From b898914715da7559c6b32f911c5eea3150a0dfef Mon Sep 17 00:00:00 2001
From: MW
Date: Sun, 10 Jun 2007 12:31:16 +0000
Subject: part two of the folder renaming fix.
---
OpenSim/OpenSim.Region/World.PacketHandlers.cs | 219 +++++++++++++++++++++++++
1 file changed, 219 insertions(+)
create mode 100644 OpenSim/OpenSim.Region/World.PacketHandlers.cs
(limited to 'OpenSim/OpenSim.Region/World.PacketHandlers.cs')
diff --git a/OpenSim/OpenSim.Region/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/World.PacketHandlers.cs
new file mode 100644
index 0000000..c88e920
--- /dev/null
+++ b/OpenSim/OpenSim.Region/World.PacketHandlers.cs
@@ -0,0 +1,219 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using libsecondlife.Packets;
+using OpenSim.Physics.Manager;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Utilities;
+
+namespace OpenSim.Region
+{
+ public partial class World
+ {
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void ModifyTerrain(byte action, float north, float west)
+ {
+ switch (action)
+ {
+ case 1:
+ // raise terrain
+ Terrain.raise(north, west, 10.0, 0.001);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ case 2:
+ //lower terrain
+ Terrain.lower(north, west, 10.0, 0.001);
+ RegenerateTerrain(true, (int)north, (int)west);
+ break;
+ }
+ return;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
+ {
+ Console.WriteLine("Chat message");
+ Avatar avatar = null;
+ foreach (IClientAPI client in m_clientThreads.Values)
+ {
+ int dis = -1000;
+ if (this.Avatars.ContainsKey(client.AgentId))
+ {
+
+ avatar = this.Avatars[client.AgentId];
+ // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
+ dis= (int)avatar.Pos.GetDistanceTo(fromPos);
+ Console.WriteLine("found avatar at " +dis);
+
+ }
+
+ switch (type)
+ {
+ case 0: // Whisper
+ if ((dis < 10) && (dis > -10))
+ {
+ //should change so the message is sent through the avatar rather than direct to the ClientView
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 1: // Say
+ if ((dis < 30) && (dis > -30))
+ {
+ Console.WriteLine("sending chat");
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+ case 2: // Shout
+ if ((dis < 100) && (dis > -100))
+ {
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ }
+ break;
+
+ case 0xff: // Broadcast
+ client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
+ break;
+ }
+
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void RezObject(AssetBase primAsset, LLVector3 pos)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void DeRezObject(Packet packet, IClientAPI simClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void SendAvatarsToClient(IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void LinkObjects(uint parentPrim, List childPrims)
+ {
+
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
+ {
+ }
+
+ ///
+ /// Sends prims to a client
+ ///
+ /// Client to send to
+ public void GetInitialPrims(IClientAPI RemoteClient)
+ {
+
+ }
+ }
+}
--
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