From 93bede4e6aa0838e14f39f5e641b028267d2683c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 7 Dec 2012 21:26:58 +0000 Subject: revert the use of avatar skeleton and use avatar size provided by viewers, since at least for now seems good enought --- OpenSim/Framework/AvatarAppearance.cs | 47 ++++-- OpenSim/Framework/AvatarSkeleton.cs | 282 ---------------------------------- OpenSim/Framework/IClientAPI.cs | 2 +- 3 files changed, 31 insertions(+), 300 deletions(-) delete mode 100644 OpenSim/Framework/AvatarSkeleton.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 9e912de..b01b8da 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -40,6 +40,11 @@ namespace OpenSim.Framework /// public class AvatarAppearance { + const float AVBOXAJUST = 0.2f; + const float AVBOXMINX = 0.2f; + const float AVBOXMINY = 0.3f; + const float AVBOXMINZ = 0.5f; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // this is viewer capabilities and weared things dependent @@ -60,9 +65,6 @@ namespace OpenSim.Framework protected float m_avatarFeetOffset = 0; protected float m_avatarAnimOffset = 0; - - private AvatarSkeleton skeleton = new AvatarSkeleton(); - public virtual int Serial { get { return m_serial; } @@ -120,7 +122,8 @@ namespace OpenSim.Framework SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); - SetHeight(); +// SetHeight(); + SetSize(new Vector3(0.45f,0.6f,1.9f)); m_attachments = new Dictionary>(); } @@ -129,7 +132,7 @@ namespace OpenSim.Framework // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); Unpack(map); - SetHeight(); +// SetHeight(); done in Unpack } public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) @@ -153,7 +156,7 @@ namespace OpenSim.Framework else SetDefaultParams(); - SetHeight(); +// SetHeight(); m_attachments = new Dictionary>(); } @@ -172,7 +175,8 @@ namespace OpenSim.Framework SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); - SetHeight(); +// SetHeight(); + SetSize(new Vector3(0.45f, 0.6f, 1.9f)); m_attachments = new Dictionary>(); return; @@ -201,7 +205,8 @@ namespace OpenSim.Framework if (appearance.VisualParams != null) m_visualparams = (byte[])appearance.VisualParams.Clone(); - m_avatarHeight = appearance.m_avatarHeight; +// m_avatarHeight = appearance.m_avatarHeight; + SetSize(appearance.AvatarSize); // Copy the attachment, force append mode since that ensures consistency m_attachments = new Dictionary>(); @@ -368,8 +373,8 @@ namespace OpenSim.Framework } } // Reset the height if the visual parameters actually changed - if (changed) - SetHeight(); +// if (changed) +// SetHeight(); return changed; } @@ -399,11 +404,19 @@ namespace OpenSim.Framework + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; */ - - skeleton.ApplyVisualParameters(m_visualparams); - m_avatarSize = skeleton.StandSize; - m_avatarBoxSize = skeleton.StandBoxSize; - m_avatarFeetOffset = skeleton.FeetOffset; + } + + public void SetSize(Vector3 avSize) + { + m_avatarSize = avSize; + m_avatarBoxSize = avSize; + m_avatarBoxSize.Z += AVBOXAJUST; + if (m_avatarBoxSize.X < AVBOXMINX) + m_avatarBoxSize.X = AVBOXMINX; + if (m_avatarBoxSize.Y < AVBOXMINY) + m_avatarBoxSize.Y = AVBOXMINY; + if (m_avatarBoxSize.Z < AVBOXMINZ) + m_avatarBoxSize.Z = AVBOXMINZ; m_avatarHeight = m_avatarSize.Z; } @@ -678,8 +691,9 @@ namespace OpenSim.Framework { if ((data != null) && (data["serial"] != null)) m_serial = data["serial"].AsInteger(); -// if ((data != null) && (data["height"] != null)) + if ((data != null) && (data["height"] != null)) // m_avatarHeight = (float)data["height"].AsReal(); + SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal())); try { @@ -741,7 +755,6 @@ namespace OpenSim.Framework // att.ItemID, att.AssetID, att.AttachPoint); } } - SetHeight(); } catch (Exception e) { diff --git a/OpenSim/Framework/AvatarSkeleton.cs b/OpenSim/Framework/AvatarSkeleton.cs deleted file mode 100644 index 7a49f22..0000000 --- a/OpenSim/Framework/AvatarSkeleton.cs +++ /dev/null @@ -1,282 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -// Ubit 2012 -using System; -using System.Collections; -using System.Collections.Generic; -using OpenMetaverse; -using OpenMetaverse.StructuredData; -using log4net; -using VPElement = OpenSim.Framework.AvatarAppearance.VPElement; - - - -namespace OpenSim.Framework -{ - /// - /// Contains the Avatar's Skeleton - /// - public class AvatarSkeleton - { - const int NBONES = 26; - const float BOXAJUST = 0.2f; - - public enum Bones : int - { - EyeLeft, - Eyeright, - Skull, - Head, - Neck, - CollarRight, - CollarLeft, - Shoulderright, - ShoulderLeft, - ElbowRight, - ElbowLeft, - WristRight, - WristLeft, - Chest, - Torso, - Pelvis, - Hipright, - HipLeft, - KneeRight, - KneeLeft, - AnkleRight, - AnkleLeft, - FootRight, - FootLeft, - ToeRight, - ToeLeft - } - - public struct bone - { - public Vector3 Offset; - public Vector3 Scale; - public bone(float x, float y, float z) - { - Offset = new Vector3(x, y, z); - Scale = new Vector3(1f, 1f, 1f); - } - - public void addScale(float x, float y, float z, float factor) - { - Scale.X += x * factor; - Scale.Y += y * factor; - Scale.Y += z * factor; - } - - public void addOffset(float x, float y, float z, float factor) - { - Offset.X += x * factor; - Offset.Y += y * factor; - Offset.Y += z * factor; - } - } - - private bone[] DefaultBones = new bone[] - { - new bone(0.098f, 0.036f, 0.079f), // EyeLeft - new bone(0.098f, -0.036f, 0.079f), // Eyeright - new bone(0.0f, 0.0f, 0.079f), // Skull - new bone(0.0f, 0.0f, 0.076f), // Head - new bone(-0.1f, 0.0f, 0.251f), // Neck - new bone(-0.021f, -0.085f, 0.165f), // CollarRight - new bone(-0.021f, 0.085f, 0.165f), // CollarLeft - new bone(0.0f, -0.79f, 0.0f), // Shoulderright - new bone(0.0f, 0.79f, 0.0f), // ShoulderLeft - new bone(0.0f, -0.248f, 0.0f), // ElbowRight - new bone(0.0f, 0.248f, 0.0f), // ElbowLeft - new bone(0.0f, -0.205f, 0.0f), // WristRight - new bone(0.0f, 0.205f, 0.0f), // WristLeft - new bone(-0.015f, 0.000f, 0.205f), // Chest - new bone(0.0f, 0.0f, 0.084f), // Torso - new bone(0.0f, 0.0f, 1.067f), // Pelvis - new bone(0.034f, -0.129f, -0.041f), // Hipright - new bone(0.034f, 0.127f, -0.041f), // HipLeft - new bone(-0.001f, 0.049f, -0.491f), // KneeRight - new bone(-0.001f, -0.046f, -0.491f), // KneeLeft - new bone(-0.029f, 0.0f, -0.468f), // AnkleRight - new bone(-0.029f, 0.001f, -0.468f), // AnkleLeft - new bone(0.112f, 0.0f, -0.061f), // FootRight - new bone(0.112f, 0.0f, -0.061f), // FootLeft - new bone(0.109f, 0.0f, 0.0f), // ToeRight - new bone(0.109f, 0.0f, 0.0f) // ToeLeft - }; - - private bone[] m_bones = null; - private byte[] m_visualParams = null; - - const float bytescale = 1.0f / 255.0f; - - private float convertVP(AvatarAppearance.VPElement vp) - { - return (float)m_visualParams[(int)vp] * bytescale; - } - - private Vector3 m_standSize; - private float m_feetOffset = 0f; - - public Vector3 StandSize - { - get - { - if (m_bones == null || m_visualParams == null) - return new Vector3(0.45f, 0.6f, 1.9f); - else - return m_standSize; - } - } - - public Vector3 StandBoxSize - { - get - { - if (m_bones == null || m_visualParams == null) - return new Vector3(0.45f, 0.6f, 1.9f + BOXAJUST); - else - { - Vector3 r = m_standSize; - r.Z += BOXAJUST; - return r; - } - } - } - - public float FeetOffset - { - get - { - if (m_bones == null || m_visualParams == null) - return 0.0f; - else - { - return m_feetOffset; - } - } - } - - /// - /// Set avatar height by