From 863195612bdef56165f2b4354bab280c371618b9 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 27 Sep 2007 14:57:43 +0000 Subject: Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. --- OpenSim/Framework/Communications/CAPSService.cs | 1 + .../Communications/Cache/CachedUserInfo.cs | 14 +- .../Communications/Cache/InventoryFolder.cs | 12 +- .../Communications/Cache/UserProfileCache.cs | 32 +-- .../Framework/Communications/IInventoryServices.cs | 16 +- .../Communications/InventoryServiceBase.cs | 255 +++++---------------- OpenSim/Framework/Communications/LoginResponse.cs | 48 ++-- OpenSim/Framework/Communications/LoginService.cs | 134 ++++++----- OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | 58 +++-- OpenSim/Framework/Data.MySQL/MySQLManager.cs | 58 ++--- .../Framework/Data.SQLite/SQLiteInventoryStore.cs | 71 +++--- OpenSim/Framework/Data/InventoryData.cs | 33 +-- .../General/Configuration/InventoryConfig.cs | 67 ------ .../Framework/General/Configuration/UserConfig.cs | 11 - .../Framework/General/Types/NetworkServersInfo.cs | 5 +- OpenSim/Framework/General/Types/UUID.cs | 4 +- 16 files changed, 269 insertions(+), 550 deletions(-) delete mode 100644 OpenSim/Framework/General/Configuration/InventoryConfig.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/CAPSService.cs b/OpenSim/Framework/Communications/CAPSService.cs index 40d8d37..a8eac26 100644 --- a/OpenSim/Framework/Communications/CAPSService.cs +++ b/OpenSim/Framework/Communications/CAPSService.cs @@ -8,6 +8,7 @@ using Nwc.XmlRpc; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.Framework.Servers; diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 9e8c239..99dc45a 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs @@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; namespace OpenSim.Framework.Communications.Caches { - public class CachedUserInfo : MarshalByRefObject + public class CachedUserInfo { private CommunicationsManager m_parentCommsManager; // Fields @@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Caches } // Methods - public void FolderReceive(LLUUID userID, InventoryFolderBase folderInfo) + public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) { if (userID == this.UserProfile.UUID) { @@ -59,19 +59,19 @@ namespace OpenSim.Framework.Communications.Caches { if (folderInfo.parentID == LLUUID.Zero) { - this.RootFolder = new InventoryFolder(folderInfo); + this.RootFolder = folderInfo; } } else if (this.RootFolder.folderID == folderInfo.parentID) { - this.RootFolder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); + this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); } else { InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); if (folder != null) { - folder.SubFolders.Add(folderInfo.folderID, new InventoryFolder(folderInfo)); + folder.SubFolders.Add(folderInfo.folderID, folderInfo); } } } @@ -131,7 +131,3 @@ namespace OpenSim.Framework.Communications.Caches } - - - - diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs index a212614..885cffc 100644 --- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs +++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs @@ -35,9 +35,6 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Data; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; -using OpenSim.Framework.Console; - -using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications.Caches { @@ -63,7 +60,7 @@ namespace OpenSim.Framework.Communications.Caches } // Methods - public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type, InventoryCategory category) + public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type) { InventoryFolder subFold = new InventoryFolder(); subFold.name = folderName; @@ -71,12 +68,7 @@ namespace OpenSim.Framework.Communications.Caches subFold.type = (short) type; subFold.parentID = this.folderID; subFold.agentID = this.agentID; - subFold.category = category; - if (!SubFolders.ContainsKey(subFold.folderID)) - this.SubFolders.Add(subFold.folderID, subFold); - else - MainLog.Instance.Warn("INVENTORYCACHE", "Attempt to create a duplicate folder {0} {1}", folderName, folderID); - + this.SubFolders.Add(subFold.folderID, subFold); return subFold; } diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs index 3dadf9c..390b938 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs @@ -35,11 +35,10 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; using OpenSim.Framework.Data; -using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications.Caches { - public class UserProfileCache : MarshalByRefObject + public class UserProfileCache { // Fields private CommunicationsManager m_parent; @@ -104,7 +103,7 @@ namespace OpenSim.Framework.Communications.Caches CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; if (info.RootFolder.folderID == parentID) { - InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); + InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); if (createdFolder != null) { this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder); @@ -115,7 +114,7 @@ namespace OpenSim.Framework.Communications.Caches InventoryFolder folder = info.RootFolder.HasSubFolder(parentID); if (folder != null) { - folder.CreateNewSubFolder(folderID, folderName, folderType, InventoryCategory.User); + folder.CreateNewSubFolder(folderID, folderName, folderType); } } } @@ -125,21 +124,16 @@ namespace OpenSim.Framework.Communications.Caches public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) { InventoryFolder fold = null; - if (folderID == libraryRoot.folderID ) { - // we are looking for the root of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems()); } else if (( fold = libraryRoot.HasSubFolder(folderID)) != null) { - // we are looking for a sub folder of the shared inventory remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); } else