From 98b238cf6b75e9d26cf8f423decfbfd9df36b438 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 31 Oct 2007 01:21:04 +0000 Subject: set svn:eol-style --- OpenSim/Framework/General/UserProfileData.cs | 426 +++++++++++++-------------- 1 file changed, 213 insertions(+), 213 deletions(-) (limited to 'OpenSim/Framework/General/UserProfileData.cs') diff --git a/OpenSim/Framework/General/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs index ed70246..d10aa36 100644 --- a/OpenSim/Framework/General/UserProfileData.cs +++ b/OpenSim/Framework/General/UserProfileData.cs @@ -1,214 +1,214 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using libsecondlife; - -namespace OpenSim.Framework -{ - /// - /// Information about a particular user known to the userserver - /// - public class UserProfileData - { - /// - /// The ID value for this user - /// - public LLUUID UUID; - - /// - /// The first component of a users account name - /// - public string username; - - /// - /// The second component of a users account name - /// - public string surname; - - /// - /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) - /// - /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver - public string passwordHash; - - /// - /// The salt used for the users hash, should be 32 bytes or longer - /// - public string passwordSalt; - - /// - /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into - /// - public ulong homeRegion - { - get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); } - set - { - homeRegionX = (uint) (value >> 40); - homeRegionY = (((uint) (value)) >> 8); - } - } - - public uint homeRegionX; - public uint homeRegionY; - - /// - /// The coordinates inside the region of the home location - /// - public LLVector3 homeLocation; - - /// - /// Where the user will be looking when they rez. - /// - public LLVector3 homeLookAt; - - /// - /// A UNIX Timestamp (seconds since epoch) for the users creation - /// - public int created; - - /// - /// A UNIX Timestamp for the users last login date / time - /// - public int lastLogin; - - public LLUUID rootInventoryFolderID; - - /// - /// A URI to the users inventory server, used for foreigners and large grids - /// - public string userInventoryURI = String.Empty; - - /// - /// A URI to the users asset server, used for foreigners and large grids. - /// - public string userAssetURI = String.Empty; - - /// - /// A uint mask containing the "I can do" fields of the users profile - /// - public uint profileCanDoMask; - - /// - /// A uint mask containing the "I want to do" part of the users profile - /// - public uint profileWantDoMask; // Profile window "I want to" mask - - /// - /// The about text listed in a users profile. - /// - public string profileAboutText = String.Empty; - - /// - /// The first life about text listed in a users profile - /// - public string profileFirstText = String.Empty; - - /// - /// The profile image for an avatar stored on the asset server - /// - public LLUUID profileImage; - - /// - /// The profile image for the users first life tab - /// - public LLUUID profileFirstImage; - - /// - /// The users last registered agent (filled in on the user server) - /// - public UserAgentData currentAgent; - } - - /// - /// Information about a users session - /// - public class UserAgentData - { - /// - /// The UUID of the users avatar (not the agent!) - /// - public LLUUID UUID; - - /// - /// The IP address of the user - /// - public string agentIP = String.Empty; - - /// - /// The port of the user - /// - public uint agentPort; - - /// - /// Is the user online? - /// - public bool agentOnline; - - /// - /// The session ID for the user (also the agent ID) - /// - public LLUUID sessionID; - - /// - /// The "secure" session ID for the user - /// - /// Not very secure. Dont rely on it for anything more than Linden Lab does. - public LLUUID secureSessionID; - - /// - /// The region the user logged into initially - /// - public LLUUID regionID; - - /// - /// A unix timestamp from when the user logged in - /// - public int loginTime; - - /// - /// When this agent expired and logged out, 0 if still online - /// - public int logoutTime; - - /// - /// Current region the user is logged into - /// - public LLUUID currentRegion; - - /// - /// Region handle of the current region the user is in - /// - public ulong currentHandle; - - /// - /// The position of the user within the region - /// - public LLVector3 currentPos; - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using libsecondlife; + +namespace OpenSim.Framework +{ + /// + /// Information about a particular user known to the userserver + /// + public class UserProfileData + { + /// + /// The ID value for this user + /// + public LLUUID UUID; + + /// + /// The first component of a users account name + /// + public string username; + + /// + /// The second component of a users account name + /// + public string surname; + + /// + /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) + /// + /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver + public string passwordHash; + + /// + /// The salt used for the users hash, should be 32 bytes or longer + /// + public string passwordSalt; + + /// + /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into + /// + public ulong homeRegion + { + get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); } + set + { + homeRegionX = (uint) (value >> 40); + homeRegionY = (((uint) (value)) >> 8); + } + } + + public uint homeRegionX; + public uint homeRegionY; + + /// + /// The coordinates inside the region of the home location + /// + public LLVector3 homeLocation; + + /// + /// Where the user will be looking when they rez. + /// + public LLVector3 homeLookAt; + + /// + /// A UNIX Timestamp (seconds since epoch) for the users creation + /// + public int created; + + /// + /// A UNIX Timestamp for the users last login date / time + /// + public int lastLogin; + + public LLUUID rootInventoryFolderID; + + /// + /// A URI to the users inventory server, used for foreigners and large grids + /// + public string userInventoryURI = String.Empty; + + /// + /// A URI to the users asset server, used for foreigners and large grids. + /// + public string userAssetURI = String.Empty; + + /// + /// A uint mask containing the "I can do" fields of the users profile + /// + public uint profileCanDoMask; + + /// + /// A uint mask containing the "I want to do" part of the users profile + /// + public uint profileWantDoMask; // Profile window "I want to" mask + + /// + /// The about text listed in a users profile. + /// + public string profileAboutText = String.Empty; + + /// + /// The first life about text listed in a users profile + /// + public string profileFirstText = String.Empty; + + /// + /// The profile image for an avatar stored on the asset server + /// + public LLUUID profileImage; + + /// + /// The profile image for the users first life tab + /// + public LLUUID profileFirstImage; + + /// + /// The users last registered agent (filled in on the user server) + /// + public UserAgentData currentAgent; + } + + /// + /// Information about a users session + /// + public class UserAgentData + { + /// + /// The UUID of the users avatar (not the agent!) + /// + public LLUUID UUID; + + /// + /// The IP address of the user + /// + public string agentIP = String.Empty; + + /// + /// The port of the user + /// + public uint agentPort; + + /// + /// Is the user online? + /// + public bool agentOnline; + + /// + /// The session ID for the user (also the agent ID) + /// + public LLUUID sessionID; + + /// + /// The "secure" session ID for the user + /// + /// Not very secure. Dont rely on it for anything more than Linden Lab does. + public LLUUID secureSessionID; + + /// + /// The region the user logged into initially + /// + public LLUUID regionID; + + /// + /// A unix timestamp from when the user logged in + /// + public int loginTime; + + /// + /// When this agent expired and logged out, 0 if still online + /// + public int logoutTime; + + /// + /// Current region the user is logged into + /// + public LLUUID currentRegion; + + /// + /// Region handle of the current region the user is in + /// + public ulong currentHandle; + + /// + /// The position of the user within the region + /// + public LLVector3 currentPos; + } } \ No newline at end of file -- cgit v1.1