From f61e54892f2284b6f89bacf3069467c05b2eea11 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 8 Dec 2011 18:34:23 +0000
Subject: On a new client circuit, send the initial reply ack to let the client
know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
---
OpenSim/Framework/IClientAPI.cs | 6 ++++
OpenSim/Framework/IScene.cs | 10 ++++--
OpenSim/Framework/ISceneAgent.cs | 68 ++++++++++++++++++++++++++++++++++++++++
3 files changed, 81 insertions(+), 3 deletions(-)
create mode 100644 OpenSim/Framework/ISceneAgent.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 475fc01..a070aa6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -702,6 +702,12 @@ namespace OpenSim.Framework
UUID AgentId { get; }
+ ///
+ /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
+ /// is connected).
+ ///
+ ISceneAgent SceneAgent { get; }
+
UUID SessionId { get; }
UUID SecureSessionId { get; }
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 7b0fe37..6919c48 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -68,12 +68,16 @@ namespace OpenSim.Framework
event restart OnRestart;
///
- /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
- /// will promote it to a root agent.
+ /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent
+ /// - the later agent crossing will promote it to a root agent.
///
///
/// The type of agent to add.
- void AddNewClient(IClientAPI client, PresenceType type);
+ ///
+ /// The scene agent if the new client was added.
+ /// Null if the required scene agent already existed or no scene agent was added because the required client circuit doesn't exist.
+ ///
+ ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
///
/// Remove the given client from the scene.
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs
new file mode 100644
index 0000000..69e91ed
--- /dev/null
+++ b/OpenSim/Framework/ISceneAgent.cs
@@ -0,0 +1,68 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// An agent in the scene.
+ ///
+ ///
+ /// Interface is a work in progress. Please feel free to add other required properties and methods.
+ ///
+ public interface ISceneAgent : ISceneEntity
+ {
+ ///
+ /// The client controlling this presence
+ ///
+ IClientAPI ControllingClient { get; }
+
+ ///
+ /// What type of presence is this? User, NPC, etc.
+ ///
+ PresenceType PresenceType { get; }
+
+ ///
+ /// Avatar appearance data.
+ ///
+ ///
+ // Because appearance setting is in a module, we actually need
+ // to give it access to our appearance directly, otherwise we
+ // get a synchronization issue.
+ ///
+ AvatarAppearance Appearance { get; set; }
+
+ ///
+ /// Send initial scene data to the client controlling this agent
+ ///
+ ///
+ /// This includes scene object data and the appearance data of other avatars.
+ ///
+ void SendInitialDataToMe();
+ }
+}
\ No newline at end of file
--
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