From 2d727ebc633e19de094f764c5f0377444f4bd64e Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Fri, 25 Jul 2008 10:09:02 +0000 Subject: completing rename of ChatFromViewerArgs to OSChatMessage --- OpenSim/Framework/ChatFromViewerArgs.cs | 118 -------------------------------- OpenSim/Framework/OSChatMessage.cs | 118 ++++++++++++++++++++++++++++++++ 2 files changed, 118 insertions(+), 118 deletions(-) delete mode 100644 OpenSim/Framework/ChatFromViewerArgs.cs create mode 100644 OpenSim/Framework/OSChatMessage.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/ChatFromViewerArgs.cs b/OpenSim/Framework/ChatFromViewerArgs.cs deleted file mode 100644 index 15113ed..0000000 --- a/OpenSim/Framework/ChatFromViewerArgs.cs +++ /dev/null @@ -1,118 +0,0 @@ -using System; -using libsecondlife; - -namespace OpenSim.Framework -{ - public interface IEventArgs - { - IScene Scene { get; set; } - IClientAPI Sender { get; set; } - } - - /// - /// ChatFromViewer Arguments - /// - public class OSChatMessage : EventArgs, IEventArgs - { - protected int m_channel; - protected string m_from; - protected string m_message; - protected LLVector3 m_position; - - protected IScene m_scene; - protected IClientAPI m_sender; - protected object m_senderObject; - protected ChatTypeEnum m_type; - protected LLUUID m_fromID; - - public OSChatMessage() - { - m_position = new LLVector3(); - } - - /// - /// The message sent by the user - /// - public string Message - { - get { return m_message; } - set { m_message = value; } - } - - /// - /// The type of message, eg say, shout, broadcast. - /// - public ChatTypeEnum Type - { - get { return m_type; } - set { m_type = value; } - } - - /// - /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero. - /// - public int Channel - { - get { return m_channel; } - set { m_channel = value; } - } - - /// - /// The position of the sender at the time of the message broadcast. - /// - public LLVector3 Position - { - get { return m_position; } - set { m_position = value; } - } - - /// - /// The name of the sender (needed for scripts) - /// - public string From - { - get { return m_from; } - set { m_from = value; } - } - - #region IEventArgs Members - - /// TODO: Sender and SenderObject should just be Sender and of - /// type IChatSender - - /// - /// The client responsible for sending the message, or null. - /// - public IClientAPI Sender - { - get { return m_sender; } - set { m_sender = value; } - } - - /// - /// The object responsible for sending the message, or null. - /// - public object SenderObject - { - get { return m_senderObject; } - set { m_senderObject = value; } - } - - public LLUUID SenderUUID - { - get { return m_fromID; } - set { m_fromID = value; } - } - - /// - /// - /// - public IScene Scene - { - get { return m_scene; } - set { m_scene = value; } - } - - #endregion - } -} \ No newline at end of file diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs new file mode 100644 index 0000000..15113ed --- /dev/null +++ b/OpenSim/Framework/OSChatMessage.cs @@ -0,0 +1,118 @@ +using System; +using libsecondlife; + +namespace OpenSim.Framework +{ + public interface IEventArgs + { + IScene Scene { get; set; } + IClientAPI Sender { get; set; } + } + + /// + /// ChatFromViewer Arguments + /// + public class OSChatMessage : EventArgs, IEventArgs + { + protected int m_channel; + protected string m_from; + protected string m_message; + protected LLVector3 m_position; + + protected IScene m_scene; + protected IClientAPI m_sender; + protected object m_senderObject; + protected ChatTypeEnum m_type; + protected LLUUID m_fromID; + + public OSChatMessage() + { + m_position = new LLVector3(); + } + + /// + /// The message sent by the user + /// + public string Message + { + get { return m_message; } + set { m_message = value; } + } + + /// + /// The type of message, eg say, shout, broadcast. + /// + public ChatTypeEnum Type + { + get { return m_type; } + set { m_type = value; } + } + + /// + /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero. + /// + public int Channel + { + get { return m_channel; } + set { m_channel = value; } + } + + /// + /// The position of the sender at the time of the message broadcast. + /// + public LLVector3 Position + { + get { return m_position; } + set { m_position = value; } + } + + /// + /// The name of the sender (needed for scripts) + /// + public string From + { + get { return m_from; } + set { m_from = value; } + } + + #region IEventArgs Members + + /// TODO: Sender and SenderObject should just be Sender and of + /// type IChatSender + + /// + /// The client responsible for sending the message, or null. + /// + public IClientAPI Sender + { + get { return m_sender; } + set { m_sender = value; } + } + + /// + /// The object responsible for sending the message, or null. + /// + public object SenderObject + { + get { return m_senderObject; } + set { m_senderObject = value; } + } + + public LLUUID SenderUUID + { + get { return m_fromID; } + set { m_fromID = value; } + } + + /// + /// + /// + public IScene Scene + { + get { return m_scene; } + set { m_scene = value; } + } + + #endregion + } +} \ No newline at end of file -- cgit v1.1