From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 01:00:09 +0900
Subject: Formatting cleanup.
---
OpenSim/Framework/AvatarWearable.cs | 2 +-
OpenSim/Framework/Capabilities/CapsUtil.cs | 2 +-
OpenSim/Framework/Client/IClientIM.cs | 2 +-
OpenSim/Framework/ClientManager.cs | 4 +--
OpenSim/Framework/CnmMemoryCache.cs | 40 +++++++++++-----------
OpenSim/Framework/CnmSynchronizedCache.cs | 26 +++++++-------
.../Communications/Cache/CachedUserInfo.cs | 8 ++---
.../Cache/UserProfileCacheService.cs | 34 +++++++++---------
.../Communications/CommunicationsManager.cs | 4 +--
OpenSim/Framework/Communications/IAvatarService.cs | 2 +-
.../Framework/Communications/IUserAdminService.cs | 2 +-
OpenSim/Framework/Communications/IUserService.cs | 6 ++--
.../Osp/OspInventoryWrapperPlugin.cs | 6 ++--
.../Framework/Communications/Osp/OspResolver.cs | 12 +++----
.../Communications/Services/LoginService.cs | 2 +-
.../Communications/TemporaryUserProfilePlugin.cs | 4 +--
.../Communications/Tests/Cache/AssetCacheTests.cs | 4 +--
.../Tests/Cache/UserProfileCacheServiceTests.cs | 12 +++----
.../Communications/Tests/LoginServiceTests.cs | 2 +-
.../Framework/Communications/UserManagerBase.cs | 8 ++---
OpenSim/Framework/Console/CommandConsole.cs | 10 +++---
OpenSim/Framework/GridConfig.cs | 6 ++--
OpenSim/Framework/IAssetCache.cs | 22 ++++++------
OpenSim/Framework/IClientAPI.cs | 6 ++--
OpenSim/Framework/ICnmCache.cs | 24 ++++++-------
OpenSim/Framework/IScene.cs | 2 +-
OpenSim/Framework/ISceneObject.cs | 2 +-
OpenSim/Framework/InventoryFolderBase.cs | 2 +-
OpenSim/Framework/InventoryFolderImpl.cs | 2 +-
OpenSim/Framework/InventoryItemBase.cs | 40 +++++++++++-----------
OpenSim/Framework/InventoryNodeBase.cs | 12 +++----
OpenSim/Framework/NetworkServersInfo.cs | 2 +-
OpenSim/Framework/RegionInfo.cs | 2 +-
.../External/RegionSettingsSerializer.cs | 6 ++--
.../External/UserProfileSerializer.cs | 4 +--
OpenSim/Framework/Servers/BaseOpenSimServer.cs | 12 +++----
.../HttpServer/AsynchronousRestObjectRequester.cs | 2 +-
.../Framework/Servers/HttpServer/BaseHttpServer.cs | 22 ++++++------
.../Servers/HttpServer/Interfaces/IHttpServer.cs | 2 +-
OpenSim/Framework/Servers/VersionInfo.cs | 2 +-
OpenSim/Framework/SimStats.cs | 14 ++++----
OpenSim/Framework/TaskInventoryDictionary.cs | 2 +-
OpenSim/Framework/ThreadTracker.cs | 6 ++--
OpenSim/Framework/UserConfig.cs | 2 +-
OpenSim/Framework/UserProfileData.cs | 2 +-
OpenSim/Framework/Util.cs | 6 ++--
46 files changed, 198 insertions(+), 198 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 5071594..4a5253c 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Framework
// Body
defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
- defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
+ defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
// Skin
defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
diff --git a/OpenSim/Framework/Capabilities/CapsUtil.cs b/OpenSim/Framework/Capabilities/CapsUtil.cs
index 46dbd3d..0334e4b 100644
--- a/OpenSim/Framework/Capabilities/CapsUtil.cs
+++ b/OpenSim/Framework/Capabilities/CapsUtil.cs
@@ -28,7 +28,7 @@
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
-{
+{
///
/// Capabilities utility methods
///
diff --git a/OpenSim/Framework/Client/IClientIM.cs b/OpenSim/Framework/Client/IClientIM.cs
index 81b1d9e..3df86d0 100644
--- a/OpenSim/Framework/Client/IClientIM.cs
+++ b/OpenSim/Framework/Client/IClientIM.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Client
// Porting Guide from old IM
// SendIM(...)
// Loses FromAgentSession - this should be added by implementers manually.
- //
+ //
public interface IClientIM
{
diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs
index db532e0..094a3ff 100644
--- a/OpenSim/Framework/ClientManager.cs
+++ b/OpenSim/Framework/ClientManager.cs
@@ -177,9 +177,9 @@ namespace OpenSim.Framework
}
public void ViewerEffectHandler(IClientAPI sender, List args)
- {
+ {
// TODO: don't create new blocks if recycling an old packet
- List effectBlock = new List();
+ List effectBlock = new List();
for (int i = 0; i < args.Count; i++)
{
ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
diff --git a/OpenSim/Framework/CnmMemoryCache.cs b/OpenSim/Framework/CnmMemoryCache.cs
index db91801..92af331 100644
--- a/OpenSim/Framework/CnmMemoryCache.cs
+++ b/OpenSim/Framework/CnmMemoryCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework
///
/// How many operations between time checks.
