From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 16 May 2008 01:22:11 +0000
Subject: Formatting cleanup.

---
 .../Framework/Statistics/AssetStatsCollector.cs    | 28 +++++-----
 .../Statistics/Interfaces/IStatsCollector.cs       |  4 +-
 .../Framework/Statistics/SimExtraStatsCollector.cs | 62 +++++++++++-----------
 OpenSim/Framework/Statistics/StatsManager.cs       | 28 +++++-----
 OpenSim/Framework/Statistics/UserStatsCollector.cs | 24 ++++-----
 5 files changed, 73 insertions(+), 73 deletions(-)

(limited to 'OpenSim/Framework/Statistics')

diff --git a/OpenSim/Framework/Statistics/AssetStatsCollector.cs b/OpenSim/Framework/Statistics/AssetStatsCollector.cs
index bd36c3f..ed6779d 100644
--- a/OpenSim/Framework/Statistics/AssetStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/AssetStatsCollector.cs
@@ -37,35 +37,35 @@ namespace OpenSim.Framework.Statistics
     {
         private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
         private DateTime startTime = DateTime.Now;
-        
-        private long assetRequestsToday;    
+
+        private long assetRequestsToday;
         private long assetRequestsNotFoundToday;
         private long assetRequestsYesterday;
         private long assetRequestsNotFoundYesterday;
-        
+
         public long AssetRequestsToday { get { return assetRequestsToday; } }
-        public long AssetRequestsNotFoundToday { get { return assetRequestsNotFoundToday; } }        
+        public long AssetRequestsNotFoundToday { get { return assetRequestsNotFoundToday; } }
         public long AssetRequestsYesterday { get { return assetRequestsYesterday; } }
-        public long AssetRequestsNotFoundYesterday { get { return assetRequestsNotFoundYesterday; } }        
-        
+        public long AssetRequestsNotFoundYesterday { get { return assetRequestsNotFoundYesterday; } }
+
         public AssetStatsCollector()
         {
             ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
             ageStatsTimer.Enabled = true;
         }
-        
+
         private void OnAgeing(object source, ElapsedEventArgs e)
         {
             assetRequestsYesterday = assetRequestsToday;
-            
+
             // There is a possibility that an asset request could occur between the execution of these
             // two statements.  But we're better off without the synchronization overhead.
-            assetRequestsToday = 0;   
-            
+            assetRequestsToday = 0;
+
             assetRequestsNotFoundYesterday = assetRequestsNotFoundToday;
             assetRequestsNotFoundToday = 0;
         }
-        
+
         /// <summary>
         /// Record that an asset request failed to find an asset
         /// </summary>
@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Statistics
         {
             assetRequestsNotFoundToday++;
         }
-        
+
         /// <summary>
         /// Record that a request was made to the asset server
         /// </summary>
@@ -90,10 +90,10 @@ namespace OpenSim.Framework.Statistics
         {
             double elapsedHours = (DateTime.Now - startTime).TotalHours;
             if (elapsedHours <= 0) { elapsedHours = 1; }  // prevent divide by zero
-            
+
             long assetRequestsTodayPerHour = (long)Math.Round(AssetRequestsToday / elapsedHours);
             long assetRequestsYesterdayPerHour = (long)Math.Round(AssetRequestsYesterday / 24.0);
-            
+
             return string.Format(
 @"Asset requests today     : {0}  ({1} per hour)  of which {2} were not found
 Asset requests yesterday : {3}  ({4} per hour)  of which {5} were not found",
diff --git a/OpenSim/Framework/Statistics/Interfaces/IStatsCollector.cs b/OpenSim/Framework/Statistics/Interfaces/IStatsCollector.cs
index 768cd22..e468fb2 100644
--- a/OpenSim/Framework/Statistics/Interfaces/IStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/Interfaces/IStatsCollector.cs
@@ -26,7 +26,7 @@
  */
 
 namespace OpenSim.Framework.Statistics
-{    
+{
     /// <summary>
     /// Implemented by classes which collect up non-viewer statistical information
     /// </summary>
@@ -36,6 +36,6 @@ namespace OpenSim.Framework.Statistics
         /// Report back collected statistical information.
         /// </summary>
         /// <returns></returns>
-        string Report();        
+        string Report();
     }
 }
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index fd021bc..2e7278b 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -32,20 +32,20 @@ using libsecondlife;
 using OpenSim.Framework.Statistics.Interfaces;
 
