From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- OpenSim/Framework/General/InventoryItemBase.cs | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework/General/InventoryItemBase.cs') diff --git a/OpenSim/Framework/General/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs index 27124d9..45700ae 100644 --- a/OpenSim/Framework/General/InventoryItemBase.cs +++ b/OpenSim/Framework/General/InventoryItemBase.cs @@ -39,50 +39,62 @@ namespace OpenSim.Framework /// A UUID containing the ID for the inventory item itself /// public LLUUID inventoryID; + /// /// The UUID of the associated asset on the asset server /// public LLUUID assetID; + /// /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) /// public int assetType; + /// /// The type of inventory item. (Can be slightly different to the asset type /// public int invType; + /// /// The folder this item is contained in /// public LLUUID parentFolderID; + /// /// The owner of this inventory item /// public LLUUID avatarID; + /// /// The creator of this item /// public LLUUID creatorsID; + /// /// The name of the inventory item (must be less than 64 characters) /// public string inventoryName; + /// /// The description of the inventory item (must be less than 64 characters) /// public string inventoryDescription; + /// /// A mask containing the permissions for the next owner (cannot be enforced) /// public uint inventoryNextPermissions; + /// /// A mask containing permissions for the current owner (cannot be enforced) /// public uint inventoryCurrentPermissions; + /// /// /// public uint inventoryBasePermissions; + /// /// /// @@ -98,22 +110,27 @@ namespace OpenSim.Framework /// The name of the folder (64 characters or less) /// public string name; + /// /// The agent who's inventory this is contained by /// public LLUUID agentID; + /// /// The folder this folder is contained in /// public LLUUID parentID; + /// /// The UUID for this folder /// public LLUUID folderID; + /// /// Tyep of Items normally stored in this folder /// public short type; + /// /// /// @@ -225,4 +242,4 @@ namespace OpenSim.Framework /// The id of the folder void deleteInventoryFolder(LLUUID folder); } -} +} \ No newline at end of file -- cgit v1.1