From 9f18e3ba80a6469b7ff03c7cca595a0a3b999592 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Sun, 22 Mar 2015 21:53:02 -0700
Subject: Varregion: first cut at removing Border class checks for region
crossings. Added Scene.PositionIsInCurrentRegion(pos) to sense when new
position needs some crossing work. Many changes made to EntityTransferModule
to accomodate new crossing sense logic.
---
OpenSim/Framework/RegionInfo.cs | 31 ++++++++++++++++++++++++++-----
1 file changed, 26 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index ae2ff63..90188d2 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -149,11 +149,32 @@ namespace OpenSim.Framework
public uint WorldLocX = 0;
public uint WorldLocY = 0;
public uint WorldLocZ = 0;
+
+ ///
+ /// X dimension of the region.
+ ///
+ ///
+ /// If this is a varregion then the default size set here will be replaced when we load the region config.
+ ///
public uint RegionSizeX = Constants.RegionSize;
+
+ ///
+ /// X dimension of the region.
+ ///
+ ///
+ /// If this is a varregion then the default size set here will be replaced when we load the region config.
+ ///
public uint RegionSizeY = Constants.RegionSize;
+
+ ///
+ /// Z dimension of the region.
+ ///
+ ///
+ /// XXX: Unknown if this accounts for regions with negative Z.
+ ///
public uint RegionSizeZ = Constants.RegionHeight;
- private Dictionary m_otherSettings = new Dictionary();
+ private Dictionary m_extraSettings = new Dictionary();
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
@@ -506,16 +527,16 @@ namespace OpenSim.Framework
{
string val;
string keylower = key.ToLower();
- if (m_otherSettings.TryGetValue(keylower, out val))
+ if (m_extraSettings.TryGetValue(keylower, out val))
return val;
m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
return null;
}
- public void SetOtherSetting(string key, string value)
+ public void SetExtraSetting(string key, string value)
{
string keylower = key.ToLower();
- m_otherSettings[keylower] = value;
+ m_extraSettings[keylower] = value;
}
private void ReadNiniConfig(IConfigSource source, string name)
@@ -733,7 +754,7 @@ namespace OpenSim.Framework
foreach (String s in allKeys)
{
- SetOtherSetting(s, config.GetString(s));
+ SetExtraSetting(s, config.GetString(s));
}
}
--
cgit v1.1
From bedafb8fae9898ef0c5fc6470236ee7244e616a9 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Fri, 27 Mar 2015 19:32:50 -0700
Subject: varregion: refactor use of 'double heightmap[,]' into references to
new class TerrainData and push the implementation from Scene into the
database readers and writers.
---
OpenSim/Framework/TerrainData.cs | 464 +++++++++++++++++++++++++++++++++++++++
1 file changed, 464 insertions(+)
create mode 100644 OpenSim/Framework/TerrainData.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
new file mode 100644
index 0000000..6b1be4e
--- /dev/null
+++ b/OpenSim/Framework/TerrainData.cs
@@ -0,0 +1,464 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+
+using OpenMetaverse;
+
+using log4net;
+
+namespace OpenSim.Framework
+{
+ public abstract class TerrainData
+ {
+ // Terrain always is a square
+ public int SizeX { get; protected set; }
+ public int SizeY { get; protected set; }
+ public int SizeZ { get; protected set; }
+
+ // A height used when the user doesn't specify anything
+ public const float DefaultTerrainHeight = 21f;
+
+ public abstract float this[int x, int y] { get; set; }
+ // Someday terrain will have caves
+ public abstract float this[int x, int y, int z] { get; set; }
+
+ public abstract bool IsTaintedAt(int xx, int yy);
+ public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest);
+ public abstract void TaintAllTerrain();
+ public abstract void ClearTaint();
+
+ public abstract void ClearLand();
+ public abstract void ClearLand(float height);
+
+ // Return a representation of this terrain for storing as a blob in the database.
+ // Returns 'true' to say blob was stored in the 'out' locations.
+ public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
+
+ // Given a revision code and a blob from the database, create and return the right type of TerrainData.
+ // The sizes passed are the expected size of the region. The database info will be used to
+ // initialize the heightmap of that sized region with as much data is in the blob.
+ // Return created TerrainData or 'null' if unsuccessful.
+ public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
+ {
+ // For the moment, there is only one implementation class
+ return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
+ }
+
+ // return a special compressed representation of the heightmap in ints
+ public abstract int[] GetCompressedMap();
+ public abstract float CompressionFactor { get; }
+
+ public abstract float[] GetFloatsSerialized();
+ public abstract double[,] GetDoubles();
+ public abstract TerrainData Clone();
+ }
+
+ // The terrain is stored in the database as a blob with a 'revision' field.
