From 3b9cf652349327f7b255a850d5b966a9e3b9437e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Fri, 11 Jul 2008 09:18:17 +0000
Subject: Update svn properties.
---
OpenSim/Framework/ChatFromViewerArgs.cs | 234 ++++++++++++++++----------------
1 file changed, 117 insertions(+), 117 deletions(-)
(limited to 'OpenSim/Framework/ChatFromViewerArgs.cs')
diff --git a/OpenSim/Framework/ChatFromViewerArgs.cs b/OpenSim/Framework/ChatFromViewerArgs.cs
index 5000fc6..fb4bb94 100644
--- a/OpenSim/Framework/ChatFromViewerArgs.cs
+++ b/OpenSim/Framework/ChatFromViewerArgs.cs
@@ -1,118 +1,118 @@
-using System;
-using libsecondlife;
-
-namespace OpenSim.Framework
-{
- public interface IEventArgs
- {
- IScene Scene { get; set; }
- IClientAPI Sender { get; set; }
- }
-
- ///
- /// ChatFromViewer Arguments
- ///
- public class ChatFromViewerArgs : EventArgs, IEventArgs
- {
- protected int m_channel;
- protected string m_from;
- protected string m_message;
- protected LLVector3 m_position;
-
- protected IScene m_scene;
- protected IClientAPI m_sender;
- protected object m_senderObject;
- protected ChatTypeEnum m_type;
- protected LLUUID m_fromID;
-
- public ChatFromViewerArgs()
- {
- m_position = new LLVector3();
- }
-
- ///
- /// The message sent by the user
- ///
- public string Message
- {
- get { return m_message; }
- set { m_message = value; }
- }
-
- ///
- /// The type of message, eg say, shout, broadcast.
- ///
- public ChatTypeEnum Type
- {
- get { return m_type; }
- set { m_type = value; }
- }
-
- ///
- /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
- ///
- public int Channel
- {
- get { return m_channel; }
- set { m_channel = value; }
- }
-
- ///
- /// The position of the sender at the time of the message broadcast.
- ///
- public LLVector3 Position
- {
- get { return m_position; }
- set { m_position = value; }
- }
-
- ///
- /// The name of the sender (needed for scripts)
- ///
- public string From
- {
- get { return m_from; }
- set { m_from = value; }
- }
-
- #region IEventArgs Members
-
- /// TODO: Sender and SenderObject should just be Sender and of
- /// type IChatSender
-
- ///
- /// The client responsible for sending the message, or null.
- ///
- public IClientAPI Sender
- {
- get { return m_sender; }
- set { m_sender = value; }
- }
-
- ///
- /// The object responsible for sending the message, or null.
- ///
- public object SenderObject
- {
- get { return m_senderObject; }
- set { m_senderObject = value; }
- }
-
- public LLUUID SenderUUID
- {
- get { return m_fromID; }
- set { m_fromID = value; }
- }
-
- ///
- ///
- ///
- public IScene Scene
- {
- get { return m_scene; }
- set { m_scene = value; }
- }
-
- #endregion
- }
+using System;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ public interface IEventArgs
+ {
+ IScene Scene { get; set; }
+ IClientAPI Sender { get; set; }
+ }
+
+ ///
+ /// ChatFromViewer Arguments
+ ///
+ public class ChatFromViewerArgs : EventArgs, IEventArgs
+ {
+ protected int m_channel;
+ protected string m_from;
+ protected string m_message;
+ protected LLVector3 m_position;
+
+ protected IScene m_scene;
+ protected IClientAPI m_sender;
+ protected object m_senderObject;
+ protected ChatTypeEnum m_type;
+ protected LLUUID m_fromID;
+
+ public ChatFromViewerArgs()
+ {
+ m_position = new LLVector3();
+ }
+
+ ///
+ /// The message sent by the user
+ ///
+ public string Message
+ {
+ get { return m_message; }
+ set { m_message = value; }
+ }
+
+ ///
+ /// The type of message, eg say, shout, broadcast.
+ ///
+ public ChatTypeEnum Type
+ {
+ get { return m_type; }
+ set { m_type = value; }
+ }
+
+ ///
+ /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
+ ///
+ public int Channel
+ {
+ get { return m_channel; }
+ set { m_channel = value; }
+ }
+
+ ///
+ /// The position of the sender at the time of the message broadcast.
+ ///
+ public LLVector3 Position
+ {
+ get { return m_position; }
+ set { m_position = value; }
+ }
+
+ ///
+ /// The name of the sender (needed for scripts)
+ ///
+ public string From
+ {
+ get { return m_from; }
+ set { m_from = value; }
+ }
+
+ #region IEventArgs Members
+
+ /// TODO: Sender and SenderObject should just be Sender and of
+ /// type IChatSender
+
+ ///
+ /// The client responsible for sending the message, or null.
+ ///
+ public IClientAPI Sender
+ {
+ get { return m_sender; }
+ set { m_sender = value; }
+ }
+
+ ///
+ /// The object responsible for sending the message, or null.
+ ///
+ public object SenderObject
+ {
+ get { return m_senderObject; }
+ set { m_senderObject = value; }
+ }
+
+ public LLUUID SenderUUID
+ {
+ get { return m_fromID; }
+ set { m_fromID = value; }
+ }
+
+ ///
+ ///
+ ///
+ public IScene Scene
+ {
+ get { return m_scene; }
+ set { m_scene = value; }
+ }
+
+ #endregion
+ }
}
\ No newline at end of file
--
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