From 5c7ffdde0b9642a42e8f5987e06eb01220ff7776 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 11 Jul 2007 08:02:47 +0000
Subject: * Wiping trunk in prep for Sugilite
---
.../BasicPhysicsPlugin/AssemblyInfo.cs | 58 ---
.../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 278 -------------
.../OpenSim.Physics.BasicPhysicsPlugin.csproj | 93 -----
.../OpenSim.Physics.BasicPhysicsPlugin.dll.build | 42 --
OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs | 58 ---
.../Manager/OpenSim.Physics.Manager.csproj | 112 -----
.../Manager/OpenSim.Physics.Manager.dll.build | 47 ---
OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs | 162 --------
OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs | 117 ------
OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | 114 -----
OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs | 55 ---
OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs | 58 ---
OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs | 457 ---------------------
.../OdePlugin/OpenSim.Physics.OdePlugin.csproj | 97 -----
.../OdePlugin/OpenSim.Physics.OdePlugin.dll.build | 43 --
.../OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs | 58 ---
.../PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj | 97 -----
.../OpenSim.Physics.PhysXPlugin.dll.build | 43 --
OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | 424 -------------------
19 files changed, 2413 deletions(-)
delete mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
delete mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
delete mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
delete mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
delete mode 100644 OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs
delete mode 100644 OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
delete mode 100644 OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
delete mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
delete mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs
delete mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
delete mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs
delete mode 100644 OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
delete mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
delete mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
delete mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
delete mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
delete mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
delete mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
delete mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
(limited to 'OpenSim/OpenSim.Physics')
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
deleted file mode 100644
index 177c49d..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Information about this assembly is defined by the following
-// attributes.
-//
-// change them to the information which is associated with the assembly
-// you compile.
-
-[assembly: AssemblyTitle("PhysXplugin")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("PhysXplugin")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// This sets the default COM visibility of types in the assembly to invisible.
-// If you need to expose a type to COM, use [ComVisible(true)] on that type.
-[assembly: ComVisible(false)]
-
-// The assembly version has following format :
-//
-// Major.Minor.Build.Revision
-//
-// You can specify all values by your own or you can build default build and revision
-// numbers with the '*' character (the default):
-
-[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
deleted file mode 100644
index 3d8c9aa..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using OpenSim.Physics.Manager;
-
-namespace OpenSim.Physics.BasicPhysicsPlugin
-{
- ///
- /// Will be the PhysX plugin but for now will be a very basic physics engine
- ///
- public class BasicPhysicsPlugin : IPhysicsPlugin
- {
- private BasicScene _mScene;
-
- public BasicPhysicsPlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if(_mScene == null)
- {
- _mScene = new BasicScene();
- }
- return(_mScene);
- }
-
- public string GetName()
- {
- return("basicphysics");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class BasicScene :PhysicsScene
- {
- private List _actors = new List();
- private float[] _heightMap;
-
- public BasicScene()
- {
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- BasicActor act = new BasicActor();
- act.Position = position;
- _actors.Add(act);
- return act;
- }
-
- public override void RemoveAvatar(PhysicsActor actor)
- {
- BasicActor act = (BasicActor)actor;
- if(_actors.Contains(act))
- {
- _actors.Remove(act);
- }
-
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- return null;
- }
-
- public override void Simulate(float timeStep)
- {
- foreach (BasicActor actor in _actors)
- {
- actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
- actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- /*if(actor.Flying)
- {
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- }
- else
- {
- actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
- }
- if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
- {*/
- if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
- {
- actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
- }
- //}
-
-
-
- // This code needs sorting out - border crossings etc
-/* if(actor.Position.X<0)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.X = 0;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y < 0)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.Y = 0;
- actor.Velocity.Y = 0;
- }
- if(actor.Position.X > 255)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.X = 255;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y > 255)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.Y = 255;
- actor.Velocity.X = 0;
- }*/
- }
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return(false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- this._heightMap = heightMap;
- }
-
- public override void DeleteTerrain()
- {
-
- }
- }
-
- public class BasicActor : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private bool flying;
- public BasicActor()
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- }
-
- public override bool Flying
- {
- get
- {
- return false;
- }
- set
- {
- flying= value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- return Axiom.MathLib.Quaternion.Identity;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
-
- public override bool Kinematic
- {
- get
- {
- return true;
- }
- set
- {
-
- }
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
- }
-
-}
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
deleted file mode 100644
index f88eb32..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
+++ /dev/null
@@ -1,93 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {4F874463-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Physics.BasicPhysicsPlugin
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Physics.BasicPhysicsPlugin
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- System.dll
- False
-
-
-
-
- OpenSim.Physics.Manager
- {8BE16150-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
deleted file mode 100644
index 00ca3f9..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
+++ /dev/null
@@ -1,42 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs
deleted file mode 100644
index 132f64a..0000000
--- a/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Information about this assembly is defined by the following
-// attributes.