 namespace OpenSim.Framework.Statistics
-{  
+{
     /// <summary>
     /// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
     /// </summary>
     public class SimExtraStatsCollector : IStatsCollector
-    {        
+    {
         private long assetsInCache;
-        private long texturesInCache;        
+        private long texturesInCache;
         private long assetCacheMemoryUsage;
         private long textureCacheMemoryUsage;
         private long blockedMissingTextureRequests;
-        
+
         private long inventoryServiceRetrievalFailures;
-        
+
         public long AssetsInCache { get { return assetsInCache; } }
         public long TexturesInCache { get { return texturesInCache; } }
         public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
@@ -58,47 +58,47 @@ namespace OpenSim.Framework.Statistics
         /// driver bugs on clients (though this seems less likely).
         /// </summary>
         public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
-        
+
         /// <summary>
         /// Number of known failures to retrieve avatar inventory from the inventory service.  This does not
         /// cover situations where the inventory service accepts the request but never returns any data, since
         /// we do not yet timeout this situation.
         /// </summary>
         public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
-        
+
         /// <summary>
         /// Retain a dictionary of all packet queues stats reporters
         /// </summary>
         private IDictionary<LLUUID, PacketQueueStatsCollector> packetQueueStatsCollectors
             = new Dictionary<LLUUID, PacketQueueStatsCollector>();
-        
+
         public void AddAsset(AssetBase asset)
         {
             assetsInCache++;
             assetCacheMemoryUsage += asset.Data.Length;
         }
-        
+
         public void AddTexture(AssetBase image)
         {
             if (image.Data != null)
             {
                 texturesInCache++;
-                
+
                 // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
                 textureCacheMemoryUsage += image.Data.Length;
             }
-        }  
-        
+        }
+
         public void AddBlockedMissingTextureRequest()
         {
             blockedMissingTextureRequests++;
         }
-        
+
         public void AddInventoryServiceRetrievalFailure()
         {
             inventoryServiceRetrievalFailures++;
         }
-        
+
         /// <summary>
         /// Register as a packet queue stats provider
         /// </summary>
@@ -111,7 +111,7 @@ namespace OpenSim.Framework.Statistics
                 packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider);
             }
         }
-        
+
         /// <summary>
         /// Deregister a packet queue stats provider
         /// </summary>
@@ -129,25 +129,25 @@ namespace OpenSim.Framework.Statistics
         /// </summary>
         /// <returns></returns>
         public string Report()
-        {    
+        {
             StringBuilder sb = new StringBuilder(Environment.NewLine);
             sb.Append("ASSET STATISTICS");
-            sb.Append(Environment.NewLine);            
+            sb.Append(Environment.NewLine);
             sb.Append(
                 string.Format(
 @"Asset   cache contains {0,6} assets   using {1,10:0.000}K" + Environment.NewLine,
                     AssetsInCache, AssetCacheMemoryUsage / 1024.0));
-            
+
             sb.Append(Environment.NewLine);
             sb.Append("TEXTURE STATISTICS");
-            sb.Append(Environment.NewLine);            
+            sb.Append(Environment.NewLine);
             sb.Append(
                 string.Format(
 @"Texture cache contains {0,6} textures using {1,10:0.000}K
 Blocked requests for missing textures: {2}" + Environment.NewLine,
                     TexturesInCache, TextureCacheMemoryUsage / 1024.0,
-                    BlockedMissingTextureRequests));            
-            
+                    BlockedMissingTextureRequests));
+
             sb.Append(Environment.NewLine);
             sb.Append("INVENTORY STATISTICS");
             sb.Append(Environment.NewLine);
@@ -155,26 +155,26 @@ Blocked requests for missing textures: {2}" + Environment.NewLine,
                 string.Format(
                     "Initial inventory caching failures: {0}" + Environment.NewLine,
                     InventoryServiceRetrievalFailures));
-                                    
+
             sb.Append(Environment.NewLine);
             sb.Append("PACKET QUEUE STATISTICS");
             sb.Append(Environment.NewLine);
             sb.Append("Agent UUID                          ");
             sb.Append(
                 string.Format(
-                    "  {0,7}  {1,7}  {2,7}  {3,7}  {4,7}  {5,7}  {6,7}  {7,7}  {8,7}  {9,7}", 
+                    "  {0,7}  {1,7}  {2,7}  {3,7}  {4,7}  {5,7}  {6,7}  {7,7}  {8,7}  {9,7}",
                     "Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
-            sb.Append(Environment.NewLine);            
-                
+            sb.Append(Environment.NewLine);
+
             foreach (LLUUID key in packetQueueStatsCollectors.Keys)
             {
                 sb.Append(string.Format("{0}: ", key));
                 sb.Append(packetQueueStatsCollectors[key].Report());
                 sb.Append(Environment.NewLine);
             }
-            
+
             return sb.ToString();
-        }        
+        }
     }
 