+ // Some implementations of terrain storage would fill the revision field with
+ // the time the terrain was stored. When real revisions were added and this
+ // feature removed, that left some old entries with the time in the revision
+ // field.
+ // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is
+ // left over and it is presumed to be 'Legacy256'.
+ // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation.
+ // If a revision does not match any of these, it is assumed to be Legacy256.
+ public enum DBTerrainRevision
+ {
+ // Terrain is 'double[256,256]'
+ Legacy256 = 11,
+ // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
+ // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
+ Variable2D = 22,
+ // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
+ // and third int is the 'compression factor'. The heights are compressed as
+ // "int compressedHeight = (int)(height * compressionFactor);"
+ // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
+ Compressed2D = 27,
+ // A revision that is not listed above or any revision greater than this value is 'Legacy256'.
+ RevisionHigh = 1234
+ }
+
+ // Version of terrain that is a heightmap.
+ // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
+ // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
+ // The heighmap is kept as an array of integers. The integer values are converted to
+ // and from floats by TerrainCompressionFactor.
+ public class HeightmapTerrainData : TerrainData
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]";
+
+ // TerrainData.this[x, y]
+ public override float this[int x, int y]
+ {
+ get { return FromCompressedHeight(m_heightmap[x, y]); }
+ set {
+ int newVal = ToCompressedHeight(value);
+ if (m_heightmap[x, y] != newVal)
+ {
+ m_heightmap[x, y] = newVal;
+ m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
+ }
+ }
+ }
+
+ // TerrainData.this[x, y, z]
+ public override float this[int x, int y, int z]
+ {
+ get { return this[x, y]; }
+ set { this[x, y] = value; }
+ }
+
+ // TerrainData.ClearTaint
+ public override void ClearTaint()
+ {
+ SetAllTaint(false);
+ }
+
+ // TerrainData.TaintAllTerrain
+ public override void TaintAllTerrain()
+ {
+ SetAllTaint(true);
+ }
+
+ private void SetAllTaint(bool setting)
+ {
+ for (int ii = 0; ii < m_taint.GetLength(0); ii++)
+ for (int jj = 0; jj < m_taint.GetLength(1); jj++)
+ m_taint[ii, jj] = setting;
+ }
+
+ // TerrainData.ClearLand
+ public override void ClearLand()
+ {
+ ClearLand(DefaultTerrainHeight);
+ }
+ // TerrainData.ClearLand(float)
+ public override void ClearLand(float pHeight)
+ {
+ int flatHeight = ToCompressedHeight(pHeight);
+ for (int xx = 0; xx < SizeX; xx++)
+ for (int yy = 0; yy < SizeY; yy++)
+ m_heightmap[xx, yy] = flatHeight;
+ }
+
+ // Return 'true' of the patch that contains these region coordinates has been modified.
+ // Note that checking the taint clears it.
+ // There is existing code that relies on this feature.
+ public override bool IsTaintedAt(int xx, int yy, bool clearOnTest)
+ {
+ int tx = xx / Constants.TerrainPatchSize;
+ int ty = yy / Constants.TerrainPatchSize;
+ bool ret = m_taint[tx, ty];
+ if (ret && clearOnTest)
+ m_taint[tx, ty] = false;
+ return ret;
+ }
+
+ // Old form that clears the taint flag when we check it.
+ public override bool IsTaintedAt(int xx, int yy)
+ {
+ return IsTaintedAt(xx, yy, true /* clearOnTest */);
+ }
+
+ // TerrainData.GetDatabaseBlob
+ // The user wants something to store in the database.
+ public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
+ {
+ bool ret = false;
+ if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
+ {
+ DBRevisionCode = (int)DBTerrainRevision.Legacy256;
+ blob = ToLegacyTerrainSerialization();
+ ret = true;
+ }
+ else
+ {
+ DBRevisionCode = (int)DBTerrainRevision.Compressed2D;
+ blob = ToCompressedTerrainSerialization();
+ ret = true;
+ }
+ return ret;
+ }
+
+ // TerrainData.CompressionFactor
+ private float m_compressionFactor = 100.0f;
+ public override float CompressionFactor { get { return m_compressionFactor; } }
+
+ // TerrainData.GetCompressedMap
+ public override int[] GetCompressedMap()
+ {
+ int[] newMap = new int[SizeX * SizeY];
+
+ int ind = 0;
+ for (int xx = 0; xx < SizeX; xx++)
+ for (int yy = 0; yy < SizeY; yy++)
+ newMap[ind++] = m_heightmap[xx, yy];
+
+ return newMap;
+
+ }
+ // TerrainData.Clone
+ public override TerrainData Clone()
+ {
+ HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
+ ret.m_heightmap = (int[,])this.m_heightmap.Clone();
+ return ret;
+ }
+
+ // TerrainData.GetFloatsSerialized
+ // This one dimensional version is ordered so height = map[y*sizeX+x];
+ // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
+ // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
+ public override float[] GetFloatsSerialized()
+ {
+ int points = SizeX * SizeY;
+ float[] heights = new float[points];
+
+ int idx = 0;
+ for (int jj = 0; jj < SizeY; jj++)
+ for (int ii = 0; ii < SizeX; ii++)
+ {
+ heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]);
+ }
+
+ return heights;
+ }
+
+ // TerrainData.GetDoubles
+ public override double[,] GetDoubles()
+ {
+ double[,] ret = new double[SizeX, SizeY];
+ for (int xx = 0; xx < SizeX; xx++)
+ for (int yy = 0; yy < SizeY; yy++)
+ ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
+
+ return ret;
+ }
+
+
+ // =============================================================
+
+ private int[,] m_heightmap;
+ // Remember subregions of the heightmap that has changed.
