From e7c877407f2a72a9519eb53debca5aeef20cded9 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 02:38:00 -0700
Subject: * Continued work on the new LLUDP implementation. Appears to be
functioning, although not everything is reimplemented yet * Replaced logic in
ThreadTracker with a call to System.Diagnostics that does the same thing *
Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at
byte[256] and byte[1024], respectively * Fixed formatting for a
MySQLAssetData error logging line
---
OpenSim/Framework/Parallel.cs | 207 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 207 insertions(+)
create mode 100644 OpenSim/Framework/Parallel.cs
(limited to 'OpenSim/Framework/Parallel.cs')
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs
new file mode 100644
index 0000000..74537ba
--- /dev/null
+++ b/OpenSim/Framework/Parallel.cs
@@ -0,0 +1,207 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Provides helper methods for parallelizing loops
+ ///
+ public static class Parallel
+ {
+ private static readonly int processorCount = System.Environment.ProcessorCount;
+
+ ///
+ /// Executes a for loop in which iterations may run in parallel
+ ///
+ /// The loop will be started at this index
+ /// The loop will be terminated before this index is reached
+ /// Method body to run for each iteration of the loop
+ public static void For(int fromInclusive, int toExclusive, Action body)
+ {
+ For(processorCount, fromInclusive, toExclusive, body);
+ }
+
+ ///
+ /// Executes a for loop in which iterations may run in parallel
+ ///
+ /// The number of concurrent execution threads to run
+ /// The loop will be started at this index
+ /// The loop will be terminated before this index is reached
+ /// Method body to run for each iteration of the loop
+ public static void For(int threadCount, int fromInclusive, int toExclusive, Action body)
+ {
+ int counter = threadCount;
+ AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
+ Exception exception = null;
+
+ --fromInclusive;
+
+ for (int i = 0; i < threadCount; i++)
+ {
+ ThreadPool.QueueUserWorkItem(
+ delegate(object o)
+ {
+ int threadIndex = (int)o;
+
+ while (exception == null)
+ {
+ int currentIndex = Interlocked.Increment(ref fromInclusive);
+
+ if (currentIndex >= toExclusive)
+ break;
+
+ try { body(currentIndex); }
+ catch (Exception ex) { exception = ex; break; }
+ }
+
+ if (Interlocked.Decrement(ref counter) == 0)
+ threadFinishEvent.Set();
+ }, i
+ );
+ }
+
+ threadFinishEvent.WaitOne();
+
+ if (exception != null)
+ throw new Exception(exception.Message, exception);
+ }
+
+ ///
+ /// Executes a foreach loop in which iterations may run in parallel
+ ///
+ /// Object type that the collection wraps
+ /// An enumerable collection to iterate over
+ /// Method body to run for each object in the collection
+ public static void ForEach(IEnumerable enumerable, Action body)
+ {
+ ForEach(processorCount, enumerable, body);
+ }
+
+ ///
+ /// Executes a foreach loop in which iterations may run in parallel
+ ///
+ /// Object type that the collection wraps
+ /// The number of concurrent execution threads to run
+ /// An enumerable collection to iterate over
+ /// Method body to run for each object in the collection
+ public static void ForEach(int threadCount, IEnumerable enumerable, Action body)
+ {
+ int counter = threadCount;
+ AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
+ IEnumerator enumerator = enumerable.GetEnumerator();
+ Exception exception = null;
+
+ for (int i = 0; i < threadCount; i++)
+ {
+ ThreadPool.QueueUserWorkItem(
+ delegate(object o)
+ {
+ int threadIndex = (int)o;
+
+ while (exception == null)
+ {
+ T entry;
+
+ lock (enumerator)
+ {
+ if (!enumerator.MoveNext())
+ break;
+ entry = (T)enumerator.Current; // Explicit typecast for Mono's sake
+ }
+
+ try { body(entry); }
+ catch (Exception ex) { exception = ex; break; }
+ }
+
+ if (Interlocked.Decrement(ref counter) == 0)
+ threadFinishEvent.Set();
+ }, i
+ );
+ }
+
+ threadFinishEvent.WaitOne();
+
+ if (exception != null)
+ throw new Exception(exception.Message, exception);
+ }
+
+ ///
+ /// Executes a series of tasks in parallel
+ ///
+ /// A series of method bodies to execute
+ public static void Invoke(params Action[] actions)
+ {
+ Invoke(processorCount, actions);
+ }
+
+ ///
+ /// Executes a series of tasks in parallel
+ ///
+ /// The number of concurrent execution threads to run
+ /// A series of method bodies to execute
+ public static void Invoke(int threadCount, params Action[] actions)
+ {
+ int counter = threadCount;
+ AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
+ int index = -1;
+ Exception exception = null;
+
+ for (int i = 0; i < threadCount; i++)
+ {
+ ThreadPool.QueueUserWorkItem(
+ delegate(object o)
+ {
+ int threadIndex = (int)o;
+
+ while (exception == null)
+ {
+ int currentIndex = Interlocked.Increment(ref index);
+
+ if (currentIndex >= actions.Length)
+ break;
+
+ try { actions[currentIndex](); }
+ catch (Exception ex) { exception = ex; break; }
+ }
+
+ if (Interlocked.Decrement(ref counter) == 0)
+ threadFinishEvent.Set();
+ }, i
+ );
+ }
+
+ threadFinishEvent.WaitOne();
+
+ if (exception != null)
+ throw new Exception(exception.Message, exception);
+ }
+ }
+}
--
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