From 5e39e515f93649da113973835596749a94637689 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Fri, 20 Feb 2009 02:26:27 +0000
Subject: * Another stab at removing AssetServer.exe dependencies
---
OpenSim/Framework/Servers/GetAssetStreamHandler.cs | 95 ++++++++++++++++++++++
1 file changed, 95 insertions(+)
create mode 100644 OpenSim/Framework/Servers/GetAssetStreamHandler.cs
(limited to 'OpenSim/Framework/Servers/GetAssetStreamHandler.cs')
diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs
new file mode 100644
index 0000000..d278a05
--- /dev/null
+++ b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs
@@ -0,0 +1,95 @@
+using System;
+using System.IO;
+using System.Reflection;
+using System.Text;
+using System.Xml;
+using System.Xml.Serialization;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Data;
+using OpenSim.Framework;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Statistics;
+
+namespace OpenSim.Framework.Servers
+{
+ public class GetAssetStreamHandler : BaseStreamHandler
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ // private OpenAsset_Main m_assetManager;
+ private IAssetDataPlugin m_assetProvider;
+
+ ///
+ /// Constructor.
+ ///
+ ///
+ ///
+ public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
+ : base("GET", "/assets")
+ {
+ m_log.Info("[REST]: In Get Request");
+ // m_assetManager = assetManager;
+ m_assetProvider = assetProvider;
+ }
+
+ public override byte[] Handle(string path, Stream request,
+ OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ {
+ string param = GetParam(path);
+ byte[] result = new byte[] {};
+
+ string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
+
+ if (p.Length > 0)
+ {
+ UUID assetID = UUID.Zero;
+
+ if (!UUID.TryParse(p[0], out assetID))
+ {
+ m_log.InfoFormat(
+ "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
+ return result;
+ }
+
+ if (StatsManager.AssetStats != null)
+ StatsManager.AssetStats.AddRequest();
+
+ AssetBase asset = m_assetProvider.FetchAsset(assetID);
+ if (asset != null)
+ {
+ XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
+ MemoryStream ms = new MemoryStream();
+ XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
+ xw.Formatting = Formatting.Indented;
+ xs.Serialize(xw, asset);
+ xw.Flush();
+
+ ms.Seek(0, SeekOrigin.Begin);
+ //StreamReader sr = new StreamReader(ms);
+
+ result = ms.GetBuffer();
+
+//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
+//are multiple messages in a second and that is usually (in my experience) meaning
+//the logging itself is slowing down the program. Leaving the unsuccesful message
+//as we need to know about that path.
+// m_log.InfoFormat(
+// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
+// assetID, asset.Name, result.Length);
+
+ Array.Resize(ref result, (int) ms.Length);
+ }
+ else
+ {
+ if (StatsManager.AssetStats != null)
+ StatsManager.AssetStats.AddNotFoundRequest();
+
+ m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
+ }
+ }
+
+ return result;
+ }
+ }
+}
\ No newline at end of file
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