- ///
+ ///
private const int DefaultOperationsBetweenTimeChecks = 40;
///
@@ -168,7 +168,7 @@ namespace OpenSim.Framework
private int m_version;
///
- /// Initializes a new instance of the class.
+ /// Initializes a new instance of the class.
///
public CnmMemoryCache()
: this(DefaultMaxSize)
@@ -277,7 +277,7 @@ namespace OpenSim.Framework
///
protected virtual void AddToNewGeneration(int bucketIndex, TKey key, TValue value, long size)
{
- // Add to newest generation
+ // Add to newest generation
if (!m_newGeneration.Set(bucketIndex, key, value, size))
{
// Failed to add new generation
@@ -311,7 +311,7 @@ namespace OpenSim.Framework
/// Bucket index is remainder when element key's hash value is divided by bucket count.
///
///
- /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
+ /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
///
///
protected virtual int GetBucketIndex(TKey key)
@@ -367,7 +367,7 @@ namespace OpenSim.Framework
///
private void RecycleGenerations()
{
- // Rotate old generation to new generation, new generation to old generation
+ // Rotate old generation to new generation, new generation to old generation
IGeneration temp = m_newGeneration;
m_newGeneration = m_oldGeneration;
m_newGeneration.Clear();
@@ -522,7 +522,7 @@ namespace OpenSim.Framework
///
/// Index of first element's in element chain.
///
- ///
+ ///
/// -1 if there is no element in bucket; otherwise first element's index in the element chain.
///
///
@@ -692,7 +692,7 @@ namespace OpenSim.Framework
///
///
/// 0 if element is free; otherwise larger than 0.
- ///
+ ///
public long Size;
///
@@ -771,7 +771,7 @@ namespace OpenSim.Framework
///
///
/// The enumerator has reach end of collection or is not called.
- ///
+ ///
public KeyValuePair Current
{
get
@@ -1405,10 +1405,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public bool IsSizeLimited
@@ -1438,7 +1438,7 @@ namespace OpenSim.Framework
}
///
- /// Gets a value indicating whether elements stored to have limited inactivity time.
+ /// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
/// if the has a fixed total size of elements;
@@ -1449,7 +1449,7 @@ namespace OpenSim.Framework
/// or methods in , then element is automatically removed from
/// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
- ///
+ ///
///
///
///
@@ -1503,7 +1503,7 @@ namespace OpenSim.Framework
///
///
///
- ///
+ ///
public long MaxElementSize
{
get { return m_maxElementSize; }
@@ -1517,7 +1517,7 @@ namespace OpenSim.Framework
///
/// Maximal allowed total size for elements stored to .
///
- ///
+ ///
///
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
@@ -1562,10 +1562,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public long Size
@@ -1576,9 +1576,9 @@ namespace OpenSim.Framework
///
/// Gets an object that can be used to synchronize access to the .
///
- ///
+ ///
/// An object that can be used to synchronize access to the .
- ///
+ ///
///
///
/// To get synchronized (thread safe) access to , use
@@ -1630,7 +1630,7 @@ namespace OpenSim.Framework
///
///
/// Depending on implementation, some of expired elements
- /// may stay longer than in the cache.
+ /// may stay longer than in the cache.
///
///
///
@@ -1810,7 +1810,7 @@ namespace OpenSim.Framework
///
///
/// if the contains an element with
- /// the specified key; otherwise, .
+ /// the specified key; otherwise, .
///
///
/// The key whose to get.
diff --git a/OpenSim/Framework/CnmSynchronizedCache.cs b/OpenSim/Framework/CnmSynchronizedCache.cs
index c09900e..2bafbe9 100644
--- a/OpenSim/Framework/CnmSynchronizedCache.cs
+++ b/OpenSim/Framework/CnmSynchronizedCache.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Framework
///
///
/// The enumerator has reach end of collection or is not called.
- ///
+ ///
public KeyValuePair Current
{
get { return m_enumerator.Current; }
@@ -327,10 +327,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public bool IsSizeLimited
@@ -366,7 +366,7 @@ namespace OpenSim.Framework
}
///
- /// Gets a value indicating whether elements stored to have limited inactivity time.
+ /// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
/// if the has a fixed total size of elements;
@@ -377,7 +377,7 @@ namespace OpenSim.Framework
/// or methods in , then element is automatically removed from
/// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
- ///
+ ///
///
///
///
@@ -440,7 +440,7 @@ namespace OpenSim.Framework
///
///
///
- ///
+ ///
public long MaxElementSize
{
get
@@ -458,7 +458,7 @@ namespace OpenSim.Framework
///
/// Maximal allowed total size for elements stored to .
///
- ///
+ ///
///
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
@@ -507,10 +507,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public long Size
@@ -527,9 +527,9 @@ namespace OpenSim.Framework
///
/// Gets an object that can be used to synchronize access to the .
