.cs | 37 ++ 19 files changed, 2577 insertions(+) create mode 100644 OpenSim/OpenSim.Region/World/Avatar.Client.cs create mode 100644 OpenSim/OpenSim.Region/World/Avatar.Update.cs create mode 100644 OpenSim/OpenSim.Region/World/Avatar.cs create mode 100644 OpenSim/OpenSim.Region/World/AvatarAnimations.cs create mode 100644 OpenSim/OpenSim.Region/World/Entity.cs create mode 100644 OpenSim/OpenSim.Region/World/Primitive.cs create mode 100644 OpenSim/OpenSim.Region/World/SceneObject.cs create mode 100644 OpenSim/OpenSim.Region/World/World.PacketHandlers.cs create mode 100644 OpenSim/OpenSim.Region/World/World.Scripting.cs create mode 100644 OpenSim/OpenSim.Region/World/World.cs create mode 100644 OpenSim/OpenSim.Region/World/WorldBase.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/Script.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs create mode 100644 OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs create mode 100644 OpenSim/OpenSim.Region/World/types/Mesh.cs create mode 100644 OpenSim/OpenSim.Region/World/types/Triangle.cs (limited to 'OpenSim/OpenSim.Region/World') diff --git a/OpenSim/OpenSim.Region/World/Avatar.Client.cs b/OpenSim/OpenSim.Region/World/Avatar.Client.cs new file mode 100644 index 0000000..c180b36 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.Client.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife.Packets; + +namespace OpenSim.Region +{ + partial class Avatar + { + private List updateList = new List(); + private List interestList = new List(); + + /// + /// Forwards a packet to the Avatar's client (IClientAPI object). + /// Note: Quite likely to be obsolete once the Client API is finished + /// + /// + public void SendPacketToViewer(Packet packet) + { + this.ControllingClient.OutPacket(packet); + } + + /// + /// + /// + /// + public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) + { + + } + + /// + /// + /// + public void SendUpdateListToViewer() + { + + } + + /// + /// + /// + private void UpdateInterestList() + { + + } + } +} diff --git a/OpenSim/OpenSim.Region/World/Avatar.Update.cs b/OpenSim/OpenSim.Region/World/Avatar.Update.cs new file mode 100644 index 0000000..2c28807 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.Update.cs @@ -0,0 +1,121 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; + +namespace OpenSim.Region +{ + partial class Avatar + { + /// + /// + /// + public override void update() + { + + + } + + /// + /// + /// + /// + public void SendUpdateToOtherClient(Avatar remoteAvatar) + { + + } + + /// + /// + /// + /// + public ObjectUpdatePacket CreateUpdatePacket() + { + return null; + } + + /// + /// + /// + public void SendInitialPosition() + { + this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60)); + } + + /// + /// + /// + public void SendOurAppearance() + { + + } + + /// + /// + /// + /// + public void SendOurAppearance(IClientAPI OurClient) + { + this.ControllingClient.SendWearables(this.Wearables); + } + + /// + /// + /// + /// + public void SendAppearanceToOtherAgent(Avatar avatarInfo) + { + + } + + /// + /// + /// + /// + /// + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + + } + + /// + /// + /// + public void StopMovement() + { + + } + + /// + /// Very likely to be deleted soon! + /// + /// + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() + { + return null; + } + + /// + /// + /// + /// + /// + public void SendAnimPack(LLUUID animID, int seq) + { + + + } + + /// + /// + /// + public void SendAnimPack() + { + + } + + } +} diff --git a/OpenSim/OpenSim.Region/World/Avatar.cs b/OpenSim/OpenSim.Region/World/Avatar.cs new file mode 100644 index 0000000..88a7969 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Avatar.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using Axiom.MathLib; + +namespace OpenSim.Region +{ + public partial class Avatar : Entity + { + public static bool PhysicsEngineFlying = false; + public static AvatarAnimations Animations; + public string firstname; + public string lastname; + public IClientAPI ControllingClient; + public LLUUID current_anim; + public int anim_seq; + private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; + private bool updateflag = false; + private byte movementflag = 0; + private List forcesList = new List(); + private short _updateCount = 0; + private Axiom.MathLib.Quaternion bodyRot; + private LLObject.TextureEntry avatarAppearanceTexture = null; + private byte[] visualParams; + private AvatarWearable[] Wearables; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private ulong m_regionHandle; + private Dictionary m_clientThreads; + private bool childAvatar = false; + + protected RegionInfo m_regionInfo; + /// + /// + /// + /// + /// + /// + /// + public Avatar(IClientAPI theClient, World world, Dictionary clientThreads, RegionInfo reginfo) + { + + m_world = world; + m_clientThreads = clientThreads; + this.uuid = theClient.AgentId; + + m_regionInfo = reginfo; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)"); + ControllingClient = theClient; + this.firstname = ControllingClient.FirstName; + this.lastname = ControllingClient.LastName; + localid = this.m_world.NextLocalId; + Pos = ControllingClient.StartPos; + visualParams = new byte[218]; + for (int i = 0; i < 218; i++) + { + visualParams[i] = 100; + } + + Wearables = AvatarWearable.DefaultWearables; + + this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + Console.WriteLine("avatar point 4"); + + //register for events + ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); + //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); + ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); + ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); + /* ControllingClient.OnAgentUpdate += new GenericCall3(this.HandleAgentUpdate); + ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); + ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); + ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); + * */ + + ControllingClient.OnParcelPropertiesRequest +=new ParcelPropertiesRequest(this.m_world.parcelManager.handleParcelPropertiesRequest); + ControllingClient.OnParcelDivideRequest += new ParcelDivideRequest(this.m_world.parcelManager.handleParcelDivideRequest); + ControllingClient.OnParcelJoinRequest += new ParcelJoinRequest(this.m_world.parcelManager.handleParcelJoinRequest); + ControllingClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(this.m_world.parcelManager.handleParcelPropertiesUpdateRequest); + + ControllingClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(this.m_world.estateManager.handleEstateOwnerMessage); + } + + /// + /// + /// + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + get + { + return _physActor; + } + } + + /// + /// + /// + /// + public void ChildStatusChange(bool status) + { + + } + + /// + /// + /// + public override void addForces() + { + + } + + /// + /// likely to removed very soon + /// + /// + public static void SetupTemplate(string name) + { + + } + + /// + /// likely to removed very soon + /// + /// + protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + + + + } + + /// + /// + /// + public void CompleteMovement() + { + this.ControllingClient.MoveAgentIntoRegion(m_regionInfo); + } + + /// + /// + /// + /// + public void HandleAgentUpdate(Packet pack) + { + this.HandleUpdate((AgentUpdatePacket)pack); + } + + /// + /// + /// + /// + public void HandleUpdate(AgentUpdatePacket pack) + { + + } + + /// + /// + /// + public void SendRegionHandshake() + { + + } + + /// + /// + /// + public static void LoadAnims() + { + + } + + /// + /// + /// + public override void LandRenegerated() + { + + } + + + public class NewForce + { + public float X; + public float Y; + public float Z; + + public NewForce() + { + + } + } + } + +} diff --git a/OpenSim/OpenSim.Region/World/AvatarAnimations.cs b/OpenSim/OpenSim.Region/World/AvatarAnimations.cs new file mode 100644 index 0000000..585cf3c --- /dev/null +++ b/OpenSim/OpenSim.Region/World/AvatarAnimations.cs @@ -0,0 +1,73 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using System.Xml; + +namespace OpenSim.Region +{ + public class AvatarAnimations + { + + public Dictionary AnimsLLUUID = new Dictionary(); + public Dictionary AnimsNames = new Dictionary(); + + public AvatarAnimations() + { + } + + public void LoadAnims() + { + //OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); + XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); + + XmlDocument doc = new XmlDocument(); + doc.Load(reader); + foreach (XmlNode nod in doc.DocumentElement.ChildNodes) + { + + if ( nod.Attributes["name"] != null) + { + AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); + } + + } + + reader.Close(); + + // OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); + + foreach (KeyValuePair kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID) + { + AnimsNames.Add(kp.Value, kp.Key); + } + } + } +} diff --git a/OpenSim/OpenSim.Region/World/Entity.cs b/OpenSim/OpenSim.Region/World/Entity.cs new file mode 100644 index 0000000..40f9b13 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Entity.cs @@ -0,0 +1,138 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; +using OpenSim.Physics.Manager; +using OpenSim.Region.types; +using libsecondlife; +using OpenSim.Region.Scripting; + +namespace OpenSim.Region +{ + public abstract class Entity : IScriptReadonlyEntity + { + public libsecondlife.LLUUID uuid; + public uint localid; + public LLVector3 velocity; + public Quaternion rotation; + protected List children; + protected LLVector3 m_pos; + protected PhysicsActor _physActor; + protected World m_world; + protected string m_name; + + /// + /// + /// + public virtual string Name + { + get { return m_name; } + } + + /// + /// + /// + public virtual LLVector3 Pos + { + get + { + if (this._physActor != null) + { + m_pos.X = _physActor.Position.X; + m_pos.Y = _physActor.Position.Y; + m_pos.Z = _physActor.Position.Z; + } + + return m_pos; + } + set + { + if (this._physActor != null) + { + try + { + lock (this.m_world.SyncRoot) + { + + this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + m_pos = value; + } + } + + /// + /// Creates a new Entity (should not occur on it's own) + /// + public Entity() + { + uuid = new libsecondlife.LLUUID(); + localid = 0; + m_pos = new LLVector3(); + velocity = new LLVector3(); + rotation = new Quaternion(); + m_name = "(basic entity)"; + children = new List(); + } + + /// + /// + /// + public virtual void addForces() + { + foreach (Entity child in children) + { + child.addForces(); + } + } + + /// + /// Performs any updates that need to be done at each frame. This function is overridable from it's children. + /// + public