From 5b325f1f544ba0154035109d1b98e40f54313ddf Mon Sep 17 00:00:00 2001
From: Teravus Ovares (Dan Olivares)
Date: Thu, 13 Aug 2009 12:39:33 -0400
Subject: * minor: comments
---
OpenSim/Framework/LandData.cs | 126 +++++++++++++++++++++++++++++++++++++++++-
1 file changed, 125 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index 94c0d3b..a24af04 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -83,6 +83,9 @@ namespace OpenSim.Framework
private int _dwell = 0;
private int _otherCleanTime = 0;
+ ///
+ /// Upper corner of the AABB for the parcel
+ ///
public Vector3 AABBMax {
get {
return _AABBMax;
@@ -91,7 +94,9 @@ namespace OpenSim.Framework
_AABBMax = value;
}
}
-
+ ///
+ /// Lower corner of the AABB for the parcel
+ ///
public Vector3 AABBMin {
get {
return _AABBMin;
@@ -101,6 +106,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Area in meters^2 the parcel contains
+ ///
public int Area {
get {
return _area;
@@ -110,6 +118,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// ID of auction (3rd Party Integration) when parcel is being auctioned
+ ///
public uint AuctionID {
get {
return _auctionID;
@@ -119,6 +130,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
+ ///
public UUID AuthBuyerID {
get {
return _authBuyerID;
@@ -128,6 +142,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Category of parcel. Used for classifying the parcel in classified listings
+ ///
public ParcelCategory Category {
get {
return _category;
@@ -137,6 +154,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Date that the current owner purchased or claimed the parcel
+ ///
public int ClaimDate {
get {
return _claimDate;
@@ -146,6 +166,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// The last price that the parcel was sold at
+ ///
public int ClaimPrice {
get {
return _claimPrice;
@@ -155,6 +178,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Global ID for the parcel. (3rd Party Integration)
+ ///
public UUID GlobalID {
get {
return _globalID;
@@ -164,6 +190,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Unique ID of the Group that owns
+ ///
public UUID GroupID {
get {
return _groupID;
@@ -173,6 +202,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of SceneObjectPart that are owned by a Group
+ ///
public int GroupPrims {
get {
return _groupPrims;
@@ -182,6 +214,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Returns true if the Land Parcel is owned by a group
+ ///
public bool IsGroupOwned {
get {
return _isGroupOwned;
@@ -191,6 +226,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// jp2 data for the image representative of the parcel in the parcel dialog
+ ///
public byte[] Bitmap {
get {
return _bitmap;
@@ -200,6 +238,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Parcel Description
+ ///
public string Description {
get {
return _description;
@@ -209,6 +250,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
+ ///
public uint Flags {
get {
return _flags;
@@ -218,6 +262,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Determines if people are able to teleport where they please on the parcel or if they
+ /// get constrainted to a specific point on teleport within the parcel
+ ///
public byte LandingType {
get {
return _landingType;
@@ -227,6 +275,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Parcel Name
+ ///
public string Name {
get {
return _name;
@@ -236,6 +287,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Status of Parcel, Leased, Abandoned, For Sale
+ ///
public ParcelStatus Status {
get {
return _status;
@@ -245,6 +299,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Internal ID of the parcel. Sometimes the client will try to use this value
+ ///
public int LocalID {
get {
return _localID;
@@ -254,6 +311,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Determines if we scale the media based on the surface it's on
+ ///
public byte MediaAutoScale {
get {
return _mediaAutoScale;
@@ -263,6 +323,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Texture Guid to replace with the output of the media stream
+ ///
public UUID MediaID {
get {
return _mediaID;
