From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 01:00:09 +0900
Subject: Formatting cleanup.
---
OpenSim/Framework/CnmMemoryCache.cs | 40 ++++++++++++++++++-------------------
1 file changed, 20 insertions(+), 20 deletions(-)
(limited to 'OpenSim/Framework/CnmMemoryCache.cs')
diff --git a/OpenSim/Framework/CnmMemoryCache.cs b/OpenSim/Framework/CnmMemoryCache.cs
index db91801..92af331 100644
--- a/OpenSim/Framework/CnmMemoryCache.cs
+++ b/OpenSim/Framework/CnmMemoryCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework
///
/// How many operations between time checks.
- ///
+ ///
private const int DefaultOperationsBetweenTimeChecks = 40;
///
@@ -168,7 +168,7 @@ namespace OpenSim.Framework
private int m_version;
///
- /// Initializes a new instance of the class.
+ /// Initializes a new instance of the class.
///
public CnmMemoryCache()
: this(DefaultMaxSize)
@@ -277,7 +277,7 @@ namespace OpenSim.Framework
///
protected virtual void AddToNewGeneration(int bucketIndex, TKey key, TValue value, long size)
{
- // Add to newest generation
+ // Add to newest generation
if (!m_newGeneration.Set(bucketIndex, key, value, size))
{
// Failed to add new generation
@@ -311,7 +311,7 @@ namespace OpenSim.Framework
/// Bucket index is remainder when element key's hash value is divided by bucket count.
///
///
- /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
+ /// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
///
///
protected virtual int GetBucketIndex(TKey key)
@@ -367,7 +367,7 @@ namespace OpenSim.Framework
///
private void RecycleGenerations()
{
- // Rotate old generation to new generation, new generation to old generation
+ // Rotate old generation to new generation, new generation to old generation
IGeneration temp = m_newGeneration;
m_newGeneration = m_oldGeneration;
m_newGeneration.Clear();
@@ -522,7 +522,7 @@ namespace OpenSim.Framework
///
/// Index of first element's in element chain.
///
- ///
+ ///
/// -1 if there is no element in bucket; otherwise first element's index in the element chain.
///
///
@@ -692,7 +692,7 @@ namespace OpenSim.Framework
///
///
/// 0 if element is free; otherwise larger than 0.
- ///
+ ///
public long Size;
///
@@ -771,7 +771,7 @@ namespace OpenSim.Framework
///
///
/// The enumerator has reach end of collection or is not called.
- ///
+ ///
public KeyValuePair Current
{
get
@@ -1405,10 +1405,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public bool IsSizeLimited
@@ -1438,7 +1438,7 @@ namespace OpenSim.Framework
}
///
- /// Gets a value indicating whether elements stored to have limited inactivity time.
+ /// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
/// if the has a fixed total size of elements;
@@ -1449,7 +1449,7 @@ namespace OpenSim.Framework
/// or methods in , then element is automatically removed from
/// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
- ///
+ ///
///
///
///
@@ -1503,7 +1503,7 @@ namespace OpenSim.Framework
///
///
///
- ///
+ ///
public long MaxElementSize
{
get { return m_maxElementSize; }
@@ -1517,7 +1517,7 @@ namespace OpenSim.Framework
///
/// Maximal allowed total size for elements stored to .
///
- ///
+ ///
///
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
@@ -1562,10 +1562,10 @@ namespace OpenSim.Framework
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
- ///
+ ///
///
///
- ///
+ ///
///
///
public long Size
@@ -1576,9 +1576,9 @@ namespace OpenSim.Framework
///
/// Gets an object that can be used to synchronize access to the .
///
- ///
+ ///
/// An object that can be used to synchronize access to the .
- ///
+ ///
///
///
/// To get synchronized (thread safe) access to , use
@@ -1630,7 +1630,7 @@ namespace OpenSim.Framework
///
///
/// Depending on implementation, some of expired elements
- /// may stay longer than in the cache.
+ /// may stay longer than in the cache.
///
///
///
@@ -1810,7 +1810,7 @@ namespace OpenSim.Framework
///
///
/// if the contains an element with
- /// the specified key; otherwise, .
+ /// the specified key; otherwise, .
///
///
/// The key whose to get.
--
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