From e94d6f12eeb3bd84a752fc401847b4c25d39cdac Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Wed, 17 Sep 2008 16:46:23 +0000
Subject: More ScriptEngine cleanup
---
.../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 2290 --------------------
1 file changed, 2290 deletions(-)
delete mode 100644 OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
(limited to 'OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API')
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
deleted file mode 100644
index 9cd3fb1..0000000
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ /dev/null
@@ -1,2290 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Runtime.Remoting.Lifetime;
-using System.Text;
-using System.Threading;
-using Axiom.Math;
-using libsecondlife;
-using OpenSim.Framework;
-using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.ScriptEngine.Common;
-
-namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
-{
- //
- // !!!IMPORTANT!!!
- //
- // REMEMBER TO UPDATE http://opensimulator.org/wiki/LSL_Status
- //
-
- ///
- /// Contains all LSL ll-functions. This class will be in Default AppDomain.
- ///
- public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- private ASCIIEncoding enc = new ASCIIEncoding();
- private ScriptEngine m_ScriptEngine;
- private SceneObjectPart m_host;
- private uint m_localID;
- private LLUUID m_itemID;
- private bool throwErrorOnNotImplemented = true;
-
-
- public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
- {
- m_ScriptEngine = ScriptEngine;
- m_host = host;
- m_localID = localID;
- m_itemID = itemID;
-
-
- //m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
- }
-
-
- private string m_state = "default";
-
- public string State()
- {
- return m_state;
- }
-
- // Object never expires
- public override Object InitializeLifetimeService()
- {
- //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
- // return null;
- ILease lease = (ILease) base.InitializeLifetimeService();
-
- if (lease.CurrentState == LeaseState.Initial)
- {
- lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
- // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
- // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
- }
- return lease;
- }
-
-
- public Scene World
- {
- get { return m_ScriptEngine.World; }
- }
-
- //These are the implementations of the various ll-functions used by the LSL scripts.
- //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
- public double llSin(double f)
- {
- return (double) Math.Sin(f);
- }
-
- public double llCos(double f)
- {
- return (double) Math.Cos(f);
- }
-
- public double llTan(double f)
- {
- return (double) Math.Tan(f);
- }
-
- public double llAtan2(double x, double y)
- {
- return (double) Math.Atan2(y, x);
- }
-
- public double llSqrt(double f)
- {
- return (double) Math.Sqrt(f);
- }
-
- public double llPow(double fbase, double fexponent)
- {
- return (double) Math.Pow(fbase, fexponent);
- }
-
- public int llAbs(int i)
- {
- return (int) Math.Abs(i);
- }
-
- public double llFabs(double f)
- {
- return (double) Math.Abs(f);
- }
-
- public double llFrand(double mag)
- {
- lock (Util.RandomClass)
- {
- return Util.RandomClass.Next((int) mag);
- }
- }
-
- public int llFloor(double f)
- {
- return (int) Math.Floor(f);
- }
-
- public int llCeil(double f)
- {
- return (int) Math.Ceiling(f);
- }
-
- public int llRound(double f)
- {
- return (int) Math.Round(f, 3);
- }
-
- //This next group are vector operations involving squaring and square root. ckrinke
- public double llVecMag(LSL_Types.Vector3 v)
- {
- return (v.X*v.X + v.Y*v.Y + v.Z*v.Z);
- }
-
- public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
- {
- double mag = v.X*v.X + v.Y*v.Y + v.Z*v.Z;
- LSL_Types.Vector3 nor = new LSL_Types.Vector3();
- nor.X = v.X/mag;
- nor.Y = v.Y/mag;
- nor.Z = v.Z/mag;
- return nor;
- }
-
- public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
- {
- double dx = a.X - b.X;
- double dy = a.Y - b.Y;
