From f61e54892f2284b6f89bacf3069467c05b2eea11 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 18:34:23 +0000 Subject: On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces --- OpenSim/Framework/IClientAPI.cs | 6 ++++ OpenSim/Framework/IScene.cs | 10 ++++-- OpenSim/Framework/ISceneAgent.cs | 68 ++++++++++++++++++++++++++++++++++++++++ 3 files changed, 81 insertions(+), 3 deletions(-) create mode 100644 OpenSim/Framework/ISceneAgent.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 475fc01..a070aa6 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -702,6 +702,12 @@ namespace OpenSim.Framework UUID AgentId { get; } + /// + /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it + /// is connected). + /// + ISceneAgent SceneAgent { get; } + UUID SessionId { get; } UUID SecureSessionId { get; } diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 7b0fe37..6919c48 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -68,12 +68,16 @@ namespace OpenSim.Framework event restart OnRestart; /// - /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing - /// will promote it to a root agent. + /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent + /// - the later agent crossing will promote it to a root agent. /// /// /// The type of agent to add. - void AddNewClient(IClientAPI client, PresenceType type); + /// + /// The scene agent if the new client was added. + /// Null if the required scene agent already existed or no scene agent was added because the required client circuit doesn't exist. + /// + ISceneAgent AddNewClient(IClientAPI client, PresenceType type); /// /// Remove the given client from the scene. diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs new file mode 100644 index 0000000..69e91ed --- /dev/null +++ b/OpenSim/Framework/ISceneAgent.cs @@ -0,0 +1,68 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; + +namespace OpenSim.Framework +{ + /// + /// An agent in the scene. + /// + /// + /// Interface is a work in progress. Please feel free to add other required properties and methods. + /// + public interface ISceneAgent : ISceneEntity + { + /// + /// The client controlling this presence + /// + IClientAPI ControllingClient { get; } + + /// + /// What type of presence is this? User, NPC, etc. + /// + PresenceType PresenceType { get; } + + /// + /// Avatar appearance data. + /// + /// + // Because appearance setting is in a module, we actually need + // to give it access to our appearance directly, otherwise we + // get a synchronization issue. + /// + AvatarAppearance Appearance { get; set; } + + /// + /// Send initial scene data to the client controlling this agent + /// + /// + /// This includes scene object data and the appearance data of other avatars. + /// + void SendInitialDataToMe(); + } +} \ No newline at end of file -- cgit v1.1