From 611b56070b793343614e411d28203965f3aea418 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Fri, 18 Jul 2008 15:34:32 +0000 Subject: add some locks back into the sqlite asset path, as something changed that is causing a lot of out of order execution on asset fetches on multi region sims. --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 105 ++++++++++++++++++--------------- 1 file changed, 56 insertions(+), 49 deletions(-) (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index dde05bd..823b81b 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -94,22 +94,24 @@ namespace OpenSim.Data.SQLite /// Asset base override public AssetBase FetchAsset(LLUUID uuid) { - - using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) + lock(this) { - cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); - using (IDataReader reader = cmd.ExecuteReader()) + using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { - if (reader.Read()) + cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); + using (IDataReader reader = cmd.ExecuteReader()) { - AssetBase asset = buildAsset(reader); - reader.Close(); - return asset; - } - else - { - reader.Close(); - return null; + if (reader.Read()) + { + AssetBase asset = buildAsset(reader); + reader.Close(); + return asset; + } + else + { + reader.Close(); + return null; + } } } } @@ -128,17 +130,19 @@ namespace OpenSim.Data.SQLite } else { - using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); - cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); - cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); - cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); - cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); - cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); - cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); - - cmd.ExecuteNonQuery(); + lock(this) { + using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); + cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); + cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); + cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); + cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); + cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); + cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); + + cmd.ExecuteNonQuery(); + } } } } @@ -150,20 +154,21 @@ namespace OpenSim.Data.SQLite override public void UpdateAsset(AssetBase asset) { LogAssetLoad(asset); - - using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); - cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); - cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); - cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); - cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); - cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); - cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); - - cmd.ExecuteNonQuery(); + + lock(this) { + using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); + cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); + cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); + cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); + cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); + cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); + cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); + + cmd.ExecuteNonQuery(); + } } - } /// @@ -190,20 +195,22 @@ namespace OpenSim.Data.SQLite /// True if exist, or false. override public bool ExistsAsset(LLUUID uuid) { - using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); - using (IDataReader reader = cmd.ExecuteReader()) + lock (this) { + using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { - if (reader.Read()) - { - reader.Close(); - return true; - } - else + cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); + using (IDataReader reader = cmd.ExecuteReader()) { - reader.Close(); - return false; + if (reader.Read()) + { + reader.Close(); + return true; + } + else + { + reader.Close(); + return false; + } } } } -- cgit v1.1