From f7c5867723357417656f3884ec20b89b557e272f Mon Sep 17 00:00:00 2001
From: Charles Krinke
Date: Sat, 15 Mar 2008 20:53:39 +0000
Subject: Thank you kindly, Grumly57 for: Added MSSQLDataStore.cs to
OpenSim.Framework.Data.MSSQL and changed it to reflect the actual capabilites
of MySQLDataStore.cs
---
OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs | 1623 ++++++++++++++++++++++++
1 file changed, 1623 insertions(+)
create mode 100644 OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
(limited to 'OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs')
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
new file mode 100644
index 0000000..41162f1
--- /dev/null
+++ b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs
@@ -0,0 +1,1623 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.Data.SqlClient;
+using System.IO;
+using libsecondlife;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Data;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.LandManagement;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Framework.Data.MSSQL;
+
+namespace OpenSim.Framework.Data.MSSQL
+{
+ public class MSSQLDataStore : IRegionDataStore
+ {
+ // private static FileSystemDataStore Instance = new FileSystemDataStore();
+ private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private const string m_primSelect = "select * from prims";
+ private const string m_shapeSelect = "select * from primshapes";
+ private const string m_itemsSelect = "select * from primitems";
+ private const string m_terrainSelect = "select top 1 * from terrain";
+ private const string m_landSelect = "select * from land";
+ private const string m_landAccessListSelect = "select * from landaccesslist";
+
+ private DataSet m_dataSet;
+ private SqlDataAdapter m_primDataAdapter;
+ private SqlDataAdapter m_shapeDataAdapter;
+ private SqlDataAdapter m_itemsDataAdapter;
+ private SqlConnection m_connection;
+ private SqlDataAdapter m_terrainDataAdapter;
+ private SqlDataAdapter m_landDataAdapter;
+ private SqlDataAdapter m_landAccessListDataAdapter;
+
+ private DataTable m_primTable;
+ private DataTable m_shapeTable;
+ private DataTable m_itemsTable;
+ private DataTable m_terrainTable;
+ private DataTable m_landTable;
+ private DataTable m_landAccessListTable;
+
+ // Temporary attribute while this is experimental
+ private bool persistPrimInventories;
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ // see IRegionDataStore
+ public void Initialise(string connectionString, bool persistPrimInventories)
+ {
+ // Instance.Initialise("", true);
+
+ m_dataSet = new DataSet();
+ this.persistPrimInventories = persistPrimInventories;
+
+ m_log.Info("[DATASTORE]: MSSql - connecting: " + connectionString);
+ m_connection = new SqlConnection(connectionString);
+
+ SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
+ m_primDataAdapter = new SqlDataAdapter(primSelectCmd);
+
+ SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
+ m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);
+
+ SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
+ m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);
+
+ SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
+ m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);
+
+ SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
+ m_landDataAdapter = new SqlDataAdapter(landSelectCmd);
+
+ SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
+ m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);
+
+ TestTables(m_connection);
+
+ lock (m_dataSet)
+ {
+ m_primTable = createPrimTable();
+ m_dataSet.Tables.Add(m_primTable);
+ setupPrimCommands(m_primDataAdapter, m_connection);
+ m_primDataAdapter.Fill(m_primTable);
+
+ m_shapeTable = createShapeTable();
+ m_dataSet.Tables.Add(m_shapeTable);
+ setupShapeCommands(m_shapeDataAdapter, m_connection);
+ m_shapeDataAdapter.Fill(m_shapeTable);
+
+ if (persistPrimInventories)
+ {
+ m_itemsTable = createItemsTable();
+ m_dataSet.Tables.Add(m_itemsTable);
+ SetupItemsCommands(m_itemsDataAdapter, m_connection);
+ m_itemsDataAdapter.Fill(m_itemsTable);
+ }
+
+ m_terrainTable = createTerrainTable();
+ m_dataSet.Tables.Add(m_terrainTable);
+ setupTerrainCommands(m_terrainDataAdapter, m_connection);
+ m_terrainDataAdapter.Fill(m_terrainTable);
+
+ m_landTable = createLandTable();
+ m_dataSet.Tables.Add(m_landTable);
+ setupLandCommands(m_landDataAdapter, m_connection);
+ m_landDataAdapter.Fill(m_landTable);
+
+ m_landAccessListTable = createLandAccessListTable();
+ m_dataSet.Tables.Add(m_landAccessListTable);
+ setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
+ m_landAccessListDataAdapter.Fill(m_landAccessListTable);
+ }
+ }
+
+ public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ {
+ // Instance.StoreObject(obj, regionUUID);
+
+ lock (m_dataSet)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+ if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
+ {
+ m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, obj.UUID, regionUUID);
+ }
+ else
+ {
+ // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
+ }
+ }
+ }
+
+ Commit();
+ }
+
+ public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ {
+ // Instance.RemoveObject(obj, regionUUID);
+
+ m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
+ lock (m_dataSet)
+ {
+ foreach (DataRow row in prims.Select(selectExp))
+ {
+ // Remove shapes row
+ LLUUID uuid = new LLUUID((string)row["UUID"]);
+
+ DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+
+ if (persistPrimInventories)
+ {
+ RemoveItems(new LLUUID((string)row["UUID"]));
+ }
+
+ // Remove prim row
+ row.Delete();
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ /// Remove all persisted items of the given prim.
