From 135ff63c3dd2a2c68351669afbd2f57c2fe64d2d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Tue, 9 Jun 2009 17:48:22 +0000
Subject: Update svn properties.
---
OpenSim/Framework/InventoryFolderImpl.cs | 932 +++++++++++++++----------------
1 file changed, 466 insertions(+), 466 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 248783f..00462f9 100644
--- a/OpenSim/Framework/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -1,466 +1,466 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using OpenMetaverse;
-
-namespace OpenSim.Framework
-{
- public class InventoryFolderImpl : InventoryFolderBase
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public static readonly string PATH_DELIMITER = "/";
-
- ///
- /// Items that are contained in this folder
- ///
- public Dictionary Items = new Dictionary();
-
- ///
- /// Child folders that are contained in this folder
- ///
- protected Dictionary m_childFolders = new Dictionary();
-
- // Constructors
- public InventoryFolderImpl(InventoryFolderBase folderbase)
- {
- Owner = folderbase.Owner;
- ID = folderbase.ID;
- Name = folderbase.Name;
- ParentID = folderbase.ParentID;
- Type = folderbase.Type;
- Version = folderbase.Version;
- }
-
- public InventoryFolderImpl()
- {
- }
-
- ///
- /// Create a new subfolder.
- ///
- ///
- ///
- ///
- /// The newly created subfolder. Returns null if the folder already exists
- public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
- {
- lock (m_childFolders)
- {
- if (!m_childFolders.ContainsKey(folderID))
- {
- InventoryFolderImpl subFold = new InventoryFolderImpl();
- subFold.Name = folderName;
- subFold.ID = folderID;
- subFold.Type = (short)type;
- subFold.ParentID = this.ID;
- subFold.Owner = Owner;
- m_childFolders.Add(subFold.ID, subFold);
-
- return subFold;
- }
- }
-
- return null;
- }
-
- ///
- /// Add a folder that already exists.
- ///
- ///
- public void AddChildFolder(InventoryFolderImpl folder)
- {
- lock (m_childFolders)
- {
- folder.ParentID = ID;
- m_childFolders[folder.ID] = folder;
- }
- }
-
- ///
- /// Does this folder contain the given child folder?
- ///
- ///
- ///
- public bool ContainsChildFolder(UUID folderID)
- {
- return m_childFolders.ContainsKey(folderID);
- }
-
- ///
- /// Get a child folder
- ///
- ///
- /// The folder if it exists, null if it doesn't
- public InventoryFolderImpl GetChildFolder(UUID folderID)
- {
- InventoryFolderImpl folder = null;
-
- lock (m_childFolders)
- {
- m_childFolders.TryGetValue(folderID, out folder);
- }
-
- return folder;
- }
-
- ///
- /// Removes the given child subfolder.
- ///
- ///
- ///
- /// The folder removed, or null if the folder was not present.
- ///
- public InventoryFolderImpl RemoveChildFolder(UUID folderID)
- {
- InventoryFolderImpl removedFolder = null;
-
- lock (m_childFolders)
- {
- if (m_childFolders.ContainsKey(folderID))
- {
- removedFolder = m_childFolders[folderID];
- m_childFolders.Remove(folderID);
- }
- }
-
- return removedFolder;
- }
-
- ///
- /// Delete all the folders and items in this folder.