-//
-// change them to the information which is associated with the assembly
-// you compile.
-
-[assembly: AssemblyTitle("PhysicsManager")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("PhysicsManager")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// This sets the default COM visibility of types in the assembly to invisible.
-// If you need to expose a type to COM, use [ComVisible(true)] on that type.
-[assembly: ComVisible(false)]
-
-// The assembly version has following format :
-//
-// Major.Minor.Build.Revision
-//
-// You can specify all values by your own or you can build default build and revision
-// numbers with the '*' character (the default):
-
-[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
deleted file mode 100644
index 347a649..0000000
--- a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
+++ /dev/null
@@ -1,112 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {8BE16150-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Physics.Manager
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Physics.Manager
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- System.dll
- False
-
-
- System.Xml.dll
- False
-
-
-
-
- OpenSim.Framework
- {8ACA2445-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
- OpenSim.Framework.Console
- {A7CD0630-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
deleted file mode 100644
index fc3e1e6..0000000
--- a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
+++ /dev/null
@@ -1,47 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
deleted file mode 100644
index 9ff94c4..0000000
--- a/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
+++ /dev/null
@@ -1,162 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace OpenSim.Physics.Manager
-{
- public abstract class PhysicsActor
- {
- public static PhysicsActor Null
- {
- get
- {
- return new NullPhysicsActor();
- }
- }
-
- public abstract PhysicsVector Position
- {
- get;
- set;
- }
-
- public abstract PhysicsVector Velocity
- {
- get;
- set;
- }
-
- public abstract PhysicsVector Acceleration
- {
- get;
- }
-
- public abstract Axiom.MathLib.Quaternion Orientation
- {
- get;
- set;
- }
-
- public abstract bool Flying
- {
- get;
- set;
- }
-
- public abstract bool Kinematic
- {
- get;
- set;
- }
-
- public abstract void AddForce(PhysicsVector force);
-
- public abstract void SetMomentum(PhysicsVector momentum);
- }
-
- public class NullPhysicsActor : PhysicsActor
- {
- public override PhysicsVector Position
- {
- get
- {
- return PhysicsVector.Zero;
- }
- set
- {
- return;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return PhysicsVector.Zero;
- }
- set
- {
- return;
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- return Axiom.MathLib.Quaternion.Identity;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get { return PhysicsVector.Zero; }
- }
-
- public override bool Flying
- {
- get
- {
- return false;
- }
- set
- {
- return;
- }
- }
-
- public override bool Kinematic
- {
- get
- {
- return true;
- }
- set
- {
- return;
- }
- }
-
- public override void AddForce(PhysicsVector force)
- {
- return;
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
- return;
- }
- }
-}
diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs
deleted file mode 100644
index f85c098..0000000
--- a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using System.Collections;
-using System.IO;
-using System.Reflection;
-using Axiom.MathLib;
-using OpenSim.Framework.Console;
-
-namespace OpenSim.Physics.Manager
-{
- ///
- /// Description of MyClass.
