From 561f24156476041bdcd2ef2fdccd296a4127d0b0 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 27 Mar 2009 18:13:34 +0000
Subject: * minor: move RegionSettingsSerializer into
OpenSim.Framework.Serialization
---
.../External/RegionSettingsSerializer.cs | 254 +++++++++++++++++++++
1 file changed, 254 insertions(+)
create mode 100644 OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
(limited to 'OpenSim/Framework/Serialization')
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
new file mode 100644
index 0000000..3ee9e1b
--- /dev/null
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -0,0 +1,254 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.IO;
+using System.Text;
+using System.Xml;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Framework.Serialization.External
+{
+ ///
+ /// Serialize and deserialize region settings for an archive file format.
+ ///
+ /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
+ /// a file format rather than an object serialization.
+ public class RegionSettingsSerializer
+ {
+ protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
+
+ ///
+ /// Deserialize region settings
+ ///
+ ///
+ ///
+ ///
+ public static RegionSettings Deserialize(byte[] serializedSettings)
+ {
+ return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
+ }
+
+ ///
+ /// Deserialize region settings
+ ///
+ ///
+ ///
+ ///
+ public static RegionSettings Deserialize(string serializedSettings)
+ {
+ RegionSettings settings = new RegionSettings();
+
+ StringReader sr = new StringReader(serializedSettings);
+ XmlTextReader xtr = new XmlTextReader(sr);
+
+ xtr.ReadStartElement("RegionSettings");
+
+ xtr.ReadStartElement("General");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "AllowDamage":
+ settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AllowLandResell":
+ settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AllowLandJoinDivide":
+ settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockFly":
+ settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockLandShowInSearch":
+ settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockTerraform":
+ settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisableCollisions":
+ settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisablePhysics":
+ settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisableScripts":
+ settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "MaturityRating":
+ settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "RestrictPushing":
+ settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AgentLimit":
+ settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ObjectBonus":
+ settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.ReadEndElement();
+ xtr.ReadStartElement("GroundTextures");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "Texture1":
+ settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture2":
+ settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture3":
+ settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture4":
+ settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowSW":
+ settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowNW":
+ settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowSE":
+ settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowNE":
+ settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighSW":
+ settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighNW":
+ settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighSE":
+ settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighNE":
+ settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.ReadEndElement();
+ xtr.ReadStartElement("Terrain");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "WaterHeight":
+ settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "TerrainRaiseLimit":
+ settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "TerrainLowerLimit":
+ settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "UseEstateSun":
+ settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "FixedSun":
+ settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.Close();
+ sr.Close();
+
+ return settings;
+ }
+
+ public static string Serialize(RegionSettings settings)
+ {
+ StringWriter sw = new StringWriter();
+ XmlTextWriter xtw = new XmlTextWriter(sw);
+ xtw.Formatting = Formatting.Indented;
+ xtw.WriteStartDocument();
+
+ xtw.WriteStartElement("RegionSettings");
+
+ xtw.WriteStartElement("General");
+ xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
+ xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
+ xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
+ xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
+ xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
+ xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
+ xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
+ xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
+ xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
+ xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
+ xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
+ xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
+ xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
+ xtw.WriteEndElement();
+
+ xtw.WriteStartElement("GroundTextures");
+ xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
+ xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
+ xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
+ xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
+ xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
+ xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
+ xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
+ xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
+ xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
+ xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
+ xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
+ xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
+ xtw.WriteEndElement();
+
+ xtw.WriteStartElement("Terrain");
+ xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
+ xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
+ xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
+ xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
+ xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
+ // XXX: Need to expose interface to get sun phase information from sun module
+ // xtw.WriteStartElement("SunPhase",
+ xtw.WriteEndElement();
+
+ xtw.WriteEndElement();
+
+ xtw.Close();
+ sw.Close();
+
+ return sw.ToString();
+ }
+ }
+}
--
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