From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 18 Aug 2008 00:39:10 +0000 Subject: Formatting cleanup. --- OpenSim/Framework/RegionSettings.cs | 68 ++++++++++++++++++------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'OpenSim/Framework/RegionSettings.cs') diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index d157bac..b6e466d 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -139,7 +139,7 @@ namespace OpenSim.Framework { case "region_flags": Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; - + m_BlockTerraform = (flags & Simulator.RegionFlags.BlockTerraform) != 0; m_BlockFly = @@ -246,7 +246,7 @@ namespace OpenSim.Framework } private bool m_BlockTerraform = false; - + public bool BlockTerraform { get { return m_BlockTerraform; } @@ -254,7 +254,7 @@ namespace OpenSim.Framework } private bool m_BlockFly = false; - + public bool BlockFly { get { return m_BlockFly; } @@ -262,7 +262,7 @@ namespace OpenSim.Framework } private bool m_AllowDamage = false; - + public bool AllowDamage { get { return m_AllowDamage; } @@ -270,7 +270,7 @@ namespace OpenSim.Framework } private bool m_RestrictPushing = false; - + public bool RestrictPushing { get { return m_RestrictPushing; } @@ -278,7 +278,7 @@ namespace OpenSim.Framework } private bool m_AllowLandResell = true; - + public bool AllowLandResell { get { return m_AllowLandResell; } @@ -286,7 +286,7 @@ namespace OpenSim.Framework } private bool m_AllowLandJoinDivide = true; - + public bool AllowLandJoinDivide { get { return m_AllowLandJoinDivide; } @@ -294,7 +294,7 @@ namespace OpenSim.Framework } private bool m_BlockShowInSearch = false; - + public bool BlockShowInSearch { get { return m_BlockShowInSearch; } @@ -302,7 +302,7 @@ namespace OpenSim.Framework } private int m_AgentLimit = 40; - + public int AgentLimit { get { return m_AgentLimit; } @@ -310,7 +310,7 @@ namespace OpenSim.Framework } private double m_ObjectBonus = 1.0; - + public double ObjectBonus { get { return m_ObjectBonus; } @@ -318,7 +318,7 @@ namespace OpenSim.Framework } private int m_Maturity = 1; - + public int Maturity { get { return m_Maturity; } @@ -326,7 +326,7 @@ namespace OpenSim.Framework } private bool m_DisableScripts = false; - + public bool DisableScripts { get { return m_DisableScripts; } @@ -334,7 +334,7 @@ namespace OpenSim.Framework } private bool m_DisableCollisions = false; - + public bool DisableCollisions { get { return m_DisableCollisions; } @@ -342,7 +342,7 @@ namespace OpenSim.Framework } private bool m_DisablePhysics = false; - + public bool DisablePhysics { get { return m_DisablePhysics; } @@ -350,7 +350,7 @@ namespace OpenSim.Framework } private LLUUID m_TerrainTexture1 = LLUUID.Zero; - + public LLUUID TerrainTexture1 { get { return m_TerrainTexture1; } @@ -358,7 +358,7 @@ namespace OpenSim.Framework } private LLUUID m_TerrainTexture2 = LLUUID.Zero; - + public LLUUID TerrainTexture2 { get { return m_TerrainTexture2; } @@ -366,7 +366,7 @@ namespace OpenSim.Framework } private LLUUID m_TerrainTexture3 = LLUUID.Zero; - + public LLUUID TerrainTexture3 { get { return m_TerrainTexture3; } @@ -374,7 +374,7 @@ namespace OpenSim.Framework } private LLUUID m_TerrainTexture4 = LLUUID.Zero; - + public LLUUID TerrainTexture4 { get { return m_TerrainTexture4; } @@ -382,7 +382,7 @@ namespace OpenSim.Framework } private double m_Elevation1NW = 10; - + public double Elevation1NW { get { return m_Elevation1NW; } @@ -390,7 +390,7 @@ namespace OpenSim.Framework } private double m_Elevation2NW = 60; - + public double Elevation2NW { get { return m_Elevation2NW; } @@ -398,7 +398,7 @@ namespace OpenSim.Framework } private double m_Elevation1NE = 10; - + public double Elevation1NE { get { return m_Elevation1NE; } @@ -406,7 +406,7 @@ namespace OpenSim.Framework } private double m_Elevation2NE = 60; - + public double Elevation2NE { get { return m_Elevation2NE; } @@ -414,7 +414,7 @@ namespace OpenSim.Framework } private double m_Elevation1SE = 10; - + public double Elevation1SE { get { return m_Elevation1SE; } @@ -422,7 +422,7 @@ namespace OpenSim.Framework } private double m_Elevation2SE = 60; - + public double Elevation2SE { get { return m_Elevation2SE; } @@ -430,7 +430,7 @@ namespace OpenSim.Framework } private double m_Elevation1SW = 10; - + public double Elevation1SW { get { return m_Elevation1SW; } @@ -438,7 +438,7 @@ namespace OpenSim.Framework } private double m_Elevation2SW = 60; - + public double Elevation2SW { get { return m_Elevation2SW; } @@ -446,7 +446,7 @@ namespace OpenSim.Framework } private double m_WaterHeight = 20; - + public double WaterHeight { get { return m_WaterHeight; } @@ -454,7 +454,7 @@ namespace OpenSim.Framework } private double m_TerrainRaiseLimit = 100; - + public double TerrainRaiseLimit { get { return m_TerrainRaiseLimit; } @@ -462,7 +462,7 @@ namespace OpenSim.Framework } private double m_TerrainLowerLimit = -100; - + public double TerrainLowerLimit { get { return m_TerrainLowerLimit; } @@ -470,7 +470,7 @@ namespace OpenSim.Framework } private bool m_UseEstateSun = true; - + public bool UseEstateSun { get { return m_UseEstateSun; } @@ -478,7 +478,7 @@ namespace OpenSim.Framework } private bool m_Sandbox = false; - + public bool Sandbox { get { return m_Sandbox; } @@ -502,7 +502,7 @@ namespace OpenSim.Framework } private bool m_FixedSun = false; - + public bool FixedSun { get { return m_FixedSun; } @@ -510,7 +510,7 @@ namespace OpenSim.Framework } private double m_SunPosition = 0.0; - + public double SunPosition { get { return m_SunPosition; } @@ -518,7 +518,7 @@ namespace OpenSim.Framework } private LLUUID m_Covenant = LLUUID.Zero; - + public LLUUID Covenant { get { return m_Covenant; } -- cgit v1.1