///
- ///
+ ///
/// An object that can be used to synchronize access to the .
- ///
+ ///
///
///
/// To get synchronized (thread safe) access to , use
@@ -584,7 +584,7 @@ namespace OpenSim.Framework
///
///
/// Depending on implementation, some of expired elements
- /// may stay longer than in the cache.
+ /// may stay longer than in the cache.
///
///
///
@@ -704,7 +704,7 @@ namespace OpenSim.Framework
///
///
/// if the contains an element with
- /// the specified key; otherwise, .
+ /// the specified key; otherwise, .
///
///
/// The key whose to get.
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 238810a..8c39ca8 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Framework.Communications.Cache
/// Stores user profile and inventory data received from backend services for a particular user.
///
public class CachedUserInfo
- {
+ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
////
@@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications.Cache
resolvedFolders.Add(folder);
resolvedFolderDictionary[folder.ID] = folder;
parentFolder.AddChildFolder(folder);
- }
+ }
}
} // foreach (folder in pendingCategorizationFolders[parentFolder.ID])
@@ -422,7 +422,7 @@ namespace OpenSim.Framework.Communications.Cache
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
- /// and needs to be changed.
+ /// and needs to be changed.
///
///
///
@@ -500,7 +500,7 @@ namespace OpenSim.Framework.Communications.Cache
InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID);
if (oldParentFolder != null)
- {
+ {
oldParentFolder.RemoveChildFolder(folderID);
parentFolder.AddChildFolder(folder);
}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 7f1c7e9..2a1da50 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache
/// User profiles indexed by name
///
private readonly Dictionary m_userProfilesByName
- = new Dictionary();
+ = new Dictionary();
///
/// The root library folder.
@@ -125,26 +125,26 @@ namespace OpenSim.Framework.Communications.Cache
///
/// If the user isn't in cache then the user is requested from the profile service.
///
- /// null if no user details are found
+ /// null if no user details are found
public CachedUserInfo GetUserDetails(string fname, string lname)
{
lock (m_userProfilesByName)
- {
+ {
CachedUserInfo userInfo;
- if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
+ if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
{
return userInfo;
- }
+ }
else
- {
+ {
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
if (userProfile != null)
- return AddToCaches(userProfile);
+ return AddToCaches(userProfile);
else
return null;
- }
+ }
}
}
@@ -185,20 +185,20 @@ namespace OpenSim.Framework.Communications.Cache
// probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via
// returning a read only class from the cache).
// public bool StoreProfile(UserProfileData userProfile)
-// {
+// {
// lock (m_userProfilesById)
-// {
+// {
// CachedUserInfo userInfo = GetUserDetails(userProfile.ID);
-//
+//
// if (userInfo != null)
// {
-// userInfo.m_userProfile = userProfile;
+// userInfo.m_userProfile = userProfile;
// m_commsManager.UserService.UpdateUserProfile(userProfile);
-//
+//
// return true;
// }
// }
-//
+//
// return false;
// }
@@ -220,7 +220,7 @@ namespace OpenSim.Framework.Communications.Cache
}
}
- return createdUserInfo;
+ return createdUserInfo;
}
///
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Communications.Cache
{
if (m_userProfilesById.ContainsKey(userId))
{
- CachedUserInfo userInfo = m_userProfilesById[userId];
+ CachedUserInfo userInfo = m_userProfilesById[userId];
m_userProfilesById.Remove(userId);
lock (m_userProfilesByName)
@@ -244,7 +244,7 @@ namespace OpenSim.Framework.Communications.Cache
return true;
}
- }
+ }
return false;
}
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index 9f377a6..2410f31 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -90,8 +90,8 @@ namespace OpenSim.Framework.Communications
public IUserAdminService UserAdminService
{
get { return m_userAdminService; }
- }
- protected IUserAdminService m_userAdminService;
+ }
+ protected IUserAdminService m_userAdminService;
///
/// Constructor
diff --git a/OpenSim/Framework/Communications/IAvatarService.cs b/OpenSim/Framework/Communications/IAvatarService.cs
index 4afc58f..760aa62 100644
--- a/OpenSim/Framework/Communications/IAvatarService.cs
+++ b/OpenSim/Framework/Communications/IAvatarService.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications
/// Update avatar appearance information
///
///
- ///
+ ///
void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
}
}
diff --git a/OpenSim/Framework/Communications/IUserAdminService.cs b/OpenSim/Framework/Communications/IUserAdminService.cs
index 15b989d..423b49b 100644
--- a/OpenSim/Framework/Communications/IUserAdminService.cs
+++ b/OpenSim/Framework/Communications/IUserAdminService.cs
@@ -66,6 +66,6 @@ namespace OpenSim.Framework.Communications
///
///
/// true if the update was successful, false otherwise
- bool ResetUserPassword(string firstName, string lastName, string newPassword);
+ bool ResetUserPassword(string firstName, string lastName, string newPassword);
}
}
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 15c5a96..2872e5e 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
/// The agent that who's friends list is being updated
/// The agent that is getting or loosing permissions
/// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
- void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
+ void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
///
/// Logs off a user on the user server
@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Communications
///
/// A List of FriendListItems that contains info about the user's friends.