     /// <summary>
@@ -183,16 +183,16 @@ Blocked requests for missing textures: {2}" + Environment.NewLine,
     public class PacketQueueStatsCollector : IStatsCollector
     {
         private IPullStatsProvider m_statsProvider;
-        
+
         public PacketQueueStatsCollector(IPullStatsProvider provider)
         {
-            m_statsProvider = provider;    
+            m_statsProvider = provider;
         }
-        
+
         /// <summary>
         /// Report back collected statistical information.
         /// </summary>
-        /// <returns></returns>        
+        /// <returns></returns>
         public string Report()
         {
             return m_statsProvider.GetStats();
diff --git a/OpenSim/Framework/Statistics/StatsManager.cs b/OpenSim/Framework/Statistics/StatsManager.cs
index 3c97dde..41de3f3 100644
--- a/OpenSim/Framework/Statistics/StatsManager.cs
+++ b/OpenSim/Framework/Statistics/StatsManager.cs
@@ -26,7 +26,7 @@
  */
 
 namespace OpenSim.Framework.Statistics
-{    
+{
     /// <summary>
     /// Singleton used to provide access to statistics reporters
     /// </summary>
@@ -34,44 +34,44 @@ namespace OpenSim.Framework.Statistics
     {
         private static AssetStatsCollector assetStats;
         private static UserStatsCollector userStats;
-        private static SimExtraStatsCollector simExtraStats;                
-        
+        private static SimExtraStatsCollector simExtraStats;
+
         public static AssetStatsCollector AssetStats { get { return assetStats; } }
         public static UserStatsCollector UserStats { get { return userStats; } }
         public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
-        
+
         private StatsManager() {}
-        
+
         /// <summary>
         /// Start collecting statistics related to assets.
         /// Should only be called once.
-        /// </summary>        
+        /// </summary>
         public static AssetStatsCollector StartCollectingAssetStats()
         {
             assetStats = new AssetStatsCollector();
-            
+
             return assetStats;
         }
-        
+
         /// <summary>
         /// Start collecting statistics related to users.
         /// Should only be called once.
-        /// </summary>        
+        /// </summary>
         public static UserStatsCollector StartCollectingUserStats()
         {
             userStats = new UserStatsCollector();
-            
+
             return userStats;
-        }        
-        
+        }
+
         /// <summary>
-        /// Start collecting extra sim statistics apart from those collected for the client.  
+        /// Start collecting extra sim statistics apart from those collected for the client.
         /// Should only be called once.
         /// </summary>
         public static SimExtraStatsCollector StartCollectingSimExtraStats()
         {
             simExtraStats = new SimExtraStatsCollector();
-            
+
             return simExtraStats;
         }
     }
diff --git a/OpenSim/Framework/Statistics/UserStatsCollector.cs b/OpenSim/Framework/Statistics/UserStatsCollector.cs
index f0f0417..c7fe7c2 100644
--- a/OpenSim/Framework/Statistics/UserStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/UserStatsCollector.cs
@@ -35,43 +35,43 @@ namespace OpenSim.Framework.Statistics
     public class UserStatsCollector : IStatsCollector
     {
         private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
-        
+
         private int successfulLoginsToday;
         public int SuccessfulLoginsToday { get { return successfulLoginsToday; } }
-        
+
         private int successfulLoginsYesterday;
-        public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }    
-        
+        public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
+
         private int successfulLogins;
         public int SuccessfulLogins { get { return successfulLogins; } }
-        
+
         private int logouts;
         public int Logouts { get { return logouts; } }
-        
+
         public UserStatsCollector()
         {
             ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
             ageStatsTimer.Enabled = true;
         }
-        
+
         private void OnAgeing(object source, ElapsedEventArgs e)
         {
             successfulLoginsYesterday = successfulLoginsToday;
-            
+
             // There is a possibility that an asset request could occur between the execution of these
             // two statements.  But we're better off without the synchronization overhead.
-            successfulLoginsToday = 0;            
+            successfulLoginsToday = 0;
         }
-        
+
         /// <summary>
         /// Record a successful login
         /// </summary>
         public void AddSuccessfulLogin()
         {
-            successfulLogins++;            
+            successfulLogins++;
             successfulLoginsToday++;
         }
-        
+
         public void AddLogout()
         {
             logouts++;
-- 
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