From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Framework/MapAndArray.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Framework/MapAndArray.cs') diff --git a/OpenSim/Framework/MapAndArray.cs b/OpenSim/Framework/MapAndArray.cs index c98d3cc..32d6978 100644 --- a/OpenSim/Framework/MapAndArray.cs +++ b/OpenSim/Framework/MapAndArray.cs @@ -45,9 +45,9 @@ namespace OpenSim.Framework /// Number of values currently stored in the collection public int Count { get { return m_array.Length; } } - /// NOTE: This collection is thread safe. You do not need to - /// acquire a lock to add, remove, or enumerate entries. This - /// synchronization object should only be locked for larger + /// NOTE: This collection is thread safe. You do not need to + /// acquire a lock to add, remove, or enumerate entries. This + /// synchronization object should only be locked for larger /// transactions public object SyncRoot { get { return m_syncRoot; } } @@ -92,7 +92,7 @@ namespace OpenSim.Framework } /// - /// Adds a key/value pair to the collection. This will throw an + /// Adds a key/value pair to the collection. This will throw an /// exception if the key is already present in the collection /// /// Key to add or update @@ -166,7 +166,7 @@ namespace OpenSim.Framework /// Gets a reference to the immutable array of values stored in this /// collection. This array is thread safe for iteration /// - /// A thread safe reference ton an array of all of the stored + /// A thread safe reference ton an array of all of the stored /// values public TValue[] GetArray() { @@ -175,7 +175,7 @@ namespace OpenSim.Framework private void CreateArray() { - // Rebuild the array from the dictionary. This method must be + // Rebuild the array from the dictionary. This method must be // called from inside a lock TValue[] array = new TValue[m_dict.Count]; int i = 0; -- cgit v1.1