From 85aa1804dfc9edbf41f16c312d06746eecd59bc9 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 16 Jan 2013 16:45:18 +0000 Subject: Complete removal of the now unused state queue --- OpenSim/Framework/ThrottleOutPacketType.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs index d56231a..ca4b126 100644 --- a/OpenSim/Framework/ThrottleOutPacketType.cs +++ b/OpenSim/Framework/ThrottleOutPacketType.cs @@ -47,9 +47,6 @@ namespace OpenSim.Framework Texture = 5, /// Non-texture assets Asset = 6, - /// Avatar and primitive data - /// This is a sub-category of Task - State = 7, } [Flags] @@ -61,6 +58,5 @@ namespace OpenSim.Framework Task = 1 << 3, Texture = 1 << 4, Asset = 1 << 5, - State = 1 << 6, } } -- cgit v1.1 From 582cb89beb597247ceb6d82cdfc8fc983ffe8496 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 16 Jan 2013 19:29:27 +0100 Subject: Add a way to put things at the front of the queue for any throttle group. Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed. --- OpenSim/Framework/LocklessQueue.cs | 8 ++++---- OpenSim/Framework/ThrottleOutPacketType.cs | 2 ++ 2 files changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs index 84f887c..9bd9baf 100644 --- a/OpenSim/Framework/LocklessQueue.cs +++ b/OpenSim/Framework/LocklessQueue.cs @@ -29,7 +29,7 @@ using System.Threading; namespace OpenSim.Framework { - public sealed class LocklessQueue + public class LocklessQueue { private sealed class SingleLinkNode { @@ -41,7 +41,7 @@ namespace OpenSim.Framework SingleLinkNode tail; int count; - public int Count { get { return count; } } + public virtual int Count { get { return count; } } public LocklessQueue() { @@ -76,7 +76,7 @@ namespace OpenSim.Framework Interlocked.Increment(ref count); } - public bool Dequeue(out T item) + public virtual bool Dequeue(out T item) { item = default(T); SingleLinkNode oldHead = null; @@ -136,4 +136,4 @@ namespace OpenSim.Framework (object)Interlocked.CompareExchange(ref location, newValue, comparand); } } -} \ No newline at end of file +} diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs index ca4b126..87899f0 100644 --- a/OpenSim/Framework/ThrottleOutPacketType.cs +++ b/OpenSim/Framework/ThrottleOutPacketType.cs @@ -47,6 +47,8 @@ namespace OpenSim.Framework Texture = 5, /// Non-texture assets Asset = 6, + + HighPriority = 128, } [Flags] -- cgit v1.1