+ /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
+ ///
+ private void RemoveItems(LLUUID uuid)
+ {
+ String sql = String.Format("primID = '{0}'", uuid);
+ DataRow[] itemRows = m_itemsTable.Select(sql);
+
+ foreach (DataRow itemRow in itemRows)
+ {
+ itemRow.Delete();
+ }
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ public List LoadObjects(LLUUID regionUUID)
+ {
+ // return Instance.LoadObjects(regionUUID);
+
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = m_primTable;
+ DataTable shapes = m_shapeTable;
+
+ string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
+ string orderByParent = "ParentID ASC";
+
+ lock (m_dataSet)
+ {
+ DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
+ m_log.Info("[DATASTORE]: " +
+ "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ string uuid = (string)primRow["UUID"];
+ string objID = (string)primRow["SceneGroupID"];
+
+ SceneObjectPart prim = buildPrim(primRow);
+
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ SceneObjectGroup group = new SceneObjectGroup();
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ group.AddPart(prim);
+ group.RootPart = prim;
+
+ createdObjects.Add(group.UUID, group);
+ retvals.Add(group);
+ }
+ else
+ {
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ m_log.Info(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ createdObjects[new LLUUID(objID)].AddPart(prim);
+ }
+
+ if (persistPrimInventories)
+ {
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
+ m_log.Info("[DATASTORE]: " + e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ ///
+ private void LoadItems(SceneObjectPart prim)
+ {
+ //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = m_itemsTable;
+
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+
+ IList inventory = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+ //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
+ }
+
+ prim.RestoreInventoryItems(inventory);
+
+ // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+ // every item). This data should really be stored in the prim table itself.
+ if (dbItemRows.Length > 0)
+ {
+ prim.FolderID = inventory[0].ParentID;
+ }
+ }
+
+ public void StoreTerrain(double[,] ter, LLUUID regionID)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+ m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
+
+ DataTable terrain = m_dataSet.Tables["terrain"];
+ lock (m_dataSet)
+ {
+ SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
+ using (cmd)
+ {
+ cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+ cmd.Parameters.Add(new SqlParameter("@Revision", revision));
+ cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public double[,] LoadTerrain(LLUUID regionID)
+ {
+ double[,] terret = new double[256, 256];
+ terret.Initialize();
+
+ SqlCommand cmd = new SqlCommand(
+ @"select top 1 RegionUUID, Revision, Heightfield from terrain
+ where RegionUUID=@RegionUUID order by Revision desc"
+ , m_connection);
+
+ SqlParameter param = new SqlParameter();
+ cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
+
+ if (m_connection.State != ConnectionState.Open)
+ {
+ m_connection.Open();
+ }
+
+ using (SqlDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
+ BinaryReader br = new BinaryReader(str);
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ terret[x, y] = br.ReadDouble();
+ }
+ }
+ rev = (int)row["Revision"];
+ }
+ else
+ {
+ m_log.Info("[DATASTORE]: No terrain found for region");
+ return null;
+ }
+
+ m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
+ }
+
+ return terret;
+ }
+
+ public void RemoveLandObject(LLUUID globalID)
+ {
+ // Instance.RemoveLandObject(globalID);
+
+ lock (m_dataSet)
+ {
+ using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
+ {
+ cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+
+ using (
+ SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
+ )
+ {
+ cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ public void StoreLandObject(Land parcel, LLUUID regionUUID)
+ {
+ // Instance.StoreLandObject(parcel, regionUUID);
+
+ // Does the new locking fix it?
+ // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
+ // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));
+
+ lock (m_dataSet)
+ {
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+
+ DataRow landRow = land.Rows.Find(parcel.landData.globalID.UUID);
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.landData, regionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.landData, regionUUID);
+ }
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
+ {
+ cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.globalID.UUID));
+ cmd.ExecuteNonQuery();
+ }
+
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+
+ }
+ Commit();
+ }
+
+ public List LoadLandObjects(LLUUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (m_dataSet)
+ {
+ DataTable land = m_landTable;
+ DataTable landaccesslist = m_landAccessListTable;
+ string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + newLand.globalID.UUID + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ public void Commit()
+ {
+ if (m_connection.State != ConnectionState.Open)
+ {
+ m_connection.Open();
+ }
+
+ lock (m_dataSet)
+ {
+ // DisplayDataSet(m_dataSet, "Region DataSet");
+
+ m_primDataAdapter.Update(m_primTable);
+ m_shapeDataAdapter.Update(m_shapeTable);
+
+ if (persistPrimInventories)
+ {
+ m_itemsDataAdapter.Update(m_itemsTable);
+ }
+
+ m_terrainDataAdapter.Update(m_terrainTable);
+ m_landDataAdapter.Update(m_landTable);
+ m_landAccessListDataAdapter.Update(m_landAccessListTable);
+
+ m_dataSet.AcceptChanges();
+ }
+ }
+
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ private DataColumn createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ return col;
+ }
+
+ private DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof(String));
+ createCol(terrain, "Revision", typeof(Int32));
+ createCol(terrain, "Heightfield", typeof(Byte[]));
+
+ return terrain;
+ }
+
+ private DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof(String));
+ createCol(prims, "RegionUUID", typeof(String));
+ createCol(prims, "ParentID", typeof(Int32));
+ createCol(prims, "CreationDate", typeof(Int32));
+ createCol(prims, "Name", typeof(String));
+ createCol(prims, "SceneGroupID", typeof(String));
+ // various text fields
+ createCol(prims, "Text", typeof(String));
+ createCol(prims, "Description", typeof(String));
+ createCol(prims, "SitName", typeof(String));
+ createCol(prims, "TouchName", typeof(String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof(Int32));
+ createCol(prims, "CreatorID", typeof(String));
+ createCol(prims, "OwnerID", typeof(String));
+ createCol(prims, "GroupID", typeof(String));
+ createCol(prims, "LastOwnerID", typeof(String));
+ createCol(prims, "OwnerMask", typeof(Int32));
+ createCol(prims, "NextOwnerMask", typeof(Int32));
+ createCol(prims, "GroupMask", typeof(Int32));
+ createCol(prims, "EveryoneMask", typeof(Int32));
+ createCol(prims, "BaseMask", typeof(Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof(Double));
+ createCol(prims, "PositionY", typeof(Double));
+ createCol(prims, "PositionZ", typeof(Double));
+ createCol(prims, "GroupPositionX", typeof(Double));
+ createCol(prims, "GroupPositionY", typeof(Double));
+ createCol(prims, "GroupPositionZ", typeof(Double));
+ createCol(prims, "VelocityX", typeof(Double));
+ createCol(prims, "VelocityY", typeof(Double));
+ createCol(prims, "VelocityZ", typeof(Double));
+ createCol(prims, "AngularVelocityX", typeof(Double));
+ createCol(prims, "AngularVelocityY", typeof(Double));
+ createCol(prims, "AngularVelocityZ", typeof(Double));
+ createCol(prims, "AccelerationX", typeof(Double));
+ createCol(prims, "AccelerationY", typeof(Double));
+ createCol(prims, "AccelerationZ", typeof(Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof(Double));
+ createCol(prims, "RotationY", typeof(Double));
+ createCol(prims, "RotationZ", typeof(Double));
+ createCol(prims, "RotationW", typeof(Double));
+
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof(Double));
+ createCol(prims, "SitTargetOffsetY", typeof(Double));
+ createCol(prims, "SitTargetOffsetZ", typeof(Double));
+
+ createCol(prims, "SitTargetOrientW", typeof(Double));
+ createCol(prims, "SitTargetOrientX", typeof(Double));
+ createCol(prims, "SitTargetOrientY", typeof(Double));
+ createCol(prims, "SitTargetOrientZ", typeof(Double));
