From 5c53660a7f055be9ed41f30893de673acac8a0f1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 13 Mar 2013 22:59:06 +0000 Subject: Add prototype dynamic objects map for scene object parts This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road. --- OpenSim/Framework/DAMap.cs | 2 +- OpenSim/Framework/DOMap.cs | 98 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 99 insertions(+), 1 deletion(-) create mode 100644 OpenSim/Framework/DOMap.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs index 64cea77..df4a6bc 100644 --- a/OpenSim/Framework/DAMap.cs +++ b/OpenSim/Framework/DAMap.cs @@ -180,7 +180,7 @@ namespace OpenSim.Framework /// Validate the key used for storing separate data stores. /// /// - private static void ValidateKey(string key) + public static void ValidateKey(string key) { if (key.Length < MIN_STORE_NAME_LENGTH) throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH); diff --git a/OpenSim/Framework/DOMap.cs b/OpenSim/Framework/DOMap.cs new file mode 100644 index 0000000..755e129 --- /dev/null +++ b/OpenSim/Framework/DOMap.cs @@ -0,0 +1,98 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Text; +using System.Xml; +using System.Xml.Schema; +using System.Xml.Serialization; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Framework +{ + /// + /// This class stores and retrieves dynamic objects. + /// + /// + /// Experimental - DO NOT USE. + /// + public class DOMap + { + private IDictionary m_map; + + public void Add(string key, object dynObj) + { + DAMap.ValidateKey(key); + + lock (this) + { + if (m_map == null) + m_map = new Dictionary(); + + m_map.Add(key, dynObj); + } + } + + public bool ContainsKey(string key) + { + return Get(key) != null; + } + + /// + /// Get a dynamic object + /// + /// + /// Not providing an index method so that users can't casually overwrite each other's objects. + /// + /// + public object Get(string key) + { + lock (this) + { + if (m_map == null) + return null; + else + return m_map[key]; + } + } + + public bool Remove(string key) + { + lock (this) + { + if (m_map == null) + return false; + else + return m_map.Remove(key); + } + } + } +} \ No newline at end of file -- cgit v1.1 From 39a0928052bcaf4b81af326e129cbfd6329f9292 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 13 Mar 2013 23:17:27 +0000 Subject: minor: Remove some mono compiler warnings in OpenSim.Framework.dll --- OpenSim/Framework/PluginManager.cs | 4 ++-- OpenSim/Framework/Util.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PluginManager.cs b/OpenSim/Framework/PluginManager.cs index 00263f5..0117096 100644 --- a/OpenSim/Framework/PluginManager.cs +++ b/OpenSim/Framework/PluginManager.cs @@ -218,7 +218,7 @@ namespace OpenSim.Framework Console.WriteLine ("Looking for updates..."); Repositories.UpdateAllRepositories (ps); Console.WriteLine ("Available add-in updates:"); - bool found = false; + AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates(); foreach (AddinRepositoryEntry entry in entries) @@ -541,7 +541,7 @@ namespace OpenSim.Framework { list.AddRange(PluginRegistry.GetAddins()); } - catch(Exception e) + catch (Exception) { Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[]; return x; diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 0fa54b2..94a172c 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -303,12 +303,12 @@ namespace OpenSim.Framework // Clamp the maximum magnitude of a vector public static Vector3 ClampV(Vector3 x, float max) { - Vector3 ret = x; float lenSq = x.LengthSquared(); if (lenSq > (max * max)) { x = x / x.Length() * max; } + return x; } -- cgit v1.1