From 6a3455a98cb3b7c910dd2d8d09f69d1c3acf7d2d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 12 Feb 2008 18:15:54 +0000 Subject: * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean --- .../Cache/AgentAssetTransactionsManager.cs | 143 +++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs (limited to 'OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs') diff --git a/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs b/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs new file mode 100644 index 0000000..70471cc --- /dev/null +++ b/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs @@ -0,0 +1,143 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; + +using libsecondlife; + +namespace OpenSim.Framework.Communications.Cache +{ + /// + /// Manage the collection of agent asset transaction collections. Each agent has its own transaction collection + /// + public class AgentAssetTransactionsManager + { + private static readonly log4net.ILog m_log + = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + // Fields + public CommunicationsManager CommsManager; + + /// + /// Each agent has its own singleton collection of transactions + /// + private Dictionary AgentTransactions = + new Dictionary(); + + /// + /// Should we dump uploaded assets to the filesystem? + /// + private bool m_dumpAssetsToFile; + + public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile) + { + CommsManager = commsManager; + m_dumpAssetsToFile = dumpAssetsToFile; + } + + /// + /// Add a collection of asset transactions for the given user + /// + /// + public void AddUser(LLUUID userID) + { + lock (AgentTransactions) + { + if (!AgentTransactions.ContainsKey(userID)) + { + AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); + AgentTransactions.Add(userID, transactions); + } + } + } + + /// + /// Get the collection of asset transactions for the given user. + /// + /// + /// + public AgentAssetTransactions GetUserTransactions(LLUUID userID) + { + if (AgentTransactions.ContainsKey(userID)) + { + return AgentTransactions[userID]; + } + return null; + } + + public void HandleInventoryFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, + uint callbackID, string description, string name, sbyte invType, + sbyte type, byte wearableType, uint nextOwnerMask) + { + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + if (transactions != null) + { + transactions.RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description, + name, invType, type, wearableType, nextOwnerMask); + } + } + + public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, + byte[] data, bool storeLocal, bool tempFile) + { + // Console.WriteLine("asset upload of " + assetID); + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + if (transactions != null) + { + AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); + if (uploader != null) + { + // Upload has already compelted uploading... + + if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) + { + //[commenting out as this removal breaks uploads] + /*lock (transactions.XferUploaders) + { + + // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary + transactions.XferUploaders.Remove(uploader.TransactionID); + + //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count); + }*/ + } + } + } + } + + public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) + { + AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); + if (transactions != null) + { + transactions.HandleXfer(xferID, packetID, data); + } + } + } +} -- cgit v1.1