From 6573e2ee2f2a5df57e40a1fa83688477e9d15ff3 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 13 Mar 2009 18:36:24 +0000
Subject: * Remove asset cache size and texture stat reports from ASSET STATS
since these are now inaccurate * Correct count of assets in cache
---
.../Framework/Statistics/SimExtraStatsCollector.cs | 37 ++++++++++++++++++++--
1 file changed, 35 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Framework/Statistics/SimExtraStatsCollector.cs')
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index ce654eb..d6e26e4 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -80,11 +80,23 @@ namespace OpenSim.Framework.Statistics
///
/// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
/// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
- /// haven't yet been implemented... :)
+ /// haven't yet been implemented...
///
public long AssetsInCache { get { return assetsInCache; } }
+
+ ///
+ /// Currently unused
+ ///
public long TexturesInCache { get { return texturesInCache; } }
+
+ ///
+ /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
+ ///
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
+
+ ///
+ /// Currently unused
+ ///
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
public float TimeDilation { get { return timeDilation; } }
@@ -108,6 +120,7 @@ namespace OpenSim.Framework.Statistics
public float PendingUploads { get { return pendingUploads; } }
public float ActiveScripts { get { return activeScripts; } }
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
+
///
/// This is the time it took for the last asset request made in response to a cache miss.
///
@@ -159,7 +172,12 @@ namespace OpenSim.Framework.Statistics
public void AddAsset(AssetBase asset)
{
assetsInCache++;
- assetCacheMemoryUsage += asset.Data.Length;
+ //assetCacheMemoryUsage += asset.Data.Length;
+ }
+
+ public void RemoveAsset(UUID uuid)
+ {
+ assetsInCache--;
}
public void AddTexture(AssetBase image)
@@ -272,6 +290,8 @@ namespace OpenSim.Framework.Statistics
StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("ASSET STATISTICS");
sb.Append(Environment.NewLine);
+
+ /*
sb.Append(
string.Format(
@"Asset cache contains {0,6} non-texture assets using {1,10} K
@@ -284,6 +304,19 @@ Asset service request failures: {6}"+ Environment.NewLine,
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
+ */
+
+ sb.Append(
+ string.Format(
+@"Asset cache contains {0,6} assets
+Latest asset request time after cache miss: {1}s
+Blocked client requests for missing textures: {2}
+Asset service request failures: {3}" + Environment.NewLine,
+ AssetsInCache,
+ assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
+ BlockedMissingTextureRequests,
+ AssetServiceRequestFailures));
+
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
--
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