- ///
- public void Purge()
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- folder.Purge();
- }
-
- m_childFolders.Clear();
- Items.Clear();
- }
-
- ///
- /// Returns the item if it exists in this folder or in any of this folder's descendant folders
- ///
- ///
- /// null if the item is not found
- public InventoryItemBase FindItem(UUID itemID)
- {
- lock (Items)
- {
- if (Items.ContainsKey(itemID))
- {
- return Items[itemID];
- }
- }
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryItemBase item = folder.FindItem(itemID);
-
- if (item != null)
- {
- return item;
- }
- }
- }
-
- return null;
- }
-
- public InventoryItemBase FindAsset(UUID assetID)
- {
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- if (item.AssetID == assetID)
- return item;
- }
- }
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryItemBase item = folder.FindAsset(assetID);
-
- if (item != null)
- {
- return item;
- }
- }
- }
-
- return null;
- }
-
- ///
- /// Deletes an item if it exists in this folder or any children
- ///
- ///
- ///
- public bool DeleteItem(UUID itemID)
- {
- bool found = false;
-
- lock (Items)
- {
- if (Items.ContainsKey(itemID))
- {
- Items.Remove(itemID);
- return true;
- }
- }
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- found = folder.DeleteItem(itemID);
-
- if (found == true)
- {
- break;
- }
- }
- }
-
- return found;
- }
-
- ///
- /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
- /// first.
- ///
- /// The requested folder if it exists, null if it does not.
- public InventoryFolderImpl FindFolder(UUID folderID)
- {
- if (folderID == ID)
- return this;
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
-
- if (returnFolder != null)
- return returnFolder;
- }
- }
-
- return null;
- }
-
- ///
- /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
- ///
- ///
- /// Returns null if no such folder is found
- public InventoryFolderImpl FindFolderForType(int type)
- {
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl f in m_childFolders.Values)
- {
- if (f.Type == type)
- return f;
- }
- }
-
- return null;
- }
-
- ///
- /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
- ///
- ///
- /// This method does not handle paths that contain multiple delimitors
- ///
- /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
- /// XPath like expression
- ///
- /// FIXME: Delimitors which occur in names themselves are not currently escapable.
- ///
- ///
- /// The path to the required folder.
- /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
- ///
- /// null if the folder is not found
- public InventoryFolderImpl FindFolderByPath(string path)
- {
- if (path == string.Empty)
- return this;
-
- path = path.Trim();
-
- if (path == PATH_DELIMITER)
- return this;
-
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- if (folder.Name == components[0])
- if (components.Length > 1)
- return folder.FindFolderByPath(components[1]);
- else
- return folder;
- }
- }
-
- // We didn't find a folder with the given name
- return null;
- }
-
- ///
- /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
- ///
- /// This method does not handle paths that contain multiple delimitors
- ///
- /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
- /// XPath like expression
- ///
- /// FIXME: Delimitors which occur in names themselves are not currently escapable.
- ///
- ///
- /// The path to the required item.
- ///
- /// null if the item is not found
- public InventoryItemBase FindItemByPath(string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
-
- if (components.Length == 1)
- {
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- if (item.Name == components[0])
- return item;
- }
- }
- }
- else
- {
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- if (folder.Name == components[0])
- return folder.FindItemByPath(components[1]);
- }
- }
- }
-
- // We didn't find an item or intermediate folder with the given name
- return null;
- }
-
- ///
- /// Return a copy of the list of child items in this folder. The items themselves are the originals.
- ///
- public List RequestListOfItems()
- {
- List itemList = new List();
-
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- itemList.Add(item);
- }
- }
-
- //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
-
- return itemList;
- }
-
- ///
- /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
- ///
- public List RequestListOfFolders()
- {
- List folderList = new List();
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderBase folder in m_childFolders.Values)
- {
- folderList.Add(folder);
- }
- }
-
- return folderList;
- }
-
- public List RequestListOfFolderImpls()
- {
- List folderList = new List();
-
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- folderList.Add(folder);
- }
- }
-
- return folderList;
- }
-
- ///
- /// The total number of items in this folder and in the immediate child folders (though not from other
- /// descendants).