virtual void update() { + // Do any per-frame updates needed that are applicable to every type of entity + foreach (Entity child in children) + { + child.update(); + } + } + + /// + /// Returns a mesh for this object and any dependents + /// + /// The mesh of this entity tree + public virtual Mesh getMesh() + { + Mesh mesh = new Mesh(); + + foreach (Entity child in children) + { + mesh += child.getMesh(); + } + + return mesh; + } + + /// + /// Called at a set interval to inform entities that they should back themsleves up to the DB + /// + public virtual void BackUp() + { + + } + + /// + /// Infoms the entity that the land (heightmap) has changed + /// + public virtual void LandRenegerated() + { + + } + } +} diff --git a/OpenSim/OpenSim.Region/World/Primitive.cs b/OpenSim/OpenSim.Region/World/Primitive.cs new file mode 100644 index 0000000..1b1894b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/Primitive.cs @@ -0,0 +1,491 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Region.types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.Region +{ + public class Primitive : Entity + { + protected PrimData primData; + //private ObjectUpdatePacket OurPacket; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + private bool physicsEnabled = false; + + private Dictionary inventoryItems; + + #region Properties + + public LLVector3 Scale + { + set + { + this.primData.Scale = value; + //this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + public override LLVector3 Pos + { + get + { + return base.Pos; + } + set + { + base.Pos = value; + } + } + #endregion + + public Primitive(Dictionary clientThreads, ulong regionHandle, World world) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + } + + public Primitive(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.primData = new PrimData(); + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + this.primData.OwnerID = owner; + } + + public byte[] GetByteArray() + { + byte[] result = null; + List dataArrays = new List(); + dataArrays.Add(primData.ToBytes()); + foreach (Entity child in children) + { + if (child is OpenSim.Region.Primitive) + { + dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray()); + } + } + byte[] primstart = Helpers.StringToField(""); + byte[] primend = Helpers.StringToField(""); + int totalLength = primstart.Length + primend.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + totalLength += dataArrays[i].Length; + } + + result = new byte[totalLength]; + int arraypos = 0; + Array.Copy(primstart, 0, result, 0, primstart.Length); + arraypos += primstart.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); + arraypos += dataArrays[i].Length; + } + Array.Copy(primend, 0, result, arraypos, primend.Length); + + return result; + } + + #region Overridden Methods + + public override void update() + { + LLVector3 pos2 = new LLVector3(0, 0, 0); + } + + public override void BackUp() + { + + } + + #endregion + + #region Packet handlers + + public void UpdatePosition(LLVector3 pos) + { + + } + + public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + { + this.primData.PathBegin = addPacket.PathBegin; + this.primData.PathEnd = addPacket.PathEnd; + this.primData.PathScaleX = addPacket.PathScaleX; + this.primData.PathScaleY = addPacket.PathScaleY; + this.primData.PathShearX = addPacket.PathShearX; + this.primData.PathShearY = addPacket.PathShearY; + this.primData.PathSkew = addPacket.PathSkew; + this.primData.ProfileBegin = addPacket.ProfileBegin; + this.primData.ProfileEnd = addPacket.ProfileEnd; + this.primData.PathCurve = addPacket.PathCurve; + this.primData.ProfileCurve = addPacket.ProfileCurve; + this.primData.ProfileHollow = addPacket.ProfileHollow; + this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; + this.primData.PathRevolutions = addPacket.PathRevolutions; + this.primData.PathTaperX = addPacket.PathTaperX; + this.primData.PathTaperY = addPacket.PathTaperY; + this.primData.PathTwist = addPacket.PathTwist; + this.primData.PathTwistBegin = addPacket.PathTwistBegin; + } + + public void UpdateTexture(byte[] tex) + { + this.primData.Texture = tex; + //this.dirtyFlag = true; + } + + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + + } + + public void AssignToParent(Primitive prim) + { + + } + + public void GetProperites(IClientAPI client) + { + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + } + + #endregion + + # region Inventory Methods + + public bool AddToInventory(InventoryItem item) + { + return false; + } + + public InventoryItem RemoveFromInventory(LLUUID itemID) + { + return null; + } + + public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) + { + + } + + public void RequestXferInventory(IClientAPI simClient, ulong xferID) + { + //will only currently work if the total size of the inventory data array is under about 1000 bytes + SendXferPacketPacket send = new SendXferPacketPacket(); + + send.XferID.ID = xferID; + send.XferID.Packet = 1 + 2147483648; + send.DataPacket.Data = this.ConvertInventoryToBytes(); + + simClient.OutPacket(send); + } + + public byte[] ConvertInventoryToBytes() + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + byte[] result = new byte[0]; + List inventoryData = new List(); + int totallength = 0; + foreach (InventoryItem invItem in inventoryItems.Values) + { + byte[] data = enc.GetBytes(invItem.ExportString()); + inventoryData.Add(data); + totallength += data.Length; + } + //TODO: copy arrays into the single result array + + return result; + } + + public void CreateInventoryFromBytes(byte[] data) + { + + } + + #endregion + + #region Update viewers Methods + + //should change these mehtods, so that outgoing packets are sent through the avatar class + public void SendFullUpdateToClient(IClientAPI remoteClient) + { + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreateUpdateBlock(); + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + + remoteClient.OutPacket(outPacket); + } + + public void SendFullUpdateToAllClients() + { + + } + + public void SendTerseUpdateToClient(IClientAPI RemoteClient) + { + + } + + public void SendTerseUpdateToALLClients() + { + + } + + #endregion + + #region Create Methods + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + PData.OwnerID = ownerID; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + this.primData.FullID = this.uuid = LLUUID.Random(); + this.localid = (uint)(localID); + this.primData.Position = this.Pos = pos1; + } + + public void CreateFromBytes(byte[] data) + { + + } + + public void CreateFromPrimData(PrimData primData) + { + this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); + } + + public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) + { + + } + + #endregion + + #region Packet Update Methods + protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 3; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[60]; + objdata.ObjectData[46] = 128; + objdata.ObjectData[47] = 63; + } + + protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) + { + objectData.OwnerID = this.primData.OwnerID; + objectData.PCode = this.primData.PCode; + objectData.PathBegin = this.primData.PathBegin; + objectData.PathEnd = this.primData.PathEnd; + objectData.PathScaleX = this.primData.PathScaleX; + objectData.PathScaleY = this.primData.PathScaleY; + objectData.PathShearX = this.primData.PathShearX; + objectData.PathShearY = this.primData.PathShearY; + objectData.PathSkew = this.primData.PathSkew; + objectData.ProfileBegin = this.primData.ProfileBegin; + objectData.ProfileEnd = this.primData.ProfileEnd; + objectData.Scale = this.primData.Scale; + objectData.PathCurve = this.primData.PathCurve; + objectData.ProfileCurve = this.primData.ProfileCurve; + objectData.ParentID = this.primData.ParentID; + objectData.ProfileHollow = this.primData.ProfileHollow; + objectData.PathRadiusOffset = this.primData.PathRadiusOffset; + objectData.PathRevolutions = this.primData.PathRevolutions; + objectData.PathTaperX = this.primData.PathTaperX; + objectData.PathTaperY = this.primData.PathTaperY; + objectData.PathTwist = this.primData.PathTwist; + objectData.PathTwistBegin = this.primData.PathTwistBegin; + } + + #endregion + protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() + { + ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); + this.SetDefaultPacketValues(objupdate); + objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + this.SetPacketShapeData(objupdate); + byte[] pb = this.Pos.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); + return objupdate; + } + + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() + { + uint ID = this.localid; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (lRot.w + 1)); + rx = (ushort)(32768 * (lRot.x + 1)); + ry = (ushort)(32768 * (lRot.y + 1)); + rz = (ushort)(32768 * (lRot.z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + } +} diff --git a/OpenSim/OpenSim.Region/World/SceneObject.cs b/OpenSim/OpenSim.Region/World/SceneObject.cs new file mode 100644 index 0000000..9ea631b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/SceneObject.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Region.types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.Region +{ + public class SceneObject : Entity + { + private LLUUID rootUUID; + private Dictionary ChildPrimitives = new Dictionary(); + private Dictionary m_clientThreads; + private World m_world; + + /// + /// + /// + public SceneObject() + { + + } + + /// + /// + /// + /// + /// + /// + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) + { + } + + /// + /// + /// + /// + public void CreateFromBytes(byte[] data) + { + + } + + /// + /// + /// + public override void update() + { + + } + + /// + /// + /// + public override void BackUp() + { + + } + + /// + /// + /// + /// + public void GetProperites(IClientAPI client) + { + /* + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + * */ + } + + } +} diff --git a/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs new file mode 100644 index 0000000..c88e920 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.PacketHandlers.cs @@ -0,0 +1,219 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Region +{ + public partial class World + { + /// + /// + /// + /// + /// + /// + public void ModifyTerrain(byte action, float north, float west) + { + switch (action) + { + case 1: + // raise terrain + Terrain.raise(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 2: + //lower terrain + Terrain.lower(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + } + return; + } + + /// + /// + /// + /// + /// + /// + /// + /// + public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + Console.WriteLine("Chat