From d3eae4073e75d1482467eee54230df141bdbb568 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 3 Feb 2009 05:20:35 +0000
Subject: - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs -
trim trailing whitespace
---
OpenSim/Framework/IUserData.cs | 192 -----------------------------------------
1 file changed, 192 deletions(-)
delete mode 100644 OpenSim/Framework/IUserData.cs
(limited to 'OpenSim/Framework/IUserData.cs')
diff --git a/OpenSim/Framework/IUserData.cs b/OpenSim/Framework/IUserData.cs
deleted file mode 100644
index 4653255..0000000
--- a/OpenSim/Framework/IUserData.cs
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-
-namespace OpenSim.Framework
-{
- ///
- /// An interface for connecting to user storage servers.
- ///
- public interface IUserDataPlugin : IPlugin
- {
- ///
- /// Returns a user profile from a database via their UUID
- ///
- /// The user's UUID
- /// The user data profile. Returns null if no user is found
- UserProfileData GetUserByUUID(UUID user);
-
- ///
- /// Returns a users profile by searching their username parts
- ///
- /// Account firstname
- /// Account lastname
- /// The user data profile
- UserProfileData GetUserByName(string fname, string lname);
-
- ///
- /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
- ///
- /// ID associated with the user's query. This must match what the client sent
- /// The filtered contents of the search box when the user hit search.
- /// The user data profile
- List GeneratePickerResults(UUID queryID, string query);
-
- ///
- /// Returns the current agent for a user searching by it's UUID
- ///
- /// The users UUID
- /// The current agent session
- UserAgentData GetAgentByUUID(UUID user);
-
- ///
- /// Returns the current session agent for a user searching by username
- ///
- /// The users account name
- /// The current agent session
- UserAgentData GetAgentByName(string name);
-
- ///
- /// Returns the current session agent for a user searching by username parts
- ///
- /// The users first account name
- /// The users account surname
- /// The current agent session
- UserAgentData GetAgentByName(string fname, string lname);
-
- ///
- /// Stores new web-login key for user during web page login
- ///
- ///
- void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
-
- ///
- /// Adds a new User profile to the database
- ///
- /// UserProfile to add
- void AddNewUserProfile(UserProfileData user);
-
- ///
- /// Updates an existing user profile
- ///
- /// UserProfile to update
- bool UpdateUserProfile(UserProfileData user);
-
- ///
- /// Adds a new agent to the database
- ///
- /// The agent to add
- void AddNewUserAgent(UserAgentData agent);
-
- ///
- /// Adds a new friend to the database for XUser
- ///
- /// The agent that who's friends list is being added to
- /// The agent that being added to the friends list of the friends list owner
- /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
- void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
-
- ///
- /// Delete friend on friendlistowner's friendlist.
- ///
- /// The agent that who's friends list is being updated
- /// The Ex-friend agent
- void RemoveUserFriend(UUID friendlistowner, UUID friend);
-
- ///
- /// Update permissions for friend on friendlistowner's friendlist.
- ///
- /// The agent that who's friends list is being updated
- /// The agent that is getting or loosing permissions
- /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects
- void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
-
- ///
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
- ///
- /// The agent that we're retreiving the friends Data.
- List GetUserFriendList(UUID friendlistowner);
-
- ///
- /// Returns a list of
- /// A of , mapping the s to s.
- ///
- Dictionary GetFriendRegionInfos(List uuids);
-
- ///
- /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
- ///
- /// The account to transfer from
- /// The account to transfer to
- /// The amount to transfer
- /// Successful?
- bool MoneyTransferRequest(UUID from, UUID to, uint amount);
-
- ///
- /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
- ///
- /// User to transfer from
- /// User to transfer to
- /// Specified inventory item
- /// Successful?
- bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
-
- ///
- /// Initialises the plugin (artificial constructor)
- ///
- void Initialise(string connect);
-
- ///
- /// Gets the user appearance
- ///
- AvatarAppearance GetUserAppearance(UUID user);
-
- void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
-
- void ResetAttachments(UUID userID);
-
- void LogoutUsers(UUID regionID);
- }
-
- public class UserDataInitialiser : PluginInitialiserBase
- {
- private string connect;
- public UserDataInitialiser (string s) { connect = s; }
- public override void Initialise (IPlugin plugin)
- {
- IUserDataPlugin p = plugin as IUserDataPlugin;
- p.Initialise (connect);
- }
- }
-}
--
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