From 98b238cf6b75e9d26cf8f423decfbfd9df36b438 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 31 Oct 2007 01:21:04 +0000
Subject: set svn:eol-style
---
OpenSim/Framework/General/UserProfileData.cs | 426 +++++++++++++--------------
1 file changed, 213 insertions(+), 213 deletions(-)
(limited to 'OpenSim/Framework/General/UserProfileData.cs')
diff --git a/OpenSim/Framework/General/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs
index ed70246..d10aa36 100644
--- a/OpenSim/Framework/General/UserProfileData.cs
+++ b/OpenSim/Framework/General/UserProfileData.cs
@@ -1,214 +1,214 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using libsecondlife;
-
-namespace OpenSim.Framework
-{
- ///
- /// Information about a particular user known to the userserver
- ///
- public class UserProfileData
- {
- ///
- /// The ID value for this user
- ///
- public LLUUID UUID;
-
- ///
- /// The first component of a users account name
- ///
- public string username;
-
- ///
- /// The second component of a users account name
- ///
- public string surname;
-
- ///
- /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
- ///
- /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver
- public string passwordHash;
-
- ///
- /// The salt used for the users hash, should be 32 bytes or longer
- ///
- public string passwordSalt;
-
- ///
- /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
- ///
- public ulong homeRegion
- {
- get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); }
- set
- {
- homeRegionX = (uint) (value >> 40);
- homeRegionY = (((uint) (value)) >> 8);
- }
- }
-
- public uint homeRegionX;
- public uint homeRegionY;
-
- ///
- /// The coordinates inside the region of the home location
- ///
- public LLVector3 homeLocation;
-
- ///
- /// Where the user will be looking when they rez.
- ///
- public LLVector3 homeLookAt;
-
- ///
- /// A UNIX Timestamp (seconds since epoch) for the users creation
- ///
- public int created;
-
- ///
- /// A UNIX Timestamp for the users last login date / time
- ///
- public int lastLogin;
-
- public LLUUID rootInventoryFolderID;
-
- ///
- /// A URI to the users inventory server, used for foreigners and large grids
- ///
- public string userInventoryURI = String.Empty;
-
- ///
- /// A URI to the users asset server, used for foreigners and large grids.
- ///
- public string userAssetURI = String.Empty;
-
- ///
- /// A uint mask containing the "I can do" fields of the users profile
- ///
- public uint profileCanDoMask;
-
- ///
- /// A uint mask containing the "I want to do" part of the users profile
- ///
- public uint profileWantDoMask; // Profile window "I want to" mask
-
- ///
- /// The about text listed in a users profile.
- ///
- public string profileAboutText = String.Empty;
-
- ///
- /// The first life about text listed in a users profile
- ///
- public string profileFirstText = String.Empty;
-
- ///
- /// The profile image for an avatar stored on the asset server
- ///
- public LLUUID profileImage;
-
- ///
- /// The profile image for the users first life tab
- ///
- public LLUUID profileFirstImage;
-
- ///
- /// The users last registered agent (filled in on the user server)
- ///
- public UserAgentData currentAgent;
- }
-
- ///
- /// Information about a users session
- ///
- public class UserAgentData
- {
- ///
- /// The UUID of the users avatar (not the agent!)
- ///
- public LLUUID UUID;
-
- ///
- /// The IP address of the user
- ///
- public string agentIP = String.Empty;
-
- ///
- /// The port of the user
- ///
- public uint agentPort;
-
- ///
- /// Is the user online?
- ///
- public bool agentOnline;
-
- ///
- /// The session ID for the user (also the agent ID)
- ///
- public LLUUID sessionID;
-
- ///
- /// The "secure" session ID for the user
- ///
- /// Not very secure. Dont rely on it for anything more than Linden Lab does.
