From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 01:00:09 +0900 Subject: Formatting cleanup. --- OpenSim/Framework/AvatarWearable.cs | 2 +- OpenSim/Framework/Capabilities/CapsUtil.cs | 2 +- OpenSim/Framework/Client/IClientIM.cs | 2 +- OpenSim/Framework/ClientManager.cs | 4 +-- OpenSim/Framework/CnmMemoryCache.cs | 40 +++++++++++----------- OpenSim/Framework/CnmSynchronizedCache.cs | 26 +++++++------- .../Communications/Cache/CachedUserInfo.cs | 8 ++--- .../Cache/UserProfileCacheService.cs | 34 +++++++++--------- .../Communications/CommunicationsManager.cs | 4 +-- OpenSim/Framework/Communications/IAvatarService.cs | 2 +- .../Framework/Communications/IUserAdminService.cs | 2 +- OpenSim/Framework/Communications/IUserService.cs | 6 ++-- .../Osp/OspInventoryWrapperPlugin.cs | 6 ++-- .../Framework/Communications/Osp/OspResolver.cs | 12 +++---- .../Communications/Services/LoginService.cs | 2 +- .../Communications/TemporaryUserProfilePlugin.cs | 4 +-- .../Communications/Tests/Cache/AssetCacheTests.cs | 4 +-- .../Tests/Cache/UserProfileCacheServiceTests.cs | 12 +++---- .../Communications/Tests/LoginServiceTests.cs | 2 +- .../Framework/Communications/UserManagerBase.cs | 8 ++--- OpenSim/Framework/Console/CommandConsole.cs | 10 +++--- OpenSim/Framework/GridConfig.cs | 6 ++-- OpenSim/Framework/IAssetCache.cs | 22 ++++++------ OpenSim/Framework/IClientAPI.cs | 6 ++-- OpenSim/Framework/ICnmCache.cs | 24 ++++++------- OpenSim/Framework/IScene.cs | 2 +- OpenSim/Framework/ISceneObject.cs | 2 +- OpenSim/Framework/InventoryFolderBase.cs | 2 +- OpenSim/Framework/InventoryFolderImpl.cs | 2 +- OpenSim/Framework/InventoryItemBase.cs | 40 +++++++++++----------- OpenSim/Framework/InventoryNodeBase.cs | 12 +++---- OpenSim/Framework/NetworkServersInfo.cs | 2 +- OpenSim/Framework/RegionInfo.cs | 2 +- .../External/RegionSettingsSerializer.cs | 6 ++-- .../External/UserProfileSerializer.cs | 4 +-- OpenSim/Framework/Servers/BaseOpenSimServer.cs | 12 +++---- .../HttpServer/AsynchronousRestObjectRequester.cs | 2 +- .../Framework/Servers/HttpServer/BaseHttpServer.cs | 22 ++++++------ .../Servers/HttpServer/Interfaces/IHttpServer.cs | 2 +- OpenSim/Framework/Servers/VersionInfo.cs | 2 +- OpenSim/Framework/SimStats.cs | 14 ++++---- OpenSim/Framework/TaskInventoryDictionary.cs | 2 +- OpenSim/Framework/ThreadTracker.cs | 6 ++-- OpenSim/Framework/UserConfig.cs | 2 +- OpenSim/Framework/UserProfileData.cs | 2 +- OpenSim/Framework/Util.cs | 6 ++-- 46 files changed, 198 insertions(+), 198 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 5071594..4a5253c 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -59,7 +59,7 @@ namespace OpenSim.Framework // Body defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); - defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); + defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); // Skin defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); diff --git a/OpenSim/Framework/Capabilities/CapsUtil.cs b/OpenSim/Framework/Capabilities/CapsUtil.cs index 46dbd3d..0334e4b 100644 --- a/OpenSim/Framework/Capabilities/CapsUtil.cs +++ b/OpenSim/Framework/Capabilities/CapsUtil.cs @@ -28,7 +28,7 @@ using OpenMetaverse; namespace OpenSim.Framework.Capabilities -{ +{ /// /// Capabilities utility methods /// diff --git a/OpenSim/Framework/Client/IClientIM.cs b/OpenSim/Framework/Client/IClientIM.cs index 81b1d9e..3df86d0 100644 --- a/OpenSim/Framework/Client/IClientIM.cs +++ b/OpenSim/Framework/Client/IClientIM.cs @@ -57,7 +57,7 @@ namespace OpenSim.Framework.Client // Porting Guide from old IM // SendIM(...) // Loses FromAgentSession - this should be added by implementers manually. - // + // public interface IClientIM { diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs index db532e0..094a3ff 100644 --- a/OpenSim/Framework/ClientManager.cs +++ b/OpenSim/Framework/ClientManager.cs @@ -177,9 +177,9 @@ namespace OpenSim.Framework } public void ViewerEffectHandler(IClientAPI sender, List args) - { + { // TODO: don't create new blocks if recycling an old packet - List effectBlock = new List(); + List effectBlock = new List(); for (int i = 0; i < args.Count; i++) { ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock(); diff --git a/OpenSim/Framework/CnmMemoryCache.cs b/OpenSim/Framework/CnmMemoryCache.cs index db91801..92af331 100644 --- a/OpenSim/Framework/CnmMemoryCache.cs +++ b/OpenSim/Framework/CnmMemoryCache.cs @@ -70,7 +70,7 @@ namespace OpenSim.Framework /// /// How many operations between time checks. - /// + /// private const int DefaultOperationsBetweenTimeChecks = 40; /// @@ -168,7 +168,7 @@ namespace OpenSim.Framework private int m_version; /// - /// Initializes a new instance of the class. + /// Initializes a new instance of the class. /// public CnmMemoryCache() : this(DefaultMaxSize) @@ -277,7 +277,7 @@ namespace OpenSim.Framework /// protected virtual void AddToNewGeneration(int bucketIndex, TKey key, TValue value, long size) { - // Add to newest generation + // Add to newest generation if (!m_newGeneration.Set(bucketIndex, key, value, size)) { // Failed to add new generation @@ -311,7 +311,7 @@ namespace OpenSim.Framework /// Bucket index is remainder when element key's hash value is divided by bucket count. /// /// - /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2. + /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2. /// /// protected virtual int GetBucketIndex(TKey key) @@ -367,7 +367,7 @@ namespace OpenSim.Framework /// private void RecycleGenerations() { - // Rotate old generation to new generation, new generation to old generation + // Rotate old generation to new generation, new generation to old generation IGeneration temp = m_newGeneration; m_newGeneration = m_oldGeneration; m_newGeneration.Clear(); @@ -522,7 +522,7 @@ namespace OpenSim.Framework /// /// Index of first element's in element chain. /// - /// + /// /// -1 if there is no element in bucket; otherwise first element's index in the element chain. /// /// @@ -692,7 +692,7 @@ namespace OpenSim.Framework /// /// /// 0 if element is free; otherwise larger than 0. - /// + /// public long Size; /// @@ -771,7 +771,7 @@ namespace OpenSim.Framework /// /// /// The enumerator has reach end of collection or is not called. - /// + /// public KeyValuePair Current { get @@ -1405,10 +1405,10 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// public bool IsSizeLimited @@ -1438,7 +1438,7 @@ namespace OpenSim.Framework } /// - /// Gets a value indicating whether elements stored to have limited inactivity time. + /// Gets a value indicating whether elements stored to have limited inactivity time. /// /// /// if the has a fixed total size of elements; @@ -1449,7 +1449,7 @@ namespace OpenSim.Framework /// or methods in , then element is automatically removed from /// the cache. Depending on implementation of the , some of the elements may /// stay longer in cache. - /// + /// /// /// /// @@ -1503,7 +1503,7 @@ namespace OpenSim.Framework /// /// /// - /// + /// public long MaxElementSize { get { return m_maxElementSize; } @@ -1517,7 +1517,7 @@ namespace OpenSim.Framework /// /// Maximal allowed total size for elements stored to . /// - /// + /// /// /// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure. /// @@ -1562,10 +1562,10 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// public long Size @@ -1576,9 +1576,9 @@ namespace OpenSim.Framework /// /// Gets an object that can be used to synchronize access to the . /// - /// + /// /// An object that can be used to synchronize access to the . - /// + /// /// /// /// To get synchronized (thread safe) access to , use @@ -1630,7 +1630,7 @@ namespace OpenSim.Framework /// /// /// Depending on implementation, some of expired elements - /// may stay longer than in the cache. + /// may stay longer than in the cache. /// /// /// @@ -1810,7 +1810,7 @@ namespace OpenSim.Framework /// /// /// if the contains an element with - /// the specified key; otherwise, . + /// the specified key; otherwise, . /// /// /// The key whose to get. diff --git a/OpenSim/Framework/CnmSynchronizedCache.cs b/OpenSim/Framework/CnmSynchronizedCache.cs index c09900e..2bafbe9 100644 --- a/OpenSim/Framework/CnmSynchronizedCache.cs +++ b/OpenSim/Framework/CnmSynchronizedCache.cs @@ -142,7 +142,7 @@ namespace OpenSim.Framework /// /// /// The enumerator has reach end of collection or is not called. - /// + /// public KeyValuePair Current { get { return m_enumerator.Current; } @@ -327,10 +327,10 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// public bool IsSizeLimited @@ -366,7 +366,7 @@ namespace OpenSim.Framework } /// - /// Gets a value indicating whether elements stored to have limited inactivity time. + /// Gets a value indicating whether elements stored to have limited inactivity time. /// /// /// if the has a fixed total size of elements; @@ -377,7 +377,7 @@ namespace OpenSim.Framework /// or methods in , then element is automatically removed from /// the cache. Depending on implementation of the , some of the elements may /// stay longer in cache. - /// + /// /// /// /// @@ -440,7 +440,7 @@ namespace OpenSim.Framework /// /// /// - /// + /// public long MaxElementSize { get @@ -458,7 +458,7 @@ namespace OpenSim.Framework /// /// Maximal allowed total size for elements stored to . /// - /// + /// /// /// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure. /// @@ -507,10 +507,10 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// public long Size @@ -527,9 +527,9 @@ namespace OpenSim.Framework /// /// Gets an object that can be used to synchronize access to the . /// - /// + /// /// An object that can be used to synchronize access to the . - /// + /// /// /// /// To get synchronized (thread safe) access to , use @@ -584,7 +584,7 @@ namespace OpenSim.Framework /// /// /// Depending on implementation, some of expired elements - /// may stay longer than in the cache. + /// may stay longer than in the cache. /// /// /// @@ -704,7 +704,7 @@ namespace OpenSim.Framework /// /// /// if the contains an element with - /// the specified key; otherwise, . + /// the specified key; otherwise, . /// /// /// The key whose to get. diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 238810a..8c39ca8 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs @@ -55,7 +55,7 @@ namespace OpenSim.Framework.Communications.Cache /// Stores user profile and inventory data received from backend services for a particular user. /// public class CachedUserInfo - { + { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); //// @@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications.Cache resolvedFolders.Add(folder); resolvedFolderDictionary[folder.ID] = folder; parentFolder.AddChildFolder(folder); - } + } } } // foreach (folder in pendingCategorizationFolders[parentFolder.ID]) @@ -422,7 +422,7 @@ namespace OpenSim.Framework.Communications.Cache /// /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, - /// and needs to be changed. + /// and needs to be changed. /// /// /// @@ -500,7 +500,7 @@ namespace OpenSim.Framework.Communications.Cache InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID); if (oldParentFolder != null) - { + { oldParentFolder.RemoveChildFolder(folderID); parentFolder.AddChildFolder(folder); } diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 7f1c7e9..2a1da50 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs @@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache /// User profiles indexed by name /// private readonly Dictionary m_userProfilesByName - = new Dictionary(); + = new Dictionary(); /// /// The root library folder. @@ -125,26 +125,26 @@ namespace OpenSim.Framework.Communications.Cache /// /// If the user isn't in cache then the user is requested from the profile service. /// - /// null if no user details are found + /// null if no user details are found public CachedUserInfo GetUserDetails(string fname, string lname) { lock (m_userProfilesByName) - { + { CachedUserInfo userInfo; - if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo)) + if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo)) { return userInfo; - } + } else - { + { UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname); if (userProfile != null) - return AddToCaches(userProfile); + return AddToCaches(userProfile); else return null; - } + } } } @@ -185,20 +185,20 @@ namespace OpenSim.Framework.Communications.Cache // probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via // returning a read only class from the cache). // public bool StoreProfile(UserProfileData userProfile) -// { +// { // lock (m_userProfilesById) -// { +// { // CachedUserInfo userInfo = GetUserDetails(userProfile.ID); -// +// // if (userInfo != null) // { -// userInfo.m_userProfile = userProfile; +// userInfo.m_userProfile = userProfile; // m_commsManager.UserService.UpdateUserProfile(userProfile); -// +// // return true; // } // } -// +// // return false; // } @@ -220,7 +220,7 @@ namespace OpenSim.Framework.Communications.Cache } } - return createdUserInfo; + return createdUserInfo; } /// @@ -234,7 +234,7 @@ namespace OpenSim.Framework.Communications.Cache { if (m_userProfilesById.ContainsKey(userId)) { - CachedUserInfo userInfo = m_userProfilesById[userId]; + CachedUserInfo userInfo = m_userProfilesById[userId]; m_userProfilesById.Remove(userId); lock (m_userProfilesByName) @@ -244,7 +244,7 @@ namespace OpenSim.Framework.Communications.Cache return true; } - } + } return false; } diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index 9f377a6..2410f31 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs @@ -90,8 +90,8 @@ namespace OpenSim.Framework.Communications public IUserAdminService UserAdminService { get { return m_userAdminService; } - } - protected IUserAdminService m_userAdminService; + } + protected IUserAdminService m_userAdminService; /// /// Constructor diff --git a/OpenSim/Framework/Communications/IAvatarService.cs b/OpenSim/Framework/Communications/IAvatarService.cs index 4afc58f..760aa62 100644 --- a/OpenSim/Framework/Communications/IAvatarService.cs +++ b/OpenSim/Framework/Communications/IAvatarService.cs @@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications /// Update avatar appearance information /// /// - /// + /// void UpdateUserAppearance(UUID user, AvatarAppearance appearance); } } diff --git a/OpenSim/Framework/Communications/IUserAdminService.cs b/OpenSim/Framework/Communications/IUserAdminService.cs index 15b989d..423b49b 100644 --- a/OpenSim/Framework/Communications/IUserAdminService.cs +++ b/OpenSim/Framework/Communications/IUserAdminService.cs @@ -66,6 +66,6 @@ namespace OpenSim.Framework.Communications /// /// /// true if the update was successful, false otherwise - bool ResetUserPassword(string firstName, string lastName, string newPassword); + bool ResetUserPassword(string firstName, string lastName, string newPassword); } } diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs index 15c5a96..2872e5e 100644 --- a/OpenSim/Framework/Communications/IUserService.cs +++ b/OpenSim/Framework/Communications/IUserService.cs @@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects - void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); + void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); /// /// Logs off a user on the user server @@ -130,7 +130,7 @@ namespace OpenSim.Framework.Communications /// /// A List of FriendListItems that contains info about the user's friends. /// Always returns a list even if the user has no friends - /// + /// List GetUserFriendList(UUID friendlistowner); // This probably shouldn't be here, it belongs to IAuthentication @@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications /// /// /// - bool AuthenticateUserByPassword(UUID userID, string password); + bool AuthenticateUserByPassword(UUID userID, string password); // Temporary Hack until we move everything to the new service model void SetInventoryService(IInventoryService invService); diff --git a/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs b/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs index 98d0e0f..e96c5e8 100644 --- a/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs +++ b/OpenSim/Framework/Communications/Osp/OspInventoryWrapperPlugin.cs @@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Osp public string Name { get { return "OspInventoryWrapperPlugin"; } } public string Version { get { return "0.1"; } } - public void Initialise() {} + public void Initialise() {} public void Initialise(string connect) {} public void Dispose() {} @@ -80,9 +80,9 @@ namespace OpenSim.Framework.Communications.Osp } protected InventoryItemBase PostProcessItem(InventoryItemBase item) - { + { item.CreatorIdAsUuid = OspResolver.ResolveOspa(item.CreatorId, m_commsManager); - return item; + return item; } public List getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); } diff --git a/OpenSim/Framework/Communications/Osp/OspResolver.cs b/OpenSim/Framework/Communications/Osp/OspResolver.cs index e98317a..32f0efc 100644 --- a/OpenSim/Framework/Communications/Osp/OspResolver.cs +++ b/OpenSim/Framework/Communications/Osp/OspResolver.cs @@ -33,13 +33,13 @@ using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Framework.Communications.Osp -{ +{ /// /// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for /// identifying user profiles or supplying a simple name if no profile is available. /// public class OspResolver - { + { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public const string OSPA_PREFIX = "ospa:"; @@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Osp { return OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; - } + } /// /// Resolve an osp string into the most suitable internal OpenSim identifier. @@ -89,13 +89,13 @@ namespace OpenSim.Framework.Communications.Osp /// is returned. /// public static UUID ResolveOspa(string ospa, CommunicationsManager commsManager) - { + { if (!ospa.StartsWith(OSPA_PREFIX)) return UUID.Zero; m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); - string ospaMeat = ospa.Substring(OSPA_PREFIX.Length); + string ospaMeat = ospa.Substring(OSPA_PREFIX.Length); string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY); foreach (string tuple in ospaTuples) @@ -162,7 +162,7 @@ namespace OpenSim.Framework.Communications.Osp tempUserProfile.ID = HashName(tempUserProfile.Name); m_log.DebugFormat( - "[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID); + "[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID); commsManager.UserService.AddTemporaryUserProfile(tempUserProfile); return tempUserProfile.ID; diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs index a6cd918..922cd49 100644 --- a/OpenSim/Framework/Communications/Services/LoginService.cs +++ b/OpenSim/Framework/Communications/Services/LoginService.cs @@ -1072,7 +1072,7 @@ namespace OpenSim.Framework.Communications.Services /// /// /// - /// true if the region was successfully contacted, false otherwise + /// true if the region was successfully contacted, false otherwise protected abstract bool PrepareLoginToRegion( RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client); diff --git a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs index 43f1440..d56211f 100644 --- a/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs +++ b/OpenSim/Framework/Communications/TemporaryUserProfilePlugin.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Data; namespace OpenSim.Framework.Communications -{ +{ /// /// Plugin for managing temporary user profiles. /// @@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications public string Name { get { return "TemporaryUserProfilePlugin"; } } public string Version { get { return "0.1"; } } - public void Initialise() {} + public void Initialise() {} public void Initialise(string connect) {} public void Dispose() {} diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs index a757282..caaebd7 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs @@ -152,8 +152,8 @@ namespace OpenSim.Framework.Communications.Tests public virtual bool AuthenticateUserByPassword(UUID userID, string password) { - throw new NotImplementedException(); - } + throw new NotImplementedException(); + } } } } diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs index e5d8895..830c877 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs @@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Tests timedOut = true; lock (this) - { + { UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } @@ -150,7 +150,7 @@ namespace OpenSim.Framework.Communications.Tests CachedUserInfo userInfo; lock (this) - { + { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } @@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Tests CachedUserInfo userInfo; lock (this) - { + { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } @@ -206,7 +206,7 @@ namespace OpenSim.Framework.Communications.Tests CachedUserInfo userInfo; lock (this) - { + { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } @@ -271,7 +271,7 @@ namespace OpenSim.Framework.Communications.Tests CachedUserInfo userInfo; lock (this) - { + { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } @@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications.Tests CachedUserInfo userInfo; lock (this) - { + { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs index 0a9d2ae..e891d9c 100644 --- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs @@ -318,7 +318,7 @@ namespace OpenSim.Framework.Communications.Tests { TestHelper.InMethod(); - //Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()"); + //Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()"); //log4net.Config.XmlConfigurator.Configure(); string error_already_logged = "You appear to be already logged in. " + diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 86238b1..bf4f331 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs @@ -94,9 +94,9 @@ namespace OpenSim.Framework.Communications public void AddPlugin(string provider, string connect) { m_plugins.AddRange(DataPluginFactory.LoadDataPlugins(provider, connect)); - } + } - #region UserProfile + #region UserProfile public virtual void AddTemporaryUserProfile(UserProfileData userProfile) { @@ -924,8 +924,8 @@ namespace OpenSim.Framework.Communications if (md5PasswordHash == userProfile.PasswordHash) return true; else - return false; - } + return false; + } #endregion } diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs index 06136ff..9671bc2 100644 --- a/OpenSim/Framework/Console/CommandConsole.cs +++ b/OpenSim/Framework/Console/CommandConsole.cs @@ -88,7 +88,7 @@ namespace OpenSim.Framework.Console /// Parsed parts of the help string. If empty then general help is returned. /// public List GetHelp(string[] cmd) - { + { List help = new List(); List helpParts = new List(cmd); @@ -115,7 +115,7 @@ namespace OpenSim.Framework.Console /// /// private List CollectHelp(List helpParts) - { + { string originalHelpRequest = string.Join(" ", helpParts.ToArray()); List help = new List(); @@ -132,7 +132,7 @@ namespace OpenSim.Framework.Console if (dict[helpPart] is Dictionary) dict = (Dictionary)dict[helpPart]; - helpParts.RemoveAt(0); + helpParts.RemoveAt(0); } // There was a command for the given help string @@ -149,7 +149,7 @@ namespace OpenSim.Framework.Console } return help; - } + } private List CollectHelp(Dictionary dict) { @@ -180,7 +180,7 @@ namespace OpenSim.Framework.Console /// /// public void AddCommand(string module, bool shared, string command, - string help, string longhelp, CommandDelegate fn) + string help, string longhelp, CommandDelegate fn) { AddCommand(module, shared, command, help, longhelp, String.Empty, fn); diff --git a/OpenSim/Framework/GridConfig.cs b/OpenSim/Framework/GridConfig.cs index 9aa5d03..3a43a14 100644 --- a/OpenSim/Framework/GridConfig.cs +++ b/OpenSim/Framework/GridConfig.cs @@ -90,13 +90,13 @@ namespace OpenSim.Framework m_configMember.addConfigurationOption("allow_forceful_banlines", ConfigurationOption.ConfigurationTypes.TYPE_STRING, - "Allow Forceful Banlines", "TRUE", true); + "Allow Forceful Banlines", "TRUE", true); m_configMember.addConfigurationOption("allow_region_registration", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "Allow regions to register immediately upon grid server startup? true/false", "True", - false); + false); m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Remote console access user name [Default: disabled]", "", false); @@ -147,7 +147,7 @@ namespace OpenSim.Framework break; case "allow_region_registration": AllowRegionRegistration = (bool)configuration_result; - break; + break; case "console_user": ConsoleUser = (string)configuration_result; break; diff --git a/OpenSim/Framework/IAssetCache.cs b/OpenSim/Framework/IAssetCache.cs index 751fdd5..654180d 100644 --- a/OpenSim/Framework/IAssetCache.cs +++ b/OpenSim/Framework/IAssetCache.cs @@ -34,23 +34,23 @@ namespace OpenSim.Framework /// /// Interface to the local asset cache. This is the mechanism through which assets can be added and requested. - /// + /// public interface IAssetCache : IPlugin { /// /// The 'server' from which assets can be requested and to which assets are persisted. - /// + /// - void Initialise(ConfigSettings cs); + void Initialise(ConfigSettings cs); /// /// Report statistical data to the log. - /// + /// void ShowState(); /// /// Clear the asset cache. - /// + /// void Clear(); /// @@ -58,7 +58,7 @@ namespace OpenSim.Framework /// /// /// - /// true if the asset was in the cache, false if it was not + /// true if the asset was in the cache, false if it was not bool TryGetCachedAsset(UUID assetID, out AssetBase asset); /// @@ -69,7 +69,7 @@ namespace OpenSim.Framework /// /// A callback invoked when the asset has either been found or not found. /// If the asset was found this is called with the asset UUID and the asset data - /// If the asset was not found this is still called with the asset UUID but with a null asset data reference + /// If the asset was not found this is still called with the asset UUID but with a null asset data reference void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture); /// @@ -84,13 +84,13 @@ namespace OpenSim.Framework /// /// /// - /// null if the asset could not be retrieved + /// null if the asset could not be retrieved AssetBase GetAsset(UUID assetID, bool isTexture); /// /// Add an asset to both the persistent store and the cache. /// - /// + /// void AddAsset(AssetBase asset); /// @@ -100,14 +100,14 @@ namespace OpenSim.Framework /// of the asset cache. This is needed because the osdynamic /// texture code grows the asset cache without bounds. The /// real solution here is a much better cache archicture, but - /// this is a stop gap measure until we have such a thing. + /// this is a stop gap measure until we have such a thing. void ExpireAsset(UUID assetID); /// /// Handle an asset request from the client. The result will be sent back asynchronously. /// /// - /// + /// void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest); } diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 444adf9..4bc35e6 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -810,7 +810,7 @@ namespace OpenSim.Framework /// void Start(); - void Stop(); + void Stop(); // void ActivateGesture(UUID assetId, UUID gestureId); @@ -824,7 +824,7 @@ namespace OpenSim.Framework /// /// The id of the agent associated with the appearance /// - /// + /// void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry); void SendStartPingCheck(byte seq); @@ -833,7 +833,7 @@ namespace OpenSim.Framework /// Tell the client that an object has been deleted /// /// - /// + /// void SendKillObject(ulong regionHandle, uint localID); void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); diff --git a/OpenSim/Framework/ICnmCache.cs b/OpenSim/Framework/ICnmCache.cs index a1ac322..27b9c56 100644 --- a/OpenSim/Framework/ICnmCache.cs +++ b/OpenSim/Framework/ICnmCache.cs @@ -180,16 +180,16 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// bool IsSizeLimited { get; } /// - /// Gets a value indicating whether elements stored to have limited inactivity time. + /// Gets a value indicating whether elements stored to have limited inactivity time. /// /// /// if the has a fixed total size of elements; @@ -200,7 +200,7 @@ namespace OpenSim.Framework /// or methods in , then element is automatically removed from /// the cache. Depending on implementation of the , some of the elements may /// stay longer in cache. - /// + /// /// /// /// @@ -237,7 +237,7 @@ namespace OpenSim.Framework /// /// /// - /// + /// long MaxElementSize { get; } /// @@ -246,7 +246,7 @@ namespace OpenSim.Framework /// /// Maximal