From 6a3455a98cb3b7c910dd2d8d09f69d1c3acf7d2d Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 12 Feb 2008 18:15:54 +0000
Subject: * Refactoring: Rename AssetTransactions.cs and
AssetTransactionsManager and align classes with file names * Small amount of
ndoc * This will probably require a prebuild and nant clean
---
.../Cache/AgentAssetTransactionsManager.cs | 143 +++++++++++++++++++++
1 file changed, 143 insertions(+)
create mode 100644 OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs
(limited to 'OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs')
diff --git a/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs b/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs
new file mode 100644
index 0000000..70471cc
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs
@@ -0,0 +1,143 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+
+using libsecondlife;
+
+namespace OpenSim.Framework.Communications.Cache
+{
+ ///
+ /// Manage the collection of agent asset transaction collections. Each agent has its own transaction collection
+ ///
+ public class AgentAssetTransactionsManager
+ {
+ private static readonly log4net.ILog m_log
+ = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ // Fields
+ public CommunicationsManager CommsManager;
+
+ ///
+ /// Each agent has its own singleton collection of transactions
+ ///
+ private Dictionary AgentTransactions =
+ new Dictionary();
+
+ ///
+ /// Should we dump uploaded assets to the filesystem?
+ ///
+ private bool m_dumpAssetsToFile;
+
+ public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile)
+ {
+ CommsManager = commsManager;
+ m_dumpAssetsToFile = dumpAssetsToFile;
+ }
+
+ ///
+ /// Add a collection of asset transactions for the given user
+ ///
+ ///
+ public void AddUser(LLUUID userID)
+ {
+ lock (AgentTransactions)
+ {
+ if (!AgentTransactions.ContainsKey(userID))
+ {
+ AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
+ AgentTransactions.Add(userID, transactions);
+ }
+ }
+ }
+
+ ///
+ /// Get the collection of asset transactions for the given user.
+ ///
+ ///
+ ///
+ public AgentAssetTransactions GetUserTransactions(LLUUID userID)
+ {
+ if (AgentTransactions.ContainsKey(userID))
+ {
+ return AgentTransactions[userID];
+ }
+ return null;
+ }
+
+ public void HandleInventoryFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
+ uint callbackID, string description, string name, sbyte invType,
+ sbyte type, byte wearableType, uint nextOwnerMask)
+ {
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+ if (transactions != null)
+ {
+ transactions.RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description,
+ name, invType, type, wearableType, nextOwnerMask);
+ }
+ }
+
+ public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
+ byte[] data, bool storeLocal, bool tempFile)
+ {
+ // Console.WriteLine("asset upload of " + assetID);
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+ if (transactions != null)
+ {
+ AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
+ if (uploader != null)
+ {
+ // Upload has already compelted uploading...
+
+ if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
+ {
+ //[commenting out as this removal breaks uploads]
+ /*lock (transactions.XferUploaders)
+ {
+
+ // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
+ transactions.XferUploaders.Remove(uploader.TransactionID);
+
+ //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
+ }*/
+ }
+ }
+ }
+ }
+
+ public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
+ {
+ AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
+ if (transactions != null)
+ {
+ transactions.HandleXfer(xferID, packetID, data);
+ }
+ }
+ }
+}
--
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