From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Framework/MapAndArray.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Framework/MapAndArray.cs')
diff --git a/OpenSim/Framework/MapAndArray.cs b/OpenSim/Framework/MapAndArray.cs
index c98d3cc..32d6978 100644
--- a/OpenSim/Framework/MapAndArray.cs
+++ b/OpenSim/Framework/MapAndArray.cs
@@ -45,9 +45,9 @@ namespace OpenSim.Framework
/// Number of values currently stored in the collection
public int Count { get { return m_array.Length; } }
- /// NOTE: This collection is thread safe. You do not need to
- /// acquire a lock to add, remove, or enumerate entries. This
- /// synchronization object should only be locked for larger
+ /// NOTE: This collection is thread safe. You do not need to
+ /// acquire a lock to add, remove, or enumerate entries. This
+ /// synchronization object should only be locked for larger
/// transactions
public object SyncRoot { get { return m_syncRoot; } }
@@ -92,7 +92,7 @@ namespace OpenSim.Framework
}
///
- /// Adds a key/value pair to the collection. This will throw an
+ /// Adds a key/value pair to the collection. This will throw an
/// exception if the key is already present in the collection
///
/// Key to add or update
@@ -166,7 +166,7 @@ namespace OpenSim.Framework
/// Gets a reference to the immutable array of values stored in this
/// collection. This array is thread safe for iteration
///
- /// A thread safe reference ton an array of all of the stored
+ /// A thread safe reference ton an array of all of the stored
/// values
public TValue[] GetArray()
{
@@ -175,7 +175,7 @@ namespace OpenSim.Framework
private void CreateArray()
{
- // Rebuild the array from the dictionary. This method must be
+ // Rebuild the array from the dictionary. This method must be
// called from inside a lock
TValue[] array = new TValue[m_dict.Count];
int i = 0;
--
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