@@ -272,6 +335,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// URL to the media file to display
+ ///
public string MediaURL {
get {
return _mediaURL;
@@ -281,6 +347,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// URL to the shoutcast music stream to play on the parcel
+ ///
public string MusicURL {
get {
return _musicURL;
@@ -290,6 +359,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of SceneObjectPart that are owned by users who do not own the parcel
+ /// and don't have the 'group. These are elegable for AutoReturn collection
+ ///
public int OtherPrims {
get {
return _otherPrims;
@@ -299,6 +372,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Owner Avatar or Group of the parcel. Naturally, all land masses must be
+ /// owned by someone
+ ///
public UUID OwnerID {
get {
return _ownerID;
@@ -308,6 +385,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of SceneObjectPart that are owned by the owner of the parcel
+ ///
public int OwnerPrims {
get {
return _ownerPrims;
@@ -317,6 +397,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// List of access data for the parcel. User data, some bitflags, and a time
+ ///
public List ParcelAccessList {
get {
return _parcelAccessList;
@@ -326,6 +409,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// How long in hours a Pass to the parcel is given
+ ///
public float PassHours {
get {
return _passHours;
@@ -335,6 +421,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Price to purchase a Pass to a restricted parcel
+ ///
public int PassPrice {
get {
return _passPrice;
@@ -344,6 +433,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// When the parcel is being sold, this is the price to purchase the parcel
+ ///
public int SalePrice {
get {
return _salePrice;
@@ -353,6 +445,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of SceneObjectPart that are currently selected by avatar
+ ///
public int SelectedPrims {
get {
return _selectedPrims;
@@ -362,6 +457,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of meters^2 in the Simulator
+ ///
public int SimwideArea {
get {
return _simwideArea;
@@ -371,6 +469,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of SceneObjectPart in the Simulator
+ ///
public int SimwidePrims {
get {
return _simwidePrims;
@@ -380,6 +481,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// ID of the snapshot used in the client parcel dialog of the parcel
+ ///
public UUID SnapshotID {
get {
return _snapshotID;
@@ -389,6 +493,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// When teleporting is restricted to a certain point, this is the location
+ /// that the user will be redirected to
+ ///
public Vector3 UserLocation {
get {
return _userLocation;
@@ -398,6 +506,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// When teleporting is restricted to a certain point, this is the rotation
+ /// that the user will be positioned
+ ///
public Vector3 UserLookAt {
get {
return _userLookAt;
@@ -407,6 +519,9 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Depreciated idea. Number of visitors ~= free money
+ ///
public int Dwell {
get {
return _dwell;
@@ -416,6 +531,10 @@ namespace OpenSim.Framework
}
}
+ ///
+ /// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
+ /// the parcel and isn't set to the same 'group' as the parcel.
+ ///
public int OtherCleanTime {
get {
return _otherCleanTime;
@@ -425,11 +544,16 @@ namespace OpenSim.Framework
}
}
+
public LandData()
{
_globalID = UUID.Random();
}
+ ///
+ /// Make a new copy of the land data
+ ///
+ ///
public LandData Copy()
{
LandData landData = new LandData();
--
cgit v1.1
From f5fc5226f8a4a55558d644fe4bc5b247cd817c04 Mon Sep 17 00:00:00 2001
From: Teravus Ovares (Dan Olivares)
Date: Thu, 13 Aug 2009 18:10:09 -0400
Subject: * Adds two tests to OpenSim.Framework.Tests. *AgentCircuitData test
to ensure that the Packing and unpacking method to and from OSD works as
expected called, TestAgentCircuitDataOSDConversion. Also created a
HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way
the json wire format is parsed warns us via this test.
