From fdec05a15ef126f344c03427e9ef264b4248646b Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Tue, 22 Jan 2013 08:49:36 +0200
Subject: Stopped storing dynamic attributes in the PrimShape
---
OpenSim/Framework/PrimitiveBaseShape.cs | 7 -------
1 file changed, 7 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 775412b..4c36819 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -82,11 +82,6 @@ namespace OpenSim.Framework
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
-
- ///
- /// Dynamic attributes can be created and deleted as required.
- ///
- public DAMap DynAttrs { get; set; }
private byte[] m_textureEntry;
@@ -199,7 +194,6 @@ namespace OpenSim.Framework
{
PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
- DynAttrs = new DAMap();
}
///
@@ -211,7 +205,6 @@ namespace OpenSim.Framework
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
- DynAttrs = new DAMap();
State = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
--
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