- double dz = a.Z - b.Z;
- return Math.Sqrt(dx*dx + dy*dy + dz*dz);
- }
-
- //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
- public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
- {
- //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
- LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X*r.X, r.Y*r.Y, r.Z*r.Z, r.R*r.R);
- double m = (t.X + t.Y + t.Z + t.R);
- if (m == 0) return new LSL_Types.Vector3();
- double n = 2*(r.Y*r.R + r.X*r.Z);
- double p = m*m - n*n;
- if (p > 0)
- return new LSL_Types.Vector3(Math.Atan2(2.0*(r.X*r.R - r.Y*r.Z), (-t.X - t.Y + t.Z + t.R)),
- Math.Atan2(n, Math.Sqrt(p)),
- Math.Atan2(2.0*(r.Z*r.R - r.X*r.Y), (t.X - t.Y - t.Z + t.R)));
- else if (n > 0)
- return new LSL_Types.Vector3(0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
- else
- return new LSL_Types.Vector3(0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
- }
-
- public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
- {
- //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
- float err = 0.00001f;
- double ax = Math.Sin(v.X/2);
- double aw = Math.Cos(v.X/2);
- double by = Math.Sin(v.Y/2);
- double bw = Math.Cos(v.Y/2);
- double cz = Math.Sin(v.Z/2);
- double cw = Math.Cos(v.Z/2);
- LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
- LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
- LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
- LSL_Types.Quaternion a = new LSL_Types.Quaternion();
- //This multiplication doesn't compile, yet. a = a1 * a2 * a3;
- LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz,
- aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw,
- aw*bw*cw - ax*by*cz);
- LSL_Types.Quaternion c = new LSL_Types.Quaternion();
- //This addition doesn't compile yet c = a + b;
- LSL_Types.Quaternion d = new LSL_Types.Quaternion();
- //This addition doesn't compile yet d = a - b;
- if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
- (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
- (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
- (Math.Abs(c.R) > err && Math.Abs(d.R) > err))
- {
- //return a new Quaternion that is null until I figure this out
- // return b;
- // return a;
- }
- return new LSL_Types.Quaternion();
- }
-
- public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
- {
- return new LSL_Types.Quaternion();
- }
-
- public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
- {
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
- {
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
- {
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end)
- {
- return new LSL_Types.Quaternion();
- }
-
- public void llWhisper(int channelID, string text)
- {
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition,
- m_host.Name, m_host.UUID, false);
- }
-
- public void llSay(int channelID, string text)
- {
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Say, channelID, m_host.AbsolutePosition,
- m_host.Name, m_host.UUID, false);
- }
-
- public void llShout(int channelID, string text)
- {
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition,
- m_host.Name, m_host.UUID, false);
- }
-
- public void llOwnerSay(string msg)
- {
- World.SimChatBroadcast(Helpers.StringToField(text),
- ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
- m_host.Name, m_host.UUID, false);
- }
-
- public int llListen(int channelID, string name, string ID, string msg)
- {
- NotImplemented("llListen");
- return 0;
- }
-
- public void llListenControl(int number, int active)
- {
- NotImplemented("llListenControl");
- return;
- }
-
- public void llListenRemove(int number)
- {
- NotImplemented("llListenRemove");
- return;
- }
-
- public void llSensor(string name, string id, int type, double range, double arc)
- {
- NotImplemented("llSensor");
- return;
- }
-
- public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
- {
- NotImplemented("llSensorRepeat");
- return;
- }
-
- public void llSensorRemove()
