From 75021b5309c5e74c08feea5d508b69ce05491375 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 21 Aug 2009 21:31:18 -0700 Subject: Moved AuthedSessionCache to where it is used -- Grid/InventoryServer. --- .../Grid/InventoryServer/InventoryServiceBase.cs | 517 +++++++++++++++++++++ 1 file changed, 517 insertions(+) create mode 100644 OpenSim/Grid/InventoryServer/InventoryServiceBase.cs (limited to 'OpenSim/Grid/InventoryServer/InventoryServiceBase.cs') diff --git a/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs b/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs new file mode 100644 index 0000000..309c415 --- /dev/null +++ b/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs @@ -0,0 +1,517 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using System.Reflection; +using log4net; +using OpenMetaverse; +using OpenSim.Data; + +namespace OpenSim.Framework.Communications +{ + /// + /// Abstract base class used by local and grid implementations of an inventory service. + /// + public abstract class InventoryServiceBase : IInterServiceInventoryServices + { + + private static readonly ILog m_log + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected List m_plugins = new List(); + + #region Plugin methods + + /// + /// Add a new inventory data plugin - plugins will be requested in the order they were added. + /// + /// The plugin that will provide data + public void AddPlugin(IInventoryDataPlugin plugin) + { + m_plugins.Add(plugin); + } + + /// + /// Adds a list of inventory data plugins, as described by `provider' + /// and `connect', to `m_plugins'. + /// + /// + /// The filename of the inventory server plugin DLL. + /// + /// + /// The connection string for the storage backend. + /// + public void AddPlugin(string provider, string connect) + { + m_plugins.AddRange(DataPluginFactory.LoadDataPlugins(provider, connect)); + } + + #endregion + + #region IInventoryServices methods + + public string Host + { + get { return "default"; } + } + + public List GetInventorySkeleton(UUID userId) + { +// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId); + + InventoryFolderBase rootFolder = RequestRootFolder(userId); + + // Agent has no inventory structure yet. + if (null == rootFolder) + { + return null; + } + + List userFolders = new List(); + + userFolders.Add(rootFolder); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + IList folders = plugin.getFolderHierarchy(rootFolder.ID); + userFolders.AddRange(folders); + } + +// foreach (InventoryFolderBase folder in userFolders) +// { +// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID); +// } + + return userFolders; + } + + // See IInventoryServices + public virtual bool HasInventoryForUser(UUID userID) + { + return false; + } + + // See IInventoryServices + public virtual InventoryFolderBase RequestRootFolder(UUID userID) + { + // Retrieve the first root folder we get from the list of plugins. + foreach (IInventoryDataPlugin plugin in m_plugins) + { + InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID); + if (rootFolder != null) + return rootFolder; + } + + // Return nothing if no plugin was able to supply a root folder + return null; + } + + // See IInventoryServices + public bool CreateNewUserInventory(UUID user) + { + InventoryFolderBase existingRootFolder = RequestRootFolder(user); + + if (null != existingRootFolder) + { + m_log.WarnFormat( + "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have " + + "a root inventory folder with id {1}", + user, existingRootFolder.ID); + } + else + { + UsersInventory inven = new UsersInventory(); + inven.CreateNewInventorySet(user); + AddNewInventorySet(inven); + + return true; + } + + return false; + } + + public List GetActiveGestures(UUID userId) + { + List activeGestures = new List(); + foreach (IInventoryDataPlugin plugin in m_plugins) + { + activeGestures.AddRange(plugin.fetchActiveGestures(userId)); + } + + return activeGestures; + } + + #endregion + + #region Methods used by GridInventoryService + + public List RequestSubFolders(UUID parentFolderID) + { + List inventoryList = new List(); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID)); + } + + return inventoryList; + } + + public List RequestFolderItems(UUID folderID) + { + List itemsList = new List(); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + itemsList.AddRange(plugin.getInventoryInFolder(folderID)); + } + + return itemsList; + } + + #endregion + + // See IInventoryServices + public virtual bool AddFolder(InventoryFolderBase folder) + { + m_log.DebugFormat( + "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.addInventoryFolder(folder); + } + + // FIXME: Should return false on failure + return true; + } + + // See IInventoryServices + public virtual bool UpdateFolder(InventoryFolderBase folder) + { + m_log.DebugFormat( + "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.updateInventoryFolder(folder); + } + + // FIXME: Should return false on failure + return true; + } + + // See IInventoryServices + public virtual bool MoveFolder(InventoryFolderBase folder) + { + m_log.DebugFormat( + "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.moveInventoryFolder(folder); + } + + // FIXME: Should return false on failure + return true; + } + + // See IInventoryServices + public virtual bool AddItem(InventoryItemBase item) + { + m_log.DebugFormat( + "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.addInventoryItem(item); + } + + // FIXME: Should return false on failure + return true; + } + + // See IInventoryServices + public virtual bool UpdateItem(InventoryItemBase item) + { + m_log.InfoFormat( + "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.updateInventoryItem(item); + } + + // FIXME: Should return false on failure + return true; + } + + // See IInventoryServices + public virtual bool DeleteItem(InventoryItemBase item) + { + m_log.InfoFormat( + "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.deleteInventoryItem(item.ID); + } + + // FIXME: Should return false on failure + return true; + } + + public virtual InventoryItemBase QueryItem(InventoryItemBase item) + { + foreach (IInventoryDataPlugin plugin in m_plugins) + { + InventoryItemBase result = plugin.queryInventoryItem(item.ID); + if (result != null) + return result; + } + + return null; + } + + public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) + { + foreach (IInventoryDataPlugin plugin in m_plugins) + { + InventoryFolderBase result = plugin.queryInventoryFolder(item.ID); + if (result != null) + return result; + } + + return null; + } + + /// + /// Purge a folder of all items items and subfolders. + /// + /// FIXME: Really nasty in a sense, because we have to query the database to get information we may + /// already know... Needs heavy refactoring. + /// + /// + public virtual bool PurgeFolder(InventoryFolderBase folder) + { + m_log.DebugFormat( + "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID); + + List subFolders = RequestSubFolders(folder.ID); + + foreach (InventoryFolderBase subFolder in subFolders) + { +// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID); + + foreach (IInventoryDataPlugin plugin in m_plugins) + { + plugin.deleteInventoryFolder(subFolder.ID); + } + } + + List items = RequestFolderItems(folder.ID); + + foreach (InventoryItemBase item in items) + { + DeleteItem(item); + } + + // FIXME: Should return false on failure + return true; + } + + private void AddNewInventorySet(UsersInventory inventory) + { + foreach (InventoryFolderBase folder in inventory.Folders.Values) + { + AddFolder(folder); + } + } + + public InventoryItemBase GetInventoryItem(UUID itemID) + { + foreach (IInventoryDataPlugin plugin in m_plugins) + { + InventoryItemBase item = plugin.getInventoryItem(itemID); + if (item != null) + return item; + } + + return null; + } + + /// + /// Used to create a new user inventory. + /// + private class UsersInventory + { + public Dictionary Folders = new Dictionary(); + public Dictionary Items = new Dictionary(); + + public virtual void CreateNewInventorySet(UUID user) + { + InventoryFolderBase folder = new InventoryFolderBase(); + + folder.ParentID = UUID.Zero; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "My Inventory"; + folder.Type = (short)AssetType.Folder; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + UUID rootFolder = folder.ID; + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Animations"; + folder.Type = (short)AssetType.Animation; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Body Parts"; + folder.Type = (short)AssetType.Bodypart; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Calling Cards"; + folder.Type = (short)AssetType.CallingCard; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Clothing"; + folder.Type = (short)AssetType.Clothing; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Gestures"; + folder.Type = (short)AssetType.Gesture; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Landmarks"; + folder.Type = (short)AssetType.Landmark; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Lost And Found"; + folder.Type = (short)AssetType.LostAndFoundFolder; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Notecards"; + folder.Type = (short)AssetType.Notecard; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Objects"; + folder.Type = (short)AssetType.Object; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Photo Album"; + folder.Type = (short)AssetType.SnapshotFolder; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Scripts"; + folder.Type = (short)AssetType.LSLText; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Sounds"; + folder.Type = (short)AssetType.Sound; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Textures"; + folder.Type = (short)AssetType.Texture; + folder.Version = 1; + Folders.Add(folder.ID, folder); + + folder = new InventoryFolderBase(); + folder.ParentID = rootFolder; + folder.Owner = user; + folder.ID = UUID.Random(); + folder.Name = "Trash"; + folder.Type = (short)AssetType.TrashFolder; + folder.Version = 1; + Folders.Add(folder.ID, folder); + } + } + } +} -- cgit v1.1 From 751c2000cc815d5dfe13be0145941589e4dedfa8 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 22 Aug 2009 10:30:04 -0700 Subject: Changed the namespace of old InventoryServiceBase amd AuthedSessionCache. --- OpenSim/Grid/InventoryServer/InventoryServiceBase.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Grid/InventoryServer/InventoryServiceBase.cs') diff --git a/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs b/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs index 309c415..f8b4949 100644 --- a/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs +++ b/OpenSim/Grid/InventoryServer/InventoryServiceBase.cs @@ -30,8 +30,10 @@ using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Data; +using OpenSim.Framework; +using OpenSim.Framework.Communications; -namespace OpenSim.Framework.Communications +namespace OpenSim.Grid.InventoryServer { /// /// Abstract base class used by local and grid implementations of an inventory service. -- cgit v1.1