if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) { - //if we get here, we are looking the inventory of an agent in this sim - //now we need to see if we already have the inventory cached if (this.UserProfiles[remoteClient.AgentId].RootFolder != null) { CachedUserInfo info = this.UserProfiles[remoteClient.AgentId]; @@ -159,23 +153,9 @@ namespace OpenSim.Framework.Communications.Caches } } } - else - { - //nope, inventory wasn't cached, so go to the inventory server and ask for the inventory - m_parent.InventoryService.RequestInventoryForUser(remoteClient.AgentId, ReceiveFolderInfo, ReceiveItemInfo); - } } } - public void ReceiveFolderInfo(LLUUID userID, InventoryFolderBase folderInfo) - { - } - - public void ReceiveItemInfo(LLUUID userID, InventoryItemBase itemInfo) - { - } - - public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID) { if (ownerID == libraryRoot.agentID) @@ -201,7 +181,7 @@ namespace OpenSim.Framework.Communications.Caches /// private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) { - this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); + this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); } /// @@ -241,7 +221,3 @@ namespace OpenSim.Framework.Communications.Caches } } - - - - diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs index 7b2948f..80c2e64 100644 --- a/OpenSim/Framework/Communications/IInventoryServices.cs +++ b/OpenSim/Framework/Communications/IInventoryServices.cs @@ -1,31 +1,29 @@ using System; -using System.Text; using System.Collections.Generic; - -using libsecondlife; +using System.Text; using OpenSim.Framework.Data; +using libsecondlife; using OpenSim.Framework.Communications.Caches; +using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; namespace OpenSim.Framework.Communications { - public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderBase folderInfo); + public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolder folderInfo); public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo); public interface IInventoryServices { void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); - void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); + void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); - void CreateNewUserInventory(LLUUID libraryRootId, LLUUID user); - void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder); + void CreateNewUserInventory(LLUUID user); /// /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) /// /// /// - List RequestFirstLevelFolders(LLUUID folderID); - List RequestFolderItems(LLUUID folderID); + List RequestFirstLevelFolders(LLUUID userID); } } diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 6283b60..da7a0ce 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs @@ -1,9 +1,4 @@ using System; -using System.Text; -using System.IO; -using System.Xml; -using System.Xml.Serialization; -using System.Collections; using System.Collections.Generic; using System.Reflection; using libsecondlife; @@ -11,20 +6,21 @@ using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using InventoryFolder=OpenSim.Framework.Communications.Caches.InventoryFolder; -using InventoryCategory = OpenSim.Framework.Data.InventoryCategory; namespace OpenSim.Framework.Communications { - public abstract class InventoryServiceBase : MarshalByRefObject, IInventoryServices + public abstract class InventoryServiceBase : IInventoryServices { - protected IInventoryData _databasePlugin; + protected Dictionary m_plugins = new Dictionary(); + //protected IAssetServer m_assetServer; public InventoryServiceBase() { + //m_assetServer = assetServer; } /// - /// Adds a new inventory data server plugin + /// Adds a new user server plugin - plugins will be requested in the order they were loaded. /// /// The filename to the user server plugin DLL public void AddPlugin(string FileName) @@ -45,13 +41,8 @@ namespace OpenSim.Framework.Communications IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); plug.Initialise(); - this._databasePlugin = plug; - - //TODO! find a better place to create inventory skeletons - loadInventoryFromXmlFile(InventoryCategory.Library, "Inventory_Library.xml"); - loadInventoryFromXmlFile(InventoryCategory.Default, "Inventory_Default.xml"); + this.m_plugins.Add(plug.getName(), plug); MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); - break; } } } @@ -63,20 +54,20 @@ namespace OpenSim.Framework.Communications /// /// /// - public List RequestFirstLevelFolders(LLUUID folderID) + public List RequestFirstLevelFolders(LLUUID userID) { - InventoryFolderBase root = _databasePlugin.getInventoryFolder(folderID); - - List folders = new List(); - if (root != null) + List inventoryList = new List(); + foreach (KeyValuePair plugin in m_plugins) { - folders.Add(root); - - List subFolders = _databasePlugin.getInventoryFolders(root.folderID); - foreach (InventoryFolderBase f in subFolders) - folders.Add(f); + InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); + if (rootFolder != null) + { + inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); + inventoryList.Insert(0, rootFolder); + return inventoryList; + } } - return folders; + return inventoryList; } /// @@ -84,7 +75,11 @@ namespace OpenSim.Framework.Communications /// public InventoryFolderBase RequestUsersRoot(LLUUID userID) { - return _databasePlugin.getInventoryFolder(userID); // the id of the root folder, is the user id + foreach (KeyValuePair plugin in m_plugins) + { + return plugin.Value.getUserRootFolder(userID); + } + return null; } /// @@ -94,27 +89,47 @@ namespace OpenSim.Framework.Communications /// public List RequestSubFolders(LLUUID parentFolderID) { - return _databasePlugin.getInventoryFolders(parentFolderID); + List inventoryList = new List(); + foreach (KeyValuePair plugin in m_plugins) + { + return plugin.Value.getInventoryFolders(parentFolderID); + } + return inventoryList; } public