From cd088757e96217defc9a2b0bf323747615c3255e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 16 Nov 2012 04:36:22 +0000 Subject: Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling. --- OpenSim/Framework/Monitoring/StatsManager.cs | 139 ++++++++++++++++++++++++++- OpenSim/Framework/Monitoring/Watchdog.cs | 4 +- 2 files changed, 139 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs index cebe905..eae7505 100644 --- a/OpenSim/Framework/Monitoring/StatsManager.cs +++ b/OpenSim/Framework/Monitoring/StatsManager.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using System.Text; namespace OpenSim.Framework.Monitoring { @@ -246,6 +247,24 @@ namespace OpenSim.Framework.Monitoring return false; } + + public static void RecordStats() + { + lock (RegisteredStats) + { + foreach (Dictionary> category in RegisteredStats.Values) + { + foreach (Dictionary container in category.Values) + { + foreach (Stat stat in container.Values) + { + if (stat.MeasuresOfInterest != MeasuresOfInterest.None) + stat.RecordValue(); + } + } + } + } + } } /// @@ -262,6 +281,16 @@ namespace OpenSim.Framework.Monitoring } /// + /// Measures of interest for this stat. + /// + [Flags] + public enum MeasuresOfInterest + { + None, + AverageChangeOverTime + } + + /// /// Verbosity of stat. /// /// @@ -295,6 +324,8 @@ namespace OpenSim.Framework.Monitoring public StatType StatType { get; private set; } + public MeasuresOfInterest MeasuresOfInterest { get; private set; } + /// /// Action used to update this stat when the value is requested if it's a pull type. /// @@ -328,6 +359,47 @@ namespace OpenSim.Framework.Monitoring private double m_value; /// + /// Historical samples for calculating measures of interest average. + /// + /// + /// Will be null if no measures of interest require samples. + /// + private static Queue m_samples; + + /// + /// Maximum number of statistical samples. + /// + /// + /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from + /// the main Watchdog. + /// + private static int m_maxSamples = 24; + + public Stat( + string shortName, + string name, + string description, + string unitName, + string category, + string container, + StatType type, + Action pullAction, + StatVerbosity verbosity) + : this( + shortName, + name, + description, + unitName, + category, + container, + type, + MeasuresOfInterest.None, + pullAction, + verbosity) + { + } + + /// /// Constructor /// /// Short name for the stat. Must not contain spaces. e.g. "LongFrames" @@ -341,6 +413,7 @@ namespace OpenSim.Framework.Monitoring /// Entity to which this stat relates. e.g. scene name if this is a per scene stat. /// Push or pull /// Pull stats need an action to update the stat on request. Push stats should set null here. + /// Measures of interest /// Verbosity of stat. Controls whether it will appear in short stat display or only full display. public Stat( string shortName, @@ -350,6 +423,7 @@ namespace OpenSim.Framework.Monitoring string category, string container, StatType type, + MeasuresOfInterest moi, Action pullAction, StatVerbosity verbosity) { @@ -370,13 +444,66 @@ namespace OpenSim.Framework.Monitoring else PullAction = pullAction; + MeasuresOfInterest = moi; + + if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime) + m_samples = new Queue(m_maxSamples); + Verbosity = verbosity; } + /// + /// Record a value in the sample set. + /// + /// + /// Do not call this if MeasuresOfInterest.None + /// + public void RecordValue() + { + double newValue = Value; + + lock (m_samples) + { + if (m_samples.Count >= m_maxSamples) + m_samples.Dequeue(); + + m_samples.Enqueue(newValue); + } + } + public virtual string ToConsoleString() { - return string.Format( - "{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName); + StringBuilder sb = new StringBuilder(); + sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName); + + AppendMeasuresOfInterest(sb); + + return sb.ToString(); + } + + protected void AppendMeasuresOfInterest(StringBuilder sb) + { + if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) + == MeasuresOfInterest.AverageChangeOverTime) + { + double totalChange = 0; + double? lastSample = null; + + lock (m_samples) + { + foreach (double s in m_samples) + { + if (lastSample != null) + totalChange += s - (double)lastSample; + + lastSample = s; + } + } + + int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1; + + sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName); + } } } @@ -423,9 +550,15 @@ namespace OpenSim.Framework.Monitoring public override string ToConsoleString() { - return string.Format( + StringBuilder sb = new StringBuilder(); + + sb.AppendFormat( "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})", Category, Container, ShortName, Value, UnitName, Antecedent, Consequent); + + AppendMeasuresOfInterest(sb); + + return sb.ToString(); } } } \ No newline at end of file diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index a20326d..3f992b1 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs @@ -39,7 +39,7 @@ namespace OpenSim.Framework.Monitoring public static class Watchdog { /// Timer interval in milliseconds for the watchdog timer - const double WATCHDOG_INTERVAL_MS = 2500.0d; + public const double WATCHDOG_INTERVAL_MS = 2500.0d; /// Default timeout in milliseconds