From df860516bf4fa4e4196be4d5fc26db71d98334f4 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Fri, 3 Dec 2010 16:17:50 -0800
Subject: Various bug fixes for appearance handling: more aggressive reset of
textures and vparams when appearance is not cached and when wearables change.
Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
---
OpenSim/Framework/AvatarAppearance.cs | 36 ++++++++++++++++++++++++----------
OpenSim/Framework/Capabilities/Caps.cs | 4 ++++
2 files changed, 30 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 2906af8..18a5733 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Framework
public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
protected UUID m_owner;
- protected int m_serial = 1;
+ protected int m_serial = 0;
protected byte[] m_visualparams;
protected Primitive.TextureEntry m_texture;
protected AvatarWearable[] m_wearables;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
{
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
- m_serial = 1;
+ m_serial = 0;
m_owner = owner;
SetDefaultWearables();
@@ -127,7 +127,7 @@ namespace OpenSim.Framework
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
- m_serial = 1;
+ m_serial = 0;
m_owner = avatarID;
if (wearables != null)
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
if (appearance == null)
{
- m_serial = 1;
+ m_serial = 0;
m_owner = UUID.Zero;
SetDefaultWearables();
@@ -229,6 +229,24 @@ namespace OpenSim.Framework
m_wearables = AvatarWearable.DefaultWearables;
}
+ ///
+ /// Invalidate all of the baked textures in the appearance, useful
+ /// if you know that none are valid
+ ///
+ public virtual void ResetAppearance()
+ {
+ m_serial = 0;
+
+ SetDefaultParams();
+ SetDefaultTexture();
+
+ //for (int i = 0; i < BAKE_INDICES.Length; i++)
+ // {
+ // int idx = BAKE_INDICES[i];
+ // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
+ // }
+ }
+
protected virtual void SetDefaultParams()
{
m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
@@ -240,9 +258,10 @@ namespace OpenSim.Framework
protected virtual void SetDefaultTexture()
{
- m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
- for (uint i = 0; i < TEXTURE_COUNT; i++)
- m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
+ m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
+
+ // for (uint i = 0; i < TEXTURE_COUNT; i++)
+ // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
}
///
@@ -274,9 +293,6 @@ namespace OpenSim.Framework
}
changed = true;
-
-// if (newface != null)
-// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
}
m_texture = textureEntry;
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index e7f2e13..63e1e34 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
+
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
+ m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
///
@@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities
handlerUpLoad(newAssetID, data);
}
+ m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
+
return res;
}
}
--
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