List RequestFolderItems(LLUUID folderID) { - return _databasePlugin.getInventoryInFolder(folderID); + List itemsList = new List(); + foreach (KeyValuePair plugin in m_plugins) + { + itemsList = plugin.Value.getInventoryInFolder(folderID); + return itemsList; + } + return itemsList; } public void AddFolder(InventoryFolderBase folder) { - _databasePlugin.addInventoryFolder(folder); + foreach (KeyValuePair plugin in m_plugins) + { + plugin.Value.addInventoryFolder(folder); + } } public void AddItem(InventoryItemBase item) { - _databasePlugin.addInventoryItem(item); + foreach (KeyValuePair plugin in m_plugins) + { + plugin.Value.addInventoryItem(item); + } } public void deleteItem(InventoryItemBase item) { - _databasePlugin.deleteInventoryItem(item); + foreach (KeyValuePair plugin in m_plugins) + { + plugin.Value.deleteInventoryItem(item); + } } /// @@ -129,53 +144,11 @@ namespace OpenSim.Framework.Communications } } - public void CreateNewUserInventory(LLUUID defaultFolders, LLUUID user) + public void CreateNewUserInventory(LLUUID user) { - try - { - // Get Default folder set from the database - //TODO! We need to get the whole hierachy and not just one level down - List folders = this.RequestFirstLevelFolders(LLUUID.Parse("00000112-000f-0000-0000-000100bba000")); - - // create an index list, where each of the elements has the index of its parent in the hierachy - // this algorithm is pretty shoddy O(n^2), but it is only executed once per user. - int[] parentIdx = new int[folders.Count]; - for (int i = 0; i < folders.Count; i++) - parentIdx[i] = -1; - - for (int i = 0; i < folders.Count; i++) - for (int j = 0; j < folders.Count; j++) - if (folders[i].folderID == folders[j].parentID) - parentIdx[j] = i; - - - //assign a new owerid and a new to the folders - foreach (InventoryFolderBase ifb in folders) - { - if (ifb.parentID == LLUUID.Zero) - ifb.folderID = user; - else - ifb.folderID = LLUUID.Random(); - - ifb.agentID = user; - ifb.category = InventoryCategory.User; - } - - // correct the parent id - for (int i = 0; i < folders.Count; i++) - { - if (folders[i].parentID != LLUUID.Zero) - folders[i].parentID = folders[parentIdx[i]].folderID; // root folder id is the same as the user id - } - - // the list is structurally sound, using new folder id's, so save it - foreach (InventoryFolderBase ifb in folders) - _databasePlugin.addInventoryFolder(ifb); - } - catch (Exception e) - { - MainLog.Instance.Error(e.ToString()); - } + UsersInventory inven = new UsersInventory(); + inven.CreateNewInventorySet(user); + this.AddNewInventorySet(inven); } public class UsersInventory @@ -193,11 +166,10 @@ namespace OpenSim.Framework.Communications InventoryFolderBase folder = new InventoryFolderBase(); folder.parentID = LLUUID.Zero; folder.agentID = user; - folder.folderID = user; // id of root folder is the same as the agent id + folder.folderID = LLUUID.Random(); folder.name = "My Inventory"; folder.type = 8; folder.version = 1; - folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); LLUUID rootFolder = folder.folderID; @@ -209,7 +181,6 @@ namespace OpenSim.Framework.Communications folder.name = "Textures"; folder.type = 0; folder.version = 1; - folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); @@ -219,7 +190,6 @@ namespace OpenSim.Framework.Communications folder.name = "Objects"; folder.type = 6; folder.version = 1; - folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); @@ -229,130 +199,13 @@ namespace OpenSim.Framework.Communications folder.name = "Clothes"; folder.type = 5; folder.version = 1; - folder.category = InventoryCategory.User; Folders.Add(folder.folderID, folder); } } - - public void GetRootFoldersForUser(LLUUID user, out LLUUID libraryFolder, out LLUUID personalFolder) - { - List folders = _databasePlugin.getUserRootFolders(user); - libraryFolder = LLUUID.Zero; - personalFolder = LLUUID.Zero; - - for (int i = 0; i < folders.Count; i++) - { - if (folders[i].category == InventoryCategory.Library) - libraryFolder = folders[i].folderID; - else if (folders[i].category == InventoryCategory.User) - personalFolder = folders[i].folderID; - } - } - - /* - * Dot net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder - * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize - * into this simpler class, and then use that. - */ - [XmlRoot(ElementName = "inventory", IsNullable = true)] - public class SerializedInventory - { - [XmlRoot(ElementName = "folder", IsNullable = true)] - public class SerializedFolder : InventoryFolderBase - { - [XmlArray(ElementName = "folders", IsNullable = true)] - [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializedFolder))] - public ArrayList SubFolders; - - [XmlArray(ElementName = "items", IsNullable = true)] - [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))] - public ArrayList Items; - } - - [XmlElement(ElementName = "folder", IsNullable = true)] - public SerializedFolder root; - } - - public void uploadInventory(SerializedInventory.SerializedFolder folder) - { - foreach (InventoryItemBase iib in folder.Items) - { - // assign default values, if they haven't assigned - iib.avatarID = folder.agentID; - if (iib.assetID == LLUUID.Zero) - iib.assetID = LLUUID.Random(); - if (iib.creatorsID == LLUUID.Zero) - iib.creatorsID = folder.agentID; - if (iib.inventoryID == LLUUID.Zero) - iib.inventoryID = LLUUID.Random(); - if (iib.inventoryName == null || iib.inventoryName.Length == 0) - iib.inventoryName = "new item"; - iib.parentFolderID = folder.folderID; - - _databasePlugin.addInventoryItem(iib); - } - - foreach (SerializedInventory.SerializedFolder sf in folder.SubFolders) - { - // assign default values, if they haven't assigned - sf.agentID = folder.agentID; - sf.category = folder.category; - if (sf.folderID == LLUUID.Zero) - sf.folderID = LLUUID.Random(); - if (sf.name == null || sf.name.Length == 