From 382b9c18ed9736c88effb869e617ca3e3792d1db Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 7 May 2008 14:15:59 +0000 Subject: From: Alan M Webb The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. --- OpenSim/Framework/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 9d86036..d71a778 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -832,7 +832,7 @@ namespace OpenSim.Framework void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels); bool AddMoney(int debit); - void SendSunPos(LLVector3 sunPos, LLVector3 sunVel); + void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition); void SendViewerTime(int phase); void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, -- cgit v1.1