- ///
- public class PhysicsManager
- {
- private Dictionary _plugins=new Dictionary();
-
- public PhysicsManager()
- {
-
- }
-
- public PhysicsScene GetPhysicsScene(string engineName)
- {
- if (String.IsNullOrEmpty(engineName))
- {
- return new NullPhysicsScene();
- }
-
- if(_plugins.ContainsKey(engineName))
- {
- MainConsole.Instance.Notice("creating "+engineName);
- return _plugins[engineName].GetScene();
- }
- else
- {
- MainConsole.Instance.Warn("couldn't find physicsEngine: {0}",engineName);
- throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
- }
- }
-
- public void LoadPlugins()
- {
- string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
- string[] pluginFiles = Directory.GetFiles(path, "*.dll");
-
-
- for(int i= 0; i
- /// ODE plugin
- ///
- public class OdePlugin : IPhysicsPlugin
- {
- private OdeScene _mScene;
-
- public OdePlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if (_mScene == null)
- {
- _mScene = new OdeScene();
- }
- return (_mScene);
- }
-
- public string GetName()
- {
- return ("OpenDynamicsEngine");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class OdeScene : PhysicsScene
- {
- static public IntPtr world;
- static public IntPtr space;
- static private IntPtr contactgroup;
- static private IntPtr LandGeom;
- //static private IntPtr Land;
- private double[] _heightmap;
- static private d.NearCallback nearCallback = near;
- private List _characters = new List();
- private static d.ContactGeom[] contacts = new d.ContactGeom[30];
- private static d.Contact contact;
-
- public OdeScene()
- {
- contact.surface.mode |= d.ContactFlags.Approx1 | d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP;
- contact.surface.mu = 10.0f;
- contact.surface.bounce = 0.9f;
- contact.surface.soft_erp = 0.005f;
- contact.surface.soft_cfm = 0.00003f;
-
- world = d.WorldCreate();
- space = d.HashSpaceCreate(IntPtr.Zero);
- contactgroup = d.JointGroupCreate(0);
- d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f);
- d.WorldSetAutoDisableFlag(world, false);
- d.WorldSetContactSurfaceLayer(world, 0.001f);
- this._heightmap = new double[65536];
- }
-
- // This function blatantly ripped off from BoxStack.cs
- static private void near(IntPtr space, IntPtr g1, IntPtr g2)
- {
- IntPtr b1 = d.GeomGetBody(g1);
- IntPtr b2 = d.GeomGetBody(g2);
- if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
- return;
-
- int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
- for (int i = 0; i < count; ++i)
- {
- contact.geom = contacts[i];
- IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
- d.JointAttach(joint, b1, b2);
- }
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- PhysicsVector pos = new PhysicsVector();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z + 20;
- OdeCharacter newAv = new OdeCharacter(this, pos);
- this._characters.Add(newAv);
- return newAv;
- }
-
- public override void RemoveAvatar(PhysicsActor actor)
- {
-
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- PhysicsVector pos = new PhysicsVector();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z;
- PhysicsVector siz = new PhysicsVector();
- siz.X = size.X;
- siz.Y = size.Y;
- siz.Z = size.Z;
- return new OdePrim();
- }
-
- public override void Simulate(float timeStep)
- {
- foreach (OdeCharacter actor in _characters)
- {
- actor.Move(timeStep);
- }
- d.SpaceCollide(space, IntPtr.Zero, nearCallback);
- for (int i = 0; i < 50; i++)
- {
- d.WorldQuickStep(world, timeStep * 0.02f);
- }
-
- d.JointGroupEmpty(contactgroup);
- foreach (OdeCharacter actor in _characters)
- {
- actor.UpdatePosition();
- }
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return (false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- for (int i = 0; i < 65536; i++)
- {
- // this._heightmap[i] = (double)heightMap[i];
- // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...)
- int x = i & 0xff;
- int y = i >> 8;
- this._heightmap[i] = (double)heightMap[x * 256 + y];
- }
- IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
- d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
- d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
- LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
- d.Matrix3 R = new d.Matrix3();
-
- Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
- Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
- //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
-
- q1 = q1 * q2;
- //q1 = q1 * q3;
- Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
- float angle = 0;
- q1.ToAngleAxis(ref angle, ref v3);
-
- d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
- d.GeomSetRotation(LandGeom, ref R);
- d.GeomSetPosition(LandGeom, 128, 128, 0);
- }
-
- public override void DeleteTerrain()
- {
-
- }
- }
-
- public class OdeCharacter : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private bool flying = false;
- //private float gravityAccel;
- private IntPtr BoundingCapsule;
- IntPtr capsule_geom;
- d.Mass capsule_mass;
-
- public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