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
+
+ return prims;
+ }
+
+ private DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof(String));
+ createCol(land, "RegionUUID", typeof(String));
+ createCol(land, "LocalLandID", typeof(Int32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof(Byte[]));
+
+ createCol(land, "Name", typeof(String));
+ createCol(land, "Description", typeof(String));
+ createCol(land, "OwnerUUID", typeof(String));
+ createCol(land, "IsGroupOwned", typeof(Int32));
+ createCol(land, "Area", typeof(Int32));
+ createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
+ createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof(Int32));
+ createCol(land, "ClaimPrice", typeof(Int32));
+ createCol(land, "GroupUUID", typeof(String));
+ createCol(land, "SalePrice", typeof(Int32));
+ createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof(Int32));
+ createCol(land, "LandingType", typeof(Int32));
+ createCol(land, "MediaAutoScale", typeof(Int32));
+ createCol(land, "MediaTextureUUID", typeof(String));
+ createCol(land, "MediaURL", typeof(String));
+ createCol(land, "MusicURL", typeof(String));
+ createCol(land, "PassHours", typeof(Double));
+ createCol(land, "PassPrice", typeof(Int32));
+ createCol(land, "SnapshotUUID", typeof(String));
+ createCol(land, "UserLocationX", typeof(Double));
+ createCol(land, "UserLocationY", typeof(Double));
+ createCol(land, "UserLocationZ", typeof(Double));
+ createCol(land, "UserLookAtX", typeof(Double));
+ createCol(land, "UserLookAtY", typeof(Double));
+ createCol(land, "UserLookAtZ", typeof(Double));
+
+ land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
+
+ return land;
+ }
+
+ private DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof(String));
+ createCol(landaccess, "AccessUUID", typeof(String));
+ createCol(landaccess, "Flags", typeof(Int32));
+
+ return landaccess;
+ }
+
+ private DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof(String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof(Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof(Double));
+ createCol(shapes, "ScaleY", typeof(Double));
+ createCol(shapes, "ScaleZ", typeof(Double));
+ // paths
+ createCol(shapes, "PCode", typeof(Int32));
+ createCol(shapes, "PathBegin", typeof(Int32));
+ createCol(shapes, "PathEnd", typeof(Int32));
+ createCol(shapes, "PathScaleX", typeof(Int32));
+ createCol(shapes, "PathScaleY", typeof(Int32));
+ createCol(shapes, "PathShearX", typeof(Int32));
+ createCol(shapes, "PathShearY", typeof(Int32));
+ createCol(shapes, "PathSkew", typeof(Int32));
+ createCol(shapes, "PathCurve", typeof(Int32));
+ createCol(shapes, "PathRadiusOffset", typeof(Int32));
+ createCol(shapes, "PathRevolutions", typeof(Int32));
+ createCol(shapes, "PathTaperX", typeof(Int32));
+ createCol(shapes, "PathTaperY", typeof(Int32));
+ createCol(shapes, "PathTwist", typeof(Int32));
+ createCol(shapes, "PathTwistBegin", typeof(Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof(Int32));
+ createCol(shapes, "ProfileEnd", typeof(Int32));
+ createCol(shapes, "ProfileCurve", typeof(Int32));
+ createCol(shapes, "ProfileHollow", typeof(Int32));
+ createCol(shapes, "State", typeof(Int32));
+ // text TODO: this isn't right, but I'm not sure the right
+ // way to specify this as a blob atm
+ createCol(shapes, "Texture", typeof(Byte[]));
+ createCol(shapes, "ExtraParams", typeof(Byte[]));
+
+ shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
+
+ return shapes;
+ }
+
+ private DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof(String));
+ createCol(items, "primID", typeof(String));
+ createCol(items, "assetID", typeof(String));
+ createCol(items, "parentFolderID", typeof(String));
+
+ createCol(items, "invType", typeof(Int32));
+ createCol(items, "assetType", typeof(Int32));
+
+ createCol(items, "name", typeof(String));
+ createCol(items, "description", typeof(String));
+
+ createCol(items, "creationDate", typeof(Int64));
+ createCol(items, "creatorID", typeof(String));
+ createCol(items, "ownerID", typeof(String));
+ createCol(items, "lastOwnerID", typeof(String));
+ createCol(items, "groupID", typeof(String));
+
+ createCol(items, "nextPermissions", typeof(Int32));
+ createCol(items, "currentPermissions", typeof(Int32));
+ createCol(items, "basePermissions", typeof(Int32));
+ createCol(items, "everyonePermissions", typeof(Int32));