/// Always returns a list even if the user has no friends
- ///
+ ///
List GetUserFriendList(UUID friendlistowner);
// This probably shouldn't be here, it belongs to IAuthentication
@@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications
///
///
///
- bool AuthenticateUserByPassword(UUID userID, string password);
+ bool AuthenticateUserByPassword(UUID userID, string password);
// Temporary Hack until we move everything to the new service model
void SetInventoryService(IInventoryService invService);
diff --git a/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs b/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs
index 98d0e0f..e96c5e8 100644
--- a/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs
+++ b/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Osp
public string Name { get { return "OspInventoryWrapperPlugin"; } }
public string Version { get { return "0.1"; } }
- public void Initialise() {}
+ public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
@@ -80,9 +80,9 @@ namespace OpenSim.Framework.Communications.Osp
}
protected InventoryItemBase PostProcessItem(InventoryItemBase item)
- {
+ {
item.CreatorIdAsUuid = OspResolver.ResolveOspa(item.CreatorId, m_commsManager);
- return item;
+ return item;
}
public List getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); }
diff --git a/OpenSim/Framework/Communications/Osp/OspResolver.cs b/OpenSim/Framework/Communications/Osp/OspResolver.cs
index e98317a..32f0efc 100644
--- a/OpenSim/Framework/Communications/Osp/OspResolver.cs
+++ b/OpenSim/Framework/Communications/Osp/OspResolver.cs
@@ -33,13 +33,13 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications.Osp
-{
+{
///
/// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for
/// identifying user profiles or supplying a simple name if no profile is available.
///
public class OspResolver
- {
+ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string OSPA_PREFIX = "ospa:";
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Osp
{
return
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
- }
+ }
///
/// Resolve an osp string into the most suitable internal OpenSim identifier.
@@ -89,13 +89,13 @@ namespace OpenSim.Framework.Communications.Osp
/// is returned.
///
public static UUID ResolveOspa(string ospa, CommunicationsManager commsManager)
- {
+ {
if (!ospa.StartsWith(OSPA_PREFIX))
return UUID.Zero;
m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
- string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
+ string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
foreach (string tuple in ospaTuples)
@@ -162,7 +162,7 @@ namespace OpenSim.Framework.Communications.Osp
tempUserProfile.ID = HashName(tempUserProfile.Name);
m_log.DebugFormat(
- "[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
+ "[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
return tempUserProfile.ID;
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index a6cd918..922cd49 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1072,7 +1072,7 @@ namespace OpenSim.Framework.Communications.Services
///
///
///
- /// true if the region was successfully contacted, false otherwise
+ /// true if the region was successfully contacted, false otherwise
protected abstract bool PrepareLoginToRegion(
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
diff --git a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
index 43f1440..d56211f 100644
--- a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
+++ b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs
@@ -33,7 +33,7 @@ using OpenMetaverse;
using OpenSim.Data;
namespace OpenSim.Framework.Communications
-{
+{
///
/// Plugin for managing temporary user profiles.
///
@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications
public string Name { get { return "TemporaryUserProfilePlugin"; } }
public string Version { get { return "0.1"; } }
- public void Initialise() {}
+ public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
index a757282..caaebd7 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
@@ -152,8 +152,8 @@ namespace OpenSim.Framework.Communications.Tests
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
{
- throw new NotImplementedException();
- }
+ throw new NotImplementedException();
+ }
}
}
}
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
index e5d8895..830c877 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Tests
timedOut = true;
lock (this)
- {
+ {
UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
@@ -150,7 +150,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo userInfo;
lock (this)
- {
+ {
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
@@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo userInfo;
lock (this)
- {
+ {
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
@@ -206,7 +206,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo userInfo;
lock (this)
- {
+ {
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
@@ -271,7 +271,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo userInfo;
lock (this)
- {
+ {
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
@@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo userInfo;
lock (this)
- {
+ {
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index 0a9d2ae..e891d9c 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
- //Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
+ //Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
//log4net.Config.XmlConfigurator.Configure();
string error_already_logged = "You appear to be already logged in. " +
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index 86238b1..bf4f331 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -94,9 +94,9 @@ namespace OpenSim.Framework.Communications
public void AddPlugin(string provider, string connect)
{
m_plugins.AddRange(DataPluginFactory.LoadDataPlugins(provider, connect));
- }
+ }
- #region UserProfile
+ #region UserProfile
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
{
@@ -924,8 +924,8 @@ namespace OpenSim.Framework.Communications
if (md5PasswordHash == userProfile.PasswordHash)
return true;
else
- return false;
- }
+ return false;
+ }
#endregion
}
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index 06136ff..9671bc2 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Framework.Console
/// Parsed parts of the help string. If empty then general help is returned.