0) - sf.name = "new folder"; - sf.parentID = folder.folderID; - - _databasePlugin.addInventoryFolder(sf); - uploadInventory(sf); - } - } - - public void loadInventoryFromXmlFile(InventoryCategory inventoryCategory, string fileName) - { - _databasePlugin.deleteInventoryCategory(inventoryCategory); - - FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); - XmlReader reader = new XmlTextReader(fs); - XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); - SerializedInventory inventory = (SerializedInventory)x.Deserialize(reader); - - // the library and default inventories has no owner, so we use a random guid. - if (inventory.root.category == InventoryCategory.Library || inventory.root.category == InventoryCategory.Default) - { - if (inventory.root.folderID != LLUUID.Zero) - inventory.root.agentID = inventory.root.folderID; - else - inventory.root.agentID = LLUUID.Random(); - } - else if (inventory.root.category == InventoryCategory.User) - { - if (inventory.root.agentID == LLUUID.Zero) - inventory.root.agentID = LLUUID.Random(); - } - - inventory.root.folderID = inventory.root.agentID; // the root folder always has the same id as the owning agent - inventory.root.parentID = LLUUID.Zero; - inventory.root.version = 0; - inventory.root.category = inventoryCategory; - - _databasePlugin.addInventoryFolder(inventory.root); - uploadInventory(inventory.root); - } - - protected void saveInventoryToXmlFile(SerializedInventory inventory, string fileName) - { - FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); - XmlTextWriter writer = new XmlTextWriter(fs, Encoding.UTF8); - writer.Formatting = Formatting.Indented; - XmlSerializer x = new XmlSerializer(typeof(SerializedInventory)); - x.Serialize(writer, inventory); - } - public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); - public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); + public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder); public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); } -} +} \ No newline at end of file diff --git a/OpenSim/Framework/Communications/LoginResponse.cs b/OpenSim/Framework/Communications/LoginResponse.cs index b4280e7..b5a4184 100644 --- a/OpenSim/Framework/Communications/LoginResponse.cs +++ b/OpenSim/Framework/Communications/LoginResponse.cs @@ -26,10 +26,9 @@ namespace OpenSim.Framework.UserManagement private ArrayList classifiedCategories; private ArrayList inventoryRoot; private ArrayList initialOutfit; - private ArrayList inventorySkeleton; + private ArrayList agentInventory; private ArrayList inventoryLibraryOwner; - private ArrayList inventoryLibraryRoot; - private ArrayList inventoryLibrarySkeleton; + private ArrayList inventoryLibrary; private UserInfo userProfile; @@ -87,13 +86,11 @@ namespace OpenSim.Framework.UserManagement this.defaultXmlRpcResponse = new XmlRpcResponse(); this.userProfile = new UserInfo(); - - this.initialOutfit = new ArrayList(); this.inventoryRoot = new ArrayList(); - this.inventorySkeleton = new ArrayList(); - this.inventoryLibrarySkeleton = new ArrayList(); + this.initialOutfit = new ArrayList(); + this.agentInventory = new ArrayList(); + this.inventoryLibrary = new ArrayList(); this.inventoryLibraryOwner = new ArrayList(); - this.inventoryLibraryRoot = new ArrayList(); this.xmlRpcResponse = new XmlRpcResponse(); this.defaultXmlRpcResponse = new XmlRpcResponse(); @@ -240,15 +237,12 @@ namespace OpenSim.Framework.UserManagement responseData["classified_categories"] = this.classifiedCategories; responseData["ui-config"] = this.uiConfig; - responseData["inventory-skeleton"] = this.inventorySkeleton; - responseData["inventory-skel-lib"] = this.inventoryLibrarySkeleton; + responseData["inventory-skeleton"] = this.agentInventory; + responseData["inventory-skel-lib"] = this.inventoryLibrary; responseData["inventory-root"] = this.inventoryRoot; - responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; - responseData["inventory-lib-root"] = this.inventoryLibraryRoot; - responseData["gestures"] = new ArrayList(); // todo + responseData["inventory-lib-owner"] = this.inventoryLibraryOwner; responseData["initial-outfit"] = this.initialOutfit; - responseData["start_location"] = this.startLocation; responseData["seed_capability"] = this.seedCapability; responseData["home"] = this.home; @@ -602,23 +596,23 @@ namespace OpenSim.Framework.UserManagement { get { - return this.inventorySkeleton; + return this.agentInventory; } set { - this.inventorySkeleton = value; + this.agentInventory = value; } } - public ArrayList InventoryLibrarySkeleton + public ArrayList InventoryLibrary { get { - return this.inventoryLibrarySkeleton; + return this.inventoryLibrary; } set { - this.inventoryLibrarySkeleton = value; + this.inventoryLibrary = value; } } @@ -634,18 +628,6 @@ namespace OpenSim.Framework.UserManagement } } - public ArrayList InventoryLibraryRoot - { - get - { - return this.inventoryLibraryRoot; - } - set - { - this.inventoryLibraryRoot = value; - } - } - public string Home { get @@ -683,7 +665,3 @@ namespace OpenSim.Framework.UserManagement } } - - - - diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 4e6aa80..8e7cf80 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs @@ -8,10 +8,11 @@ using Nwc.XmlRpc; using OpenSim.Framework.Console; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; -using OpenSim.Framework.Communications; -using OpenSim.Framework.Configuration; +using OpenSim.Framework.Configuration; +using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; namespace OpenSim.Framework.UserManagement { @@ -19,12 +20,10 @@ namespace OpenSim.Framework.UserManagement { protected string m_welcomeMessage = "Welcome to OpenSim"; protected UserManagerBase m_userManager = null; - protected IInventoryServices m_inventoryServer = null; - public LoginService(UserManagerBase userManager, IInventoryServices