From c470efea5734e4515baaf9023f2f2b2cd724725c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 22 Dec 2007 19:48:01 +0000
Subject: Make copying of scripts into prim inventories more reliable on the
first attempt when the asset server is lagging by formalising the de facto
polling. This may not be the best solution in the long run, but should
improve things for now. This may also improve reliability when updating
inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
---
OpenSim/Framework/IClientAPI.cs | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Framework/IClientAPI.cs')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 8ba161a..18ecd92 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -473,8 +473,6 @@ namespace OpenSim.Framework
event RegionInfoRequest OnRegionInfoRequest;
event EstateCovenantRequest OnEstateCovenantRequest;
-
-
LLVector3 StartPos { get; set; }
LLUUID AgentId { get; }
@@ -486,6 +484,13 @@ namespace OpenSim.Framework
string FirstName { get; }
string LastName { get; }
+
+ ///
+ /// Returns the full name of the agent/avatar represented by this client
+ ///
+ ///
+ ///
+ string Name { get; }
uint CircuitCode { get; }
--
cgit v1.1