+ createCol(items, "groupPermissions", typeof(Int32));
+
+ items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
+
+ return items;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new LLUUID((String)row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.ParentID = Convert.ToUInt32(row["ParentID"]);
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = (String)row["Name"];
+ // various text fields
+ prim.Text = (String)row["Text"];
+ prim.Description = (String)row["Description"];
+ prim.SitName = (String)row["SitName"];
+ prim.TouchName = (String)row["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new LLUUID((String)row["CreatorID"]);
+ prim.OwnerID = new LLUUID((String)row["OwnerID"]);
+ prim.GroupID = new LLUUID((String)row["GroupID"]);
+ prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new LLVector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new LLVector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new LLVector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new LLVector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new LLVector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new LLQuaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+ try
+ {
+ prim.SetSitTargetLL(new LLVector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"])));
+ }
+ catch (InvalidCastException)
+ {
+ // Database table was created before we got here and now has null values :P
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand(
+ "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+
+ return prim;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.ItemID = new LLUUID((String)row["itemID"]);
+ taskItem.ParentPartID = new LLUUID((String)row["primID"]);
+ taskItem.AssetID = new LLUUID((String)row["assetID"]);
+ taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
+
+ taskItem.InvType = Convert.ToInt32(row["invType"]);
+ taskItem.Type = Convert.ToInt32(row["assetType"]);
+
+ taskItem.Name = (String)row["name"];
+ taskItem.Description = (String)row["description"];
+ taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
+ taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
+ taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
+ taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
+ taskItem.GroupID = new LLUUID((String)row["groupID"]);
+
+ taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
+
+ return taskItem;
+ }
+
+ private LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.globalID = new LLUUID((String)row["UUID"]);
+ newData.localID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.landBitmapByteArray = (Byte[])row["Bitmap"];
+
+ newData.landName = (String)row["Name"];
+ newData.landDesc = (String)row["Description"];
+ newData.ownerID = (String)row["OwnerUUID"];
+ newData.isGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
+ newData.area = Convert.ToInt32(row["Area"]);
+ newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.groupID = new LLUUID((String)row["GroupUUID"]);
+ newData.salePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.landStatus = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
+ newData.landingType = Convert.ToByte(row["LandingType"]);
+ newData.mediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
+ newData.mediaID = new LLUUID((String)row["MediaTextureUUID"]);
+ newData.mediaURL = (String)row["MediaURL"];
+ newData.musicURL = (String)row["MusicURL"];
+ newData.passHours = Convert.ToSingle(row["PassHours"]);
+ newData.passPrice = Convert.ToInt32(row["PassPrice"]);
+ newData.snapshotID = (String)row["SnapshotUUID"];
+
+ newData.userLocation =
+ new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.userLookAt =
+ new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ newData.parcelAccessList = new List();
+
+ return newData;
+ }
+
+ private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new LLUUID((string)row["AccessUUID"]);
+ entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ private Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(65536 * sizeof(double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < 256; x++)
+ for (int y = 0; y < 256; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+ private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ row["UUID"] = prim.UUID;
+ row["RegionUUID"] = regionUUID;
