From f3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 8 Apr 2009 17:50:57 +0000 Subject: * Make it possible to store creator strings in user inventory items as well as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. --- OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache') diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 93f126f..ec62ed2 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs @@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache { InventoryItemBase item = new InventoryItemBase(); item.Owner = libOwner; - item.Creator = libOwner; + item.CreatorId = libOwner.ToString(); item.ID = inventoryID; item.AssetID = assetID; item.Description = description; @@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Cache { InventoryItemBase item = new InventoryItemBase(); item.Owner = libOwner; - item.Creator = libOwner; + item.CreatorId = libOwner.ToString(); item.ID = new UUID(config.GetString("inventoryID", ID.ToString())); item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString())); item.Folder = new UUID(config.GetString("folderID", ID.ToString())); -- cgit v1.1