From ab54ce1907e26935bfb847742d4f5aa95d34aca0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 19 Mar 2012 00:18:04 +0000
Subject: Fix configuration problems where XAssetDatabasePlugin was picked up
accidentally.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
---
OpenSim/Data/IXAssetDataPlugin.cs | 47 +++++++++++++++++++++++++++++++++++
OpenSim/Data/MySQL/MySQLXAssetData.cs | 22 ++++++++--------
2 files changed, 58 insertions(+), 11 deletions(-)
create mode 100644 OpenSim/Data/IXAssetDataPlugin.cs
(limited to 'OpenSim/Data')
diff --git a/OpenSim/Data/IXAssetDataPlugin.cs b/OpenSim/Data/IXAssetDataPlugin.cs
new file mode 100644
index 0000000..74ad6f4
--- /dev/null
+++ b/OpenSim/Data/IXAssetDataPlugin.cs
@@ -0,0 +1,47 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Data
+{
+ ///
+ /// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
+ /// for now.
+ ///
+ public interface IXAssetDataPlugin : IPlugin
+ {
+ AssetBase GetAsset(UUID uuid);
+ void StoreAsset(AssetBase asset);
+ bool ExistsAsset(UUID uuid);
+ List FetchAssetMetadataSet(int start, int count);
+ void Initialise(string connect);
+ bool Delete(string id);
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index 06fe55a..e6ac22e 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -41,7 +41,7 @@ using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
- public class MySQLXAssetData : AssetDataBase
+ public class MySQLXAssetData : IXAssetDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -61,7 +61,7 @@ namespace OpenSim.Data.MySQL
#region IPlugin Members
- public override string Version { get { return "1.0.0.0"; } }
+ public string Version { get { return "1.0.0.0"; } }
///
/// Initialises Asset interface
@@ -74,7 +74,7 @@ namespace OpenSim.Data.MySQL
///
///
/// connect string
- public override void Initialise(string connect)
+ public void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
@@ -96,17 +96,17 @@ namespace OpenSim.Data.MySQL
}
}
- public override void Initialise()
+ public void Initialise()
{
throw new NotImplementedException();
}
- public override void Dispose() { }
+ public void Dispose() { }
///
/// The name of this DB provider
///
- override public string Name
+ public string Name
{
get { return "MySQL XAsset storage engine"; }
}
@@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL
/// Asset UUID to fetch
/// Return the asset
/// On failure : throw an exception and attempt to reconnect to database
- override public AssetBase GetAsset(UUID assetID)
+ public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
@@ -190,7 +190,7 @@ namespace OpenSim.Data.MySQL
///
/// Asset UUID to create
/// On failure : Throw an exception and attempt to reconnect to database
- override public void StoreAsset(AssetBase asset)
+ public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
@@ -380,7 +380,7 @@ namespace OpenSim.Data.MySQL
///
/// The asset UUID
/// true if it exists, false otherwise.
- override public bool ExistsAsset(UUID uuid)
+ public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
@@ -426,7 +426,7 @@ namespace OpenSim.Data.MySQL
/// The number of results to discard from the total data set.
/// The number of rows the returned list should contain.
/// A list of AssetMetadata objects.
- public override List FetchAssetMetadataSet(int start, int count)
+ public List FetchAssetMetadataSet(int start, int count)
{
List retList = new List(count);
@@ -471,7 +471,7 @@ namespace OpenSim.Data.MySQL
return retList;
}
- public override bool Delete(string id)
+ public bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
--
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