From 257b1b517dec58bf902bac63bc7ab7080286d415 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 15 Jun 2012 02:03:50 +0100
Subject: Add main instance to internal MainServer.m_Servers list to simplify
internal logic.
This does require the server to be added before it is set as the main Instance
---
.../Framework/Servers/HttpServer/BaseHttpServer.cs | 8 ---
OpenSim/Framework/Servers/MainServer.cs | 64 +++++++++++++++++++++-
2 files changed, 61 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 6b52485..0db1329 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -53,14 +53,6 @@ namespace OpenSim.Framework.Servers.HttpServer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
- ///
- /// Control the printing of certain debug messages.
- ///
- ///
- /// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
- /// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
- /// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
- ///
public int DebugLevel { get; set; }
private volatile int NotSocketErrors = 0;
diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs
index efac6e1..becbbc2 100644
--- a/OpenSim/Framework/Servers/MainServer.cs
+++ b/OpenSim/Framework/Servers/MainServer.cs
@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
@@ -40,13 +41,20 @@ namespace OpenSim.Framework.Servers
private static BaseHttpServer instance = null;
private static Dictionary m_Servers = new Dictionary();
+ ///
+ /// Control the printing of certain debug messages.
+ ///
+ ///
+ /// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
+ /// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
+ /// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
+ ///
public static int DebugLevel
{
get { return s_debugLevel; }
set
{
s_debugLevel = value;
- Instance.DebugLevel = s_debugLevel;
lock (m_Servers)
foreach (BaseHttpServer server in m_Servers.Values)
@@ -56,20 +64,70 @@ namespace OpenSim.Framework.Servers
private static int s_debugLevel;
+ ///
+ /// Set the main HTTP server instance.
+ ///
+ ///
+ /// This will be used to register all handlers that listen to the default port.
+ ///
+ ///
+ /// Thrown if the HTTP server has not already been registered via AddHttpServer()
+ ///
public static BaseHttpServer Instance
{
get { return instance; }
- set { instance = value; }
+
+ set
+ {
+ lock (m_Servers)
+ if (!m_Servers.ContainsValue(value))
+ throw new Exception("HTTP server must already have been registered to be set as the main instance");
+
+ instance = value;
+ }
}
///
- /// Add an already started HTTP server to the collection of known servers.
+ /// Register an already started HTTP server to the collection of known servers.
///
///
public static void AddHttpServer(BaseHttpServer server)
{
lock (m_Servers)
+ {
+ if (m_Servers.ContainsKey(server.Port))
+ throw new Exception(string.Format("HTTP server for port {0} already exists.", server.Port));
+
m_Servers.Add(server.Port, server);
+ }
+ }
+
+ ///
+ /// Removes the http server listening on the given port.
+ ///
+ ///
+ /// It is the responsibility of the caller to do clean up.
+ ///
+ ///
+ ///
+ public static bool RemoveHttpServer(uint port)
+ {
+ lock (m_Servers)
+ return m_Servers.Remove(port);
+ }
+
+ ///
+ /// Does this collection of servers contain one with the given port?
+ ///
+ ///
+ /// Unlike GetHttpServer, this will not instantiate a server if one does not exist on that port.
+ ///
+ ///
+ /// true if a server with the given port is registered, false otherwise.
+ public static bool ContainsHttpServer(uint port)
+ {
+ lock (m_Servers)
+ return m_Servers.ContainsKey(port);
}
///
--
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