- ///
- public int TotalCount
- {
- get
- {
- int total = Items.Count;
-
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- total = total + folder.TotalCount;
- }
-
- return total;
- }
- }
- }
-}
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+
+namespace OpenSim.Framework
+{
+ public class InventoryFolderImpl : InventoryFolderBase
+ {
+ //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public static readonly string PATH_DELIMITER = "/";
+
+ ///
+ /// Items that are contained in this folder
+ ///
+ public Dictionary Items = new Dictionary();
+
+ ///
+ /// Child folders that are contained in this folder
+ ///
+ protected Dictionary m_childFolders = new Dictionary();
+
+ // Constructors
+ public InventoryFolderImpl(InventoryFolderBase folderbase)
+ {
+ Owner = folderbase.Owner;
+ ID = folderbase.ID;
+ Name = folderbase.Name;
+ ParentID = folderbase.ParentID;
+ Type = folderbase.Type;
+ Version = folderbase.Version;
+ }
+
+ public InventoryFolderImpl()
+ {
+ }
+
+ ///
+ /// Create a new subfolder.
+ ///
+ ///
+ ///
+ ///
+ /// The newly created subfolder. Returns null if the folder already exists
+ public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
+ {
+ lock (m_childFolders)
+ {
+ if (!m_childFolders.ContainsKey(folderID))
+ {
+ InventoryFolderImpl subFold = new InventoryFolderImpl();
+ subFold.Name = folderName;
+ subFold.ID = folderID;
+ subFold.Type = (short)type;
+ subFold.ParentID = this.ID;
+ subFold.Owner = Owner;
+ m_childFolders.Add(subFold.ID, subFold);
+
+ return subFold;
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Add a folder that already exists.
+ ///
+ ///
+ public void AddChildFolder(InventoryFolderImpl folder)
+ {
+ lock (m_childFolders)
+ {
+ folder.ParentID = ID;
+ m_childFolders[folder.ID] = folder;
+ }
+ }
+
+ ///
+ /// Does this folder contain the given child folder?
+ ///
+ ///
+ ///
+ public bool ContainsChildFolder(UUID folderID)
+ {
+ return m_childFolders.ContainsKey(folderID);
+ }
+
+ ///
+ /// Get a child folder
+ ///
+ ///
+ /// The folder if it exists, null if it doesn't
+ public InventoryFolderImpl GetChildFolder(UUID folderID)
+ {
+ InventoryFolderImpl folder = null;
+
+ lock (m_childFolders)
+ {
+ m_childFolders.TryGetValue(folderID, out folder);
+ }
+
+ return folder;
+ }
+
+ ///
+ /// Removes the given child subfolder.
+ ///
+ ///
+ ///
+ /// The folder removed, or null if the folder was not present.
+ ///
+ public InventoryFolderImpl RemoveChildFolder(UUID folderID)
+ {
+ InventoryFolderImpl removedFolder = null;
+
+ lock (m_childFolders)
+ {
+ if (m_childFolders.ContainsKey(folderID))
+ {
+ removedFolder = m_childFolders[folderID];
+ m_childFolders.Remove(folderID);
+ }
+ }
+
+ return removedFolder;
+ }
+
+ ///
+ /// Delete all the folders and items in this folder.
+ ///
+ public void Purge()
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ folder.Purge();
+ }
+
+ m_childFolders.Clear();
+ Items.Clear();
+ }
+
+ ///
+ /// Returns the item if it exists in this folder or in any of this folder's descendant folders
+ ///
+ ///
+ /// null if the item is not found
+ public InventoryItemBase FindItem(UUID itemID)
+ {
+ lock (Items)
+ {
+ if (Items.ContainsKey(itemID))
+ {
+ return Items[itemID];
+ }
+ }
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ InventoryItemBase item = folder.FindItem(itemID);
+
+ if (item != null)
+ {
+ return item;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ public InventoryItemBase FindAsset(UUID assetID)
+ {
+ lock (Items)
+ {
+ foreach (InventoryItemBase item in Items.Values)
+ {
+ if (item.AssetID == assetID)
+ return item;
+ }
+ }
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ InventoryItemBase item = folder.FindAsset(assetID);
+
+ if (item != null)
+ {
+ return item;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Deletes an item if it exists in this folder or any children
+ ///
+ ///
+ ///
+ public bool DeleteItem(UUID itemID)
+ {
+ bool found = false;
+
+ lock (Items)
+ {
+ if (Items.ContainsKey(itemID))
+ {
+ Items.Remove(itemID);
+ return true;
+ }
+ }
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ found = folder.DeleteItem(itemID);
+
+ if (found == true)
+ {
+ break;
+ }
+ }
+ }
+
+ return found;
+ }
+
+ ///
+ /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
+ /// first.