a calculation based on their visual parameters. - /// - - public void ApplyVisualParameters(byte[] vPs) - { - m_visualParams = vPs; - - if (m_bones == null) - { - m_bones = new bone[NBONES]; - for (int i = 0; i < NBONES; i++) - m_bones[i] = DefaultBones[i]; - } - - float bone_skull = m_bones[(int)Bones.Skull].Offset.Z; - float bone_head = m_bones[(int)Bones.Head].Offset.Z; - float bone_neck = m_bones[(int)Bones.Neck].Offset.Z; - float bone_chest = m_bones[(int)Bones.Chest].Offset.Z; - float bone_torso = m_bones[(int)Bones.Torso].Offset.Z; - float bone_hip = m_bones[(int)Bones.Hipright].Offset.Z; - float bone_knee = m_bones[(int)Bones.KneeRight].Offset.Z; - float bone_ank = m_bones[(int)Bones.AnkleRight].Offset.Z; - float bone_foot = m_bones[(int)Bones.FootRight].Offset.Z; - - float sbone_skull = m_bones[(int)Bones.Skull].Scale.Z; - float sbone_head = m_bones[(int)Bones.Head].Scale.Z; - float sbone_neck = m_bones[(int)Bones.Neck].Scale.Z; - float sbone_chest = m_bones[(int)Bones.Chest].Scale.Z; - float sbone_torso = m_bones[(int)Bones.Torso].Scale.Z; - float sbone_pelvis = m_bones[(int)Bones.Pelvis].Scale.Z; - float sbone_hip = m_bones[(int)Bones.Hipright].Scale.Z; - float sbone_knee = m_bones[(int)Bones.KneeRight].Scale.Z; - float sbone_ank = m_bones[(int)Bones.AnkleRight].Scale.Z; - float sbone_foot = m_bones[(int)Bones.FootRight].Scale.Z; - - float v_male = (m_visualParams[(int)VPElement.SHAPE_MALE] == 0) ? 0.0f : 1.0f; - sbone_neck += v_male * 0.2f; - sbone_chest += v_male * 0.05f; - sbone_torso += v_male * 0.05f; - sbone_knee += v_male * 0.1f; - - float v_height = convertVP(VPElement.SHAPE_HEIGHT) * 4.3f - 2.3f; - sbone_neck += v_height * 0.02f; - sbone_chest += v_height * 0.05f; - sbone_torso += v_height * 0.05f; - sbone_hip += v_height * 0.1f; - sbone_knee += v_height * 0.1f; - - float v_hip_len = convertVP(VPElement.SHAPE_HIP_LENGTH) * 2f - 1f; - sbone_pelvis += v_hip_len * 0.3f; - - float v_torso_len = convertVP(VPElement.SHAPE_TORSO_LENGTH) * 2f - 1f; - sbone_torso += v_torso_len * 0.3f; - sbone_pelvis += v_torso_len * 0.1f; - sbone_hip += v_torso_len * -0.1f; - sbone_knee += v_torso_len * -0.05f; - - float v_head_size = convertVP(VPElement.SHAPE_HEAD_SIZE) * 0.35f - 0.25f; - bone_skull += v_head_size * 0.1f; - sbone_skull += v_head_size; - sbone_head += v_head_size; - - float v_shoes_heel = convertVP(VPElement.SHOES_HEEL_HEIGHT); - bone_foot += v_shoes_heel * -0.08f; - - float v_shoes_plat = convertVP(VPElement.SHOES_PLATFORM_HEIGHT); - bone_foot += v_shoes_plat * -0.07f; - - float v_leg_lenght = convertVP(VPElement.SHAPE_LEG_LENGTH) * 2f - 1f; - sbone_hip += v_leg_lenght * 0.2f; - sbone_knee += v_leg_lenght * 0.2f; - - float v_neck_len = convertVP(VPElement.SHAPE_NECK_LENGTH) * 2f - 1f; - sbone_neck += v_neck_len * 0.5f; - - float hipmess = bone_hip * sbone_pelvis; - - float pelvisToFoot = hipmess - - bone_knee * sbone_hip - - bone_ank * sbone_knee - - bone_foot * sbone_ank; - - - float size = 1.4142f * bone_skull * sbone_head + - bone_head * sbone_neck + - bone_neck * sbone_chest + - bone_chest * sbone_torso + - bone_torso * sbone_pelvis; - - size += pelvisToFoot; - - m_standSize = new Vector3(0.45f, 0.6f, size); - // m_feetOffset = 0.5f * size - pelvisToFoot; - m_feetOffset = 0.0f; - } - } -} diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index f686c60..c9b67de 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -64,7 +64,7 @@ namespace OpenSim.Framework public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); - public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); + public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize); public delegate void StartAnim(IClientAPI remoteClient, UUID animID); -- cgit v1.1