- {
- _velocity = new PhysicsVector();
- _position = pos;
- _acceleration = new PhysicsVector();
- d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f);
- capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble
- this.BoundingCapsule = d.BodyCreate(OdeScene.world);
- d.BodySetMass(BoundingCapsule, ref capsule_mass);
- d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
- d.GeomSetBody(capsule_geom, BoundingCapsule);
- }
-
- public override bool Flying
- {
- get
- {
- return flying;
- }
- set
- {
- flying = value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override bool Kinematic
- {
- get
- {
- return false;
- }
- set
- {
-
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- return Axiom.MathLib.Quaternion.Identity;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration(PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
- public void Move(float timeStep)
- {
- PhysicsVector vec = new PhysicsVector();
- d.Vector3 vel = d.BodyGetLinearVel(BoundingCapsule);
- vec.X = (vel.X - this._velocity.X) * -75000.0f;
- vec.Y = (vel.Y - this._velocity.Y) * -75000.0f;
- if (flying)
- {
- vec.Z = (vel.Z - this._velocity.Z) * -75000.0f;
- }
- d.BodyAddForce(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
- }
-
- public void UpdatePosition()
- {
- d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
- this._position.X = vec.X;
- this._position.Y = vec.Y;
- this._position.Z = vec.Z;
- }
- }
-
- public class OdePrim : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
-
- public OdePrim()
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- }
- public override bool Flying
- {
- get
- {
- return false; //no flying prims for you
- }
- set
- {
-
- }
- }
- public override PhysicsVector Position
- {
- get
- {
- PhysicsVector pos = new PhysicsVector();
- // PhysicsVector vec = this._prim.Position;
- //pos.X = vec.X;
- //pos.Y = vec.Y;
- //pos.Z = vec.Z;
- return pos;
-
- }
- set
- {
- /*PhysicsVector vec = value;
- PhysicsVector pos = new PhysicsVector();
- pos.X = vec.X;
- pos.Y = vec.Y;
- pos.Z = vec.Z;
- this._prim.Position = pos;*/
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override bool Kinematic
- {
- get
- {
- return false;
- //return this._prim.Kinematic;
- }
- set
- {
- //this._prim.Kinematic = value;
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
- return res;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration(PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
-
- }
-
-}
diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
deleted file mode 100644
index 08f54aa..0000000
--- a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {63A05FE9-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Physics.OdePlugin
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Physics.OdePlugin
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- ..\..\..\bin\Ode.NET.dll
- False
-
-
- System.dll
- False
-
-
-
-
- OpenSim.Physics.Manager
- {8BE16150-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
deleted file mode 100644
index c93c0c2..0000000
--- a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
deleted file mode 100644
index b49c8da..0000000
--- a/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// Information about this assembly is defined by the following
-// attributes.
-//
-// change them to the information which is associated with the assembly
-// you compile.
-
-[assembly: AssemblyTitle("RealPhysXplugin")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("RealPhysXplugin")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// This sets the default COM visibility of types in the assembly to invisible.
-// If you need to expose a type to COM, use [ComVisible(true)] on that type.
-[assembly: ComVisible(false)]
-
-// The assembly version has following format :
-//
-// Major.Minor.Build.Revision
-//
-// You can specify all values by your own or you can build default build and revision
-// numbers with the '*' character (the default):
-
-[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
deleted file mode 100644
index aa89cc1..0000000
--- a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
- Local
- 8.0.50727
- 2.0
- {988F0AC4-0000-0000-0000-000000000000}
- Debug
- AnyCPU
-
-
-
- OpenSim.Physics.PhysXPlugin
- JScript
- Grid
- IE50
- false
- Library
-
- OpenSim.Physics.PhysXPlugin
-
-
-
-
-
- False
- 285212672
- False
-
-
- TRACE;DEBUG
-
- True
- 4096
- False
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
- False
- 285212672
- False
-
-
- TRACE
-
- False
- 4096
- True
- ..\..\..\bin\Physics\
- False
- False
- False
- 4
-
-
-
-
- ..\..\..\bin\Axiom.MathLib.dll
- False
-
-
- ..\..\..\bin\PhysX_Wrapper_Dotnet.dll
- False
-
-
- System.dll
- False
-
-
-
-
- OpenSim.Physics.Manager
- {8BE16150-0000-0000-0000-000000000000}
- {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- False
-
-
-
-
- Code
-
-
- Code
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
deleted file mode 100644
index be7a847..0000000
--- a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
