From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs') diff --git a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs index 46ace9c..6e963d2 100644 --- a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs +++ b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs @@ -129,7 +129,7 @@ namespace OpenSim.LocalCommunications map.X = (ushort)regInfo.RegionLocX; map.Y = (ushort)regInfo.RegionLocY; map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; - map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007"); + map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); map.Agents = 1; map.RegionFlags = 72458694; map.Access = 13; -- cgit v1.1