allowed total size for elements stored to . /// - /// + /// /// /// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure. /// @@ -278,10 +278,10 @@ namespace OpenSim.Framework /// When adding an new element to that is limiting total size of elements, /// will remove less recently used elements until it can fit an new element. /// - /// + /// /// /// - /// + /// /// /// long Size { get; } @@ -289,9 +289,9 @@ namespace OpenSim.Framework /// /// Gets an object that can be used to synchronize access to the . /// - /// + /// /// An object that can be used to synchronize access to the . - /// + /// /// /// /// To get synchronized (thread safe) access to , use @@ -322,7 +322,7 @@ namespace OpenSim.Framework /// /// /// Depending on implementation, some of expired elements - /// may stay longer than in the cache. + /// may stay longer than in the cache. /// /// /// @@ -418,7 +418,7 @@ namespace OpenSim.Framework /// /// /// if the contains an element with - /// the specified key; otherwise, . + /// the specified key; otherwise, . /// /// /// The key whose to get. diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index d61e08c..489653f 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -55,7 +55,7 @@ namespace OpenSim.Framework GodTakeCopy = 5, Delete = 6, Return = 9 - }; + }; public interface IScene { diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index db19527..4fc3e01 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs @@ -32,7 +32,7 @@ namespace OpenSim.Framework { public interface ISceneObject { - UUID UUID { get; } + UUID UUID { get; } ISceneObject CloneForNewScene(); string ToXml2(); string ExtraToXmlString(); diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index 3eef6f6..a12183c 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs @@ -89,7 +89,7 @@ namespace OpenSim.Framework ID = id; Name = name; Owner = owner; - ParentID = parent; + ParentID = parent; } public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs index 00462f9..6b432f3 100644 --- a/OpenSim/Framework/InventoryFolderImpl.cs +++ b/OpenSim/Framework/InventoryFolderImpl.cs @@ -304,7 +304,7 @@ namespace OpenSim.Framework /// /// Find a folder given a PATH_DELIMITER delimited path starting from this folder - /// + /// /// /// This method does not handle paths that contain multiple delimitors /// diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 7150c82..aeb01e2 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs @@ -34,10 +34,10 @@ namespace OpenSim.Framework /// Inventory Item - contains all the properties associated with an individual inventory piece. /// public class InventoryItemBase : InventoryNodeBase, ICloneable - { + { /// /// The inventory type of the item. This is slightly different from the asset type in some situations. - /// + /// public int InvType { get @@ -54,7 +54,7 @@ namespace OpenSim.Framework /// /// The folder this item is contained in - /// + /// public UUID Folder { get @@ -71,7 +71,7 @@ namespace OpenSim.Framework /// /// The creator of this item - /// + /// public string CreatorId { get @@ -114,7 +114,7 @@ namespace OpenSim.Framework { m_creatorIdAsUuid = value; } - } + } protected UUID m_creatorIdAsUuid = UUID.Zero; /// @@ -130,13 +130,13 @@ namespace OpenSim.Framework set { m_description = value; - } + } } protected string m_description = String.Empty; /// /// - /// + /// public uint NextPermissions { get @@ -153,7 +153,7 @@ namespace OpenSim.Framework /// /// A mask containing permissions for the current owner (cannot be enforced) - /// + /// public uint CurrentPermissions { get @@ -170,7 +170,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint BasePermissions { get @@ -187,7 +187,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint EveryOnePermissions { get @@ -204,7 +204,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint GroupPermissions { get @@ -221,7 +221,7 @@ namespace OpenSim.Framework /// /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) - /// + /// public int AssetType { get @@ -238,7 +238,7 @@ namespace OpenSim.Framework /// /// The UUID of the associated asset on the asset server - /// + /// public UUID AssetID { get @@ -255,7 +255,7 @@ namespace OpenSim.Framework /// /// - /// + /// public UUID GroupID { get @@ -272,13 +272,13 @@ namespace OpenSim.Framework /// /// - /// + /// public bool GroupOwned { get { return m_groupOwned; - } + } set { @@ -289,7 +289,7 @@ namespace OpenSim.Framework /// /// - /// + /// public int SalePrice { get @@ -306,7 +306,7 @@ namespace OpenSim.Framework /// /// - /// + /// public byte SaleType { get @@ -323,7 +323,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint Flags { get @@ -340,7 +340,7 @@ namespace OpenSim.Framework /// /// - /// + /// public int CreationDate { get diff --git a/OpenSim/Framework/InventoryNodeBase.cs b/OpenSim/Framework/InventoryNodeBase.cs index f49cce1..31c3fd1 100644 --- a/OpenSim/Framework/InventoryNodeBase.cs +++ b/OpenSim/Framework/InventoryNodeBase.cs @@ -31,12 +31,12 @@ namespace OpenSim.Framework { /// /// Common base class for inventory nodes of different types (files, folders, etc.) - /// + /// public class InventoryNodeBase - { + { /// /// The name of the node (64 characters or less) - /// + /// public virtual string Name { get { return m_name; } @@ -51,17 +51,17 @@ namespace OpenSim.Framework { get { return m_id; } set { m_id = value; } - } + } private UUID m_id; /// /// The agent who's inventory this is contained by - /// + /// public virtual UUID Owner { get { return m_owner; } set { m_owner = value; } } - private UUID m_owner; + private UUID m_owner; } } diff --git a/OpenSim/Framework/NetworkServersInfo.cs b/OpenSim/Framework/NetworkServersInfo.cs index 7e66742..f720222 100644 --- a/OpenSim/Framework/NetworkServersInfo.cs +++ b/OpenSim/Framework/NetworkServersInfo.cs @@ -32,7 +32,7 @@ namespace OpenSim.Framework { public class NetworkServersInfo { - public string AssetSendKey = String.Empty; + public string AssetSendKey = String.Empty; public string AssetURL = "http://127.0.0.1:" + ConfigSettings.DefaultAssetServerHttpPort.ToString() + "/"; public string GridRecvKey = String.Empty; diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index cee1d4b..d3a5357 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs @@ -1040,7 +1040,7 @@ namespace OpenSim.Framework public static RegionInfo Create(UUID regionID, string regionName, uint regX, uint regY, string externalHostName, uint httpPort, uint simPort, uint remotingPort, string serverURI) { RegionInfo regionInfo; - IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort); + IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort); regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, externalHostName); regionInfo.RemotingPort = remotingPort; regionInfo.RemotingAddress = externalHostName; diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs index 274f41f..b5901e1 100644 --- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs +++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs @@ -158,7 +158,7 @@ namespace OpenSim.Framework.Serialization.External settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString()); break; } - } + } xtr.ReadEndElement(); xtr.ReadStartElement("Terrain"); @@ -200,8 +200,8 @@ namespace OpenSim.Framework.Serialization.External xtw.WriteStartElement("RegionSettings"); - xtw.WriteStartElement("General"); - xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString()); + xtw.WriteStartElement("General"); + xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString()); xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString()); xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString()); xtw.WriteElementString("BlockFly", settings.BlockFly.ToString()); diff --git a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs index eb77e65..fb269b7 100644 --- a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs +++ b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs @@ -36,7 +36,7 @@ namespace OpenSim.Framework.Serialization.External /// Serialize and deserialize region settings as an external format. /// public class UserProfileSerializer - { + { public const int MAJOR_VERSION = 0; public const int MINOR_VERSION = 1; @@ -65,6 +65,6 @@ namespace OpenSim.Framework.Serialization.External sw.Close(); return sw.ToString(); - } + } } } \ No newline at end of file diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 7a244ff..632b551 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs @@ -158,7 +158,7 @@ namespace OpenSim.Framework.Servers m_consoleAppender.Threshold = Level.All; Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); - } + } m_console.Commands.AddCommand("base", false, "quit", "quit", @@ -196,7 +196,7 @@ namespace OpenSim.Framework.Servers /// /// Should be overriden and referenced by descendents if they need to perform extra shutdown processing - /// + /// public virtual void ShutdownSpecific() {} /// @@ -286,7 +286,7 @@ namespace OpenSim.Framework.Servers /// public virtual void Startup() { - m_log.Info("[STARTUP]: Beginning startup processing"); + m_log.Info("[STARTUP]: Beginning startup processing"); EnhanceVersionInformation(); @@ -301,7 +301,7 @@ namespace OpenSim.Framework.Servers /// /// Should be overriden and referenced by descendents if they need to perform extra shutdown processing - /// + /// public virtual void Shutdown() { ShutdownSpecific(); @@ -367,7 +367,7 @@ namespace OpenSim.Framework.Servers } public virtual void HandleShow(string module, string[] cmd) - { + { List args = new List(cmd); args.RemoveAt(0); @@ -375,7 +375,7 @@ namespace OpenSim.Framework.Servers string[] showParams = args.ToArray(); switch (showParams[0]) - { + { case "info": Notice("Version: " + m_version); Notice("Startup directory: " + m_startupDirectory); diff --git a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs index fe69ad3..5afa110 100644 --- a/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs +++ b/OpenSim/Framework/Servers/HttpServer/AsynchronousRestObjectRequester.cs @@ -168,7 +168,7 @@ namespace OpenSim.Framework.Servers.HttpServer "[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e); } - }, null); + }, null); } } } diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 01990fa..6c63c6c 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -110,7 +110,7 @@ namespace OpenSim.Framework.Servers.HttpServer public BaseHttpServer(uint port, bool ssl) : this (port) { - m_ssl = ssl; + m_ssl = ssl; } public BaseHttpServer(uint port, bool ssl, uint sslport, string CN) : this (port, ssl) @@ -156,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer lock (m_rpcHandlers) { m_rpcHandlers[method] = handler; - m_rpcHandlersKeepAlive[method] = keepAlive; // default + m_rpcHandlersKeepAlive[method] = keepAlive; // default } return true; @@ -323,7 +323,7 @@ namespace OpenSim.Framework.Servers.HttpServer OSHttpRequest request = objstate.oreq; OSHttpResponse resp = objstate.oresp; - HandleRequest(request,resp); + HandleRequest(request,resp); } public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response) @@ -712,7 +712,7 @@ namespace OpenSim.Framework.Servers.HttpServer lock (m_rpcHandlers) { methodWasFound = m_rpcHandlers.TryGetValue(methodName, out method); - } + } if (methodWasFound) { @@ -931,7 +931,7 @@ namespace OpenSim.Framework.Servers.HttpServer } catch (IOException e) { - m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e); + m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e); } catch (SocketException e) { @@ -1368,7 +1368,7 @@ namespace OpenSim.Framework.Servers.HttpServer bestMatch = pattern; } } - } + } if (String.IsNullOrEmpty(bestMatch)) { @@ -1480,7 +1480,7 @@ namespace OpenSim.Framework.Servers.HttpServer { m_log.Warn("[BASE HTTP SERVER] XmlRpcRequest issue: " + e.Message); } - } + } } public void SendHTML404(OSHttpResponse response, string host) @@ -1589,7 +1589,7 @@ namespace OpenSim.Framework.Servers.HttpServer // if you want more detailed trace information from the HttpServer //m_httpListener2.UseTraceLogs = true; - //m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor; + //m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor; } else { @@ -1624,7 +1624,7 @@ namespace OpenSim.Framework.Servers.HttpServer } public void httpServerDisconnectMonitor(IHttpClientContext source, SocketError err) - { + { switch (err) { case SocketError.NotSocket: @@ -1635,7 +1635,7 @@ namespace OpenSim.Framework.Servers.HttpServer } public void httpServerException(object source, Exception exception) - { + { m_log.ErrorFormat("[HTTPSERVER]: {0} had an exception {1}", source.ToString(), exception.ToString()); /* if (HTTPDRunning)// && NotSocketErrors > 5) @@ -1662,7 +1662,7 @@ namespace OpenSim.Framework.Servers.HttpServer } catch (NullReferenceException) { - m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer."); + m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer."); } } diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs index 1bdf4fa..d13408d 100644 --- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs @@ -128,6 +128,6 @@ namespace OpenSim.Framework.Servers.HttpServer string GetHTTP404(string host); - string GetHTTP500(); + string GetHTTP500(); } } diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index d06adb5..8900e46 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs @@ -67,7 +67,7 @@ namespace OpenSim /// /// Having this version number allows the grid service to reject connections from regions running a version /// of the code that is too old. - /// + /// /// public readonly static int MajorInterfaceVersion = 6; } diff --git a/OpenSim/Framework/SimStats.cs b/OpenSim/Framework/SimStats.cs index 084964d..3d8f32f 100644 --- a/OpenSim/Framework/SimStats.cs +++ b/OpenSim/Framework/SimStats.cs @@ -35,9 +35,9 @@ namespace OpenSim.Framework /// /// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats /// storage. - /// + /// public class SimStats - { + { public uint RegionX { get { return m_regionX; } @@ -47,25 +47,25 @@ namespace OpenSim.Framework public uint RegionY { get { return m_regionY; } - } + } private uint m_regionY; public SimStatsPacket.RegionBlock RegionBlock { get { return m_regionBlock; } - } + } private SimStatsPacket.RegionBlock m_regionBlock; public SimStatsPacket.StatBlock[] StatsBlock { get { return m_statsBlock; } - } + } private SimStatsPacket.StatBlock[] m_statsBlock; public uint RegionFlags { get { return m_regionFlags; } - } + } private uint m_regionFlags; public uint ObjectCapacity @@ -76,7 +76,7 @@ namespace OpenSim.Framework public UUID RegionUUID { - get { return regionUUID;} + get { return regionUUID; } } private UUID regionUUID; diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs index 946d7f5..25ae6b0 100644 --- a/OpenSim/Framework/TaskInventoryDictionary.cs +++ b/OpenSim/Framework/TaskInventoryDictionary.cs @@ -38,7 +38,7 @@ namespace OpenSim.Framework /// A dictionary for task inventory. /// /// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before - /// iterating over it. + /// iterating over it. public class TaskInventoryDictionary : Dictionary, ICloneable, IXmlSerializable { diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs index fa6f0b8..d3a239d 100644 --- a/OpenSim/Framework/ThreadTracker.cs +++ b/OpenSim/Framework/ThreadTracker.cs @@ -57,7 +57,7 @@ namespace OpenSim.Framework } private static void ThreadTrackerThreadLoop() - { + { try { while (true) @@ -70,8 +70,8 @@ namespace OpenSim.Framework { m_log.ErrorFormat( "[THREAD TRACKER]: Thread tracker cleanup thread terminating with exception. Please report this error. Exception is {0}", - e); - } + e); + } } public static void Add(Thread thread) diff --git a/OpenSim/Framework/UserConfig.cs b/OpenSim/Framework/UserConfig.cs index 16f265c..0fa82cf 100644 --- a/OpenSim/Framework/UserConfig.cs +++ b/OpenSim/Framework/UserConfig.cs @@ -133,7 +133,7 @@ namespace OpenSim.Framework m_configMember.addConfigurationOption("library_location", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Path to library control file", - string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false); + string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false); m_configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Data.MySQL.dll", false); diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index f51a199..413f152 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs @@ -217,7 +217,7 @@ namespace OpenSim.Framework public string Name { get { return String.Format("{0} {1}", m_firstname, m_surname); } - } + } public string Email { diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index a28a617..17fc58c 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -54,7 +54,7 @@ namespace OpenSim.Framework /// public class Util { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static uint nextXferID = 5000; private static Random randomClass = new Random(); @@ -136,7 +136,7 @@ namespace OpenSim.Framework float dx = a.X - b.X; float dy = a.Y - b.Y; float dz = a.Z - b.Z; - return (dx*dx + dy*dy + dz*dz) < (amount*amount); + return (dx*dx + dy*dy + dz*dz) < (amount*amount); } /// @@ -975,7 +975,7 @@ namespace OpenSim.Framework else { os = ReadEtcIssue(); - } + } if (os.Length > 45) { -- cgit v1.1