///
public List GetHelp(string[] cmd)
- {
+ {
List help = new List();
List helpParts = new List(cmd);
@@ -115,7 +115,7 @@ namespace OpenSim.Framework.Console
///
///
private List CollectHelp(List helpParts)
- {
+ {
string originalHelpRequest = string.Join(" ", helpParts.ToArray());
List help = new List();
@@ -132,7 +132,7 @@ namespace OpenSim.Framework.Console
if (dict[helpPart] is Dictionary)
dict = (Dictionary)dict[helpPart];
- helpParts.RemoveAt(0);
+ helpParts.RemoveAt(0);
}
// There was a command for the given help string
@@ -149,7 +149,7 @@ namespace OpenSim.Framework.Console
}
return help;
- }
+ }
private List CollectHelp(Dictionary dict)
{
@@ -180,7 +180,7 @@ namespace OpenSim.Framework.Console
///
///
public void AddCommand(string module, bool shared, string command,
- string help, string longhelp, CommandDelegate fn)
+ string help, string longhelp, CommandDelegate fn)
{
AddCommand(module, shared, command, help, longhelp,
String.Empty, fn);
diff --git a/OpenSim/Framework/GridConfig.cs b/OpenSim/Framework/GridConfig.cs
index 9aa5d03..3a43a14 100644
--- a/OpenSim/Framework/GridConfig.cs
+++ b/OpenSim/Framework/GridConfig.cs
@@ -90,13 +90,13 @@ namespace OpenSim.Framework
m_configMember.addConfigurationOption("allow_forceful_banlines",
ConfigurationOption.ConfigurationTypes.TYPE_STRING,
- "Allow Forceful Banlines", "TRUE", true);
+ "Allow Forceful Banlines", "TRUE", true);
m_configMember.addConfigurationOption("allow_region_registration",
ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN,
"Allow regions to register immediately upon grid server startup? true/false",
"True",
- false);
+ false);
m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"Remote console access user name [Default: disabled]", "", false);
@@ -147,7 +147,7 @@ namespace OpenSim.Framework
break;
case "allow_region_registration":
AllowRegionRegistration = (bool)configuration_result;
- break;
+ break;
case "console_user":
ConsoleUser = (string)configuration_result;
break;
diff --git a/OpenSim/Framework/IAssetCache.cs b/OpenSim/Framework/IAssetCache.cs
index 751fdd5..654180d 100644
--- a/OpenSim/Framework/IAssetCache.cs
+++ b/OpenSim/Framework/IAssetCache.cs
@@ -34,23 +34,23 @@ namespace OpenSim.Framework
///
/// Interface to the local asset cache. This is the mechanism through which assets can be added and requested.
- ///
+ ///
public interface IAssetCache : IPlugin
{
///
/// The 'server' from which assets can be requested and to which assets are persisted.
- ///
+ ///
- void Initialise(ConfigSettings cs);
+ void Initialise(ConfigSettings cs);
///
/// Report statistical data to the log.
- ///
+ ///
void ShowState();
///
/// Clear the asset cache.
- ///
+ ///
void Clear();
///
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
///
///
///
- /// true if the asset was in the cache, false if it was not
+ /// true if the asset was in the cache, false if it was not
bool TryGetCachedAsset(UUID assetID, out AssetBase asset);
///
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
///
/// A callback invoked when the asset has either been found or not found.
/// If the asset was found this is called with the asset UUID and the asset data
- /// If the asset was not found this is still called with the asset UUID but with a null asset data reference
+ /// If the asset was not found this is still called with the asset UUID but with a null asset data reference
void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture);
///
@@ -84,13 +84,13 @@ namespace OpenSim.Framework
///
///
///
- /// null if the asset could not be retrieved
+ /// null if the asset could not be retrieved
AssetBase GetAsset(UUID assetID, bool isTexture);
///
/// Add an asset to both the persistent store and the cache.
///
- ///
+ ///
void AddAsset(AssetBase asset);
///
@@ -100,14 +100,14 @@ namespace OpenSim.Framework
/// of the asset cache. This is needed because the osdynamic
/// texture code grows the asset cache without bounds. The
/// real solution here is a much better cache archicture, but
- /// this is a stop gap measure until we have such a thing.
+ /// this is a stop gap measure until we have such a thing.
void ExpireAsset(UUID assetID);
///
/// Handle an asset request from the client. The result will be sent back asynchronously.
///
///
- ///
+ ///
void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 444adf9..4bc35e6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -810,7 +810,7 @@ namespace OpenSim.Framework
///
void Start();
- void Stop();
+ void Stop();
// void ActivateGesture(UUID assetId, UUID gestureId);
@@ -824,7 +824,7 @@ namespace OpenSim.Framework
///
/// The id of the agent associated with the appearance
///
- ///
+ ///
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
@@ -833,7 +833,7 @@ namespace OpenSim.Framework
/// Tell the client that an object has been deleted
///
///
- ///
+ ///
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
diff --git a/OpenSim/Framework/ICnmCache.cs b/OpenSim/Framework/ICnmCache.cs
index a1ac322..27b9c56 100644
--- a/OpenSim/Framework/ICnmCache.cs
+++ b/OpenSim/Framework/ICnmCache.cs
@@ -180,16 +180,16 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
bool IsSizeLimited { get; }
///
- /// Gets a value indicating whether elements stored to have limited inactivity time.