- {
- NotImplemented("llSensorRemove");
- return;
- }
-
- public string llDetectedName(int number)
- {
- NotImplemented("llDetectedName");
- return "";
- }
-
- public string llDetectedKey(int number)
- {
- NotImplemented("llDetectedKey");
- return "";
- }
-
- public string llDetectedOwner(int number)
- {
- NotImplemented("llDetectedOwner");
- return "";
- }
-
- public int llDetectedType(int number)
- {
- NotImplemented("llDetectedType");
- return 0;
- }
-
- public LSL_Types.Vector3 llDetectedPos(int number)
- {
- NotImplemented("llDetectedPos");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llDetectedVel(int number)
- {
- NotImplemented("llDetectedVel");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llDetectedGrab(int number)
- {
- NotImplemented("llDetectedGrab");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Quaternion llDetectedRot(int number)
- {
- NotImplemented("llDetectedRot");
- return new LSL_Types.Quaternion();
- }
-
- public int llDetectedGroup(int number)
- {
- NotImplemented("llDetectedGroup");
- return 0;
- }
-
- public int llDetectedLinkNumber(int number)
- {
- NotImplemented("llDetectedLinkNumber");
- return 0;
- }
-
- public void llDie()
- {
- NotImplemented("llDie");
- return;
- }
-
- public double llGround(LSL_Types.Vector3 offset)
- {
- NotImplemented("llGround");
- return 0;
- }
-
- public double llCloud(LSL_Types.Vector3 offset)
- {
- NotImplemented("llCloud");
- return 0;
- }
-
- public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
- {
- NotImplemented("llWind");
- return new LSL_Types.Vector3();
- }
-
- public void llSetStatus(int status, int value)
- {
- NotImplemented("llSetStatus");
- return;
- }
-
- public int llGetStatus(int status)
- {
- NotImplemented("llGetStatus");
- return 0;
- }
-
- public void llSetScale(LSL_Types.Vector3 scale)
- {
- // TODO: this needs to trigger a persistance save as well
- LLVector3 tmp = m_host.Scale;
- tmp.X = (float) scale.X;
- tmp.Y = (float) scale.Y;
- tmp.Z = (float) scale.Z;
- m_host.Scale = tmp;
- return;
- }
-
- public LSL_Types.Vector3 llGetScale()
- {
- return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
- }
-
- public void llSetColor(LSL_Types.Vector3 color, int face)
- {
- NotImplemented("llSetColor");
- return;
- }
-
- public double llGetAlpha(int face)
- {
- NotImplemented("llGetAlpha");
- return 0;
- }
-
- public void llSetAlpha(double alpha, int face)
- {
- NotImplemented("llSetAlpha");
- return;
- }
-
- public LSL_Types.Vector3 llGetColor(int face)
- {
- NotImplemented("llGetColor");
- return new LSL_Types.Vector3();
- }
-
- public void llSetTexture(string texture, int face)
- {
- NotImplemented("llSetTexture");
- return;
- }
-
- public void llScaleTexture(double u, double v, int face)
- {
- NotImplemented("llScaleTexture");
- return;
- }
-
- public void llOffsetTexture(double u, double v, int face)
- {
- NotImplemented("llOffsetTexture");
- return;
- }
-
- public void llRotateTexture(double rotation, int face)
- {
- NotImplemented("llRotateTexture");
- return;
- }
-
- public string llGetTexture(int face)
- {
- NotImplemented("llGetTexture");
- return "";
- }
-
- public void llSetPos(LSL_Types.Vector3 pos)
- {
- if (m_host.ParentID != 0)
- {
- m_host.UpdateOffSet(new LLVector3((float) pos.X, (float) pos.Y, (float) pos.Z));
- }
- else
- {
- m_host.UpdateGroupPosition(new LLVector3((float) pos.X, (float) pos.Y, (float) pos.Z));
- }
- }
-
- public LSL_Types.Vector3 llGetPos()
- {
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
-
- public LSL_Types.Vector3 llGetLocalPos()
- {
- if (m_host.ParentID != 0)
- {
- return new LSL_Types.Vector3(m_host.OffsetPosition.X,
- m_host.OffsetPosition.Y,
- m_host.OffsetPosition.Z);
- }
- else
- {
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
- }
-
- public void llSetRot(LSL_Types.Quaternion rot)
- {
- m_host.UpdateRotation(new LLQuaternion((float) rot.X, (float) rot.Y, (float) rot.Z, (float) rot.R));
- }
-
