From 49272657d7085471b85a4735968495bda31f599f Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Sat, 26 Jun 2010 15:30:47 -0700
Subject: Make RegionLightShareData serializable
---
OpenSim/Framework/RegionInfo.cs | 1 +
1 file changed, 1 insertion(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index afc4060..2a74e79 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenSim.Framework.Console;
namespace OpenSim.Framework
{
+ [Serializable]
public class RegionLightShareData : ICloneable
{
public UUID regionID = UUID.Zero;
--
cgit v1.1
From 6f4d4543b94f28160d697489e591da6614f0c8fc Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Tue, 29 Jun 2010 03:51:16 +0200
Subject: Make newly created prims be named "Object" and make newly created
scripts have a default touch handler. Compatibility patch
---
OpenSim/Framework/PrimitiveBaseShape.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 4d1de22..990c859 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -1196,7 +1196,7 @@ namespace OpenSim.Framework
prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties();
- prim.Properties.Name = "Primitive";
+ prim.Properties.Name = "Object";
prim.Properties.Description = "";
prim.Properties.CreatorID = UUID.Zero;
prim.Properties.GroupID = UUID.Zero;
--
cgit v1.1
From 8dc7c0849eecaea09ce3571bab28b44c17bb3743 Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Tue, 29 Jun 2010 23:18:48 -0700
Subject: The other half of the asset fix. Implement an exponentially
incrementing retry timer for asset upload failures. Total queue time in the
ballpark of 24 hours, which should be a reasonable time for any grid admin to
get their asset service back online. This should stop lost assets.
---
OpenSim/Framework/AssetBase.cs | 8 ++++++++
1 file changed, 8 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 53d28be..98fa846 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
///
private AssetMetadata m_metadata;
+ private int m_uploadAttempts;
+
// This is needed for .NET serialization!!!
// Do NOT "Optimize" away!
public AssetBase()
@@ -197,6 +199,12 @@ namespace OpenSim.Framework
set { m_metadata.Type = value; }
}
+ public int UploadAttempts
+ {
+ get { return m_uploadAttempts; }
+ set { m_uploadAttempts = value; }
+ }
+
///
/// Is this a region only asset, or does this exist on the asset server also
///
--
cgit v1.1
From 3d5d44279b99e58cb4f2db3532df522ad3b5cccf Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 1 Jul 2010 17:06:29 +0200
Subject: ANother stab at LSL compatibility
---
OpenSim/Framework/ParcelMediaCommandEnum.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
namespace OpenSim.Framework
{
- public enum ParcelMediaCommandEnum
+ public enum ParcelMediaCommandEnum : int
{
Stop = 0,
Pause = 1,
--
cgit v1.1
From beb5259cd1ae11464e2affaa19788361979fbd0e Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Fri, 2 Jul 2010 04:51:31 +0200
Subject: Remove GetEconomyData and the economy data structure (unused)
---
OpenSim/Framework/IMoneyModule.cs | 21 ---------------------
1 file changed, 21 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 3480960..17e74a0 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -43,27 +43,6 @@ namespace OpenSim.Framework
bool AmountCovered(IClientAPI client, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
- EconomyData GetEconomyData();
-
event ObjectPaid OnObjectPaid;
}
-
- public struct EconomyData
- {
- public int ObjectCapacity;
- public int ObjectCount;
- public int PriceEnergyUnit;
- public int PriceGroupCreate;
- public int PriceObjectClaim;
- public float PriceObjectRent;
- public float PriceObjectScaleFactor;
- public int PriceParcelClaim;
- public float PriceParcelClaimFactor;
- public int PriceParcelRent;
- public int PricePublicObjectDecay;
- public int PricePublicObjectDelete;
- public int PriceRentLight;
- public int PriceUpload;
- public int TeleportMinPrice;
- }
}
--
cgit v1.1
From c87e6a289c5ab93025bf03f486629fd5aa00aaaa Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Fri, 2 Jul 2010 06:20:36 +0200
Subject: Clean up IMoneyModule and adjust the other modules to the changes
---
OpenSim/Framework/Capabilities/Caps.cs | 2 +-
OpenSim/Framework/IMoneyModule.cs | 11 ++++++-----
2 files changed, 7 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 62a1e17..da953bb 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -814,7 +814,7 @@ namespace OpenSim.Framework.Capabilities
if (mm != null)
{
- if (!mm.UploadCovered(client))
+ if (!mm.UploadCovered(client, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 17e74a0..3d4873d 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -35,13 +35,14 @@ namespace OpenSim.Framework
bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
int amount);
- int GetBalance(IClientAPI client);
- void ApplyUploadCharge(UUID agentID);
- bool UploadCovered(IClientAPI client);
- void ApplyGroupCreationCharge(UUID agentID);
- bool GroupCreationCovered(IClientAPI client);
+ int GetBalance(UUID agentID);
+ bool UploadCovered(IClientAPI client, int amount);
bool AmountCovered(IClientAPI client, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
+ void ApplyUploadCharge(UUID agentID, int amount, string text);
+
+ int UploadCharge { get; }
+ int GroupCreationCharge { get; }
event ObjectPaid OnObjectPaid;
}
--
cgit v1.1
From 3d495b709ec897970b24ce48d6a8495d520864d4 Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Sat, 3 Jul 2010 06:08:18 -0700
Subject: Implement a timeout value in the SynchronousRestObjectRequester.
Default is 100 seconds.