message"); + Avatar avatar = null; + foreach (IClientAPI client in m_clientThreads.Values) + { + int dis = -1000; + if (this.Avatars.ContainsKey(client.AgentId)) + { + + avatar = this.Avatars[client.AgentId]; + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + dis= (int)avatar.Pos.GetDistanceTo(fromPos); + Console.WriteLine("found avatar at " +dis); + + } + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + Console.WriteLine("sending chat"); + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + break; + } + + } + } + + /// + /// + /// + /// + /// + public void RezObject(AssetBase primAsset, LLVector3 pos) + { + + } + + /// + /// + /// + /// + /// + public void DeRezObject(Packet packet, IClientAPI simClient) + { + + } + + /// + /// + /// + /// + public void SendAvatarsToClient(IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + public void LinkObjects(uint parentPrim, List childPrims) + { + + + } + + /// + /// + /// + /// + /// + public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) + { + + } + + /// + /// + /// + /// + /// + public void SelectPrim(uint primLocalID, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) + { + + } + + /// + /// + /// + /// + /// + /// + public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) + { + } + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(IClientAPI RemoteClient) + { + + } + } +} diff --git a/OpenSim/OpenSim.Region/World/World.Scripting.cs b/OpenSim/OpenSim.Region/World/World.Scripting.cs new file mode 100644 index 0000000..49a0fce --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.Scripting.cs @@ -0,0 +1,157 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using libsecondlife; + +namespace OpenSim.Region +{ + public partial class World + { + private Dictionary scriptEngines = new Dictionary(); + + /// + /// + /// + private void LoadScriptEngines() + { + this.LoadScriptPlugins(); + } + + /// + /// + /// + public void LoadScriptPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for (int i = 0; i < pluginFiles.Length; i++) + { + this.AddPlugin(pluginFiles[i]); + } + } + + /// + /// + /// + /// + private void AddPlugin(string FileName) + { + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IScriptEngine", true); + + if (typeInterface != null) + { + IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Init(this); + this.scriptEngines.Add(plug.GetName(), plug); + + } + + typeInterface = null; + } + } + } + + pluginAssembly = null; + } + + /// + /// + /// + /// + /// + /// + /// + public void LoadScript(string scriptType, string scriptName, string script, Entity ent) + { + if(this.scriptEngines.ContainsKey(scriptType)) + { + this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); + } + } + + #region IScriptAPI Methods + + /// + /// + /// + /// + /// + public OSVector3 GetEntityPosition(uint localID) + { + OSVector3 res = new OSVector3(); + // Console.WriteLine("script- getting entity " + localID + " position"); + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID) + { + res.X = entity.Pos.X; + res.Y = entity.Pos.Y; + res.Z = entity.Pos.Z; + } + } + return res; + } + + /// + /// + /// + /// + /// + /// + /// + public void SetEntityPosition(uint localID, float x , float y, float z) + { + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID && entity is Primitive) + { + LLVector3 pos = entity.Pos; + pos.X = x; + pos.Y = y; + Primitive prim = entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + //prim.UpdatePosition(pos); + // Console.WriteLine("script- setting entity " + localID + " positon"); + } + } + + } + + /// + /// + /// + /// + public uint GetRandomAvatarID() + { + //Console.WriteLine("script- getting random avatar id"); + uint res = 0; + foreach (Entity entity in this.Entities.Values) + { + if (entity is Avatar) + { + res = entity.localid; + } + } + return res; + } + + #endregion + + + } +} diff --git a/OpenSim/OpenSim.Region/World/World.cs b/OpenSim/OpenSim.Region/World/World.cs new file mode 100644 index 0000000..c5c554d --- /dev/null +++ b/OpenSim/OpenSim.Region/World/World.cs @@ -0,0 +1,634 @@ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework; +using OpenSim.Region.Scripting; +using OpenSim.Terrain; +using OpenGrid.Framework.Communications; +using OpenSim.Region.Estate; + + +namespace OpenSim.Region +{ + public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI + { + protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); + protected Dictionary Avatars; + protected Dictionary Prims; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + public ILocalStorage localStorage; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; + private Dictionary m_scriptHandlers; + private Dictionary m_scripts; + private Mutex updateLock; + public string m_datastore; + protected AuthenticateSessionsBase authenticateHandler; + protected RegionCommsHostBase regionCommsHost; + protected RegionServerCommsManager commsManager; + + public ParcelManager parcelManager; + public EstateManager estateManager; + + #region Properties + /// + /// + /// + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + + #endregion + + #region Constructors + /// + /// Creates a new World class, and a region to go with it. + /// + /// Dictionary to contain client threads + /// Region Handle for this region + /// Region Name for this region + public