- public LSL_Types.Quaternion llGetRot()
- {
- LLQuaternion q = m_host.RotationOffset;
- return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
- }
-
- public LSL_Types.Quaternion llGetLocalRot()
- {
- NotImplemented("llGetLocalRot");
- return new LSL_Types.Quaternion();
- }
-
- public void llSetForce(LSL_Types.Vector3 force, int local)
- {
- NotImplemented("llSetForce");
- }
-
- public LSL_Types.Vector3 llGetForce()
- {
- NotImplemented("llGetForce");
- return new LSL_Types.Vector3();
- }
-
- public int llTarget(LSL_Types.Vector3 position, double range)
- {
- NotImplemented("llTarget");
- return 0;
- }
-
- public void llTargetRemove(int number)
- {
- NotImplemented("llTargetRemove");
- }
-
- public int llRotTarget(LSL_Types.Quaternion rot, double error)
- {
- NotImplemented("llRotTarget");
- return 0;
- }
-
- public void llRotTargetRemove(int number)
- {
- NotImplemented("llRotTargetRemove");
- }
-
- public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
- {
- NotImplemented("llMoveToTarget");
- }
-
- public void llStopMoveToTarget()
- {
- NotImplemented("llStopMoveToTarget");
- }
-
- public void llApplyImpulse(LSL_Types.Vector3 force, int local)
- {
- NotImplemented("llApplyImpulse");
- }
-
- public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
- {
- NotImplemented("llApplyRotationalImpulse");
- }
-
- public void llSetTorque(LSL_Types.Vector3 torque, int local)
- {
- NotImplemented("llSetTorque");
- }
-
- public LSL_Types.Vector3 llGetTorque()
- {
- NotImplemented("llGetTorque");
- return new LSL_Types.Vector3();
- }
-
- public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
- {
- NotImplemented("llSetForceAndTorque");
- }
-
- public LSL_Types.Vector3 llGetVel()
- {
- NotImplemented("llGetVel");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGetAccel()
- {
- NotImplemented("llGetAccel");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGetOmega()
- {
- NotImplemented("llGetOmega");
- return new LSL_Types.Vector3();
- }
-
- public double llGetTimeOfDay()
- {
- NotImplemented("llGetTimeOfDay");
- return 0;
- }
-
- public double llGetWallclock()
- {
- return DateTime.Now.TimeOfDay.TotalSeconds;
- }
-
- public double llGetTime()
- {
- NotImplemented("llGetTime");
- return 0;
- }
-
- public void llResetTime()
- {
- NotImplemented("llResetTime");
- }
-
- public double llGetAndResetTime()
- {
- NotImplemented("llGetAndResetTime");
- return 0;
- }
-
- public void llSound()
- {
- NotImplemented("llSound");
- }
-
- public void llPlaySound(string sound, double volume)
- {
- NotImplemented("llPlaySound");
- }
-
- public void llLoopSound(string sound, double volume)
- {
- NotImplemented("llLoopSound");
- }
-
- public void llLoopSoundMaster(string sound, double volume)
- {
- NotImplemented("llLoopSoundMaster");
- }
-
- public void llLoopSoundSlave(string sound, double volume)
- {
- NotImplemented("llLoopSoundSlave");
- }
-
- public void llPlaySoundSlave(string sound, double volume)
- {
- NotImplemented("llPlaySoundSlave");
- }
-
- public void llTriggerSound(string sound, double volume)
- {
- NotImplemented("llTriggerSound");
- }
-
- public void llStopSound()
- {
- NotImplemented("llStopSound");
- }
-
- public void llPreloadSound(string sound)
- {
- NotImplemented("llPreloadSound");
- }
-
- public string llGetSubString(string src, int start, int end)
- {
- return src.Substring(start, end);
- }
-
- public string llDeleteSubString(string src, int start, int end)
- {
- return src.Remove(start, end - start);
- }
-
- public string llInsertString(string dst, int position, string src)
- {
- return dst.Insert(position, src);
- }
-
- public string llToUpper(string src)
- {
- return src.ToUpper();
- }
-
- public string llToLower(string src)
- {
- return src.ToLower();
- }
-
- public int llGiveMoney(string destination, int amount)
- {
- NotImplemented("llGiveMoney");
- return 0;
- }
-
- public void llMakeExplosion()
- {
- NotImplemented("llMakeExplosion");
- }
-