---
.../HttpServer/SynchronousRestObjectRequester.cs | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
index eab463c..bb3b8b1 100644
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
@@ -57,6 +57,21 @@ namespace OpenSim.Framework.Servers.HttpServer
/// the request. You'll want to make sure you deal with this as they're not uncommon
public static TResponse MakeRequest(string verb, string requestUrl, TRequest obj)
{
+ return MakeRequest(verb, requestUrl, obj, 100);
+ }
+ ///
+ /// Perform a synchronous REST request.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// Thrown if we encounter a network issue while posting
+ /// the request. You'll want to make sure you deal with this as they're not uncommon
+ public static TResponse MakeRequest(string verb, string requestUrl, TRequest obj, int pTimeout)
+ {
Type type = typeof (TRequest);
TResponse deserial = default(TResponse);
@@ -81,7 +96,7 @@ namespace OpenSim.Framework.Servers.HttpServer
int length = (int) buffer.Length;
request.ContentLength = length;
-
+ request.Timeout = pTimeout * 1000;
Stream requestStream = null;
try
{
--
cgit v1.1
From 39ae1def85fcaf56761c88ad0a000e659941162c Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Sat, 3 Jul 2010 06:10:02 -0700
Subject: Re-implement the Undo stack as a List; the old implementation was
buggy
---
OpenSim/Framework/UndoStack.cs | 51 +++++++++++++++---------------------------
1 file changed, 18 insertions(+), 33 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs
index 4d800ae..3799180 100644
--- a/OpenSim/Framework/UndoStack.cs
+++ b/OpenSim/Framework/UndoStack.cs
@@ -26,6 +26,7 @@
*/
using System;
+using System.Collections.Generic;
namespace OpenSim.Framework
{
@@ -36,33 +37,30 @@ namespace OpenSim.Framework
[Serializable]
public class UndoStack
{
- private int m_new = 1;
- private int m_old = 0;
- private T[] m_Undos;
+ private List m_undolist;
+ private int m_max;
public UndoStack(int capacity)
{
- m_Undos = new T[capacity + 1];
+ m_undolist = new List();
+ m_max = capacity;
}
public bool IsFull
{
- get { return m_new == m_old; }
+ get { return m_undolist.Count >= m_max; }
}
public int Capacity
{
- get { return m_Undos.Length - 1; }
+ get { return m_max; }
}
public int Count
{
get
{
- int count = m_new - m_old - 1;
- if (count < 0)
- count += m_Undos.Length;
- return count;
+ return m_undolist.Count;
}
}
@@ -70,45 +68,32 @@ namespace OpenSim.Framework
{
if (IsFull)
{
- m_old++;
- if (m_old >= m_Undos.Length)
- m_old -= m_Undos.Length;
+ m_undolist.RemoveAt(0);
}
- if (++m_new >= m_Undos.Length)
- m_new -= m_Undos.Length;
- m_Undos[m_new] = item;
+ m_undolist.Add(item);
}
public T Pop()
{
- if (Count > 0)
+ if (m_undolist.Count > 0)
{
- T deleted = m_Undos[m_new];
- m_Undos[m_new--] = default(T);
- if (m_new < 0)
- m_new += m_Undos.Length;
- return deleted;
+ int ind = m_undolist.Count - 1;
+ T item = m_undolist[ind];
+ m_undolist.RemoveAt(ind);
+ return item;
}
else
- throw new InvalidOperationException("Cannot pop from emtpy stack");
+ throw new InvalidOperationException("Cannot pop from empty stack");
}
public T Peek()
{
- return m_Undos[m_new];
+ return m_undolist[m_undolist.Count - 1];
}
public void Clear()
{
- if (Count > 0)
- {
- for (int i = 0; i < m_Undos.Length; i++)
- {
- m_Undos[i] = default(T);
- }
- m_new = 1;
- m_old = 0;
- }
+ m_undolist.Clear();
}
}
}
--
cgit v1.1
From 7665013ad8c7ac876955dc803619405dfa2af71d Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Sun, 4 Jul 2010 19:25:54 -0700
Subject: Correct positioning of timeout modifier in the
SynchronousRestObjectRequester
---
OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
index bb3b8b1..f07f7ab 100644
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestObjectRequester.cs
@@ -77,6 +77,7 @@ namespace OpenSim.Framework.Servers.HttpServer
WebRequest request = WebRequest.Create(requestUrl);
request.Method = verb;
+ request.Timeout = pTimeout * 1000;
if ((verb == "POST") || (verb == "PUT"))
{
@@ -96,7 +97,6 @@ namespace OpenSim.Framework.Servers.HttpServer
int length = (int) buffer.Length;
request.ContentLength = length;
- request.Timeout = pTimeout * 1000;
Stream requestStream = null;
try
{
--
cgit v1.1
From 5b68343361cbd000a2f024b37797ec235abb7207 Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Sun, 4 Jul 2010 19:28:39 -0700
Subject: The majority of the Undo fix. There is still an issue with Rotation
which i'll address next; however position undo and scale undo should be
working just fine now. Also removed some residual debug logging.
---
OpenSim/Framework/UndoStack.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs
index 3799180..4cd779a 100644
--- a/OpenSim/Framework/UndoStack.cs
+++ b/OpenSim/Framework/UndoStack.cs
@@ -88,7 +88,14 @@ namespace OpenSim.Framework
public T Peek()
{
- return m_undolist[m_undolist.Count - 1];
+ if (m_undolist.Count > 0)
+ {
+ return m_undolist[m_undolist.Count - 1];
+ }
+ else
+ {
+ return default(T);
+ }
}
public void Clear()
--
cgit v1.1