From bacbade369a5244f9bcc611488b59f3bd4c8a564 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 12 Jan 2008 14:30:22 +0000
Subject: Major reorganizing of DotNetEngine. Moved common script engine parts
 to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains,
 event handling, event execution queue and multithreading, script load/unload
 queue, etc has been moved to ScriptEngine.Common. Loads of things has been
 put into interfaces instead of the specific class. We are now one step closer
 to ScriptServer, and its very easy to implement new script languages. Just a
 few lines required to make them a OpenSim script module with all its glory.

---
 OpenSim/Grid/ScriptServer/ScriptServerMain.cs | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'OpenSim/Grid')

diff --git a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
index de70347..d75cff7 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServerMain.cs
@@ -66,7 +66,8 @@ namespace OpenSim.Grid.ScriptServer
 
             // Load DotNetEngine
             Engine = ScriptEngines.LoadEngine("DotNetEngine");
-            Engine.InitializeEngine(null, m_log, false);
+                    
+            Engine.InitializeEngine(null, m_log, false, Engine.GetScriptManager());
                     
 
             // Set up server
-- 
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