+ /// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
/// if the has a fixed total size of elements;
@@ -200,7 +200,7 @@ namespace OpenSim.Framework
/// or methods in , then element is automatically removed from
/// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
- ///
+ ///
///
///
///
@@ -237,7 +237,7 @@ namespace OpenSim.Framework
///
///
///
- ///
+ ///
long MaxElementSize { get; }
///
@@ -246,7 +246,7 @@ namespace OpenSim.Framework
///
/// Maximal allowed total size for elements stored to .
///
- ///
+ ///
///
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
@@ -278,10 +278,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
long Size { get; }
@@ -289,9 +289,9 @@ namespace OpenSim.Framework
///
/// Gets an object that can be used to synchronize access to the .
///
- ///
+ ///
/// An object that can be used to synchronize access to the .
- ///
+ ///
///
///
/// To get synchronized (thread safe) access to , use
@@ -322,7 +322,7 @@ namespace OpenSim.Framework
///
///
/// Depending on implementation, some of expired elements
- /// may stay longer than in the cache.
+ /// may stay longer than in the cache.
///
///
///
@@ -418,7 +418,7 @@ namespace OpenSim.Framework
///
///
/// if the contains an element with
- /// the specified key; otherwise, .
+ /// the specified key; otherwise, .
///
///
/// The key whose to get.
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index d61e08c..489653f 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Framework
GodTakeCopy = 5,
Delete = 6,
Return = 9
- };
+ };
public interface IScene
{
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index db19527..4fc3e01 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Framework
{
public interface ISceneObject
{
- UUID UUID { get; }
+ UUID UUID { get; }
ISceneObject CloneForNewScene();
string ToXml2();
string ExtraToXmlString();
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 3eef6f6..a12183c 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Framework
ID = id;
Name = name;
Owner = owner;
- ParentID = parent;
+ ParentID = parent;
}
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 00462f9..6b432f3 100644
--- a/OpenSim/Framework/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Framework
///
/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
- ///
+ ///
///
/// This method does not handle paths that contain multiple delimitors
///
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 7150c82..aeb01e2 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -34,10 +34,10 @@ namespace OpenSim.Framework
/// Inventory Item - contains all the properties associated with an individual inventory piece.
///
public class InventoryItemBase : InventoryNodeBase, ICloneable
- {
+ {
///
/// The inventory type of the item. This is slightly different from the asset type in some situations.
- ///
+ ///
public int InvType
{
get
@@ -54,7 +54,7 @@ namespace OpenSim.Framework
///
/// The folder this item is contained in
- ///
+ ///
public UUID Folder
{
get
@@ -71,7 +71,7 @@ namespace OpenSim.Framework
///
/// The creator of this item
- ///
+ ///
public string CreatorId
{
get
@@ -114,7 +114,7 @@ namespace OpenSim.Framework
{
m_creatorIdAsUuid = value;
}
- }
+ }
protected UUID m_creatorIdAsUuid = UUID.Zero;
///
@@ -130,13 +130,13 @@ namespace OpenSim.Framework
set
{
m_description = value;
- }
+ }
}
protected string m_description = String.Empty;
///
///
- ///
+ ///
public uint NextPermissions
{
get
@@ -153,7 +153,7 @@ namespace OpenSim.Framework
///
/// A mask containing permissions for the current owner (cannot be enforced)
- ///
+ ///
public uint CurrentPermissions
{
get
@@ -170,7 +170,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint BasePermissions
{
get
@@ -187,7 +187,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint EveryOnePermissions
{
get
@@ -204,7 +204,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint GroupPermissions
{
get
@@ -221,7 +221,7 @@ namespace OpenSim.Framework
///
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
- ///
+ ///
public int AssetType
{
get
@@ -238,7 +238,7 @@ namespace OpenSim.Framework
///
/// The UUID of the associated asset on the asset server
- ///
+ ///
public UUID AssetID
{
get
@@ -255,7 +255,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public UUID GroupID
{
get
@@ -272,13 +272,13 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public bool GroupOwned
{
get
{
return m_groupOwned;
- }
+ }
set
{
@@ -289,7 +289,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public int SalePrice
{
get
@@ -306,7 +306,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public byte SaleType
{
get
@@ -323,7 +323,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint Flags
{
get
@@ -340,7 +340,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public int CreationDate
{
get
diff --git a/OpenSim/Framework/InventoryNodeBase.cs b/OpenSim/Framework/InventoryNodeBase.cs
index f49cce1..31c3fd1 100644
--- a/OpenSim/Framework/InventoryNodeBase.cs
+++ b/OpenSim/Framework/InventoryNodeBase.cs
@@ -31,12 +31,12 @@ namespace OpenSim.Framework
{
///
/// Common base class for inventory nodes of different types (files, folders, etc.)