- public LLUUID secureSessionID;
-
- ///
- /// The region the user logged into initially
- ///
- public LLUUID regionID;
-
- ///
- /// A unix timestamp from when the user logged in
- ///
- public int loginTime;
-
- ///
- /// When this agent expired and logged out, 0 if still online
- ///
- public int logoutTime;
-
- ///
- /// Current region the user is logged into
- ///
- public LLUUID currentRegion;
-
- ///
- /// Region handle of the current region the user is in
- ///
- public ulong currentHandle;
-
- ///
- /// The position of the user within the region
- ///
- public LLVector3 currentPos;
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Information about a particular user known to the userserver
+ ///
+ public class UserProfileData
+ {
+ ///
+ /// The ID value for this user
+ ///
+ public LLUUID UUID;
+
+ ///
+ /// The first component of a users account name
+ ///
+ public string username;
+
+ ///
+ /// The second component of a users account name
+ ///
+ public string surname;
+
+ ///
+ /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
+ ///
+ /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver
+ public string passwordHash;
+
+ ///
+ /// The salt used for the users hash, should be 32 bytes or longer
+ ///
+ public string passwordSalt;
+
+ ///
+ /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
+ ///
+ public ulong homeRegion
+ {
+ get { return Helpers.UIntsToLong((homeRegionX*256), (homeRegionY*256)); }
+ set
+ {
+ homeRegionX = (uint) (value >> 40);
+ homeRegionY = (((uint) (value)) >> 8);
+ }
+ }
+
+ public uint homeRegionX;
+ public uint homeRegionY;
+
+ ///
+ /// The coordinates inside the region of the home location
+ ///
+ public LLVector3 homeLocation;
+
+ ///
+ /// Where the user will be looking when they rez.
+ ///
+ public LLVector3 homeLookAt;
+
+ ///
+ /// A UNIX Timestamp (seconds since epoch) for the users creation
+ ///
+ public int created;
+
+ ///
+ /// A UNIX Timestamp for the users last login date / time
+ ///
+ public int lastLogin;
+
+ public LLUUID rootInventoryFolderID;
+
+ ///
+ /// A URI to the users inventory server, used for foreigners and large grids
+ ///
+ public string userInventoryURI = String.Empty;
+
+ ///
+ /// A URI to the users asset server, used for foreigners and large grids.
+ ///
+ public string userAssetURI = String.Empty;
+
+ ///
+ /// A uint mask containing the "I can do" fields of the users profile
+ ///
+ public uint profileCanDoMask;
+
+ ///
+ /// A uint mask containing the "I want to do" part of the users profile
+ ///
+ public uint profileWantDoMask; // Profile window "I want to" mask
+
+ ///
+ /// The about text listed in a users profile.
+ ///
+ public string profileAboutText = String.Empty;
+
+ ///
+ /// The first life about text listed in a users profile
+ ///
+ public string profileFirstText = String.Empty;
+
+ ///
+ /// The profile image for an avatar stored on the asset server
+ ///
+ public LLUUID profileImage;
+
+ ///
+ /// The profile image for the users first life tab
+ ///
+ public LLUUID profileFirstImage;
+
+ ///
+ /// The users last registered agent (filled in on the user server)
+ ///
+ public UserAgentData currentAgent;
+ }
+
+ ///
+ /// Information about a users session
+ ///
+ public class UserAgentData
+ {
+ ///
+ /// The UUID of the users avatar (not the agent!)
+ ///
+ public LLUUID UUID;
+
+ ///
+ /// The IP address of the user
+ ///
+ public string agentIP = String.Empty;
+
+ ///
+ /// The port of the user
+ ///
+ public uint agentPort;
+
+ ///
+ /// Is the user online?
+ ///
+ public bool agentOnline;
+
+ ///
+ /// The session ID for the user (also the agent ID)
+ ///
+ public LLUUID sessionID;
+
+ ///
+ /// The "secure" session ID for the user
+ ///
+ /// Not very secure. Dont rely on it for anything more than Linden Lab does.
+ public LLUUID secureSessionID;
+
+ ///
+ /// The region the user logged into initially
+ ///
+ public LLUUID regionID;
+
+ ///
+ /// A unix timestamp from when the user logged in
+ ///
+ public int loginTime;
+
+ ///
+ /// When this agent expired and logged out, 0 if still online
+ ///
+ public int logoutTime;
+
+ ///
+ /// Current region the user is logged into
+ ///
+ public LLUUID currentRegion;
+
+ ///
+ /// Region handle of the current region the user is in
+ ///
+ public ulong currentHandle;
+
+ ///
+ /// The position of the user within the region
+ ///
+ public LLVector3 currentPos;
+ }
}
\ No newline at end of file
--
cgit v1.1