before a thread is considered dead public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000; @@ -380,6 +380,8 @@ namespace OpenSim.Framework.Monitoring if (MemoryWatchdog.Enabled) MemoryWatchdog.Update(); + StatsManager.RecordStats(); + m_watchdogTimer.Start(); } } -- cgit v1.1 From 55f889cc66d78268c530c65a5fd111395cc26dc5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 16 Nov 2012 05:02:06 +0000 Subject: refactor: Move stat classes out of StatManager and into their own files for clarity. --- .../Framework/Monitoring/Stats/PercentageStat.cs | 88 +++++++ OpenSim/Framework/Monitoring/Stats/Stat.cs | 238 +++++++++++++++++++ OpenSim/Framework/Monitoring/StatsManager.cs | 260 --------------------- 3 files changed, 326 insertions(+), 260 deletions(-) create mode 100644 OpenSim/Framework/Monitoring/Stats/PercentageStat.cs create mode 100644 OpenSim/Framework/Monitoring/Stats/Stat.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Monitoring/Stats/PercentageStat.cs b/OpenSim/Framework/Monitoring/Stats/PercentageStat.cs new file mode 100644 index 0000000..60bed55 --- /dev/null +++ b/OpenSim/Framework/Monitoring/Stats/PercentageStat.cs @@ -0,0 +1,88 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Monitoring +{ + public class PercentageStat : Stat + { + public long Antecedent { get; set; } + public long Consequent { get; set; } + + public override double Value + { + get + { + // Asking for an update here means that the updater cannot access this value without infinite recursion. + // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being + // called by the pull action and just return the value. + if (StatType == StatType.Pull) + PullAction(this); + + long c = Consequent; + + // Avoid any chance of a multi-threaded divide-by-zero + if (c == 0) + return 0; + + return (double)Antecedent / c * 100; + } + + set + { + throw new InvalidOperationException("Cannot set value on a PercentageStat"); + } + } + + public PercentageStat( + string shortName, + string name, + string description, + string category, + string container, + StatType type, + Action pullAction, + StatVerbosity verbosity) + : base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {} + + public override string ToConsoleString() + { + StringBuilder sb = new StringBuilder(); + + sb.AppendFormat( + "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})", + Category, Container, ShortName, Value, UnitName, Antecedent, Consequent); + + AppendMeasuresOfInterest(sb); + + return sb.ToString(); + } + } +} \ No newline at end of file diff --git a/OpenSim/Framework/Monitoring/Stats/Stat.cs b/OpenSim/Framework/Monitoring/Stats/Stat.cs new file mode 100644 index 0000000..f91251b --- /dev/null +++ b/OpenSim/Framework/Monitoring/Stats/Stat.cs @@ -0,0 +1,238 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Monitoring +{ + /// + /// Holds individual statistic details + /// + public class Stat + { + /// + /// Category of this stat (e.g. cache, scene, etc). + /// + public string Category { get; private set; } + + /// + /// Containing name for this stat. + /// FIXME: In the case of a scene, this is currently the scene name (though this leaves + /// us with a to-be-resolved problem of non-unique region names). + /// + /// + /// The container. + /// + public string Container { get; private set; } + + public StatType StatType { get; private set; } + + public MeasuresOfInterest MeasuresOfInterest { get; private set; } + + /// + /// Action used to update this stat when the value is requested if it's a pull type. + /// + public Action PullAction { get; private set; } + + public StatVerbosity Verbosity { get; private set; } + public string ShortName { get; private set; } + public string Name { get; private set; } + public string Description { get; private set; } + public virtual string UnitName { get; private set; } + + public virtual double Value + { + get + { + // Asking for an update here means that the updater cannot access this value without infinite recursion. + // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being + // called by the pull action and just return the value. + if (StatType == StatType.Pull) + PullAction(this); + + return m_value; + } + + set + { + m_value = value; + } + } + + private double m_value; + + /// + /// Historical samples for calculating measures of interest average. + /// + /// + /// Will be null if no measures of interest require samples. + /// + private static Queue m_samples; + + /// + /// Maximum number of statistical samples. + /// + /// + /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from + /// the main Watchdog. + /// + private static int m_maxSamples = 24; + + public Stat( + string shortName, + string name, + string description, + string unitName, + string category, + string container, + StatType type, + Action pullAction, + StatVerbosity verbosity) + : this( + shortName, + name, + description, + unitName, + category, + container, + type, + MeasuresOfInterest.None, + pullAction, + verbosity) + { + } + + /// + /// Constructor + /// + /// Short name for the stat. Must not contain spaces. e.g. "LongFrames" + /// Human readable name for the stat. e.g. "Long frames" + /// Description of stat + /// + /// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value. + /// e.g. " frames" + /// + /// Category