From 82d79e3b0bfa73ed3682c61e14b12471631eda93 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 20 Sep 2008 20:56:39 +0000 Subject: Partially implement notecard saves in task inventory. Still makes the notecard go read-only, but changes are saved. --- OpenSim/Framework/Communications/Capabilities/Caps.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index a0c59ad..a891517 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs @@ -168,8 +168,9 @@ namespace OpenSim.Framework.Communications.Capabilities m_capsHandlers["UpdateNotecardAgentInventory"] = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; - m_capsHandlers["UpdateScriptTaskInventory"] = + m_capsHandlers["UpdateNotecardTaskInventory"] = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); + m_capsHandlers["UpdateScriptTaskInventory"] = m_capsHandlers["UpdateNotecardTaskInventory"]; // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires -- cgit v1.1