+ private bool[,] m_taint;
+
+ // To save space (especially for large regions), keep the height as a short integer
+ // that is coded as the float height times the compression factor (usually '100'
+ // to make for two decimal points).
+ public int ToCompressedHeight(double pHeight)
+ {
+ return (int)(pHeight * CompressionFactor);
+ }
+
+ public float FromCompressedHeight(int pHeight)
+ {
+ return ((float)pHeight) / CompressionFactor;
+ }
+
+ // To keep with the legacy theme, create an instance of this class based on the
+ // way terrain used to be passed around.
+ public HeightmapTerrainData(double[,] pTerrain)
+ {
+ SizeX = pTerrain.GetLength(0);
+ SizeY = pTerrain.GetLength(1);
+ SizeZ = (int)Constants.RegionHeight;
+ m_compressionFactor = 100.0f;
+
+ m_heightmap = new int[SizeX, SizeY];
+ for (int ii = 0; ii < SizeX; ii++)
+ {
+ for (int jj = 0; jj < SizeY; jj++)
+ {
+ m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]);
+
+ }
+ }
+ // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
+
+ m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
+ ClearTaint();
+ }
+
+ // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
+ public HeightmapTerrainData(int pX, int pY, int pZ)
+ {
+ SizeX = pX;
+ SizeY = pY;
+ SizeZ = pZ;
+ m_compressionFactor = 100.0f;
+ m_heightmap = new int[SizeX, SizeY];
+ m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
+ // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
+ ClearTaint();
+ ClearLand(0f);
+ }
+
+ public HeightmapTerrainData(int[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
+ {
+ m_compressionFactor = pCompressionFactor;
+ int ind = 0;
+ for (int xx = 0; xx < SizeX; xx++)
+ for (int yy = 0; yy < SizeY; yy++)
+ m_heightmap[xx, yy] = cmap[ind++];
+ // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
+ }
+
+ // Create a heighmap from a database blob
+ public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
+ {
+ switch ((DBTerrainRevision)pFormatCode)
+ {
+ case DBTerrainRevision.Compressed2D:
+ FromCompressedTerrainSerialization(pBlob);
+ m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
+ break;
+ default:
+ FromLegacyTerrainSerialization(pBlob);
+ m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
+ break;
+ }
+ }
+
+ // Just create an array of doubles. Presumes the caller implicitly knows the size.
+ public Array ToLegacyTerrainSerialization()
+ {
+ Array ret = null;
+
+ using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
+ {
+ using (BinaryWriter bw = new BinaryWriter(str))
+ {
+ for (int xx = 0; xx < Constants.RegionSize; xx++)
+ {
+ for (int yy = 0; yy < Constants.RegionSize; yy++)
+ {
+ double height = this[xx, yy];
+ if (height == 0.0)
+ height = double.Epsilon;
+ bw.Write(height);
+ }
+ }
+ }
+ ret = str.ToArray();
+ }
+ return ret;
+ }
+
+ // Just create an array of doubles. Presumes the caller implicitly knows the size.
+ public void FromLegacyTerrainSerialization(byte[] pBlob)
+ {
+ // In case database info doesn't match real terrain size, initialize the whole terrain.
+ ClearLand();
+
+ using (MemoryStream mstr = new MemoryStream(pBlob))
+ {
+ using (BinaryReader br = new BinaryReader(mstr))
+ {
+ for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
+ {
+ for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
+ {
+ float val = (float)br.ReadDouble();
+ if (xx < SizeX && yy < SizeY)
+ m_heightmap[xx, yy] = ToCompressedHeight(val);
+ }
+ }
+ }
+ ClearTaint();
+ }
+ }
+
+ // See the reader below.
