From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 01:00:09 +0900
Subject: Formatting cleanup.
---
OpenSim/Framework/InventoryItemBase.cs | 40 +++++++++++++++++-----------------
1 file changed, 20 insertions(+), 20 deletions(-)
(limited to 'OpenSim/Framework/InventoryItemBase.cs')
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 7150c82..aeb01e2 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -34,10 +34,10 @@ namespace OpenSim.Framework
/// Inventory Item - contains all the properties associated with an individual inventory piece.
///
public class InventoryItemBase : InventoryNodeBase, ICloneable
- {
+ {
///
/// The inventory type of the item. This is slightly different from the asset type in some situations.
- ///
+ ///
public int InvType
{
get
@@ -54,7 +54,7 @@ namespace OpenSim.Framework
///
/// The folder this item is contained in
- ///
+ ///
public UUID Folder
{
get
@@ -71,7 +71,7 @@ namespace OpenSim.Framework
///
/// The creator of this item
- ///
+ ///
public string CreatorId
{
get
@@ -114,7 +114,7 @@ namespace OpenSim.Framework
{
m_creatorIdAsUuid = value;
}
- }
+ }
protected UUID m_creatorIdAsUuid = UUID.Zero;
///
@@ -130,13 +130,13 @@ namespace OpenSim.Framework
set
{
m_description = value;
- }
+ }
}
protected string m_description = String.Empty;
///
///
- ///
+ ///
public uint NextPermissions
{
get
@@ -153,7 +153,7 @@ namespace OpenSim.Framework
///
/// A mask containing permissions for the current owner (cannot be enforced)
- ///
+ ///
public uint CurrentPermissions
{
get
@@ -170,7 +170,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint BasePermissions
{
get
@@ -187,7 +187,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint EveryOnePermissions
{
get
@@ -204,7 +204,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint GroupPermissions
{
get
@@ -221,7 +221,7 @@ namespace OpenSim.Framework
///
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
- ///
+ ///
public int AssetType
{
get
@@ -238,7 +238,7 @@ namespace OpenSim.Framework
///
/// The UUID of the associated asset on the asset server
- ///
+ ///
public UUID AssetID
{
get
@@ -255,7 +255,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public UUID GroupID
{
get
@@ -272,13 +272,13 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public bool GroupOwned
{
get
{
return m_groupOwned;
- }
+ }
set
{
@@ -289,7 +289,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public int SalePrice
{
get
@@ -306,7 +306,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public byte SaleType
{
get
@@ -323,7 +323,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public uint Flags
{
get
@@ -340,7 +340,7 @@ namespace OpenSim.Framework
///
///
- ///
+ ///
public int CreationDate
{
get
--
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