under which this stat should appear, e.g. "scene". Do not capitalize. + /// Entity to which this stat relates. e.g. scene name if this is a per scene stat. + /// Push or pull + /// Pull stats need an action to update the stat on request. Push stats should set null here. + /// Measures of interest + /// Verbosity of stat. Controls whether it will appear in short stat display or only full display. + public Stat( + string shortName, + string name, + string description, + string unitName, + string category, + string container, + StatType type, + MeasuresOfInterest moi, + Action pullAction, + StatVerbosity verbosity) + { + if (StatsManager.SubCommands.Contains(category)) + throw new Exception( + string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category)); + + ShortName = shortName; + Name = name; + Description = description; + UnitName = unitName; + Category = category; + Container = container; + StatType = type; + + if (StatType == StatType.Push && pullAction != null) + throw new Exception("A push stat cannot have a pull action"); + else + PullAction = pullAction; + + MeasuresOfInterest = moi; + + if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime) + m_samples = new Queue(m_maxSamples); + + Verbosity = verbosity; + } + + /// + /// Record a value in the sample set. + /// + /// + /// Do not call this if MeasuresOfInterest.None + /// + public void RecordValue() + { + double newValue = Value; + + lock (m_samples) + { + if (m_samples.Count >= m_maxSamples) + m_samples.Dequeue(); + + m_samples.Enqueue(newValue); + } + } + + public virtual string ToConsoleString() + { + StringBuilder sb = new StringBuilder(); + sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName); + + AppendMeasuresOfInterest(sb); + + return sb.ToString(); + } + + protected void AppendMeasuresOfInterest(StringBuilder sb) + { + if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) + == MeasuresOfInterest.AverageChangeOverTime) + { + double totalChange = 0; + double? lastSample = null; + + lock (m_samples) + { + foreach (double s in m_samples) + { + if (lastSample != null) + totalChange += s - (double)lastSample; + + lastSample = s; + } + } + + int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1; + + sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName); + } + } + } +} \ No newline at end of file diff --git a/OpenSim/Framework/Monitoring/StatsManager.cs b/OpenSim/Framework/Monitoring/StatsManager.cs index eae7505..0762b01 100644 --- a/OpenSim/Framework/Monitoring/StatsManager.cs +++ b/OpenSim/Framework/Monitoring/StatsManager.cs @@ -301,264 +301,4 @@ namespace OpenSim.Framework.Monitoring Debug, Info } - - /// - /// Holds individual static details - /// - public class Stat - { - /// - /// Category of this stat (e.g. cache, scene, etc). - /// - public string Category { get; private set; } - - /// - /// Containing name for this stat. - /// FIXME: In the case of a scene, this is currently the scene name (though this leaves - /// us with a to-be-resolved problem of non-unique region names). - /// - /// - /// The container. - /// - public string Container { get; private set; } - - public StatType StatType { get; private set; } - - public MeasuresOfInterest MeasuresOfInterest { get; private set; } - - /// - /// Action used to update this stat when the value is requested if it's a pull type. - /// - public Action PullAction { get; private set; } - - public StatVerbosity Verbosity { get; private set; } - public string ShortName { get; private set; } - public string Name { get; private set; } - public string Description { get; private set; } - public virtual string UnitName { get; private set; } - - public virtual double Value - { - get - { - // Asking for an update here means that the updater cannot access this value without infinite recursion. - // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being - // called by the pull action and just return the value. - if (StatType == StatType.Pull) - PullAction(this); - - return m_value; - } - - set - { - m_value = value; - } - } - - private double m_value; - - /// - /// Historical samples for calculating measures of interest average. - /// - /// - /// Will be null if no measures of interest require samples. - /// - private static Queue m_samples; - - /// - /// Maximum number of statistical samples. - /// - /// - /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from - /// the main Watchdog. - /// - private static int m_maxSamples = 24; - - public Stat( - string shortName, - string name, - string description, - string unitName, - string category, - string container, - StatType type, - Action pullAction, - StatVerbosity verbosity) - : this( - shortName, - name, - description, - unitName, - category, - container, - type, - MeasuresOfInterest.None, - pullAction, - verbosity) - { - } - - /// - /// Constructor - /// - /// Short name for the stat. Must not contain spaces. e.g. "LongFrames" - /// Human readable name for the stat. e.g. "Long frames" - /// Description of stat - /// - /// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value. - /// e.g. " frames" - /// - /// Category under which this stat should appear, e.g. "scene". Do not capitalize. - /// Entity to which this stat relates. e.g. scene name if this is a per scene stat. - /// Push