+ row["ParentID"] = prim.ParentID;
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = sceneGroupID;
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = prim.ObjectFlags;
+ row["CreatorID"] = prim.CreatorID;
+ row["OwnerID"] = prim.OwnerID;
+ row["GroupID"] = prim.GroupID;
+ row["LastOwnerID"] = prim.LastOwnerID;
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ try
+ {
+ // Sit target
+ LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ }
+ catch (Exception)
+ {
+ // Database table was created before we got here and needs to be created! :P
+
+ using (
+ SqlCommand cmd =
+ new SqlCommand(
+ "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
+ m_connection))
+ {
+ cmd.ExecuteNonQuery();
+ }
+ }
+ }
+
+ private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.ItemID;
+ row["primID"] = taskItem.ParentPartID;
+ row["assetID"] = taskItem.AssetID;
+ row["parentFolderID"] = taskItem.ParentID;
+
+ row["invType"] = taskItem.InvType;
+ row["assetType"] = taskItem.Type;
+
+ row["name"] = taskItem.Name;
+ row["description"] = taskItem.Description;
+ row["creationDate"] = taskItem.CreationDate;
+ row["creatorID"] = taskItem.CreatorID;
+ row["ownerID"] = taskItem.OwnerID;
+ row["lastOwnerID"] = taskItem.LastOwnerID;
+ row["groupID"] = taskItem.GroupID;
+ row["nextPermissions"] = taskItem.NextOwnerMask;
+ row["currentPermissions"] = taskItem.OwnerMask;
+ row["basePermissions"] = taskItem.BaseMask;
+ row["everyonePermissions"] = taskItem.EveryoneMask;
+ row["groupPermissions"] = taskItem.GroupMask;
+ }
+
+ private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+ {
+ row["UUID"] = land.globalID.UUID;
+ row["RegionUUID"] = regionUUID.UUID;
+ row["LocalLandID"] = land.localID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.landBitmapByteArray;
+
+ row["Name"] = land.landName;
+ row["Description"] = land.landDesc;
+ row["OwnerUUID"] = land.ownerID.UUID;
+ row["IsGroupOwned"] = land.isGroupOwned;
+ row["Area"] = land.area;
+ row["AuctionID"] = land.auctionID; //Unemplemented
+ row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
+ row["ClaimDate"] = land.claimDate;
+ row["ClaimPrice"] = land.claimPrice;
+ row["GroupUUID"] = land.groupID.UUID;
+ row["SalePrice"] = land.salePrice;
+ row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
+ row["LandFlags"] = land.landFlags;
+ row["LandingType"] = land.landingType;
+ row["MediaAutoScale"] = land.mediaAutoScale;
+ row["MediaTextureUUID"] = land.mediaID.UUID;
+ row["MediaURL"] = land.mediaURL;
+ row["MusicURL"] = land.musicURL;
+ row["PassHours"] = land.passHours;
+ row["PassPrice"] = land.passPrice;
+ row["SnapshotUUID"] = land.snapshotID.UUID;
+ row["UserLocationX"] = land.userLocation.X;
+ row["UserLocationY"] = land.userLocation.Y;
+ row["UserLocationZ"] = land.userLocation.Z;
+ row["UserLookAtX"] = land.userLookAt.X;
+ row["UserLookAtY"] = land.userLookAt.Y;
+ row["UserLookAtZ"] = land.userLookAt.Z;
+ }
+
+ private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+ {
+ row["LandUUID"] = parcelID.UUID;
+ row["AccessUUID"] = entry.AgentID.UUID;
+ row["Flags"] = entry.Flags;
+ }
+
+ private PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new LLVector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+ s.State = Convert.ToByte(row["State"]);
+
+ byte[] textureEntry = (byte[])row["Texture"];
+ s.TextureEntry = textureEntry;
+
+ s.ExtraParams = (byte[])row["ExtraParams"];
+
+ return s;
+ }
+
+ private void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = prim.UUID;
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+ row["State"] = s.State;
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+ }
+
+ private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ DataTable prims = m_dataSet.Tables["prims"];
+ DataTable shapes = m_dataSet.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(prim.UUID);
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(prim.UUID);
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+ }
+
+ // see IRegionDatastore
+ public void StorePrimInventory(LLUUID primID, ICollection items)
+ {
+ if (!persistPrimInventories)
+ return;
+
+ m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);
+
+ // For now, we're just going to crudely remove all the previous inventory items
+ // no matter whether they have changed or not, and replace them with the current set.
