From fdec05a15ef126f344c03427e9ef264b4248646b Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 22 Jan 2013 08:49:36 +0200 Subject: Stopped storing dynamic attributes in the PrimShape --- OpenSim/Framework/PrimitiveBaseShape.cs | 7 ------- 1 file changed, 7 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index 775412b..4c36819 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -82,11 +82,6 @@ namespace OpenSim.Framework private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes(); - - /// - /// Dynamic attributes can be created and deleted as required. - /// - public DAMap DynAttrs { get; set; } private byte[] m_textureEntry; @@ -199,7 +194,6 @@ namespace OpenSim.Framework { PCode = (byte)PCodeEnum.Primitive; m_textureEntry = DEFAULT_TEXTURE; - DynAttrs = new DAMap(); } /// @@ -211,7 +205,6 @@ namespace OpenSim.Framework // m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID); PCode = (byte)prim.PrimData.PCode; - DynAttrs = new DAMap(); State = prim.PrimData.State; PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin); -- cgit v1.1