From 35efa88c26d249d315837fdca0faf643511e1a4e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 25 Jul 2012 23:11:50 +0100 Subject: Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. This better reflects the long-term purpose of that project and matches Monitoring modules. --- .../Framework/Monitoring/SimExtraStatsCollector.cs | 463 +++++++++++++++++++++ 1 file changed, 463 insertions(+) create mode 100644 OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs (limited to 'OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs') diff --git a/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs new file mode 100644 index 0000000..cdd7cc7 --- /dev/null +++ b/OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs @@ -0,0 +1,463 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Text; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using OpenSim.Framework.Monitoring.Interfaces; + +namespace OpenSim.Framework.Monitoring +{ + /// + /// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane + /// + public class SimExtraStatsCollector : BaseStatsCollector + { + private long abnormalClientThreadTerminations; + +// private long assetsInCache; +// private long texturesInCache; +// private long assetCacheMemoryUsage; +// private long textureCacheMemoryUsage; +// private TimeSpan assetRequestTimeAfterCacheMiss; +// private long blockedMissingTextureRequests; + +// private long assetServiceRequestFailures; +// private long inventoryServiceRetrievalFailures; + + private volatile float timeDilation; + private volatile float simFps; + private volatile float physicsFps; + private volatile float agentUpdates; + private volatile float rootAgents; + private volatile float childAgents; + private volatile float totalPrims; + private volatile float activePrims; + private volatile float totalFrameTime; + private volatile float netFrameTime; + private volatile float physicsFrameTime; + private volatile float otherFrameTime; + private volatile float imageFrameTime; + private volatile float inPacketsPerSecond; + private volatile float outPacketsPerSecond; + private volatile float unackedBytes; + private volatile float agentFrameTime; + private volatile float pendingDownloads; + private volatile float pendingUploads; + private volatile float activeScripts; + private volatile float scriptLinesPerSecond; + + /// + /// Number of times that a client thread terminated because of an exception + /// + public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } + +// /// +// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the +// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these +// /// haven't yet been implemented... +// /// +// public long AssetsInCache { get { return assetsInCache; } } +// +// /// +// /// Currently unused +// /// +// public long TexturesInCache { get { return texturesInCache; } } +// +// /// +// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit +// /// +// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } +// +// /// +// /// Currently unused +// /// +// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } + + public float TimeDilation { get { return timeDilation; } } + public float SimFps { get { return simFps; } } + public float PhysicsFps { get { return physicsFps; } } + public float AgentUpdates { get { return agentUpdates; } } + public float RootAgents { get { return rootAgents; } } + public float ChildAgents { get { return childAgents; } } + public float TotalPrims { get { return totalPrims; } } + public float ActivePrims { get { return activePrims; } } + public float TotalFrameTime { get { return totalFrameTime; } } + public float NetFrameTime { get { return netFrameTime; } } + public float PhysicsFrameTime { get { return physicsFrameTime; } } + public float OtherFrameTime { get { return otherFrameTime; } } + public float ImageFrameTime { get { return imageFrameTime; } } + public float InPacketsPerSecond { get { return inPacketsPerSecond; } } + public float OutPacketsPerSecond { get { return outPacketsPerSecond; } } + public float UnackedBytes { get { return unackedBytes; } } + public float AgentFrameTime { get { return agentFrameTime; } } + public float PendingDownloads { get { return pendingDownloads; } } + public float PendingUploads { get { return pendingUploads; } } + public float ActiveScripts { get { return activeScripts; } } + public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } } + +// /// +// /// This is the time it took for the last asset request made in response to a cache miss. +// /// +// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } } +// +// /// +// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent +// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either +// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics +// /// driver bugs on clients (though this seems less likely). +// /// +// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } +// +// /// +// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as +// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted +// /// as a failure +// /// +// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } } + + /// + /// Number of known failures to retrieve avatar inventory from the inventory