- public void llMakeFountain()
- {
- NotImplemented("llMakeFountain");
- }
-
- public void llMakeSmoke()
- {
- NotImplemented("llMakeSmoke");
- }
-
- public void llMakeFire()
- {
- NotImplemented("llMakeFire");
- }
-
- public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
- {
- NotImplemented("llRezObject");
- }
-
- public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
- {
- NotImplemented("llLookAt");
- }
-
- public void llStopLookAt()
- {
- NotImplemented("llStopLookAt");
- }
-
- public void llSetTimerEvent(double sec)
- {
- // Setting timer repeat
- m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
- }
-
- public void llSleep(double sec)
- {
- Thread.Sleep((int) (sec*1000));
- }
-
- public double llGetMass()
- {
- NotImplemented("llGetMass");
- return 0;
- }
-
- public void llCollisionFilter(string name, string id, int accept)
- {
- NotImplemented("llCollisionFilter");
- }
-
- public void llTakeControls(int controls, int accept, int pass_on)
- {
- NotImplemented("llTakeControls");
- }
-
- public void llReleaseControls()
- {
- NotImplemented("llReleaseControls");
- }
-
- public void llAttachToAvatar(int attachment)
- {
- NotImplemented("llAttachToAvatar");
- }
-
- public void llDetachFromAvatar()
- {
- NotImplemented("llDetachFromAvatar");
- }
-
- public void llTakeCamera()
- {
- NotImplemented("llTakeCamera");
- }
-
- public void llReleaseCamera()
- {
- NotImplemented("llReleaseCamera");
- }
-
- public string llGetOwner()
- {
- return m_host.ObjectOwner.ToString();
- }
-
- public void llInstantMessage(string user, string message)
- {
- NotImplemented("llInstantMessage");
- }
-
- public void llEmail(string address, string subject, string message)
- {
- NotImplemented("llEmail");
- }
-
- public void llGetNextEmail(string address, string subject)
- {
- NotImplemented("llGetNextEmail");
- }
-
- public string llGetKey()
- {
- return m_host.UUID.ToString();
- }
-
- public void llSetBuoyancy(double buoyancy)
- {
- NotImplemented("llSetBuoyancy");
- }
-
- public void llSetHoverHeight(double height, int water, double tau)
- {
- NotImplemented("llSetHoverHeight");
- }
-
- public void llStopHover()
- {
- NotImplemented("llStopHover");
- }
-
- public void llMinEventDelay(double delay)
- {
- NotImplemented("llMinEventDelay");
- }
-
- public void llSoundPreload()
- {
- NotImplemented("llSoundPreload");
- }
-
- public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
- {
- NotImplemented("llRotLookAt");
- }
-
- public int llStringLength(string str)
- {
- if (str.Length > 0)
- {
- return str.Length;
- }
- else
- {
- return 0;
- }
- }
-
- public void llStartAnimation(string anim)
- {
- NotImplemented("llStartAnimation");
- }
-
- public void llStopAnimation(string anim)
- {
- NotImplemented("llStopAnimation");
- }
-
- public void llPointAt()
- {
- NotImplemented("llPointAt");
- }
-
- public void llStopPointAt()
- {
- NotImplemented("llStopPointAt");
- }
-
- public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
- {
- NotImplemented("llTargetOmega");
- }
-
- public int llGetStartParameter()
- {
- NotImplemented("llGetStartParameter");
- return 0;
- }
-
- public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
- {
- NotImplemented("llGodLikeRezObject");
- }
-
- public void llRequestPermissions(string agent, int perm)
- {
- NotImplemented("llRequestPermissions");
- }
-
- public string llGetPermissionsKey()
- {
- NotImplemented("llGetPermissionsKey");
- return "";
- }
-
- public int llGetPermissions()
- {
- NotImplemented("llGetPermissions");
- return 0;
- }
-
- public int llGetLinkNumber()
- {
- NotImplemented("llGetLinkNumber");
- return 0;
- }
-
- public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
- {
- NotImplemented("llSetLinkColor");
- }
-
- public void llCreateLink(string target, int parent)
- {
- NotImplemented("llCreateLink");
- }
-
- public void llBreakLink(int linknum)
- {
- NotImplemented("llBreakLink");
- }
-
- public void llBreakAllLinks()
- {