+ public Array ToCompressedTerrainSerialization()
+ {
+ Array ret = null;
+ using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16))))
+ {
+ using (BinaryWriter bw = new BinaryWriter(str))
+ {
+ bw.Write((Int32)DBTerrainRevision.Compressed2D);
+ bw.Write((Int32)SizeX);
+ bw.Write((Int32)SizeY);
+ bw.Write((Int32)CompressionFactor);
+ for (int yy = 0; yy < SizeY; yy++)
+ for (int xx = 0; xx < SizeX; xx++)
+ {
+ bw.Write((Int16)m_heightmap[xx, yy]);
+ }
+ }
+ ret = str.ToArray();
+ }
+ return ret;
+ }
+
+ // Initialize heightmap from blob consisting of:
+ // int32, int32, int32, int32, int16[]
+ // where the first int32 is format code, next two int32s are the X and y of heightmap data and
+ // the forth int is the compression factor for the following int16s
+ // This is just sets heightmap info. The actual size of the region was set on this instance's
+ // creation and any heights not initialized by theis blob are set to the default height.
+ public void FromCompressedTerrainSerialization(byte[] pBlob)
+ {
+ Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
+
+ using (MemoryStream mstr = new MemoryStream(pBlob))
+ {
+ using (BinaryReader br = new BinaryReader(mstr))
+ {
+ hmFormatCode = br.ReadInt32();
+ hmSizeX = br.ReadInt32();
+ hmSizeY = br.ReadInt32();
+ hmCompressionFactor = br.ReadInt32();
+
+ m_compressionFactor = hmCompressionFactor;
+
+ // In case database info doesn't match real terrain size, initialize the whole terrain.
+ ClearLand();
+
+ for (int yy = 0; yy < hmSizeY; yy++)
+ {
+ for (int xx = 0; xx < hmSizeX; xx++)
+ {
+ Int16 val = br.ReadInt16();
+ if (xx < SizeX && yy < SizeY)
+ m_heightmap[xx, yy] = val;
+ }
+ }
+ }
+ ClearTaint();
+
+ m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
+ LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
+ }
+ }
+ }
+}
--
cgit v1.1
From 08c72a8dc1e54114559521a6c2952905ecf6f105 Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Sat, 28 Mar 2015 07:50:04 -0700
Subject: varregion: remove use of Constants.RegionSize is various places. More
use of the Util routines for conversion of region handles into addresses.
---
OpenSim/Framework/RegionInfo.cs | 1 +
OpenSim/Framework/UserProfileData.cs | 12 ++++++++----
2 files changed, 9 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 90188d2..019fffc 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -825,6 +825,7 @@ namespace OpenSim.Framework
if (DataStore != String.Empty)
config.Set("Datastore", DataStore);
+
if (RegionSizeX != Constants.RegionSize || RegionSizeY != Constants.RegionSize)
{
config.Set("SizeX", RegionSizeX);
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 9bac739..f7069a5 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -161,14 +161,18 @@ namespace OpenSim.Framework
{
get
{
- return Utils.UIntsToLong(
- m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
+ return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY));
+ // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
}
set
{
- m_homeRegionX = (uint) (value >> 40);
- m_homeRegionY = (((uint) (value)) >> 8);
+ uint regionWorldLocX, regionWorldLocY;
+ Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY);
+ m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX);
+ m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY);
+ // m_homeRegionX = (uint) (value >> 40);
+ // m_homeRegionY = (((uint) (value)) >> 8);
}
}
--
cgit v1.1
From c5a7bf6601dfde518a008d45b4e4a8dc8de698bf Mon Sep 17 00:00:00 2001
From: Robert Adams
Date: Sat, 28 Mar 2015 08:30:52 -0700
Subject: varregion: add varregion and TerrainData use in LLClientView. Add
sending multiple parcel patches and sending patches by avatar view distance.
---
OpenSim/Framework/MapBlockData.cs | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/MapBlockData.cs b/OpenSim/Framework/MapBlockData.cs
index 2298ac5..4bee499 100644
--- a/OpenSim/Framework/MapBlockData.cs
+++ b/OpenSim/Framework/MapBlockData.cs
@@ -27,6 +27,7 @@
using System;
using OpenMetaverse;
+using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
@@ -40,9 +41,26 @@ namespace OpenSim.Framework
public byte WaterHeight;
public ushort X;
public ushort Y;
+ public ushort SizeX;
+ public ushort SizeY;
public MapBlockData()
{
}
+
+ public OSDMap ToOSD()
+ {
+ OSDMap map = new OSDMap();
+ map["X"] = X;
+ map["Y"] = Y;
+ map["SizeX"] = SizeX;
+ map["SizeY"] = SizeY;
+ map["Name"] = Name;
+ map["Access"] = Access;
+ map["RegionFlags"] = RegionFlags;
+ map["WaterHeight"] = WaterHeight;
+ map["MapImageID"] = MapImageId;
+ return map;
+ }
}
}
--
cgit v1.1