deleted file mode 100644
index 802f983..0000000
--- a/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
+++ /dev/null
@@ -1,424 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using OpenSim.Physics.Manager;
-using PhysXWrapper;
-
-namespace OpenSim.Physics.PhysXPlugin
-{
- ///
- /// Will be the PhysX plugin but for now will be a very basic physics engine
- ///
- public class PhysXPlugin : IPhysicsPlugin
- {
- private PhysXScene _mScene;
-
- public PhysXPlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if(_mScene == null)
- {
- _mScene = new PhysXScene();
- }
- return(_mScene);
- }
-
- public string GetName()
- {
- return("RealPhysX");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class PhysXScene :PhysicsScene
- {
- private List _characters = new List();
- private List _prims = new List();
- private float[] _heightMap = null;
- private NxPhysicsSDK mySdk;
- private NxScene scene;
-
- public PhysXScene()
- {
- mySdk = NxPhysicsSDK.CreateSDK();
- Console.WriteLine("Sdk created - now creating scene");
- scene = mySdk.CreateScene();
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- Vec3 pos = new Vec3();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z;
- PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
- act.Position = position;
- _characters.Add(act);
- return act;
- }
-
- public override void RemoveAvatar(PhysicsActor actor)
- {
-
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- Vec3 pos = new Vec3();
- pos.X = position.X;
- pos.Y = position.Y;
- pos.Z = position.Z;
- Vec3 siz = new Vec3();
- siz.X = size.X;
- siz.Y = size.Y;
- siz.Z = size.Z;
- PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
- _prims.Add(act);
- return act;
- }
- public override void Simulate(float timeStep)
- {
- try
- {
- foreach (PhysXCharacter actor in _characters)
- {
- actor.Move(timeStep);
- }
- scene.Simulate(timeStep);
- scene.FetchResults();
- scene.UpdateControllers();
-
- foreach (PhysXCharacter actor in _characters)
- {
- actor.UpdatePosition();
- }
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
-
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return(false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- if (this._heightMap != null)
- {
- Console.WriteLine("PhysX - deleting old terrain");
- this.scene.DeleteTerrain();
- }
- this._heightMap = heightMap;
- this.scene.AddTerrain(heightMap);
- }
-
- public override void DeleteTerrain()
- {
- this.scene.DeleteTerrain();
- }
- }
-
- public class PhysXCharacter : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private NxCharacter _character;
- private bool flying;
- private float gravityAccel;
-
- public PhysXCharacter(NxCharacter character)
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- _character = character;
- }
-
- public override bool Flying
- {
- get
- {
- return flying;
- }
- set
- {
- flying = value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- Vec3 ps = new Vec3();
- ps.X = value.X;
- ps.Y = value.Y;
- ps.Z = value.Z;
- this._character.Position = ps;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override bool Kinematic
- {
- get
- {
- return false;
- }
- set
- {
-
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- return Axiom.MathLib.Quaternion.Identity;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
- public void Move(float timeStep)
- {
- Vec3 vec = new Vec3();
- vec.X = this._velocity.X * timeStep;
- vec.Y = this._velocity.Y * timeStep;
- if(flying)
- {
- vec.Z = ( this._velocity.Z) * timeStep;
- }
- else
- {
- gravityAccel+= -9.8f;
- vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
- }
- int res = this._character.Move(vec);
- if(res == 1)
- {
- gravityAccel = 0;
- }
- }
-
- public void UpdatePosition()
- {
- Vec3 vec = this._character.Position;
- this._position.X = vec.X;
- this._position.Y = vec.Y;
- this._position.Z = vec.Z;
- }
- }
-
- public class PhysXPrim : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private NxActor _prim;
-
- public PhysXPrim(NxActor prim)
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- _prim = prim;
- }
- public override bool Flying
- {
- get
- {
- return false; //no flying prims for you
- }
- set
- {
-
- }
- }
- public override PhysicsVector Position
- {
- get
- {
- PhysicsVector pos = new PhysicsVector();
- Vec3 vec = this._prim.Position;
- pos.X = vec.X;
- pos.Y = vec.Y;
- pos.Z = vec.Z;
- return pos;
-
- }
- set
- {
- PhysicsVector vec = value;
- Vec3 pos = new Vec3();
- pos.X = vec.X;
- pos.Y = vec.Y;
- pos.Z = vec.Z;
- this._prim.Position = pos;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override bool Kinematic
- {
- get
- {
- return this._prim.Kinematic;
- }
- set
- {
- this._prim.Kinematic = value;
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
- PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
- res.w = quat.W;
- res.x = quat.X;
- res.y = quat.Y;
- res.z = quat.Z;
- return res;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
-
-
- }
-
-}
--
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