inventoryServer, string welcomeMess) + public LoginService(UserManagerBase userManager, string welcomeMess) { m_userManager = userManager; - m_inventoryServer = inventoryServer; if (welcomeMess != "") { m_welcomeMessage = welcomeMess; @@ -38,6 +37,7 @@ namespace OpenSim.Framework.UserManagement /// The response to send public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) { + System.Console.WriteLine("Attempting login now..."); XmlRpcResponse response = new XmlRpcResponse(); Hashtable requestData = (Hashtable)request.Params[0]; @@ -85,41 +85,15 @@ namespace OpenSim.Framework.UserManagement { LLUUID agentID = userProfile.UUID; - LLUUID libraryFolderID; - LLUUID personalFolderID; - - m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); - if (personalFolderID == LLUUID.Zero) - { - m_inventoryServer.CreateNewUserInventory(libraryFolderID, agentID); - m_inventoryServer.GetRootFoldersForUser(agentID, out libraryFolderID, out personalFolderID); - } - - // The option "inventory-lib-owner" requires that we return the id of the - // owner of the library inventory. - Hashtable dynamicStruct = new Hashtable(); - dynamicStruct["agent_id"] = libraryFolderID.ToStringHyphenated(); - logResponse.InventoryLibraryOwner.Add(dynamicStruct); - - // The option "inventory-lib-root" requires that we return the id of the - // root folder of the library inventory. - dynamicStruct = new Hashtable(); - dynamicStruct["folder_id"] = libraryFolderID.ToStringHyphenated(); - logResponse.InventoryLibraryRoot.Add(dynamicStruct); + // Inventory Library Section + InventoryData inventData = this.CreateInventoryData(agentID); + ArrayList AgentInventoryArray = inventData.InventoryArray; - // The option "inventory-root" requires that we return the id of the - // root folder of the users inventory. - dynamicStruct = new Hashtable(); - dynamicStruct["folder_id"] = personalFolderID.ToStringHyphenated(); - logResponse.InventoryRoot.Add(dynamicStruct); - - // The option "inventory-skeleton" requires that we return the structure of the - // users folder hierachy - logResponse.InventorySkeleton = GetInventorySkeleton(personalFolderID); - - // The option "inventory-skel-lib" requires that we return the structure of the - // library folder hierachy - logResponse.InventoryLibrarySkeleton = GetInventorySkeleton(libraryFolderID); + Hashtable InventoryRootHash = new Hashtable(); + InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); + ArrayList InventoryRoot = new ArrayList(); + InventoryRoot.Add(InventoryRootHash); + userProfile.rootInventoryFolderID = inventData.RootFolderID; // Circuit Code uint circode = (uint)(Util.RandomClass.Next()); @@ -129,6 +103,10 @@ namespace OpenSim.Framework.UserManagement logResponse.AgentID = agentID.ToStringHyphenated(); logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); + logResponse.InventoryRoot = InventoryRoot; + logResponse.InventorySkeleton = AgentInventoryArray; + logResponse.InventoryLibrary = this.GetInventoryLibrary(); + logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); logResponse.CircuitCode = (Int32)circode; //logResponse.RegionX = 0; //overwritten //logResponse.RegionY = 0; //overwritten @@ -234,30 +212,76 @@ namespace OpenSim.Framework.UserManagement } /// - /// Create a structure of the generic inventory structure of a specified folder + /// + /// + /// + protected virtual ArrayList GetInventoryLibrary() + { + //return new ArrayList(); + Hashtable TempHash = new Hashtable(); + TempHash["name"] = "OpenSim Library"; + TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); + TempHash["version"] = 1; + TempHash["type_default"] = -1; + TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; + ArrayList temp = new ArrayList(); + temp.Add(TempHash); + + TempHash = new Hashtable(); + TempHash["name"] = "Texture Library"; + TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; + TempHash["version"] = 1; + TempHash["type_default"] = -1; + TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; + temp.Add(TempHash); + return temp; + } + + /// + /// /// /// - protected virtual ArrayList GetInventorySkeleton(LLUUID folderID) + protected virtual ArrayList GetLibraryOwner() { + //for now create random inventory library owner + Hashtable TempHash = new Hashtable(); + TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; + ArrayList inventoryLibOwner = new ArrayList(); + inventoryLibOwner.Add(TempHash); + return inventoryLibOwner; + } - List folders = m_inventoryServer.RequestFirstLevelFolders(folderID); + protected virtual InventoryData CreateInventoryData(LLUUID userID) + { + AgentInventory userInventory = new AgentInventory(); + userInventory.CreateRootFolder(userID, false); - ArrayList temp = new ArrayList(); - foreach (InventoryFolderBase ifb in folders) + ArrayList AgentInventoryArray = new ArrayList(); + Hashtable TempHash; + foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) { - LLUUID tempFolderID = ifb.folderID; - LLUUID tempParentID = ifb.parentID; - - Hashtable TempHash = new Hashtable(); - TempHash["folder_id"] = tempFolderID.ToStringHyphenated(); - TempHash["name"] = ifb.name; - TempHash["parent_id"] = tempParentID.ToStringHyphenated(); - TempHash["type_default"] = (Int32)ifb.type; - TempHash["version"] = (Int32)ifb.version+1; - temp.Add(TempHash); + TempHash = new Hashtable(); + TempHash["name"] = InvFolder.FolderName; + TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); + TempHash["version"] = (Int32)InvFolder.Version; + TempHash["type_default"] = (Int32)InvFolder.DefaultType; + TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); + AgentInventoryArray.Add(TempHash); } - return temp; + return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); + } + + public class InventoryData + { + public ArrayList InventoryArray = null; + public LLUUID RootFolderID = LLUUID.Zero; + + public InventoryData(ArrayList