service. This does not + /// cover situations where the inventory service accepts the request but never returns any data, since + /// we do not yet timeout this situation. + /// + /// Commented out because we do not cache inventory at this point +// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } } + + /// + /// Retrieve the total frame time (in ms) of the last frame + /// + //public float TotalFrameTime { get { return totalFrameTime; } } + + /// + /// Retrieve the physics update component (in ms) of the last frame + /// + //public float PhysicsFrameTime { get { return physicsFrameTime; } } + + /// + /// Retain a dictionary of all packet queues stats reporters + /// + private IDictionary packetQueueStatsCollectors + = new Dictionary(); + + public void AddAbnormalClientThreadTermination() + { + abnormalClientThreadTerminations++; + } + +// public void AddAsset(AssetBase asset) +// { +// assetsInCache++; +// //assetCacheMemoryUsage += asset.Data.Length; +// } +// +// public void RemoveAsset(UUID uuid) +// { +// assetsInCache--; +// } +// +// public void AddTexture(AssetBase image) +// { +// if (image.Data != null) +// { +// texturesInCache++; +// +// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates +// textureCacheMemoryUsage += image.Data.Length; +// } +// } +// +// /// +// /// Signal that the asset cache has been cleared. +// /// +// public void ClearAssetCacheStatistics() +// { +// assetsInCache = 0; +// assetCacheMemoryUsage = 0; +// texturesInCache = 0; +// textureCacheMemoryUsage = 0; +// } +// +// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts) +// { +// assetRequestTimeAfterCacheMiss = ts; +// } +// +// public void AddBlockedMissingTextureRequest() +// { +// blockedMissingTextureRequests++; +// } +// +// public void AddAssetServiceRequestFailure() +// { +// assetServiceRequestFailures++; +// } + +// public void AddInventoryServiceRetrievalFailure() +// { +// inventoryServiceRetrievalFailures++; +// } + + /// + /// Register as a packet queue stats provider + /// + /// An agent UUID + /// + public void RegisterPacketQueueStatsProvider(UUID uuid, IPullStatsProvider provider) + { + lock (packetQueueStatsCollectors) + { + // FIXME: If the region service is providing more than one region, then the child and root agent + // queues are wrongly replacing each other here. + packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider); + } + } + + /// + /// Deregister a packet queue stats provider + /// + /// An agent UUID + public void DeregisterPacketQueueStatsProvider(UUID uuid) + { + lock (packetQueueStatsCollectors) + { + packetQueueStatsCollectors.Remove(uuid); + } + } + + /// + /// This is the method on which the classic sim stats reporter (which collects stats for + /// client purposes) sends information to listeners. + /// + /// + public void ReceiveClassicSimStatsPacket(SimStats stats) + { + // FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original + // SimStatsPacket that was being used). + timeDilation = stats.StatsBlock[0].StatValue; + simFps = stats.StatsBlock[1].StatValue; + physicsFps = stats.StatsBlock[2].StatValue; + agentUpdates = stats.StatsBlock[3].StatValue; + rootAgents = stats.StatsBlock[4].StatValue; + childAgents = stats.StatsBlock[5].StatValue; + totalPrims = stats.StatsBlock[6].StatValue; + activePrims = stats.StatsBlock[7].StatValue; + totalFrameTime = stats.StatsBlock[8].StatValue; + netFrameTime = stats.StatsBlock[9].StatValue; + physicsFrameTime = stats.StatsBlock[10].StatValue; + otherFrameTime = stats.StatsBlock[11].StatValue; + imageFrameTime = stats.StatsBlock[12].StatValue; + inPacketsPerSecond = stats.StatsBlock[13].StatValue; + outPacketsPerSecond = stats.StatsBlock[14].StatValue; + unackedBytes = stats.StatsBlock[15].StatValue; + agentFrameTime = stats.StatsBlock[16].StatValue; + pendingDownloads = stats.StatsBlock[17].StatValue; + pendingUploads = stats.StatsBlock[18].StatValue; + activeScripts = stats.StatsBlock[19].StatValue; + scriptLinesPerSecond = stats.StatsBlock[20].StatValue; + } + + /// + /// Report back collected statistical information. + /// + /// + public override string Report() + { + StringBuilder sb = new StringBuilder(Environment.NewLine); +// sb.Append("ASSET STATISTICS"); +// sb.Append(Environment.NewLine); + + /* + sb.Append( + string.Format( +@"Asset cache contains {0,6} non-texture assets using {1,10} K +Texture cache contains {2,6} texture assets using {3,10} K +Latest asset request time after cache miss: {4}s +Blocked client requests for missing textures: {5} +Asset service request failures: {6}"+ Environment.NewLine, + AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0), + TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), + assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0, + BlockedMissingTextureRequests, + AssetServiceRequestFailures)); + */ + + /* + sb.Append( + string.Format( +@"Asset cache contains {0,6} assets +Latest asset request time after cache miss: {1}s +Blocked client requests for missing textures: {2} +Asset service request failures: {3}" + Environment.NewLine, + AssetsInCache, + assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0, + BlockedMissingTextureRequests, + AssetServiceRequestFailures)); + */ + + sb.Append(Environment.NewLine); + sb.Append("CONNECTION STATISTICS"); + sb.Append(Environment.NewLine); + sb.Append( + string.Format( + "Abnormal client thread terminations: {0}" + Environment.NewLine, + abnormalClientThreadTerminations)); + +// sb.Append(Environment.NewLine); +// sb.Append("INVENTORY STATISTICS"); +// sb.Append(Environment.NewLine); +// sb.Append( +// string.Format( +// "Initial inventory caching failures: {0}" + Environment.NewLine, +// InventoryServiceRetrievalFailures)); + + sb.Append(Environment.NewLine); + sb.Append("FRAME STATISTICS"); + sb.Append(Environment.NewLine); + sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS"); + sb.Append(Environment.NewLine); + sb.Append( + string.Format( + "{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}", + timeDilation, simFps, physicsFps, agentUpdates, rootAgents, + childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond)); + + sb.Append(Environment.NewLine); + sb.Append(Environment.NewLine); + // There is no script frame time currently because we don't yet collect it + sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt"); + sb.Append(Environment.NewLine); + sb.Append( + string.Format( + "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}", + inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime, + netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime)); + sb.Append(Environment.NewLine); + + /* + sb.Append(Environment.NewLine); + sb.Append("PACKET QUEUE STATISTICS"); + sb.Append(Environment.NewLine); + sb.Append("Agent UUID "); + sb.Append( + string.Format( + " {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", + "Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset")); + sb.Append(Environment.NewLine); + + foreach (UUID key in packetQueueStatsCollectors.Keys) + { + sb.Append(string.Format("{0}: ", key)); + sb.Append(packetQueueStatsCollectors[key].Report()); + sb.Append(Environment.NewLine); + } + */ + + sb.Append(base.Report()); + + return sb.ToString(); + } + + /// + /// Report back collected statistical information as json serialization. + /// + /// + public override string XReport(string uptime, string version) + { + OSDMap args = new OSDMap(30); +// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache)); +// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}", +// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0)); +// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}", +// BlockedMissingTextureRequests)); +// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}", +// AssetServiceRequestFailures)); +// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}", +// abnormalClientThreadTerminations)); +// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}", +// InventoryServiceRetrievalFailures)); + args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation)); + args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps)); + args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps)); + args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", agentUpdates)); + args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", rootAgents)); + args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", childAgents)); + args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", totalPrims)); + args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", activePrims)); + args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", activeScripts)); + args["ScrLPS"] = OSD.FromString (String.Format ("{0:0.##}", scriptLinesPerSecond)); + args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", inPacketsPerSecond)); + args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", outPacketsPerSecond)); + args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", pendingDownloads)); + args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", pendingUploads)); + args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", unackedBytes)); + args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", totalFrameTime)); + args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", netFrameTime)); + args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", physicsFrameTime)); + args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", otherFrameTime)); + args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", agentFrameTime)); + args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", imageFrameTime)); + args["Memory"] = OSD.FromString (base.XReport (uptime, version)); + args["Uptime"] = OSD.FromString (uptime); + args["Version"] = OSD.FromString (version); + + string strBuffer = ""; + strBuffer = OSDParser.SerializeJsonString(args); + + return strBuffer; + } + } + + /// + /// Pull packet queue stats from packet queues and report + /// + public class PacketQueueStatsCollector : IStatsCollector + { + private IPullStatsProvider m_statsProvider; + + public PacketQueueStatsCollector(IPullStatsProvider provider) + { + m_statsProvider = provider; + } + + /// + /// Report back collected statistical information. + /// + /// + public string Report() + { + return m_statsProvider.GetStats(); + } + + public string XReport(string uptime, string version) + { + return ""; + } + } +} -- cgit v1.1