or pull - /// Pull stats need an action to update the stat on request. Push stats should set null here. - /// Measures of interest - /// Verbosity of stat. Controls whether it will appear in short stat display or only full display. - public Stat( - string shortName, - string name, - string description, - string unitName, - string category, - string container, - StatType type, - MeasuresOfInterest moi, - Action pullAction, - StatVerbosity verbosity) - { - if (StatsManager.SubCommands.Contains(category)) - throw new Exception( - string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category)); - - ShortName = shortName; - Name = name; - Description = description; - UnitName = unitName; - Category = category; - Container = container; - StatType = type; - - if (StatType == StatType.Push && pullAction != null) - throw new Exception("A push stat cannot have a pull action"); - else - PullAction = pullAction; - - MeasuresOfInterest = moi; - - if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime) - m_samples = new Queue(m_maxSamples); - - Verbosity = verbosity; - } - - /// - /// Record a value in the sample set. - /// - /// - /// Do not call this if MeasuresOfInterest.None - /// - public void RecordValue() - { - double newValue = Value; - - lock (m_samples) - { - if (m_samples.Count >= m_maxSamples) - m_samples.Dequeue(); - - m_samples.Enqueue(newValue); - } - } - - public virtual string ToConsoleString() - { - StringBuilder sb = new StringBuilder(); - sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName); - - AppendMeasuresOfInterest(sb); - - return sb.ToString(); - } - - protected void AppendMeasuresOfInterest(StringBuilder sb) - { - if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) - == MeasuresOfInterest.AverageChangeOverTime) - { - double totalChange = 0; - double? lastSample = null; - - lock (m_samples) - { - foreach (double s in m_samples) - { - if (lastSample != null) - totalChange += s - (double)lastSample; - - lastSample = s; - } - } - - int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1; - - sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName); - } - } - } - - public class PercentageStat : Stat - { - public long Antecedent { get; set; } - public long Consequent { get; set; } - - public override double Value - { - get - { - // Asking for an update here means that the updater cannot access this value without infinite recursion. - // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being - // called by the pull action and just return the value. - if (StatType == StatType.Pull) - PullAction(this); - - long c = Consequent; - - // Avoid any chance of a multi-threaded divide-by-zero - if (c == 0) - return 0; - - return (double)Antecedent / c * 100; - } - - set - { - throw new InvalidOperationException("Cannot set value on a PercentageStat"); - } - } - - public PercentageStat( - string shortName, - string name, - string description, - string category, - string container, - StatType type, - Action pullAction, - StatVerbosity verbosity) - : base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {} - - public override string ToConsoleString() - { - StringBuilder sb = new StringBuilder(); - - sb.AppendFormat( - "{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})", - Category, Container, ShortName, Value, UnitName, Antecedent, Consequent); - - AppendMeasuresOfInterest(sb); - - return sb.ToString(); - } - } } \ No newline at end of file -- cgit v1.1 From 392e84e55402166f5b4ec708d3338efe70a94c2e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 17 Nov 2012 01:23:29 +0000 Subject: Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId --- OpenSim/Framework/InventoryItemBase.cs | 22 +++++----------------- 1 file changed, 5 insertions(+), 17 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index a663680..3d45e76 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs @@ -87,16 +87,7 @@ namespace OpenSim.Framework protected string m_creatorId; /// - /// The UUID for the creator. This may be different from the canonical CreatorId. This property is used - /// for communication with the client over the Second Life protocol, since that protocol can only understand - /// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid - /// reference have to be settable separately - /// - /// Database plugins don't need to set this, it will be set by - /// upstream code (or set by the get accessor if left unset). - /// - /// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately - /// every time there was communication with a UUID-only client. This may be much more expensive. + /// The CreatorId expressed as a UUID.tely /// public UUID CreatorIdAsUuid { @@ -109,20 +100,18 @@ namespace OpenSim.Framework return m_creatorIdAsUuid; } - - set - { - m_creatorIdAsUuid = value; - } } protected UUID m_creatorIdAsUuid = UUID.Zero; - protected string m_creatorData = string.Empty; + /// + /// Extended creator information of the form ; + /// public string CreatorData // = ; { get { return m_creatorData; } set { m_creatorData = value; } } + protected string m_creatorData = string.Empty; /// /// Used by the DB layer to retrieve / store the entire user identification. @@ -162,7 +151,6 @@ namespace OpenSim.Framework name = parts[2]; m_creatorData += ';' + name; - } } } -- cgit v1.1