From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- OpenSim/Framework/ChildAgentDataUpdate.cs | 70 ++++++++++--------------------- 1 file changed, 21 insertions(+), 49 deletions(-) (limited to 'OpenSim/Framework/ChildAgentDataUpdate.cs') diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 0dc5dbc..fdebba3 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -225,46 +225,6 @@ namespace OpenSim.Framework } } - public class AttachmentData - { - public int AttachPoint; - public UUID ItemID; - public UUID AssetID; - - public AttachmentData(int point, UUID item, UUID asset) - { - AttachPoint = point; - ItemID = item; - AssetID = asset; - } - - public AttachmentData(OSDMap args) - { - UnpackUpdateMessage(args); - } - - public OSDMap PackUpdateMessage() - { - OSDMap attachdata = new OSDMap(); - attachdata["point"] = OSD.FromInteger(AttachPoint); - attachdata["item"] = OSD.FromUUID(ItemID); - attachdata["asset"] = OSD.FromUUID(AssetID); - - return attachdata; - } - - - public void UnpackUpdateMessage(OSDMap args) - { - if (args["point"] != null) - AttachPoint = args["point"].AsInteger(); - if (args["item"] != null) - ItemID = args["item"].AsUUID(); - if (args["asset"] != null) - AssetID = args["asset"].AsUUID(); - } - } - public class ControllerData { public UUID ItemID; @@ -348,11 +308,14 @@ namespace OpenSim.Framework public UUID GranterID; // Appearance + public AvatarAppearance Appearance; + +/* public byte[] AgentTextures; public byte[] VisualParams; public UUID[] Wearables; - public AttachmentData[] Attachments; - + public AvatarAttachment[] Attachments; +*/ // Scripted public ControllerData[] Controllers; @@ -413,6 +376,9 @@ namespace OpenSim.Framework args["animations"] = anims; } + if (Appearance != null) + args["packed_appearance"] = Appearance.Pack(); + //if ((AgentTextures != null) && (AgentTextures.Length > 0)) //{ // OSDArray textures = new OSDArray(AgentTextures.Length); @@ -421,7 +387,7 @@ namespace OpenSim.Framework // args["agent_textures"] = textures; //} - +/* if ((AgentTextures != null) && (AgentTextures.Length > 0)) args["texture_entry"] = OSD.FromBinary(AgentTextures); @@ -441,11 +407,11 @@ namespace OpenSim.Framework if ((Attachments != null) && (Attachments.Length > 0)) { OSDArray attachs = new OSDArray(Attachments.Length); - foreach (AttachmentData att in Attachments) - attachs.Add(att.PackUpdateMessage()); + foreach (AvatarAttachment att in Attachments) + attachs.Add(att.Pack()); args["attachments"] = attachs; } - +*/ if ((Controllers != null) && (Controllers.Length > 0)) { OSDArray controls = new OSDArray(Controllers.Length); @@ -581,6 +547,12 @@ namespace OpenSim.Framework // AgentTextures[i++] = o.AsUUID(); //} + if (args["packed_appearance"] != null) + Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]); + else + Appearance = new AvatarAppearance(AgentID); + +/* if (args["texture_entry"] != null) AgentTextures = args["texture_entry"].AsBinary(); @@ -599,17 +571,17 @@ namespace OpenSim.Framework if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); - Attachments = new AttachmentData[attachs.Count]; + Attachments = new AvatarAttachment[attachs.Count]; int i = 0; foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { - Attachments[i++] = new AttachmentData((OSDMap)o); + Attachments[i++] = new AvatarAttachment((OSDMap)o); } } } - +*/ if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); -- cgit v1.1