invList, LLUUID rootID) + { + InventoryArray = invList; + RootFolderID = rootID; + } } } } diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index 8a7e869..5009d9e 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs @@ -132,7 +132,7 @@ namespace OpenSim.Framework.Data.MySQL param["?uuid"] = user.ToStringHyphenated(); param["?zero"] = LLUUID.Zero.ToStringHyphenated(); - IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND (agentID = ?uuid OR category = 0)", param); + IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); IDataReader reader = result.ExecuteReader(); List items = database.readInventoryFolders(reader); @@ -152,6 +152,40 @@ namespace OpenSim.Framework.Data.MySQL } /// + /// Returns the users inventory root folder. + /// + /// + /// + public InventoryFolderBase getUserRootFolder(LLUUID user) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?uuid"] = user.ToStringHyphenated(); + param["?zero"] = LLUUID.Zero.ToStringHyphenated(); + + IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); + IDataReader reader = result.ExecuteReader(); + + List items = database.readInventoryFolders(reader); + InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). + reader.Close(); + result.Dispose(); + + return rootFolder; + } + } + catch (Exception e) + { + database.Reconnect(); + Console.WriteLine(e.ToString()); + return null; + } + } + + /// /// Returns a list of folders in a users inventory contained within the specified folder /// /// The folder to search @@ -314,27 +348,5 @@ namespace OpenSim.Framework.Data.MySQL { addInventoryFolder(folder); } - - public void deleteInventoryCategory(InventoryCategory inventoryCategory) - { - try - { - lock (database) { - IDbCommand cmd = database.Query(string.Format("DELETE FROM inventoryitems WHERE parentFolderID IN (SELECT folderId FROM inventoryfolders WHERE category={0})", (byte)inventoryCategory), null); - cmd.ExecuteNonQuery(); - - - cmd = database.Query(string.Format("DELETE FROM inventoryfolders WHERE category={0}", (byte)inventoryCategory), null); - cmd.ExecuteNonQuery(); - } - - } - catch (Exception e) - { - database.Reconnect(); - Console.WriteLine(e.ToString()); - } - } - } } diff --git a/OpenSim/Framework/Data.MySQL/MySQLManager.cs b/OpenSim/Framework/Data.MySQL/MySQLManager.cs index e55606e..5037f98 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLManager.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLManager.cs @@ -41,7 +41,7 @@ namespace OpenSim.Framework.Data.MySQL /// /// The database connection object /// - MySqlConnection dbcon; + IDbConnection dbcon; /// /// Connection string for ADO.net /// @@ -115,11 +115,10 @@ namespace OpenSim.Framework.Data.MySQL { MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); dbcommand.CommandText = sql; - if(parameters != null) - foreach (KeyValuePair param in parameters) - { - dbcommand.Parameters.Add(param.Key, param.Value); - } + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.Add(param.Key, param.Value); + } return (IDbCommand)dbcommand; } @@ -150,11 +149,10 @@ namespace OpenSim.Framework.Data.MySQL { MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); dbcommand.CommandText = sql; - if(parameters != null) - foreach (KeyValuePair param in parameters) - { - dbcommand.Parameters.Add(param.Key, param.Value); - } + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.Add(param.Key, param.Value); + } return (IDbCommand)dbcommand; } @@ -372,8 +370,6 @@ namespace OpenSim.Framework.Data.MySQL folder.parentID = new LLUUID((string)reader["parentFolderID"]); folder.folderID = new LLUUID((string)reader["folderID"]); folder.name = (string)reader["folderName"]; - folder.category = (InventoryCategory)((Int16)reader["category"]); - folder.type = (Int16)reader["folderType"]; rows.Add(folder); } @@ -513,32 +509,24 @@ namespace OpenSim.Framework.Data.MySQL /// Success? public bool insertFolder(InventoryFolderBase folder) { - string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName, category, folderType) VALUES "; - sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?category, ?folderType)"; - - MySqlCommand dbcmd = dbcon.CreateCommand(); - dbcmd.CommandText = sql; - - LLUUID tmpID = folder.folderID; - dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); - dbcmd.Parameters.Add(new MySqlParameter("?folderID", tmpID.ToStringHyphenated())); - tmpID = folder.agentID; - dbcmd.Parameters.Add(new MySqlParameter("?agentID", tmpID.ToStringHyphenated())); - tmpID = folder.parentID; - dbcmd.Parameters.Add(new MySqlParameter("?parentFolderID", tmpID.ToStringHyphenated())); - dbcmd.Parameters.Add(new MySqlParameter("?folderName", folder.name)); - MySqlParameter p = dbcmd.Parameters.Add(new MySqlParameter("?category", MySqlDbType.Byte)); - p.Value = (byte)folder.category; - - p = dbcmd.Parameters.Add(new MySqlParameter("?folderType", MySqlDbType.Byte)); - p.Value = (byte)folder.type; - - + string sql = "REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName) VALUES "; + sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName)"; + + Dictionary parameters = new Dictionary(); + parameters["?folderID"] = folder.folderID.ToStringHyphenated(); + parameters["?agentID"] = folder.agentID.ToStringHyphenated(); + parameters["?parentFolderID"] = folder.parentID.ToStringHyphenated(); + parameters["?folderName"] = folder.name; + bool returnval = false; try { - if (dbcmd.ExecuteNonQuery() == 1) + IDbCommand result = Query(sql, parameters); + + if (result.ExecuteNonQuery() == 1) returnval = true; + + result.Dispose(); } catch (Exception e) { diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index eb0ba04..d3d752f 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs @@ -61,11 +61,10 @@ namespace OpenSim.Framework.Data.SQLite MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); ds.AcceptChanges(); - return; } - public InventoryItemBase buildItem(DataRow