World(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) + { + try + { + updateLock = new Mutex(false); + this.authenticateHandler = authen; + this.commsManager = commsMan; + m_clientThreads = clientThreads; + m_regInfo = regInfo; + m_regionHandle = m_regInfo.RegionHandle; + m_regionName = m_regInfo.RegionName; + this.m_datastore = m_regInfo.DataStore; + this.RegisterRegionWithComms(); + + parcelManager = new ParcelManager(this, this.m_regInfo); + estateManager = new EstateManager(this, this.m_regInfo); + + m_scriptHandlers = new Dictionary(); + m_scripts = new Dictionary(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); + Entities = new Dictionary(); + Avatars = new Dictionary(); + Prims = new Dictionary(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); + TerrainManager = new TerrainManager(new SecondLife()); + Terrain = new TerrainEngine(); + Avatar.SetupTemplate("avatar-texture.dat"); + + Avatar.LoadAnims(); + + //this.SetDefaultScripts(); + //this.LoadScriptEngines(); + + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); + } + } + #endregion + + /// + /// + /// + public void StartTimer() + { + m_heartbeatTimer.Enabled = true; + m_heartbeatTimer.Interval = 100; + m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); + } + + + #region Update Methods + + + /// + /// Performs per-frame updates regularly + /// + /// + /// + void Heartbeat(object sender, System.EventArgs e) + { + this.Update(); + } + + /// + /// Performs per-frame updates on the world, this should be the central world loop + /// + public override void Update() + { + updateLock.WaitOne(); + try + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addForces(); + } + + lock (this.m_syncRoot) + { + this.phyScene.Simulate(timeStep); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) + { + scriptHandler.OnFrame(); + } + foreach (IScriptEngine scripteng in this.scriptEngines.Values) + { + scripteng.OnFrame(); + } + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); + } + updateLock.ReleaseMutex(); + } + + /// + /// + /// + /// + public bool Backup() + { + try + { + // Terrain backup routines + if (Terrain.tainted > 0) + { + Terrain.tainted = 0; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); + localStorage.SaveMap(Terrain.getHeights1D()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); + lock (this.m_syncRoot) + { + phyScene.SetTerrain(Terrain.getHeights1D()); + } + } + + // Primitive backup routines + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + + //Parcel backup routines + ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; + int i = 0; + foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) + { + parcels[i] = parcel.parcelData; + i++; + } + localStorage.SaveParcels(parcels); + + // Backup successful + return true; + } + catch (Exception e) + { + // Backup failed + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); + return false; + } + } + #endregion + + #region Setup Methods + /// + /// Loads a new storage subsystem from a named library + /// + /// Storage Library + /// Successful or not + public bool LoadStorageDLL(string dllName) + { + try + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + + store.Initialise(this.m_datastore); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + return false; + } + } + + #endregion + + + #region Regenerate Terrain + + /// + /// Rebuilds the terrain using a procedural algorithm + /// + public void RegenerateTerrain() + { + try + { + Terrain.hills(); + + lock (this.m_syncRoot) + { + this.phyScene.SetTerrain(Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain using a 2D float array + /// + /// 256,256 float array containing heights + public void RegenerateTerrain(float[,] newMap) + { + try + { + this.Terrain.setHeights2D(newMap); + lock (this.m_syncRoot) + { + this.phyScene.SetTerrain(this.Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain assuming changes occured at a specified point[?] + /// + /// ??? + /// ??? + /// ??? + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + try + { + if (changes) + { + /* Dont save here, rely on tainting system instead */ + + foreach (IClientAPI client in m_clientThreads.Values) + { + this.SendLayerData(pointx, pointy, client); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Load Terrain + /// + /// Loads the World heightmap + /// + public override void LoadWorldMap() + { + try + { + float[] map = this.localStorage.LoadWorld(); + if (map == null) + { + Console.WriteLine("creating new terrain"); + this.Terrain.hills(); + + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + else + { + this.Terrain.setHeights1D(map); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Primitives Methods + + + /// + /// Loads the World's objects + /// + public void LoadPrimsFromStorage() + { + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a specific object from storage + /// + /// The object to load + public void PrimFromStorage(PrimData prim) + { + + } + + /// + /// + /// + /// + /// + public void AddNewPrim(Packet addPacket, IClientAPI agentClient) + { + AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); + } + + /// + /// + /// + /// + /// + public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) + { + + } + + #endregion + + #region Add/Remove Avatar Methods + + /// + /// + /// + /// + /// + public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) + { + remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); + //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); + remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); + remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); + + Avatar newAvatar = null; + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); + + //newAvatar.SendRegionHandshake(); + this.estateManager.sendRegionHandshake(remoteClient); + + PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); + lock (this.m_syncRoot) + { + newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); + } + + lock (Entities) + { + if (!Entities.ContainsKey(agentID)) + { + this.Entities.Add(agentID, newAvatar); + } + else + { + Entities[agentID] = newAvatar; + } + } + lock (Avatars) + { + if (Avatars.ContainsKey(agentID)) + { + Avatars[agentID] = newAvatar; + } + else + { + this.Avatars.Add(agentID, newAvatar); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + } + return; + } + + /// + /// + /// + protected void InformClientOfNeighbours(IClientAPI remoteClient) + { + // Console.WriteLine("informing client of neighbouring regions"); + List neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); + + //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); + if (neighbours != null) + { + for (int i = 0; i < neighbours.Count; i++) + { + // Console.WriteLine("sending neighbours data"); + AgentCircuitData agent = remoteClient.RequestClientInfo(); + agent.BaseFolder = LLUUID.Zero; + agent.InventoryFolder = LLUUID.Zero; + agent.startpos = new LLVector3(128, 128, 70); + this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent); + remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort); + } + } + } + + /// + /// + /// + /// + public override void RemoveAvatar(LLUUID agentID) + { + return; + } + #endregion + + #region Request Avatars List Methods + //The idea is to have a group of method that return a list of avatars meeting some requirement + // ie it could be all Avatars within a certain range of the calling prim/avatar. + + /// + /// Request a List of all Avatars in this World + /// + /// + public List RequestAvatarList() + { + List result = new List(); + + foreach (Avatar avatar in Avatars.Values) + { + result.Add(avatar); + } + + return result; + } + #endregion + + #region ShutDown + /// + /// Tidy before shutdown + /// + public override void Close() + { + try + { + this.localStorage.ShutDown(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region RegionCommsHost + + /// + /// + /// + public void RegisterRegionWithComms() + { + this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo); + if (this.regionCommsHost != null) + { + this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); + } + } + + /// + /// + /// + /// + /// + public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) + { + // Console.WriteLine("World.cs - add new user connection"); + //should just check that its meant for this region + if (regionHandle == this.m_regInfo.RegionHandle) + { + this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); + } + } + + #endregion + + /// + /// + /// + /// + /// + /// + public override void SendLayerData(int px, int py, IClientAPI RemoteClient) + { + RemoteClient.SendLayerData( Terrain.getHeights1D() ); + } + } +} diff --git a/OpenSim/OpenSim.Region/World/WorldBase.cs b/OpenSim/OpenSim.Region/World/WorldBase.cs new file mode 100644 index 0000000..727d1e8 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/WorldBase.cs @@ -0,0 +1,111 @@ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Region.Scripting; +using OpenSim.Terrain; + +namespace OpenSim.Region +{ + public abstract class WorldBase : IWorld + { + public Dictionary Entities; + protected Dictionary m_clientThreads; + protected ulong m_regionHandle; + protected string m_regionName; + protected RegionInfo m_regInfo; + + public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. + protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine + protected object m_syncRoot = new object(); + private uint m_nextLocalId = 8880000; + + #region Update Methods + /// + /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) + /// + public abstract void Update(); + + #endregion + + #region Terrain Methods + + /// + /// Loads the World heightmap + /// + public abstract void LoadWorldMap(); + + /// + /// Send the region heightmap to the client + /// + /// Client to send to + public virtual void SendLayerData(IClientAPI RemoteClient) + { + RemoteClient.SendLayerData(Terrain.getHeights1D()); + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// The client to send to + public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient); + + #endregion + + #region Add/Remove Agent/Avatar + /// + /// + /// + /// + /// + /// + public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); + + /// + /// + /// + /// + public abstract void RemoveAvatar(LLUUID agentID); + + #endregion + + /// + /// + /// + /// + public virtual RegionInfo RegionInfo + { + get { return null; } + } + + public object SyncRoot + { + get { return m_syncRoot; } + } + + public uint NextLocalId + { + get { return m_nextLocalId++; } + } + + #region Shutdown + /// + /// Tidy before shutdown + /// + public abstract void Close(); + + #endregion + + + } +} diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs new file mode 100644 index 0000000..3dc7dab --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptContext.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public interface IScriptContext + { + IScriptEntity Entity { get; } + bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); + } +} diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs new file mode 100644 index 0000000..abb789f --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptEntity.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public interface IScriptReadonlyEntity + { + LLVector3 Pos { get; } + string Name { get; } + } + + public interface IScriptEntity + { + LLVector3 Pos { get; set; } + string Name { get; } + } +} diff --git a/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs new file mode 100644 index 0000000..6644649 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/IScriptHandler.cs @@ -0,0 +1,98 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Physics.Manager; +using OpenSim.Region; +using Avatar=OpenSim.Region.Avatar; +using Primitive = OpenSim.Region.Primitive; + +namespace OpenSim.Region.Scripting +{ + public delegate void ScriptEventHandler(IScriptContext context); + + public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity + { + private World m_world; + private Script m_script; + private Entity m_entity; + + public LLUUID ScriptId + { + get + { + return m_script.ScriptId; + } + } + + public void OnFrame() + { + m_script.OnFrame(this); + } + + public ScriptHandler(Script script, Entity entity, World world) + { + m_script = script; + m_entity = entity; + m_world = world; + } + + #region IScriptContext Members + + IScriptEntity IScriptContext.Entity + { + get + { + return this; + } + } + + bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) + { + foreach (Entity entity in m_world.Entities.Values ) + { + if( entity is Avatar ) + { + avatar = entity; + return true; + } + } + + avatar = null; + return false; + } + + #endregion + + #region IScriptEntity and IScriptReadonlyEntity Members + + public string Name + { + get + { + return m_entity.Name; + } + } + + public LLVector3 Pos + { + get + { + return m_entity.Pos; + } + + set + { + if (m_entity is Primitive) + { + Primitive prim = m_entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + // prim.UpdatePosition( value ); + } + } + } + + #endregion + } + +} diff --git a/OpenSim/OpenSim.Region/World/scripting/Script.cs b/OpenSim/OpenSim.Region/World/scripting/Script.cs new file mode 100644 index 0000000..c0c2c0c --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/Script.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public class Script + { + private LLUUID m_scriptId; + public virtual LLUUID ScriptId + { + get + { + return m_scriptId; + } + } + + public Script( LLUUID scriptId ) + { + m_scriptId = scriptId; + } + + public ScriptEventHandler OnFrame; + } +} diff --git a/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs b/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs new file mode 100644 index 0000000..6f2e5f0 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/ScriptFactory.cs @@ -0,0 +1,8 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting +{ + public delegate Script ScriptFactory(); +} diff --git a/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..9c0146b --- /dev/null +++ b/OpenSim/OpenSim.Region/World/scripting/Scripts/FollowRandomAvatar.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Scripting +{ + public class FollowRandomAvatar : Script + { + public FollowRandomAvatar() + : base(LLUUID.Random()) + { + OnFrame += MyOnFrame; + } + + private void MyOnFrame(IScriptContext context) + { + LLVector3 pos = context.Entity.Pos; + + IScriptReadonlyEntity avatar; + + if (context.TryGetRandomAvatar(out avatar)) + { + LLVector3 avatarPos = avatar.Pos; + + float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; + float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; + + LLVector3 newPos = new LLVector3(x, y, pos.Z); + + context.Entity.Pos = newPos; + } + } + } + + +} diff --git a/OpenSim/OpenSim.Region/World/types/Mesh.cs b/OpenSim/OpenSim.Region/World/types/Mesh.cs new file mode 100644 index 0000000..ccc55eb --- /dev/null +++ b/OpenSim/OpenSim.Region/World/types/Mesh.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.types +{ + // TODO: This will need some performance tuning no doubt. + public class Mesh + { + public List mesh; + + /// + /// + /// + public Mesh() + { + mesh = new List(); + } + + /// + /// + /// + /// + public void AddTri(Triangle tri) + { + mesh.Add(tri); + } + + /// + /// + /// + /// + /// + /// + public static Mesh operator +(Mesh a, Mesh b) + { + a.mesh.AddRange(b.mesh); + return a; + } + } +} diff --git a/OpenSim/OpenSim.Region/World/types/Triangle.cs b/OpenSim/OpenSim.Region/World/types/Triangle.cs new file mode 100644 index 0000000..488cc21 --- /dev/null +++ b/OpenSim/OpenSim.Region/World/types/Triangle.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; + +namespace OpenSim.Region.types +{ + public class Triangle + { + Vector3 a; + Vector3 b; + Vector3 c; + + /// + /// + /// + public Triangle() + { + a = new Vector3(); + b = new Vector3(); + c = new Vector3(); + } + + /// + /// + /// + /// + /// + /// + public Triangle(Vector3 A, Vector3 B, Vector3 C) + { + a = A; + b = B; + c = C; + } + } +} -- cgit v1.1