From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Tue, 30 Oct 2007 09:05:31 +0000
Subject: * Optimized usings * Shortened type references * Removed redundant
'this' qualifier
---
OpenSim/Framework/General/InventoryItemBase.cs | 19 ++++++++++++++++++-
1 file changed, 18 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework/General/InventoryItemBase.cs')
diff --git a/OpenSim/Framework/General/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs
index 27124d9..45700ae 100644
--- a/OpenSim/Framework/General/InventoryItemBase.cs
+++ b/OpenSim/Framework/General/InventoryItemBase.cs
@@ -39,50 +39,62 @@ namespace OpenSim.Framework
/// A UUID containing the ID for the inventory item itself
///
public LLUUID inventoryID;
+
///
/// The UUID of the associated asset on the asset server
///
public LLUUID assetID;
+
///
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
///
public int assetType;
+
///
/// The type of inventory item. (Can be slightly different to the asset type
///
public int invType;
+
///
/// The folder this item is contained in
///
public LLUUID parentFolderID;
+
///
/// The owner of this inventory item
///
public LLUUID avatarID;
+
///
/// The creator of this item
///
public LLUUID creatorsID;
+
///
/// The name of the inventory item (must be less than 64 characters)
///
public string inventoryName;
+
///
/// The description of the inventory item (must be less than 64 characters)
///
public string inventoryDescription;
+
///
/// A mask containing the permissions for the next owner (cannot be enforced)
///
public uint inventoryNextPermissions;
+
///
/// A mask containing permissions for the current owner (cannot be enforced)
///
public uint inventoryCurrentPermissions;
+
///
///
///
public uint inventoryBasePermissions;
+
///
///
///
@@ -98,22 +110,27 @@ namespace OpenSim.Framework
/// The name of the folder (64 characters or less)
///
public string name;
+
///
/// The agent who's inventory this is contained by
///
public LLUUID agentID;
+
///
/// The folder this folder is contained in
///
public LLUUID parentID;
+
///
/// The UUID for this folder
///
public LLUUID folderID;
+
///
/// Tyep of Items normally stored in this folder
///
public short type;
+
///
///
///
@@ -225,4 +242,4 @@ namespace OpenSim.Framework
/// The id of the folder
void deleteInventoryFolder(LLUUID folder);
}
-}
+}
\ No newline at end of file
--
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