+ lock (m_dataSet)
+ {
+ RemoveItems(primID);
+
+ // repalce with current inventory details
+ foreach (TaskInventoryItem newItem in items)
+ {
+ // m_log.InfoFormat(
+ // "[DATASTORE]: " +
+ // "Adding item {0}, {1} to prim ID {2}",
+ // newItem.Name, newItem.ItemID, newItem.ParentPartID);
+
+ DataRow newItemRow = m_itemsTable.NewRow();
+ fillItemRow(newItemRow, newItem);
+ m_itemsTable.Rows.Add(newItemRow);
+ }
+ }
+
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ private SqlCommand createInsertCommand(string table, DataTable dt)
+ {
+ /**
+ * This is subtle enough to deserve some commentary.
+ * Instead of doing *lots* and *lots of hardcoded strings
+ * for database definitions we'll use the fact that
+ * realistically all insert statements look like "insert
+ * into A(b, c) values(:b, :c) on the parameterized query
+ * front. If we just have a list of b, c, etc... we can
+ * generate these strings instead of typing them out.
+ */
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (@";
+ sql += String.Join(", @", cols);
+ sql += ")";
+ SqlCommand cmd = new SqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= @" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ SqlCommand cmd = new SqlCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ private string defineTable(DataTable dt)
+ {
+ string sql = "create table " + dt.TableName + "(";
+ string subsql = String.Empty;
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ",\n";
+ }
+ subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
+ if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ {
+ subsql += " primary key";
+ }
+ }
+ sql += subsql;
+ sql += ")";
+
+ return sql;
+ }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining SqlParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ /// It assumes certain conventions like :param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///a built Sql parameter
+ private SqlParameter createSqlParameter(string name, Type type)
+ {
+ SqlParameter param = new SqlParameter();
+ param.ParameterName = "@" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ private SqlParameter createParamWithValue(string name, Type type, Object o)
+ {
+ SqlParameter param = createSqlParameter(name, type);
+ param.Value = o;
+ return param;
+ }
+
+ private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
+ delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
+ delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
+ delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void InitDB(SqlConnection conn)
+ {
+ string createPrims = defineTable(createPrimTable());
+ string createShapes = defineTable(createShapeTable());
+ string createItems = defineTable(createItemsTable());
+ string createTerrain = defineTable(createTerrainTable());
+ string createLand = defineTable(createLandTable());
+ string createLandAccessList = defineTable(createLandAccessListTable());
+
+ SqlCommand pcmd = new SqlCommand(createPrims, conn);
+ SqlCommand scmd = new SqlCommand(createShapes, conn);
+ SqlCommand icmd = new SqlCommand(createItems, conn);
+ SqlCommand tcmd = new SqlCommand(createTerrain, conn);
+ SqlCommand lcmd = new SqlCommand(createLand, conn);
+ SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
+
+ conn.Open();
+ try
+ {
+ pcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ scmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ icmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ tcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ lcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
+ }
+
+ try
+ {
+ lalcmd.ExecuteNonQuery();
+ }
+ catch (SqlException e)
+ {
+ m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
+ }
+ conn.Close();
+ }
+
+ private bool TestTables(SqlConnection conn)
+ {
+ SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
+ SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
+ SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
+ SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
+ SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
+ SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
+ SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
+ SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
+ SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
+ SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
+ SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
+ SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);
+
+ DataSet tmpDS = new DataSet();
+ try
+ {
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ if (persistPrimInventories)
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+ }
+ catch (SqlException)
+ {
+ m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
+ InitDB(conn);
+ }
+
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ if (persistPrimInventories)
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+
+ foreach (DataColumn col in createPrimTable().Columns)
+ {
+ if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createShapeTable().Columns)
+ {
+ if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ // XXX primitems should probably go here eventually
+
+ foreach (DataColumn col in createTerrainTable().Columns)
+ {
+ if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandTable().Columns)
+ {
+ if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandAccessListTable().Columns)
+ {
+ if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
+ {
+ m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ private DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof(String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof(Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof(Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof(Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+ }
+}
--
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