row) + public InventoryItemBase BuildItem(DataRow row) { InventoryItemBase item = new InventoryItemBase(); item.inventoryID = new LLUUID((string)row["UUID"]); @@ -183,7 +182,7 @@ namespace OpenSim.Framework.Data.SQLite DataRow[] rows = inventoryItemTable.Select(selectExp); foreach (DataRow row in rows) { - retval.Add(buildItem(row)); + retval.Add(BuildItem(row)); } return retval; @@ -196,16 +195,43 @@ namespace OpenSim.Framework.Data.SQLite /// A list of folder objects public List getUserRootFolders(LLUUID user) { + return null; + } + + /// + /// Returns the users inventory root folder. + /// + /// The UUID of the user who is having inventory being returned + /// Root inventory folder + public InventoryFolderBase getUserRootFolder(LLUUID user) + { List folders = new List(); DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; - - string selectExp = "parentID = '" + LLUUID.Zero.ToString() + "' AND (agentID = '" + user.ToString() + "' OR category = 0)"; + string selectExp = "agentID = '" + user.ToString() + "' AND parentID = '" + LLUUID.Zero.ToString() + "'"; DataRow[] rows = inventoryFolderTable.Select(selectExp); foreach (DataRow row in rows) { folders.Add(this.buildFolder(row)); } - return folders; + + if (folders.Count == 1) + { + //we found the root + //System.Console.WriteLine("found root inventory folder"); + return folders[0]; + } + else if (folders.Count > 1) + { + //err shouldn't be more than one root + //System.Console.WriteLine("found more than one root inventory folder"); + } + else if (folders.Count == 0) + { + // no root? + //System.Console.WriteLine("couldn't find root inventory folder"); + } + + return null; } /// @@ -234,11 +260,7 @@ namespace OpenSim.Framework.Data.SQLite /// A class containing item information public InventoryItemBase getInventoryItem(LLUUID item) { - DataRow row = ds.Tables["inventoryitems"].Rows.Find(item); - if (row != null) - return this.buildItem(row); - else - return null; + return null; } /// @@ -248,14 +270,7 @@ namespace OpenSim.Framework.Data.SQLite /// A class containing folder information public InventoryFolderBase getInventoryFolder(LLUUID folder) { - DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; - string selectExp = "UUID = '" + folder.ToString() + "'"; - DataRow[] rows = inventoryFolderTable.Select(selectExp); - - if (rows.Length == 1) - return this.buildFolder(rows[0]); - else - return null; + return null; } /// @@ -293,11 +308,6 @@ namespace OpenSim.Framework.Data.SQLite this.invItemsDa.Update(ds, "inventoryitems"); } - //TODO! Implement SQLite deleteInventoryCategory - public void deleteInventoryCategory(InventoryCategory inventoryCategory) - { - } - /// /// Adds a new folder specified by folder /// @@ -316,11 +326,6 @@ namespace OpenSim.Framework.Data.SQLite this.addFolder(folder); } - //TODO! implement CreateNewUserInventory - public void CreateNewUserInventory(LLUUID user) - { - throw new Exception("Function not implemented"); - } /*********************************************************************** * @@ -345,7 +350,6 @@ namespace OpenSim.Framework.Data.SQLite createCol(inv, "parentFolderID", typeof(System.String)); createCol(inv, "avatarID", typeof(System.String)); createCol(inv, "creatorsID", typeof(System.String)); - createCol(inv, "category", typeof(System.Byte)); createCol(inv, "inventoryName", typeof(System.String)); createCol(inv, "inventoryDescription", typeof(System.String)); @@ -369,7 +373,6 @@ namespace OpenSim.Framework.Data.SQLite createCol(fol, "parentID", typeof(System.String)); createCol(fol, "type", typeof(System.Int32)); createCol(fol, "version", typeof(System.Int32)); - createCol(fol, "category", typeof(System.Byte)); fol.PrimaryKey = new DataColumn[] { fol.Columns["UUID"] }; return fol; @@ -412,7 +415,6 @@ namespace OpenSim.Framework.Data.SQLite folder.parentID = new LLUUID((string)row["parentID"]); folder.type = Convert.ToInt16(row["type"]); folder.version = Convert.ToUInt16(row["version"]); - folder.category = (InventoryCategory)Convert.ToByte(row["category"]); return folder; } @@ -424,7 +426,6 @@ namespace OpenSim.Framework.Data.SQLite row["parentID"] = folder.parentID; row["type"] = folder.type; row["version"] = folder.version; - row["category"] = folder.category; } @@ -643,7 +644,3 @@ namespace OpenSim.Framework.Data.SQLite } } - - - - diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index dc857d8..2df26e1 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs @@ -25,19 +25,15 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ -using System; -using System.Xml.Serialization; using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Data { - - public enum InventoryCategory : byte { Library, Default, User }; /// /// Inventory Item - contains all the properties associated with an individual inventory piece. /// - public class InventoryItemBase : MarshalByRefObject + public class InventoryItemBase { /// /// A UUID containing the ID for the inventory item itself @@ -70,12 +66,10 @@ namespace OpenSim.Framework.Data /// /// The name of the inventory item (must be less than 64 characters) /// - [XmlElement(ElementName="name")] public string inventoryName; /// /// The description of the inventory item (must be less than 64 characters) /// - [XmlElement(ElementName = "description")] public string inventoryDescription; /// /// A mask containing the permissions for the next owner (cannot be enforced) @@ -98,7 +92,7 @@ namespace OpenSim.Framework.Data /// /// A Class for folders which contain users inventory /// - public class InventoryFolderBase : MarshalByRefObject + public class InventoryFolderBase { /// /// The name of the folder (64 characters or less) @@ -124,10 +118,6 @@ namespace OpenSim.Framework.Data /// /// public ushort version; - /// - /// Inventory category, Library, Default, System - /// - public InventoryCategory category; } /// @@ -172,6 +162,13 @@ namespace OpenSim.Framework.Data List getUserRootFolders(LLUUID user); /// + /// Returns the users inventory root folder. + /// + /// The UUID of the user who is having inventory being returned + /// Root inventory folder + InventoryFolderBase getUserRootFolder(LLUUID user); + + /// /// Returns a list of inventory folders contained in the folder 'parentID' /// /// The folder to get subfolders for @@ -221,17 +218,5 @@ namespace OpenSim.Framework.Data /// /// The inventory folder void updateInventoryFolder(InventoryFolderBase folder); - - /// - /// Delete a complete inventory category - /// - /// What folder category shout be deleted - void deleteInventoryCategory(InventoryCategory inventoryCategory); - - /// - /// Setup the initial folderset of a user - /// - /// - //void CreateNewUserInventory(LLUUID user); } } diff --git a/OpenSim/Framework/General/Configuration/InventoryConfig.cs b/OpenSim/Framework/General/Configuration/InventoryConfig.cs deleted file mode 100644 index d84609b..0000000 --- a/OpenSim/Framework/General/Configuration/InventoryConfig.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Framework.Configuration -{ - /// - /// UserConfig -- For User Server Configuration - /// - public class InventoryConfig - { - public string DefaultStartupMsg = ""; - public string UserServerURL = ""; - public string UserSendKey = ""; - public string UserRecvKey = ""; - - public string DatabaseProvider = ""; - - public int RemotingPort = 8004; - - private ConfigurationMember configMember; - - public InventoryConfig(string description, string filename) - { - configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); - configMember.performConfigurationRetrieve(); - } - - public void loadConfigurationOptions() - { - configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); - configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:8002/", false); - configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false); - configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false); - configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); - configMember.addConfigurationOption("remoting_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Remoting Listener port", "8004", false); - - } - - public bool handleIncomingConfiguration(string configuration_key, object configuration_result) - { - switch (configuration_key) - { - case "default_startup_message": - this.DefaultStartupMsg = (string)configuration_result; - break; - case "default_user_server": - this.UserServerURL = (string)configuration_result; - break; - case "user_send_key": - this.UserSendKey = (string)configuration_result; - break; - case "user_recv_key": - this.UserRecvKey = (string)configuration_result; - break; - case "database_provider": - this.DatabaseProvider = (string)configuration_result; - break; - case "remoting_port": - RemotingPort = (int)configuration_result; - break; - } - - return true; - } - } -} diff --git a/OpenSim/Framework/General/Configuration/UserConfig.cs b/OpenSim/Framework/General/Configuration/UserConfig.cs index 16a7de4..776b911 100644 --- a/OpenSim/Framework/General/Configuration/UserConfig.cs +++ b/OpenSim/Framework/General/Configuration/UserConfig.cs @@ -18,9 +18,6 @@ namespace OpenSim.Framework.Configuration public uint HttpPort = 8002; - public int InventoryServerPort; - public string InventoryServerName; - private ConfigurationMember configMember; public UserConfig(string description, string filename) @@ -40,8 +37,6 @@ namespace OpenSim.Framework.Configuration configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", "8002", false); - configMember.addConfigurationOption("inventory_server_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Portnumber inventory is listening on", "8004", false); - configMember.addConfigurationOption("inventory_server_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DNS name of the inventory server", "127.0.0.1", false); } public bool handleIncomingConfiguration(string configuration_key, object configuration_result) @@ -64,12 +59,6 @@ namespace OpenSim.Framework.Configuration this.DatabaseProvider = (string)configuration_result; break; - case "inventory_server_port": - this.InventoryServerPort = (int)configuration_result; - break; - case "inventory_server_name": - this.InventoryServerName = (string)configuration_result; - break; case "http_port": HttpPort = (uint)configuration_result; break; diff --git a/OpenSim/Framework/General/Types/NetworkServersInfo.cs b/OpenSim/Framework/General/Types/NetworkServersInfo.cs index cf194fc..b65488a 100644 --- a/OpenSim/Framework/General/Types/NetworkServersInfo.cs +++ b/OpenSim/Framework/General/Types/NetworkServersInfo.cs @@ -49,8 +49,6 @@ namespace OpenSim.Framework.Types public int HttpListenerPort = 9000; public int RemotingListenerPort = 8895; - public int InventoryServerPort; - public string InventoryServerName = ""; public NetworkServersInfo() { @@ -88,8 +86,7 @@ namespace OpenSim.Framework.Types UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); AssetURL = config.Configs["Network"].GetString("asset_server_url", "http://127.0.0.1:8003"); - InventoryServerPort = config.Configs["Network"].GetInt("inventory_server_port", 8004); - InventoryServerName = config.Configs["Network"].GetString("inventory_server_name", "127.0.0.1"); + } } } diff --git a/OpenSim/Framework/General/Types/UUID.cs b/OpenSim/Framework/General/Types/UUID.cs index feae4ae..9e9654d 100644 --- a/OpenSim/Framework/General/Types/UUID.cs +++ b/OpenSim/Framework/General/Types/UUID.cs @@ -91,12 +91,12 @@ namespace OpenSim.Framework.Types public void Combine(UUID other) { - LLUUID.Combine(llUUID, other.GetLLUUID()); + llUUID.Combine(other.GetLLUUID()); } public void Combine(LLUUID other) { - LLUUID.Combine(llUUID, other); + llUUID.Combine(other); } public override bool Equals(Object other) -- cgit v1.1