- NotImplemented("llBreakAllLinks");
- }
-
- public string llGetLinkKey(int linknum)
- {
- NotImplemented("llGetLinkKey");
- return "";
- }
-
- public void llGetLinkName(int linknum)
- {
- NotImplemented("llGetLinkName");
- }
-
- public int llGetInventoryNumber(int type)
- {
- NotImplemented("llGetInventoryNumber");
- return 0;
- }
-
- public string llGetInventoryName(int type, int number)
- {
- NotImplemented("llGetInventoryName");
- return "";
- }
-
- public void llSetScriptState(string name, int run)
- {
- NotImplemented("llSetScriptState");
- }
-
- public double llGetEnergy()
- {
- return 1.0f;
- }
-
- public void llGiveInventory(string destination, string inventory)
- {
- NotImplemented("llGiveInventory");
- }
-
- public void llRemoveInventory(string item)
- {
- NotImplemented("llRemoveInventory");
- }
-
- public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
- {
- Vector3 av3 = new Vector3((float) color.X, (float) color.Y, (float) color.Z);
- m_host.SetText(text, av3, alpha);
- }
-
-
- public double llWater(LSL_Types.Vector3 offset)
- {
- NotImplemented("llWater");
- return 0;
- }
-
- public void llPassTouches(int pass)
- {
- NotImplemented("llPassTouches");
- }
-
- public string llRequestAgentData(string id, int data)
- {
- NotImplemented("llRequestAgentData");
- return "";
- }
-
- public string llRequestInventoryData(string name)
- {
- NotImplemented("llRequestInventoryData");
- return "";
- }
-
- public void llSetDamage(double damage)
- {
- NotImplemented("llSetDamage");
- }
-
- public void llTeleportAgentHome(string agent)
- {
- NotImplemented("llTeleportAgentHome");
- }
-
- public void llModifyLand(int action, int brush)
- {
- }
-
- public void llCollisionSound(string impact_sound, double impact_volume)
- {
- NotImplemented("llCollisionSound");
- }
-
- public void llCollisionSprite(string impact_sprite)
- {
- NotImplemented("llCollisionSprite");
- }
-
- public string llGetAnimation(string id)
- {
- NotImplemented("llGetAnimation");
- return "";
- }
-
- public void llResetScript()
- {
- m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
- }
-
- public void llMessageLinked(int linknum, int num, string str, string id)
- {
- }
-
- public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
- {
- }
-
- public void llPassCollisions(int pass)
- {
- }
-
- public string llGetScriptName()
- {
- return "";
- }
-
- public int llGetNumberOfSides()
- {
- return 0;
- }
-
- public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
- {
- return new LSL_Types.Quaternion();
- }
-
- public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
- {
- return new LSL_Types.Vector3();
- }
-
- public void llRot2Angle()
- {
- }
-
- public double llAcos(double val)
- {
- return (double) Math.Acos(val);
- }
-
- public double llAsin(double val)
- {
- return (double) Math.Asin(val);
- }
-
- public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
- {
- return 0;
- }
-
- public string llGetInventoryKey(string name)
- {
- return "";
- }
-
- public void llAllowInventoryDrop(int add)
- {
- }
-
- public LSL_Types.Vector3 llGetSunDirection()
- {
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGetTextureOffset(int face)
- {
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGetTextureScale(int side)
- {
- return new LSL_Types.Vector3();
- }
-
- public double llGetTextureRot(int side)
- {
- return 0;
- }
-
- public int llSubStringIndex(string source, string pattern)
- {
- return source.IndexOf(pattern);
- }
-
- public string llGetOwnerKey(string id)
- {
- NotImplemented("llGetOwnerKey");
- return "";
- }
-
- public LSL_Types.Vector3 llGetCenterOfMass()
- {
- NotImplemented("llGetCenterOfMass");
- return new LSL_Types.Vector3();
- }
-
- public List llListSort(List src, int stride, int ascending)
- {
- SortedList> sorted = new SortedList>();
- // Add chunks to an array
- int s = stride;
- if (s < 1)
- s = 1;
- int c = 0;
- List chunk = new List();
- string chunkString = "";
