From 5c7ffdde0b9642a42e8f5987e06eb01220ff7776 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Wed, 11 Jul 2007 08:02:47 +0000
Subject: * Wiping trunk in prep for Sugilite
---
.../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 278 ---------------------
1 file changed, 278 deletions(-)
delete mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
(limited to 'OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
deleted file mode 100644
index 3d8c9aa..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Collections.Generic;
-using OpenSim.Physics.Manager;
-
-namespace OpenSim.Physics.BasicPhysicsPlugin
-{
- ///
- /// Will be the PhysX plugin but for now will be a very basic physics engine
- ///
- public class BasicPhysicsPlugin : IPhysicsPlugin
- {
- private BasicScene _mScene;
-
- public BasicPhysicsPlugin()
- {
-
- }
-
- public bool Init()
- {
- return true;
- }
-
- public PhysicsScene GetScene()
- {
- if(_mScene == null)
- {
- _mScene = new BasicScene();
- }
- return(_mScene);
- }
-
- public string GetName()
- {
- return("basicphysics");
- }
-
- public void Dispose()
- {
-
- }
- }
-
- public class BasicScene :PhysicsScene
- {
- private List _actors = new List();
- private float[] _heightMap;
-
- public BasicScene()
- {
-
- }
-
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- BasicActor act = new BasicActor();
- act.Position = position;
- _actors.Add(act);
- return act;
- }
-
- public override void RemoveAvatar(PhysicsActor actor)
- {
- BasicActor act = (BasicActor)actor;
- if(_actors.Contains(act))
- {
- _actors.Remove(act);
- }
-
- }
-
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- return null;
- }
-
- public override void Simulate(float timeStep)
- {
- foreach (BasicActor actor in _actors)
- {
- actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
- actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- /*if(actor.Flying)
- {
- actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
- }
- else
- {
- actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
- }
- if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
- {*/
- if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
- {
- actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
- }
- //}
-
-
-
- // This code needs sorting out - border crossings etc
-/* if(actor.Position.X<0)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.X = 0;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y < 0)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.Y = 0;
- actor.Velocity.Y = 0;
- }
- if(actor.Position.X > 255)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.X = 255;
- actor.Velocity.X = 0;
- }
- if(actor.Position.Y > 255)
- {
- ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
- actor.Position.Y = 255;
- actor.Velocity.X = 0;
- }*/
- }
- }
-
- public override void GetResults()
- {
-
- }
-
- public override bool IsThreaded
- {
- get
- {
- return(false); // for now we won't be multithreaded
- }
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- this._heightMap = heightMap;
- }
-
- public override void DeleteTerrain()
- {
-
- }
- }
-
- public class BasicActor : PhysicsActor
- {
- private PhysicsVector _position;
- private PhysicsVector _velocity;
- private PhysicsVector _acceleration;
- private bool flying;
- public BasicActor()
- {
- _velocity = new PhysicsVector();
- _position = new PhysicsVector();
- _acceleration = new PhysicsVector();
- }
-
- public override bool Flying
- {
- get
- {
- return false;
- }
- set
- {
- flying= value;
- }
- }
-
- public override PhysicsVector Position
- {
- get
- {
- return _position;
- }
- set
- {
- _position = value;
- }
- }
-
- public override PhysicsVector Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- _velocity = value;
- }
- }
-
- public override Axiom.MathLib.Quaternion Orientation
- {
- get
- {
- return Axiom.MathLib.Quaternion.Identity;
- }
- set
- {
-
- }
- }
-
- public override PhysicsVector Acceleration
- {
- get
- {
- return _acceleration;
- }
-
- }
-
- public override bool Kinematic
- {
- get
- {
- return true;
- }
- set
- {
-
- }
- }
- public void SetAcceleration (PhysicsVector accel)
- {
- this._acceleration = accel;
- }
-
- public override void AddForce(PhysicsVector force)
- {
-
- }
-
- public override void SetMomentum(PhysicsVector momentum)
- {
-
- }
- }
-
-}
--
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