+ ///
+ /// The requested folder if it exists, null if it does not.
+ public InventoryFolderImpl FindFolder(UUID folderID)
+ {
+ if (folderID == ID)
+ return this;
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
+
+ if (returnFolder != null)
+ return returnFolder;
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
+ ///
+ ///
+ /// Returns null if no such folder is found
+ public InventoryFolderImpl FindFolderForType(int type)
+ {
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl f in m_childFolders.Values)
+ {
+ if (f.Type == type)
+ return f;
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
+ ///
+ ///
+ /// This method does not handle paths that contain multiple delimitors
+ ///
+ /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
+ /// XPath like expression
+ ///
+ /// FIXME: Delimitors which occur in names themselves are not currently escapable.
+ ///
+ ///
+ /// The path to the required folder.
+ /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
+ ///
+ /// null if the folder is not found
+ public InventoryFolderImpl FindFolderByPath(string path)
+ {
+ if (path == string.Empty)
+ return this;
+
+ path = path.Trim();
+
+ if (path == PATH_DELIMITER)
+ return this;
+
+ string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ if (folder.Name == components[0])
+ if (components.Length > 1)
+ return folder.FindFolderByPath(components[1]);
+ else
+ return folder;
+ }
+ }
+
+ // We didn't find a folder with the given name
+ return null;
+ }
+
+ ///
+ /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
+ ///
+ /// This method does not handle paths that contain multiple delimitors
+ ///
+ /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
+ /// XPath like expression
+ ///
+ /// FIXME: Delimitors which occur in names themselves are not currently escapable.
+ ///
+ ///
+ /// The path to the required item.
+ ///
+ /// null if the item is not found
+ public InventoryItemBase FindItemByPath(string path)
+ {
+ string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
+
+ if (components.Length == 1)
+ {
+ lock (Items)
+ {
+ foreach (InventoryItemBase item in Items.Values)
+ {
+ if (item.Name == components[0])
+ return item;
+ }
+ }
+ }
+ else
+ {
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ if (folder.Name == components[0])
+ return folder.FindItemByPath(components[1]);
+ }
+ }
+ }
+
+ // We didn't find an item or intermediate folder with the given name
+ return null;
+ }
+
+ ///
+ /// Return a copy of the list of child items in this folder. The items themselves are the originals.
+ ///
+ public List RequestListOfItems()
+ {
+ List itemList = new List();
+
+ lock (Items)
+ {
+ foreach (InventoryItemBase item in Items.Values)
+ {
+ itemList.Add(item);
+ }
+ }
+
+ //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
+
+ return itemList;
+ }
+
+ ///
+ /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
+ ///
+ public List RequestListOfFolders()
+ {
+ List folderList = new List();
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderBase folder in m_childFolders.Values)
+ {
+ folderList.Add(folder);
+ }
+ }
+
+ return folderList;
+ }
+
+ public List RequestListOfFolderImpls()
+ {
+ List folderList = new List();
+
+ lock (m_childFolders)
+ {
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ folderList.Add(folder);
+ }
+ }
+
+ return folderList;
+ }
+
+ ///
+ /// The total number of items in this folder and in the immediate child folders (though not from other
+ /// descendants).
+ ///
+ public int TotalCount
+ {
+ get
+ {
+ int total = Items.Count;
+
+ foreach (InventoryFolderImpl folder in m_childFolders.Values)
+ {
+ total = total + folder.TotalCount;
+ }
+
+ return total;
+ }
+ }
+ }
+}
--
cgit v1.1