- foreach (string element in src)
- {
- c++;
- if (c > s)
- {
- sorted.Add(chunkString, chunk);
- chunkString = "";
- chunk = new List();
- c = 0;
- }
- chunk.Add(element);
- chunkString += element.ToString();
- }
- if (chunk.Count > 0)
- sorted.Add(chunkString, chunk);
-
- List ret = new List();
- foreach (List ls in sorted.Values)
- {
- ret.AddRange(ls);
- }
-
- if (ascending == LSL_BaseClass.TRUE)
- return ret;
- ret.Reverse();
- return ret;
- }
-
- public int llGetListLength(List src)
- {
- return src.Count;
- }
-
- public int llList2Integer(List src, int index)
- {
- return Convert.ToInt32(src[index]);
- }
-
- public double llList2double(List src, int index)
- {
- return Convert.ToDouble(src[index]);
- }
-
- public float llList2Float(List src, int index)
- {
- return Convert.ToSingle(src[index]);
- }
-
- public string llList2String(List src, int index)
- {
- return src[index];
- }
-
- public string llList2Key(List src, int index)
- {
- //return OpenSim.Framework.ToString(src[index]);
- return src[index].ToString();
- }
-
- public LSL_Types.Vector3 llList2Vector(List src, int index)
- {
- return
- new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]),
- double.Parse(src[index + 2]));
- }
-
- public LSL_Types.Quaternion llList2Rot(List src, int index)
- {
- return
- new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]),
- double.Parse(src[index + 2]), double.Parse(src[index + 3]));
- }
-
- public List llList2List(List src, int start, int end)
- {
- if (end > start)
- {
- // Simple straight forward chunk
- return src.GetRange(start, end - start);
- }
- else
- {
- // Some of the end + some of the beginning
- // First chunk
- List ret = new List();
- ret.AddRange(src.GetRange(start, src.Count - start));
- ret.AddRange(src.GetRange(0, end));
- return ret;
- }
- }
-
- public List llDeleteSubList(List src, int start, int end)
- {
- List ret = new List(src);
- ret.RemoveRange(start, end - start);
- return ret;
- }
-
- public int llGetListEntryType(List src, int index)
- {
- NotImplemented("llGetListEntryType");
- return 0;
- }
-
- public string llList2CSV(List src)
- {
- string ret = "";
- foreach (string s in src)
- {
- if (s.Length > 0)
- ret += ",";
- ret += s;
- }
- return ret;
- }
-
- public List llCSV2List(string src)
- {
- List ret = new List();
- foreach (string s in src.Split(",".ToCharArray()))
- {
- ret.Add(s);
- }
- return ret;
- }
-
- public List llListRandomize(List src, int stride)
- {
- int s = stride;
- if (s < 1)
- s = 1;
-
- // This is a cowardly way of doing it ;)
- // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
- List> tmp = new List>();
-
- // Add chunks to an array
- int c = 0;
- List chunk = new List();
- foreach (string element in src)
- {
- c++;
- if (c > s)
- {
- tmp.Add(chunk);
- chunk = new List();
- c = 0;
- }
- chunk.Add(element);
- }
- if (chunk.Count > 0)
- tmp.Add(chunk);
-
- // Decreate (<- what kind of word is that? :D) array back into a list
- int rnd;
- List ret = new List();
- while (tmp.Count > 0)
- {
- rnd = Util.RandomClass.Next(tmp.Count);
- foreach (string str in tmp[rnd])
- {
- ret.Add(str);
- }
- tmp.RemoveAt(rnd);
- }
-
- return ret;
- }
-
- public List llList2ListStrided(List src, int start, int end, int stride)
- {
- List ret = new List();
- int s = stride;
- if (s < 1)
- s = 1;
-
- int sc = s;
- for (int i = start; i < src.Count; i++)
- {
- sc--;
- if (sc == 0)
- {
- sc = s;
- // Addthis
- ret.Add(src[i]);
- }
- if (i == end)
- break;
- }
- return ret;
- }
-
- public LSL_Types.Vector3 llGetRegionCorner()
- {
- return new LSL_Types.Vector3(World.RegionInfo.RegionLocX*256, World.RegionInfo.RegionLocY*256, 0);
- }
-
- public List llListInsertList(List dest, List src, int start)
- {
- List ret = new List(dest);
- //foreach (string s in src.Reverse())
- for (int ci = src.Count - 1; ci > -1; ci--)
- {
- ret.Insert(start, src[ci]);
- }
- return ret;
- }
-
- public int llListFindList(List src, List test)
- {
- foreach (string s in test)