---
OpenSim/Framework/Tests/AgentCircuitDataTest.cs | 339 ++++++++++++++++++++++++
1 file changed, 339 insertions(+)
create mode 100644 OpenSim/Framework/Tests/AgentCircuitDataTest.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
new file mode 100644
index 0000000..0bf8f64
--- /dev/null
+++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
@@ -0,0 +1,339 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+using NUnit.Framework;
+
+
+namespace OpenSim.Framework.Tests
+{
+ [TestFixture]
+ public class AgentCircuitDataTest
+ {
+ private UUID AgentId;
+ private AvatarAppearance AvAppearance;
+ private byte[] VisualParams;
+ private UUID BaseFolder;
+ private string CapsPath;
+ private Dictionary ChildrenCapsPaths;
+ private uint circuitcode = 0949030;
+ private string firstname;
+ private string lastname;
+ private UUID SecureSessionId;
+ private UUID SessionId;
+ private Vector3 StartPos;
+
+
+ [SetUp]
+ public void setup()
+ {
+ AgentId = UUID.Random();
+ BaseFolder = UUID.Random();
+ CapsPath = "http://www.opensimulator.org/Caps/Foo";
+ ChildrenCapsPaths = new Dictionary();
+ ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
+ firstname = "CoolAvatarTest";
+ lastname = "test";
+ StartPos = new Vector3(5,23,125);
+
+ SecureSessionId = UUID.Random();
+ SessionId = UUID.Random();
+
+ AvAppearance = new AvatarAppearance(AgentId);
+ AvAppearance.SetDefaultWearables();
+ VisualParams = new byte[218];
+ AvAppearance.SetDefaultParams(VisualParams);
+
+ //body
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_THICKNESS] = 00;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BODY_FAT] = 0;
+
+ //Torso
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_MUSCLES] = 48;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_THICKNESS] = 43;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_LENGTH] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHOULDERS] = 94;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CHEST_MALE_NO_PECS] = 199;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ARM_LENGTH] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HAND_SIZE] = 33;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_LENGTH] = 240;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOVE_HANDLES] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BELLY_SIZE] = 0;
+
+ // legs
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_MUSCLES] = 82;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_LENGTH] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_WIDTH] = 84;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_LENGTH] = 166;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BUTT_SIZE] = 64;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SADDLEBAGS] = 89;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BOWED_LEGS] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
+
+
+ // head
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EGG_HEAD] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_LENGTH] = 45;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
+
+
+
+ // eyes
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SIZE] = 105;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_EYES] = 135;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SPACING] = 184;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_CORNER_UP] = 230;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_INNER_CORNER_UP] = 120;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_DEPTH] = 158;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPPER_EYELID_FOLD] = 69;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BAGGY_EYES] = 38;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELASHES_LONG] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POP_EYE] = 127;
+
+ VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_COLOR] = 25;
+ VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_LIGHTNESS] = 127;
+
+ // ears
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_EARS] = 255;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EARS_OUT] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ATTACHED_EARLOBES] = 127;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
+
+ // nose
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOSE_BIG_OUT] = 79;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE] = 35;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BROAD_NOSTRILS] = 86;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOW_SEPTUM_NOSE] = 112; // nostril division
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE] = 25;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOBLE_NOSE_BRIDGE] = 25; // upper bridge
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOWER_BRIDGE_NOSE] = 25; // lower bridge
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE_BRIDGE] = 25;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPTURNED_NOSE_TIP] = 107;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE_TIP] = 25;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CROOKED_NOSE] = 127;
+
+
+ // Mouth
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_WIDTH] = 122;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TALL_LIPS] = 10; // lip fullness
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_THICKNESS] = 112;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_RATIO] = 137;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_HEIGHT] = 176;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_CORNER] = 140; // Sad --> happy
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_CLEFT_DEEP] = 84;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_LIP_CLEFT] = 84;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHIFT_MOUTH] = 127;
+
+
+ // chin
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WEAK_CHIN] = 119;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUARE_JAW] = 5;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DEEP_CHIN] = 132;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_ANGLE] = 153;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_JUT] = 100;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JOWLS] = 38;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN] = 89;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN_UPPER] = 89;
+ VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 0;
+
+
+ // hair color
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_WHITE_HAIR] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_RAINBOW_COLOR_39] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_BLONDE_HAIR] = 24;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_RED_HAIR] = 0;
+
+ // hair style
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_VOLUME] = 160;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_FRONT] = 153;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES] = 153;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BACK] = 170;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_FRONT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_TOP] = 117;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_BACK] = 170;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_FRONT_FRINGE] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDE_FRINGE] = 142;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_BACK_FRINGE] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES_FULL] = 146;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SWEEP] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_FRONT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_BACK] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_FRONT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_BACK] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_RUMPLED] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_PIGTAILS] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_PONYTAIL] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SPIKED] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TILT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_MIDDLE] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_RIGHT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_LEFT] = 0;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_BANGS_PART_MIDDLE] = 155;
+
+ //Eyebrows
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_SIZE] = 20;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_DENSITY] = 140;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_LOWER_EYEBROWS] = 200; // eyebrow height
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_ARCED_EYEBROWS] = 124;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_POINTY_EYEBROWS] = 65;
+
+ //Facial hair
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_THICKNESS] = 65;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDEBURNS] = 235;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_MOUSTACHE] = 75;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_CHIN_CURTAINS] = 140;
+ VisualParams[(int)AvatarAppearance.VPElement.HAIR_SOULPATCH] = 0;
+
+ AvAppearance.VisualParams = VisualParams;
+
+ List wearbyte = new List();
+ for (int i = 0; i < VisualParams.Length; i++)
+ {
+ wearbyte.Add(VisualParams[i]);
+ }
+
+
+ AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
+ }
+
+ ///
+ /// Test to ensure that the serialization format is the same and the underlying types don't change without notice
+ /// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
+ /// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
+ /// have changed and are incompatible.