- ///
+ ///
public class InventoryNodeBase
- {
+ {
///
/// The name of the node (64 characters or less)
- ///
+ ///
public virtual string Name
{
get { return m_name; }
@@ -51,17 +51,17 @@ namespace OpenSim.Framework
{
get { return m_id; }
set { m_id = value; }
- }
+ }
private UUID m_id;
///
/// The agent who's inventory this is contained by
- ///
+ ///
public virtual UUID Owner
{
get { return m_owner; }
set { m_owner = value; }
}
- private UUID m_owner;
+ private UUID m_owner;
}
}
diff --git a/OpenSim/Framework/NetworkServersInfo.cs b/OpenSim/Framework/NetworkServersInfo.cs
index 7e66742..f720222 100644
--- a/OpenSim/Framework/NetworkServersInfo.cs
+++ b/OpenSim/Framework/NetworkServersInfo.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Framework
{
public class NetworkServersInfo
{
- public string AssetSendKey = String.Empty;
+ public string AssetSendKey = String.Empty;
public string AssetURL = "http://127.0.0.1:" + ConfigSettings.DefaultAssetServerHttpPort.ToString() + "/";
public string GridRecvKey = String.Empty;
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index cee1d4b..d3a5357 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -1040,7 +1040,7 @@ namespace OpenSim.Framework
public static RegionInfo Create(UUID regionID, string regionName, uint regX, uint regY, string externalHostName, uint httpPort, uint simPort, uint remotingPort, string serverURI)
{
RegionInfo regionInfo;
- IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort);
+ IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort);
regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, externalHostName);
regionInfo.RemotingPort = remotingPort;
regionInfo.RemotingAddress = externalHostName;
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
index 274f41f..b5901e1 100644
--- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Framework.Serialization.External
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
break;
}
- }
+ }
xtr.ReadEndElement();
xtr.ReadStartElement("Terrain");
@@ -200,8 +200,8 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteStartElement("RegionSettings");
- xtw.WriteStartElement("General");
- xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
+ xtw.WriteStartElement("General");
+ xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
diff --git a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
index eb77e65..fb269b7 100644
--- a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Framework.Serialization.External
/// Serialize and deserialize region settings as an external format.
///
public class UserProfileSerializer
- {
+ {
public const int MAJOR_VERSION = 0;
public const int MINOR_VERSION = 1;
@@ -65,6 +65,6 @@ namespace OpenSim.Framework.Serialization.External
sw.Close();
return sw.ToString();
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 7a244ff..632b551 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Framework.Servers
m_consoleAppender.Threshold = Level.All;
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
- }
+ }
m_console.Commands.AddCommand("base", false, "quit",
"quit",
@@ -196,7 +196,7 @@ namespace OpenSim.Framework.Servers
///
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
- ///
+ ///
public virtual void ShutdownSpecific() {}
///
@@ -286,7 +286,7 @@ namespace OpenSim.Framework.Servers
///
public virtual void Startup()
{
- m_log.Info("[STARTUP]: Beginning startup processing");
+ m_log.Info("[STARTUP]: Beginning startup processing");
EnhanceVersionInformation();
@@ -301,7 +301,7 @@ namespace OpenSim.Framework.Servers
///
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
- ///
+ ///
public virtual void Shutdown()
{
ShutdownSpecific();
@@ -367,7 +367,7 @@ namespace OpenSim.Framework.Servers
}
public virtual void HandleShow(string module, string[] cmd)
- {
+ {
List args = new List(cmd);
args.RemoveAt(0);
@@ -375,7 +375,7 @@ namespace OpenSim.Framework.Servers
string[] showParams = args.ToArray();
switch (showParams[0])
- {
+ {
case "info":
Notice("Version: " + m_version);
Notice("Startup directory: " + m_startupDirectory);
diff --git a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs
index fe69ad3..5afa110 100644
--- a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs
@@ -168,7 +168,7 @@ namespace OpenSim.Framework.Servers.HttpServer
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
}
- }, null);
+ }, null);
}
}
}
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 01990fa..6c63c6c 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public BaseHttpServer(uint port, bool ssl) : this (port)
{
- m_ssl = ssl;
+ m_ssl = ssl;
}
public BaseHttpServer(uint port, bool ssl, uint sslport, string CN) : this (port, ssl)
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
lock (m_rpcHandlers)
{
m_rpcHandlers[method] = handler;
- m_rpcHandlersKeepAlive[method] = keepAlive; // default
+ m_rpcHandlersKeepAlive[method] = keepAlive; // default
}
return true;
@@ -323,7 +323,7 @@ namespace OpenSim.Framework.Servers.HttpServer
OSHttpRequest request = objstate.oreq;
OSHttpResponse resp = objstate.oresp;
- HandleRequest(request,resp);
+ HandleRequest(request,resp);
}
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
@@ -712,7 +712,7 @@ namespace OpenSim.Framework.Servers.HttpServer
lock (m_rpcHandlers)
{
methodWasFound = m_rpcHandlers.TryGetValue(methodName, out method);
- }
+ }
if (methodWasFound)
{
@@ -931,7 +931,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
- m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e);
+ m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e);
}
catch (SocketException e)
{