- {
- for (int ci = 0; ci < src.Count; ci++)
- {
- if (s == src[ci])
- return ci;
- }
- }
- return -1;
- }
-
- public string llGetObjectName()
- {
- return m_host.Name;
- }
-
- public void llSetObjectName(string name)
- {
- m_host.Name = name;
- }
-
- public string llGetDate()
- {
- DateTime date = DateTime.Now.ToUniversalTime();
- string result = date.ToString("yyyy-MM-dd");
- return result;
- }
-
- public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
- {
- NotImplemented("llEdgeOfWorld");
- return 0;
- }
-
- public int llGetAgentInfo(string id)
- {
- NotImplemented("llGetAgentInfo");
- return 0;
- }
-
- public void llAdjustSoundVolume(double volume)
- {
- NotImplemented("llAdjustSoundVolume");
- }
-
- public void llSetSoundQueueing(int queue)
- {
- NotImplemented("llSetSoundQueueing");
- }
-
- public void llSetSoundRadius(double radius)
- {
- NotImplemented("llSetSoundRadius");
- }
-
- public string llKey2Name(string id)
- {
- NotImplemented("llKey2Name");
- return "";
- }
-
- public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
- {
- NotImplemented("llSetTextureAnim");
- }
-
- public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
- LSL_Types.Vector3 bottom_south_west)
- {
- NotImplemented("llTriggerSoundLimited");
- }
-
- public void llEjectFromLand(string pest)
- {
- NotImplemented("llEjectFromLand");
- }
-
- public void llParseString2List()
- {
- NotImplemented("llParseString2List");
- }
-
- public int llOverMyLand(string id)
- {
- NotImplemented("llOverMyLand");
- return 0;
- }
-
- public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
- {
- NotImplemented("llGetLandOwnerAt");
- return "";
- }
-
- public string llGetNotecardLine(string name, int line)
- {
- NotImplemented("llGetNotecardLine");
- return "";
- }
-
- public LSL_Types.Vector3 llGetAgentSize(string id)
- {
- NotImplemented("llGetAgentSize");
- return new LSL_Types.Vector3();
- }
-
- public int llSameGroup(string agent)
- {
- NotImplemented("llSameGroup");
- return 0;
- }
-
- public void llUnSit(string id)
- {
- NotImplemented("llUnSit");
- }
-
- public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
- {
- NotImplemented("llGroundSlope");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
- {
- NotImplemented("llGroundNormal");
- return new LSL_Types.Vector3();
- }
-
- public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
- {
- NotImplemented("llGroundContour");
- return new LSL_Types.Vector3();
- }
-
- public int llGetAttached()
- {
- NotImplemented("llGetAttached");
- return 0;
- }
-
- public int llGetFreeMemory()
- {
- NotImplemented("llGetFreeMemory");
- return 0;
- }
-
- public string llGetRegionName()
- {
- return World.RegionInfo.RegionName;
- }
-
- public double llGetRegionTimeDilation()
- {
- return 1.0f;
- }
-
- public double llGetRegionFPS()
- {
- return 10.0f;
- }
-
- /* particle system rules should be coming into this routine as doubles, that is
- rule[0] should be an integer from this list and rule[1] should be the arg
- for the same integer. wiki.secondlife.com has most of this mapping, but some
- came from http://www.caligari-designs.com/p4u2
-
- We iterate through the list for 'Count' elements, incrementing by two for each
- iteration and set the members of Primitive.ParticleSystem, one at a time.
- */
-
- public enum PrimitiveRule : int
- {
- PSYS_PART_FLAGS = 0,
- PSYS_PART_START_COLOR = 1,
- PSYS_PART_START_ALPHA = 2,
- PSYS_PART_END_COLOR = 3,
- PSYS_PART_END_ALPHA = 4,
- PSYS_PART_START_SCALE = 5,
- PSYS_PART_END_SCALE = 6,
- PSYS_PART_MAX_AGE = 7,
- PSYS_SRC_ACCEL = 8,
- PSYS_SRC_PATTERN = 9,
- PSYS_SRC_TEXTURE = 12,
- PSYS_SRC_BURST_RATE = 13,
- PSYS_SRC_BURST_PART_COUNT = 15,
- PSYS_SRC_BURST_RADIUS = 16,
- PSYS_SRC_BURST_SPEED_MIN = 17,
- PSYS_SRC_BURST_SPEED_MAX = 18,
- PSYS_SRC_MAX_AGE = 19,
- PSYS_SRC_TARGET_KEY = 20,
- PSYS_SRC_OMEGA = 21,
- PSYS_SRC_ANGLE_BEGIN = 22,
- PSYS_SRC_ANGLE_END = 23
- }
-
- public void llParticleSystem(List