+ ///
+ [Test]
+ public void HistoricalAgentCircuitDataOSDConversion()
+ {
+ string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
+ AgentCircuitData Agent1Data = new AgentCircuitData();
+ Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
+ Agent1Data.Appearance = AvAppearance;
+ Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
+ Agent1Data.CapsPath = CapsPath;
+ Agent1Data.child = false;
+ Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
+ Agent1Data.circuitcode = circuitcode;
+ Agent1Data.firstname = firstname;
+ Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
+ Agent1Data.lastname = lastname;
+ Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
+ Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
+ Agent1Data.startpos = StartPos;
+
+ OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(oldSerialization);
+
+
+ AgentCircuitData Agent2Data = new AgentCircuitData();
+ Agent2Data.UnpackAgentCircuitData(map2);
+
+ Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
+ Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
+
+ Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
+ Assert.That((Agent1Data.child == Agent2Data.child));
+ Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
+ Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
+ Assert.That((Agent1Data.firstname == Agent2Data.firstname));
+ Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
+ Assert.That((Agent1Data.lastname == Agent2Data.lastname));
+ Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
+ Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
+ Assert.That((Agent1Data.startpos == Agent2Data.startpos));
+ /*
+ Enable this once VisualParams go in the packing method
+ for (int i=0;i<208;i++)
+ Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
+ */
+ }
+
+ ///
+ /// Test to ensure that the packing and unpacking methods work.
+ ///
+ [Test]
+ public void TestAgentCircuitDataOSDConversion()
+ {
+ AgentCircuitData Agent1Data = new AgentCircuitData();
+ Agent1Data.AgentID = AgentId;
+ Agent1Data.Appearance = AvAppearance;
+ Agent1Data.BaseFolder = BaseFolder;
+ Agent1Data.CapsPath = CapsPath;
+ Agent1Data.child = false;
+ Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
+ Agent1Data.circuitcode = circuitcode;
+ Agent1Data.firstname = firstname;
+ Agent1Data.InventoryFolder = BaseFolder;
+ Agent1Data.lastname = lastname;
+ Agent1Data.SecureSessionID = SecureSessionId;
+ Agent1Data.SessionID = SessionId;
+ Agent1Data.startpos = StartPos;
+
+
+ OSDMap map = Agent1Data.PackAgentCircuitData();
+ string str = OSDParser.SerializeJsonString(map);
+ //System.Console.WriteLine(str);
+ OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(str);
+
+
+ AgentCircuitData Agent2Data = new AgentCircuitData();
+ Agent2Data.UnpackAgentCircuitData(map2);
+
+ Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
+ Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
+
+ Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
+ Assert.That((Agent1Data.child == Agent2Data.child));
+ Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
+ Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
+ Assert.That((Agent1Data.firstname == Agent2Data.firstname));
+ Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
+ Assert.That((Agent1Data.lastname == Agent2Data.lastname));
+ Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
+ Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
+ Assert.That((Agent1Data.startpos == Agent2Data.startpos));
+
+ /*
+ Enable this once VisualParams go in the packing method
+ for (int i = 0; i < 208; i++)
+ Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
+ */
+
+
+ }
+ }
+}
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