@@ -1368,7 +1368,7 @@ namespace OpenSim.Framework.Servers.HttpServer
bestMatch = pattern;
}
}
- }
+ }
if (String.IsNullOrEmpty(bestMatch))
{
@@ -1480,7 +1480,7 @@ namespace OpenSim.Framework.Servers.HttpServer
{
m_log.Warn("[BASE HTTP SERVER] XmlRpcRequest issue: " + e.Message);
}
- }
+ }
}
public void SendHTML404(OSHttpResponse response, string host)
@@ -1589,7 +1589,7 @@ namespace OpenSim.Framework.Servers.HttpServer
// if you want more detailed trace information from the HttpServer
//m_httpListener2.UseTraceLogs = true;
- //m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor;
+ //m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor;
}
else
{
@@ -1624,7 +1624,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void httpServerDisconnectMonitor(IHttpClientContext source, SocketError err)
- {
+ {
switch (err)
{
case SocketError.NotSocket:
@@ -1635,7 +1635,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
public void httpServerException(object source, Exception exception)
- {
+ {
m_log.ErrorFormat("[HTTPSERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
/*
if (HTTPDRunning)// && NotSocketErrors > 5)
@@ -1662,7 +1662,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (NullReferenceException)
{
- m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer.");
+ m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer.");
}
}
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
index 1bdf4fa..d13408d 100644
--- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
@@ -128,6 +128,6 @@ namespace OpenSim.Framework.Servers.HttpServer
string GetHTTP404(string host);
- string GetHTTP500();
+ string GetHTTP500();
}
}
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index d06adb5..8900e46 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -67,7 +67,7 @@ namespace OpenSim
///
/// Having this version number allows the grid service to reject connections from regions running a version
/// of the code that is too old.
- ///
+ ///
///
public readonly static int MajorInterfaceVersion = 6;
}
diff --git a/OpenSim/Framework/SimStats.cs b/OpenSim/Framework/SimStats.cs
index 084964d..3d8f32f 100644
--- a/OpenSim/Framework/SimStats.cs
+++ b/OpenSim/Framework/SimStats.cs
@@ -35,9 +35,9 @@ namespace OpenSim.Framework
///
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
/// storage.
- ///
+ ///
public class SimStats
- {
+ {
public uint RegionX
{
get { return m_regionX; }
@@ -47,25 +47,25 @@ namespace OpenSim.Framework
public uint RegionY
{
get { return m_regionY; }
- }
+ }
private uint m_regionY;
public SimStatsPacket.RegionBlock RegionBlock
{
get { return m_regionBlock; }
- }
+ }
private SimStatsPacket.RegionBlock m_regionBlock;
public SimStatsPacket.StatBlock[] StatsBlock
{
get { return m_statsBlock; }
- }
+ }
private SimStatsPacket.StatBlock[] m_statsBlock;
public uint RegionFlags
{
get { return m_regionFlags; }
- }
+ }
private uint m_regionFlags;
public uint ObjectCapacity
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
public UUID RegionUUID
{
- get { return regionUUID;}
+ get { return regionUUID; }
}
private UUID regionUUID;
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 946d7f5..25ae6b0 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Framework
/// A dictionary for task inventory.
///
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
- /// iterating over it.
+ /// iterating over it.
public class TaskInventoryDictionary : Dictionary,
ICloneable, IXmlSerializable
{
diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs
index fa6f0b8..d3a239d 100644
--- a/OpenSim/Framework/ThreadTracker.cs
+++ b/OpenSim/Framework/ThreadTracker.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework
}
private static void ThreadTrackerThreadLoop()
- {
+ {
try
{
while (true)
@@ -70,8 +70,8 @@ namespace OpenSim.Framework
{
m_log.ErrorFormat(
"[THREAD TRACKER]: Thread tracker cleanup thread terminating with exception. Please report this error. Exception is {0}",
- e);
- }
+ e);
+ }
}
public static void Add(Thread thread)
diff --git a/OpenSim/Framework/UserConfig.cs b/OpenSim/Framework/UserConfig.cs
index 16f265c..0fa82cf 100644
--- a/OpenSim/Framework/UserConfig.cs
+++ b/OpenSim/Framework/UserConfig.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Framework
m_configMember.addConfigurationOption("library_location",
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Path to library control file",
- string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false);
+ string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false);
m_configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"DLL for database provider", "OpenSim.Data.MySQL.dll", false);
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index f51a199..413f152 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Framework
public string Name
{
get { return String.Format("{0} {1}", m_firstname, m_surname); }
- }
+ }
public string Email
{
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index a28a617..17fc58c 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Framework
///
public class Util
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static uint nextXferID = 5000;
private static Random randomClass = new Random();
@@ -136,7 +136,7 @@ namespace OpenSim.Framework
float dx = a.X - b.X;
float dy = a.Y - b.Y;
float dz = a.Z - b.Z;
- return (dx*dx + dy*dy + dz*dz) < (amount*amount);
+ return (dx*dx + dy*dy + dz*dz) < (amount*amount);
}
///
@@ -975,7 +975,7 @@ namespace OpenSim.Framework
else
{
os = ReadEtcIssue();
- }
+ }
if (os.Length > 45)
{
--
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