From 4567555c49cb560dd6f109bbfec42086af3de56f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 5 Dec 2011 20:44:20 +0000
Subject: Implement IOSHttpRequest and IOSHttpResponse http interfaces and use
instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
---
.../HttpServer/Interfaces/IOSHttpResponse.cs | 138 +++++++++++++++++++++
1 file changed, 138 insertions(+)
create mode 100644 OpenSim/Framework/Servers/HttpServer/Interfaces/IOSHttpResponse.cs
(limited to 'OpenSim/Framework/Servers/HttpServer/Interfaces/IOSHttpResponse.cs')
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IOSHttpResponse.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IOSHttpResponse.cs
new file mode 100644
index 0000000..33a1663
--- /dev/null
+++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IOSHttpResponse.cs
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Specialized;
+using System.IO;
+using System.Net;
+using System.Text;
+using System.Web;
+
+namespace OpenSim.Framework.Servers.HttpServer
+{
+ public interface IOSHttpResponse
+ {
+ ///
+ /// Content type property.
+ ///
+ ///
+ /// Setting this property will also set IsContentTypeSet to
+ /// true.
+ ///
+ string ContentType { get; set; }
+
+ ///
+ /// Boolean property indicating whether the content type
+ /// property actively has been set.
+ ///
+ ///
+ /// IsContentTypeSet will go away together with .NET base.
+ ///
+ // public bool IsContentTypeSet
+ // {
+ // get { return _contentTypeSet; }
+ // }
+ // private bool _contentTypeSet;
+
+ ///
+ /// Length of the body content; 0 if there is no body.
+ ///
+ long ContentLength { get; set; }
+
+ ///
+ /// Alias for ContentLength.
+ ///
+ long ContentLength64 { get; set; }
+
+ ///
+ /// Encoding of the body content.
+ ///
+ Encoding ContentEncoding { get; set; }
+
+ bool KeepAlive { get; set; }
+
+ ///
+ /// Get or set the keep alive timeout property (default is
+ /// 20). Setting this to 0 also disables KeepAlive. Setting
+ /// this to something else but 0 also enable KeepAlive.
+ ///
+ int KeepAliveTimeout { get; set; }
+
+ ///
+ /// Return the output stream feeding the body.
+ ///
+ ///
+ /// On its way out...
+ ///
+ Stream OutputStream { get; }
+
+ string ProtocolVersion { get; set; }
+
+ ///
+ /// Return the output stream feeding the body.
+ ///
+ Stream Body { get; }
+
+ ///
+ /// Set a redirct location.
+ ///
+ string RedirectLocation { set; }
+
+ ///
+ /// Chunk transfers.
+ ///
+ bool SendChunked { get; set; }
+
+ ///
+ /// HTTP status code.
+ ///
+ int StatusCode { get; set; }
+
+ ///
+ /// HTTP status description.
+ ///
+ string StatusDescription { get; set; }
+
+ bool ReuseContext { get; set; }
+
+ ///
+ /// Add a header field and content to the response.
+ ///
+ /// string containing the header field
+ /// name
+ /// string containing the header field
+ /// value
+ void AddHeader(string key, string value);
+
+ ///
+ /// Send the response back to the remote client
+ ///
+ void Send();
+ }
+}
+
--
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