From 01f31fd933bbaec246d2fef5756b7d83be7980e0 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Thu, 1 May 2008 16:23:53 +0000
Subject: * Breaking all the code, breaking all the code..! * Made a bunch more
members static, removed some dead code, general cleaning.
---
OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Framework/AssetLoader/Filesystem')
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 0cc10c4..945163c 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
+ protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
return asset;
}
- protected void LoadAsset(AssetBase info, bool image, string path)
+ protected static void LoadAsset(AssetBase info, bool image, string path)
{
FileInfo fInfo = new FileInfo(path);
long numBytes = fInfo.Length;
@@ -119,9 +119,9 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
///
/// Use the asset set information at path to load assets
///
- ///
+ ///
///
- protected void LoadXmlAssetSet(string assetSetPath, List assets)
+ protected static void LoadXmlAssetSet(string assetSetPath, List assets)
{
m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
--
cgit v1.1